chris_valera
2012-09-28, 09:30 PM
Most of the d20 Metroid stuff (Samus, basic enemies, etc) is available elsewhere, but the one glaring omission I found was the humble Zebesian Space Pirate, the humble baddie of the Metroid series.
Zebesian (Space Pirate)
Overview
Zebesians are an insect-like race alien race of blue and red insects (some postulate that a green and purple variant is the primogenitor species) native to the planet SR388 as well as other planets. Many Zebesians take up a life of crime and become the criminal force known as Space Pirates, which plague the galaxy.
Appearance
Zebesians have large yellow eyes, and lithe, insect-like bodies. Their are covered in a tough chitinous exoskeleton, and are tough, able to survive the vacuum of space for a limited time. Their feet end in a single
toe and their arms end in a massive set of claws, which can execute a devastating slashing attack in close combat. Zebesians can internalize a form of plasma and fire it off as a terrific blast of energy. They excel
at jumping, climbing and crawling through narrow spaces such as ventilator shafts, and they can climb walls and ceilings with ease.
Zebesians are high adaptable and appear in various different colorizations. A full categorization of Zebesians/Space Pirates is beyond the scope of this article, but Zebesians vary from their normal grey/blue color to green red pink yellow and silver. A rare Silver Space Pirate with an enhanced exoskeleton is also known, as well. Some Zebesians are known to shoot a laser blast from their eyes, although why this should be is unknown. A large ogre-sized Elite Pirate has been reported as well.
Mutated or variant Zebesians, such as Zebesians with lower legs fused together to end in a fish tail are are known, and the colored variants of Zebesians are likely genetic or mutated variants as well.
Language
Zebesians have a guttural, harsh language, that sounds like perpetual throat clearing. If they speak Common/Basic it is not known.
Zebesian technology is advanced and varied, having developed powered armor, mechanized suits, powed jetpacks, powered scuba suits and much more. Cybernetically enhancements are not unknown, such as the Cyborg Zebesian and Super Zebesian.
Homeworld
Zebesians are a sub-group of the Space Pirates. The true planet from which not only Zebesians, but the entirety of Space Pirates, originate from is currently unknown; presumably, they are not from the Space Pirate Homeworld since that planet is one of several homeworlds. Zebesians are native to planet SR388, but it is not their home planet. The Space Pirates that invaded Zebes took "Zebesian" as a general name for themselves after the conquest of the planet, comparing it to the way most "Americans" actually being descended from Europeans and only calling themselves Americans after conquering the true Native American tribes.
Personality
Zebesians are a cruel, vicious, backbiting race and get along poorly with others. Their intelligence is poor, and they have trouble coordinating plans on their own. But if led by a charismatic leader, they become a force to be reckoned with since they tend to be rather single-minded and determined. Zebesians have a certain amount of stubborness, which becomes extremely dangerous when harnessed by a charismatic leader. Despite their low intelligence, they posess a certain amount of low cunning and have in the past reverse-engineered advanced technology to suit their own purposes.
Space Pirates
Space Pirates have been present since the early days of the Galactic Federation. They quickly established themselves as a fearsome force, necessitating the formation of the Galactic Federation Police. The Pirates were notorious for attacking and raiding vessels in one second, and disappearing the next. The Pirates would also lay claim to planets, establish the now-captured planet as their territory and its natives as their slaves. They were known to be so zealous of their right to rule that they would even refer to themselves as the rightful inhabitants of the planet, taking on the name of the race of the former inhabitants and referring to the true natives as their slaves. The Pirates have been responsible for some of the most disastrous events in Galactic history, such as the Phazon Crisis, and have been responsible for the raids of numerous planets, including the planets Zebes, Bryyo, Norion, Elysia, Tallon IV, Aether, Dark Aether, Naishii, Jigrad, and K-2L.
Zebesians as player characters.
+4 Dex
+2 Defense
-6 Intelligence
+4 Jump
+4 Climb
+4 Crawl
+2 Spot
Crunch:
When attacking an inanimate object as a full-round action, ignore half the object's hardness.
Dextrous Attack:
A Zebesian can choose to use its Dexterity bonus to attck, rather than Strength.
Wall Crawler:
A Zebesian can travers vertical and ceilings at its base speed without requiring a Climb/Athletics check. It retains its Dexterity bonus to Defense while doing this.
Multiattack (feat)
Prerequisite: Three or more natural attacks.
Benefit: The creature’s secondary attacks with natural weapons take only a -2 penalty.
Normal: Without this feat, the creature’s secondary attacks with natural weapons take a -5 penalty.
Advanced Firearm Proficiency (laser attack) (feat)
All Zebesians are proficient with their own natural laser attack.
Laser attack
Dmg: 2D10
Critical: 19-20/x2
Range:60 ft.
RoF R.F.
Type: Energy
DRP: 1
Claw Slash
You gain two natural attacks with your claws, each dealing 1d6 points of damage plus your Strength bonus.
Your claws are natural weapons, so you are considered armed when attacking with them, and they can be affected by powers, spells, and effects that enhance or improve natural. You can choose to deal nonlethal damage with your claws, taking the standard -4 penalty on your attack roll.
Your claws work just like the natural weapons of many monsters. You can make an attack with one claw or a full attack with two claws at your normal attack bonus, replacing your normal attack routine. You take no penalties for two-weapon fighting, and neither attack is a secondary attack. If your base attack bonus is +6 or higher, you do not gain any additional attacks—you simply have two claw attacks at your normal attack bonus.
