Grimsage Matt
2012-10-01, 12:36 AM
The Death Knight (http://www.giantitp.com/forums/showthread.php?t=253368) is a class that says "I am a Badass". Bot the screaming, insecure badassery of the warhulk or barbarian, but a quiet, calm. A hidden storm of violence about to erupt, that needs not say how bad they are, it's implied.
These are the weapons the wield, these champions of death.
The Basic Weapons
{table]Name|Damage|Critrange/crit Damage|Damage Type|Weight|Cost|Type
Runemarked Blade|2d6|19-20/*2|Slashing|10lb|300gp|2H
Runemarked Maul|1d10|19-20/*2|Bludgeoning|8lb|300gp|2H
Runemarked Axe|1d8|20/*3|Slashing|7lb|200gp|1H[/table]
Each of the Runemarked weapons gains +1 to attack rolls and deals +1 damage when used as part of a Death Knight Maneuver.
The Basic Armor
{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost
Runemarked Plate|+5|-3|+1|Heavy|850gp
Runemarked Helm|+1|-|-|Heavy|250gp
Runemarked Gauntlets|+1|-1|-|Heavy|150gp
Runemarked Boots|+1|-|-|Heavy|150gp[/table]
Each peices gives the armor bonus, and has a total AC bonus of +8, Check penalty of -3 and a Max Dex of +1. Also, if enough peices are worn, they gain bonuses.
Set Bonuses;
(2) The Death Knight Gains +2 HP per level.
(4) The Death Knight gains a +2 dodge bonus to AC.
Now, for the Disiplince based sets.
Dark Squire (Dread Blade)
Dark Squire Weapons
{table]Name|Damage|Critrange/crit Damage|Damage Type|Weight|Cost|Type
Squires Blade|2d6+1|19-20/*2|Slashing, Magic|10lb|2,500gp|2H
Squires Mace|1d8+1|20/*2|Bludgeoning, Magic|7.5lb|2,200gp|1H
Squires Axe|1d12+1|20/*3|Slashing, Magic|10lb|2,350gp|2H[/table]
Dark Squire weapons are +1 weapons. When wielded by onhe who knows maneuvers from the Dread Blade Disiplince, the bonus increases to +2 and they gain the ghost touch property.
Dark Squire's wargear
In order to wear the Dark Squires wargear, yhe wearer must know at least 1 maneuver of at least 3rd level from the Dread Blade Disipline.
{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost
Wargear of the Dark Squire|+5|-1|+3|Heavy|4,000gp
Boots of the Dark Squire|+2|-|-|Heavy|1,000gp
Helm of the Dark Squire|+2|-|-|Heavy|1,250gp
Gauntlets of the Darksquire|+1|-|-|Heavy|1,000gp[/table]
Total; +10 AC, Armor Check penalty -1, Max Dex +3.
Set bonuses;
(2) The Dc's for all your Dread Blade Maneuvers increase by +2.
(4) You act as if your under the effects of a haste spell when Unholy Presence is active.
Mail of the Frozen squire
In order to wear the Rimeplate of the Frozen Squire, yhe wearer must know at least 1 maneuver of at least 3rd level from the Frozen Heart Disipline.
{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost
Mail of the Frozen Squire|+5|-1|+1|Heavy|4,000gp
Boots of the Frozen Squire|+2|-|-|Heavy|1,000gp
Helm of the Frozen Squire|+2|-|-|Heavy|1,250gp
Gauntlets of the Frozen squire|+1|-|-|Heavy|1,000gp[/table]
Total; +10 AC, Armor Check penalty -1, Max Dex +1.
Set bonuses;
(2) The Dc's for all your Frozen Heart Maneuvers increase by +2.
(4) While Frost presence is active, your weapons gain the Freezing Burst special quality.
Warplate of the Bloodsquire
In order to wear the Warplate of the Bloodsquire, the wearer must know at least 1 maneuver of at least 3rd level from the Bloody Scourge Disipline.
