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ShadowFireLance
2012-09-28, 01:19 AM
Tyranid Bio-ship


None, As they really dont talk

The Bio-Ships are, imensely powerful, WMD's, and this just seems fun to make.

Characteristics: At 10th level, They are nigh unbeatable by normal standerds

Alignment: TN only

Religion: The Hive Mind. As it Is them, All of them , And only them.

Races: Only Tyranids can take this.



Role: Death, And Massive Damage

Adaptation: Usally fits withen a Space/Custom world much better.

GAME RULE INFORMATION
Tyranic Bio-Ship.
Abilities:Str for Grapple, And Dex for aiming.

Alignment: TN
Hit Die: D12

Class Skills
The Tyranic Bio-Ship's class skills are Intimadate(Cha).


{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special

1st|
+1|
+2|
+0|
+0|Growth, Flight. Bio Weapons, Cargo, Cold immuntity, No need to breathe

2nd|
+2|
+3|
+0|
+0|Cargo

3rd|
+3|
+4|
+0|
+0|Growth

4th|
+4|
+6|
+1|
+1|Cargo

5th|
+5|
+7|
+1|
+1|Growth

6th|
+6|
+8|
+1|
+1|Cargo

7th|
+7|
+9|
+2|
+2|Growth

8th|
+8|
+10|
+2|
+2|Cargo

9th|
+9|
+11|
+2|
+2|Growth, Cargo

10th|
+10|
+12|
+3|
+3|Growth, Cargo[/table]

Cold immunity (Ex):For in the dead of Space, No one can hear you freeze.
No need to breathe (Ex):Need I explain?
Growth (Ex):At 1st level,And 3,5,7,9, and 10; You increase in a Size catagory, To a Max of Macro-Fine.
Cargo(Ex):The Bio-Ship's Carrying Capacity Incrases As if he gained a size, This stacks with Growth
Bio-Weapon (Su)/(Ex):Power weapons, Gained At each Level, The Dice From the previous weapon's increases by one size.



{table=head]Bio Weapons
{table=head]Discriptions| - |
1st |Blasters (1d10/x3/200ft/Fire|
2nd|Maw (1d6/x3/Piercing|
3rd|Tentecles(1d8/x3/Bludgeoning|
4th|Scythe Arms(2d4/19-20x4/Slash|
5th| Grasping Tentacles X2 Grapple bounes|
6th|Burning: Blasters now deal acid as well as fire and do damage as rolled 1 round later|
7th|Reach:Tentacles now reach x2 as they normally would.|
8th|-|
9th|When in Grapple, you may attack with all natural weapons with no penleties|
10th|Weapon perfection: All Bio Weapons become (2D20/18-20x4|
[/table][/table]

ShadowFireLance
2012-09-28, 01:20 AM
Skeleton of the thing, Too tired to post anymore.

LordErebus12
2012-09-28, 08:14 PM
now if it just applied to squids and whales as well, id be happy with this PrC.

ShadowFireLance
2012-09-28, 11:33 PM
It kinda turns you into a Space-Squid Living weapon thingiee already...
:smalltongue:

LordErebus12
2012-09-29, 12:21 AM
true, but when appiled to whales and squids then its a perfect unique ship for undersea adventures as well as in space adventures. id recommend removing the tentacle abilities for the whale and instead doubling the space available for carrying capacty and occupancy, as well as doubling the defense bonus (in my opinion).

it allows some variation and allows more applications, in game settings without warhammer inspirations.

ShadowFireLance
2012-09-29, 12:28 AM
However, This was made for a game I am in right now, And ment to be the Way it is. That sounds like a good idea for something else however.

LordErebus12
2012-09-29, 12:34 AM
However, This was made for a game I am in right now, And ment to be the Way it is. That sounds like a good idea for something else however.

fair enough, just suggesting some ideas.