DracoCookie
2012-09-28, 06:49 AM
Ok so I am quite confused on this matter as a player. According to my knowledge of how magic traps work, you can't have them reset, this was an issue in a recent session where the DM used the following trap;
Players fall into a Diemension door, gravity is changed and another diemension door at other side of the room is openned resulting in players continously moving through both at increasing speed (thus to increase fall damage). The idea was that on the third passing through the diemension door it would disappear and you go splat. The save was reflex.
One of the characters die due to massive damage rule and the rest of us make it out without too much of a problem (thanks to feather fall and a rope).
I had afew issues with this...
#1. How does someone make a magical trap that resets in such a way that it can only reset 3 times then suddernly stop.
#2. The spell descriptor for diemension door appears to make such a trap.... impossible.
Firstly, there was five of us. So that means the caster had to be atleast caster level 15 (3x5), second the spell states; "All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you." This implies the portal closes the moment one creature passes through it.
Can anyone clarify this for me, thanks :).
Players fall into a Diemension door, gravity is changed and another diemension door at other side of the room is openned resulting in players continously moving through both at increasing speed (thus to increase fall damage). The idea was that on the third passing through the diemension door it would disappear and you go splat. The save was reflex.
One of the characters die due to massive damage rule and the rest of us make it out without too much of a problem (thanks to feather fall and a rope).
I had afew issues with this...
#1. How does someone make a magical trap that resets in such a way that it can only reset 3 times then suddernly stop.
#2. The spell descriptor for diemension door appears to make such a trap.... impossible.
Firstly, there was five of us. So that means the caster had to be atleast caster level 15 (3x5), second the spell states; "All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you." This implies the portal closes the moment one creature passes through it.
Can anyone clarify this for me, thanks :).