ZaSeroulIs
2012-09-30, 01:13 PM
Hello GitP. I have posted once in the past and got quite a bit of response.
After 3 months I come to ask some questions that im puzzled with. And as my party has broken it's ties for the last 2 months and will regroup in a month or so I have noone to ask about these :/.
So I was just making a build (for funzies or future use). It's a dagger throwing build using PhB I&II, Complete books(not Psionic) and Races books, no Oriental classes and only allowed to have 2 base classes and 2 PrC no more. DM is not flexible about allowing things out of these, accepts errata however.
Build:
{table=head]Char.level | Class Progression|Abilities|Feats|Notes
1|Rogue 1|2d6 (0d6 melee) ranged SA (?) , Trapfinding|Point Blank Shot|Halfling Rogue Substitution levels|
2|Fighter 1|Bonus Feat|Weapon Finesse||
3|Fighter 2|Bonus Feat|Weapon Focus (Dagger), TWF||
4|Rogue 2|Evasion||BONUS STAT|
5|Rogue 3|3d6 (1d6 M) SA (?), Death's Ruin, Thief's luck||Halfling Rogue Substitution levels, Death's Ruin = CC p.51|
6|Whisperknife 1|Uncanny Dodge|Precise Shot, Rapid Shot|Must Have by here= Bal. 3, Climb 3, Hide 6, Jump 3, Move 6, Tumble 3|
7|Master Thrower 1|Thrown Weapon Trick: Palm Throw|Quick Draw|Must Have by here= SoH 4|
8|Whisperknife 2|4d6 (2d6 M) SA(?)||BONUS STAT|
9|Whisperknife 3|Defensive Throw, Improved Catch|Improved TWF||
10|Whisperknife 4|Close Defense|||
11|Whisperknife 5|5d6 (3d6 M) SA(?)|||
12|Whisperknife 6|Poison Use, Fast Movement (+10ft)|Greater TWF|BONUS STAT|
13|Whisperknife 7|Vengeful Strike 1/day|||
14|Whisperknife 8|6d6 (4d6 M) SA(?), Superior Catch|||
15|Whisperknife 9|Improved Uncanny Dodge, Ranged Flank|Perfect TWF|MUST HAVE 25 DEX! WUT! (CW p.152)|
16|Master Thrower 2|Evasion (becomes Improved Evasion)||BONUS STAT|
17|Master Thrower 3|Thrown Weapon Trick: Trip Shot|||
18|Master Thrower 4|Snatch Arrows|???|Maybe take Improved Precise Shot?|
19|Master Thrower 5|Thrown Weapon Trick: Weak Spot, Critical Throw|||
20|Whisperknife 10|Vengeful Strike 3/day||BONUS STAT|
[/table]
32 point-buy. table already affected by Halfling racials.
{table=head]Ability Name |Ability Score |Ability Modifier |Bonus from level up
STR|6|-2||
DEX|17|+3|Everything here all 5!|
CON|16|+3||
INT|16|+3||
WIS|10|+0||
CHA|10|+0||
[/table]
{table=head]Char. level| Fort | Red| Will
1|0|2|0|
2|2|2|0|
3|3|2|0|
4|3|3|0|
5|4|3|1|
6|4|5|1|
7|4|7|1|
8|4|8|1|
9|5|9|2|
10|5|10|2|
11|5|10|2|
12|6|11|3|
13|6|11|3|
14|6|12|3|
15|7|12|4|
16|7|13|4|
17|8|13|4|
18|8|14|4|
19|8|14|4|
20|8|14|4|
[/table]
BAB= 19 at lvl 20 only damage is Rogue 1
My questions are:
How does Halfling rogue substitution levels work. Is rogue level 3 get 3d6 ranged SA and 1d6 melee SA, or is it 2d6 ranged SA and 1d6 melee and the whole idea is to lose 1d6 melee SA for thief's luck? and is it a must to take both lvl 1 and lvl 3 sub level if you want to take them?
Master Thrower's trick Palm throw it effects all your attacks? like if I attack 8 times it makes me attack 16 times? and does the trick stack with the Weak Spot trick?
Let's say I can attack 8 times, With palm throw I can attack 16 times?With Whisperknife's free Rapid shot I gain 2 attacks (one with each hand?), are they affected by palm throw? And Whisperknife's Superior Catch I gain one more attack with each hand, does that get affected by palm throw? If all these are correct I get at lvl 20 I get to attack 24 times?
Can option do I have so I can get my opponent to be able to get sneak attacked? If he is prone does he lose his DEX bonus? And must he lose all his DEX bonus or I could use a poison? Does Hiding and then come out and full attack, do all attacks get SA
Do the returning daggers return to your hands or they can return wherever you like? Like on the place you have for them? If it isnt, then how does it work? (http://cdn.memegenerator.net/instances/400x/27594529.jpg)I got to do something im not aware of?