Zebesian (Space Pirate)
Overview
Zebesians are an insect-like race alien race of blue and red insects (some postulate that a green and purple variant is the primogenitor species) native to the planet SR388 as well as other planets. Many Zebesians take up a life of crime and become the criminal force known as Space Pirates, which plague the galaxy.
Appearance
Zebesians have large yellow eyes, and lithe, insect-like bodies. Their are covered in a tough chitinous exoskeleton, and are tough, able to survive the vacuum of space for a limited time. Their feet end in a single
toe and their arms end in a massive set of claws, which can execute a devastating slashing attack in close combat. Zebesians can internalize a form of plasma and fire it off as a terrific blast of energy. They excel
at jumping, climbing and crawling through narrow spaces such as ventilator shafts, and they can climb walls and ceilings with ease.
Zebesians are high adaptable and appear in various different colorizations. A full categorization of Zebesians/Space Pirates is beyond the scope of this article, but Zebesians vary from their normal grey/blue color to green red pink yellow and silver. A rare Silver Space Pirate with an enhanced exoskeleton is also known, as well. Some Zebesians are known to shoot a laser blast from their eyes, although why this should be is unknown. A large ogre-sized Elite Pirate has been reported as well.
Mutated or variant Zebesians, such as Zebesians with lower legs fused together to end in a fish tail are are known, and the colored variants of Zebesians are likely genetic or mutated variants as well.
Language
Zebesians have a guttural, harsh language, that sounds like perpetual throat clearing. If they speak Common/Basic it is not known.
Zebesian technology is advanced and varied, having developed powered armor, mechanized suits, powed jetpacks, powered scuba suits and much more. Cybernetically enhancements are not unknown, such as the Cyborg Zebesian and Super Zebesian.
Homeworld
Zebesians are a sub-group of the Space Pirates. The true planet from which not only Zebesians, but the entirety of Space Pirates, originate from is currently unknown; presumably, they are not from the Space Pirate Homeworld since that planet is one of several homeworlds. Zebesians are native to planet SR388, but it is not their home planet. The Space Pirates that invaded Zebes took "Zebesian" as a general name for themselves after the conquest of the planet, comparing it to the way most "Americans" actually being descended from Europeans and only calling themselves Americans after conquering the true Native American tribes.
Personality
Zebesians are a cruel, vicious, backbiting race and get along poorly with others. Their intelligence is poor, and they have trouble coordinating plans on their own. But if led by a charismatic leader, they become a force to be reckoned with since they tend to be rather single-minded and determined. Zebesians have a certain amount of stubborness, which becomes extremely dangerous when harnessed by a charismatic leader. Despite their low intelligence, they posess a certain amount of low cunning and have in the past reverse-engineered advanced technology to suit their own purposes.
Space Pirates
Space Pirates have been present since the early days of the Galactic Federation. They quickly established themselves as a fearsome force, necessitating the formation of the Galactic Federation Police. The Pirates were notorious for attacking and raiding vessels in one second, and disappearing the next. The Pirates would also lay claim to planets, establish the now-captured planet as their territory and its natives as their slaves. They were known to be so zealous of their right to rule that they would even refer to themselves as the rightful inhabitants of the planet, taking on the name of the race of the former inhabitants and referring to the true natives as their slaves. The Pirates have been responsible for some of the most disastrous events in Galactic history, such as the Phazon Crisis, and have been responsible for the raids of numerous planets, including the planets Zebes, Bryyo, Norion, Elysia, Tallon IV, Aether, Dark Aether, Naishii, Jigrad, and K-2L.
Zebesians as player characters.
+4 Dex
+2 Defense
-6 Intelligence
+4 Jump
+4 Climb
+4 Crawl
+2 Spot
Crunch:
When attacking an inanimate object as a full-round action, ignore half the object's hardness.
Dextrous Attack:
A Zebesian can choose to use its Dexterity bonus to attck, rather than Strength.
Wall Crawler:
A Zebesian can travers vertical and ceilings at its base speed without requiring a Climb/Athletics check. It retains its Dexterity bonus to Defense while doing this.
Multiattack (feat)
Prerequisite: Three or more natural attacks.
Benefit: The creature’s secondary attacks with natural weapons take only a -2 penalty.
Normal: Without this feat, the creature’s secondary attacks with natural weapons take a -5 penalty.
Advanced Firearm Proficiency (laser attack) (feat)
All Zebesians are proficient with their own natural laser attack.
Laser attack
Dmg: 2D10
Critical: 19-20/x2
Range:60 ft.
RoF R.F.
Type: Energy
DRP: 1
Claw Slash
You gain two natural attacks with your claws, each dealing 1d6 points of damage plus your Strength bonus.
Your claws are natural weapons, so you are considered armed when attacking with them, and they can be affected by powers, spells, and effects that enhance or improve natural. You can choose to deal nonlethal damage with your claws, taking the standard -4 penalty on your attack roll.
Your claws work just like the natural weapons of many monsters. You can make an attack with one claw or a full attack with two claws at your normal attack bonus, replacing your normal attack routine. You take no penalties for two-weapon fighting, and neither attack is a secondary attack. If your base attack bonus is +6 or higher, you do not gain any additional attacks—you simply have two claw attacks at your normal attack bonus.