Any feats you could suggest? What do you think about my stat choise?
After 3 months I come to ask some questions that im puzzled with. And as my party has broken it's ties for the last 2 months and will regroup in a month or so I have noone to ask about these :/.
So I was just making a build (for funzies or future use). It's a dagger throwing build using PhB I&II, Complete books(not Psionic) and Races books, no Oriental classes and only allowed to have 2 base classes and 2 PrC no more. DM is not flexible about allowing things out of these, accepts errata however.
Build:
{table=head]Char.level | Class Progression|Abilities|Feats|Notes
1|Rogue 1|2d6 (0d6 melee) ranged SA (?) , Trapfinding|Point Blank Shot|Halfling Rogue Substitution levels|
2|Fighter 1|Bonus Feat|Weapon Finesse||
3|Fighter 2|Bonus Feat|Weapon Focus (Dagger), TWF||
4|Rogue 2|Evasion||BONUS STAT|
5|Rogue 3|3d6 (1d6 M) SA (?), Death's Ruin, Thief's luck||Halfling Rogue Substitution levels, Death's Ruin = CC p.51|
6|Whisperknife 1|Uncanny Dodge|Precise Shot, Rapid Shot|Must Have by here= Bal. 3, Climb 3, Hide 6, Jump 3, Move 6, Tumble 3|
7|Master Thrower 1|Thrown Weapon Trick: Palm Throw|Quick Draw|Must Have by here= SoH 4|
8|Whisperknife 2|4d6 (2d6 M) SA(?)||BONUS STAT|
9|Whisperknife 3|Defensive Throw, Improved Catch|Improved TWF||
10|Whisperknife 4|Close Defense|||
11|Whisperknife 5|5d6 (3d6 M) SA(?)|||
12|Whisperknife 6|Poison Use, Fast Movement (+10ft)|Greater TWF|BONUS STAT|
13|Whisperknife 7|Vengeful Strike 1/day|||
14|Whisperknife 8|6d6 (4d6 M) SA(?), Superior Catch|||
15|Whisperknife 9|Improved Uncanny Dodge, Ranged Flank|Perfect TWF|MUST HAVE 25 DEX! WUT! (CW p.152)|
16|Master Thrower 2|Evasion (becomes Improved Evasion)||BONUS STAT|
17|Master Thrower 3|Thrown Weapon Trick: Trip Shot|||
18|Master Thrower 4|Snatch Arrows|???|Maybe take Improved Precise Shot?|
19|Master Thrower 5|Thrown Weapon Trick: Weak Spot, Critical Throw|||
20|Whisperknife 10|Vengeful Strike 3/day||BONUS STAT|
[/table]
32 point-buy. table already affected by Halfling racials.
{table=head]Ability Name |Ability Score |Ability Modifier |Bonus from level up
STR|6|-2||
DEX|17|+3|Everything here all 5!|
CON|16|+3||
INT|16|+3||
WIS|10|+0||
CHA|10|+0||
[/table]
{table=head]Char. level| Fort | Red| Will
1|0|2|0|
2|2|2|0|
3|3|2|0|
4|3|3|0|
5|4|3|1|
6|4|5|1|
7|4|7|1|
8|4|8|1|
9|5|9|2|
10|5|10|2|
11|5|10|2|
12|6|11|3|
13|6|11|3|
14|6|12|3|
15|7|12|4|
16|7|13|4|
17|8|13|4|
18|8|14|4|
19|8|14|4|
20|8|14|4|
[/table]
BAB= 19 at lvl 20 only damage is Rogue 1
My questions are:
How does Halfling rogue substitution levels work. Is rogue level 3 get 3d6 ranged SA and 1d6 melee SA, or is it 2d6 ranged SA and 1d6 melee and the whole idea is to lose 1d6 melee SA for thief's luck? and is it a must to take both lvl 1 and lvl 3 sub level if you want to take them?
Master Thrower's trick Palm throw it effects all your attacks? like if I attack 8 times it makes me attack 16 times? and does the trick stack with the Weak Spot trick?
Let's say I can attack 8 times, With palm throw I can attack 16 times?With Whisperknife's free Rapid shot I gain 2 attacks (one with each hand?), are they affected by palm throw? And Whisperknife's Superior Catch I gain one more attack with each hand, does that get affected by palm throw? If all these are correct I get at lvl 20 I get to attack 24 times?
Can option do I have so I can get my opponent to be able to get sneak attacked? If he is prone does he lose his DEX bonus? And must he lose all his DEX bonus or I could use a poison? Does Hiding and then come out and full attack, do all attacks get SA
Do the returning daggers return to your hands or they can return wherever you like? Like on the place you have for them? If it isnt, then how does it work? (http://cdn.memegenerator.net/instances/400x/27594529.jpg)I got to do something im not aware of?
Any feats you could suggest? What do you think about my stat choise?