{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost
Warplate of the Bloodsquire|+5|-1|+1|Heavy|4,000gp
Boots of the Bloodsquire|+2|-|-|Heavy|1,000gp
Helm of the Bloodsquire|+2|-|-|Heavy|1,250gp
Gauntlets of the Bloodsquire|+2|-|-|Heavy|1,000gp[/table]
Total; +11 AC, Armor Check penalty -1, Max Dex +1.
Set bonuses;
(2) The Dc's for all your Bloody Scourage Maneuvers increase by +2.
(4) While Blood presence is active, you gain a dodge bonus to AC equal to your Con mod.
More to come.
These are the weapons the wield, these champions of death.
The Basic Weapons
{table]Name|Damage|Critrange/crit Damage|Damage Type|Weight|Cost|Type
Runemarked Blade|2d6|19-20/*2|Slashing|10lb|300gp|2H
Runemarked Maul|1d10|19-20/*2|Bludgeoning|8lb|300gp|2H
Runemarked Axe|1d8|20/*3|Slashing|7lb|200gp|1H[/table]
Each of the Runemarked weapons gains +1 to attack rolls and deals +1 damage when used as part of a Death Knight Maneuver.
The Basic Armor
{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost
Runemarked Plate|+5|-3|+1|Heavy|850gp
Runemarked Helm|+1|-|-|Heavy|250gp
Runemarked Gauntlets|+1|-1|-|Heavy|150gp
Runemarked Boots|+1|-|-|Heavy|150gp[/table]
Each peices gives the armor bonus, and has a total AC bonus of +8, Check penalty of -3 and a Max Dex of +1. Also, if enough peices are worn, they gain bonuses.
Set Bonuses;
(2) The Death Knight Gains +2 HP per level.
(4) The Death Knight gains a +2 dodge bonus to AC.
Now, for the Disiplince based sets.
Dark Squire (Dread Blade)
Dark Squire Weapons
{table]Name|Damage|Critrange/crit Damage|Damage Type|Weight|Cost|Type
Squires Blade|2d6+1|19-20/*2|Slashing, Magic|10lb|2,500gp|2H
Squires Mace|1d8+1|20/*2|Bludgeoning, Magic|7.5lb|2,200gp|1H
Squires Axe|1d12+1|20/*3|Slashing, Magic|10lb|2,350gp|2H[/table]
Dark Squire weapons are +1 weapons. When wielded by onhe who knows maneuvers from the Dread Blade Disiplince, the bonus increases to +2 and they gain the ghost touch property.
Dark Squire's wargear
In order to wear the Dark Squires wargear, yhe wearer must know at least 1 maneuver of at least 3rd level from the Dread Blade Disipline.
{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost
Wargear of the Dark Squire|+5|-1|+3|Heavy|4,000gp
Boots of the Dark Squire|+2|-|-|Heavy|1,000gp
Helm of the Dark Squire|+2|-|-|Heavy|1,250gp
Gauntlets of the Darksquire|+1|-|-|Heavy|1,000gp[/table]
Total; +10 AC, Armor Check penalty -1, Max Dex +3.
Set bonuses;
(2) The Dc's for all your Dread Blade Maneuvers increase by +2.
(4) You act as if your under the effects of a haste spell when Unholy Presence is active.
Mail of the Frozen squire
In order to wear the Rimeplate of the Frozen Squire, yhe wearer must know at least 1 maneuver of at least 3rd level from the Frozen Heart Disipline.
{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost
Mail of the Frozen Squire|+5|-1|+1|Heavy|4,000gp
Boots of the Frozen Squire|+2|-|-|Heavy|1,000gp
Helm of the Frozen Squire|+2|-|-|Heavy|1,250gp
Gauntlets of the Frozen squire|+1|-|-|Heavy|1,000gp[/table]
Total; +10 AC, Armor Check penalty -1, Max Dex +1.
Set bonuses;
(2) The Dc's for all your Frozen Heart Maneuvers increase by +2.
(4) While Frost presence is active, your weapons gain the Freezing Burst special quality.
Warplate of the Bloodsquire
In order to wear the Warplate of the Bloodsquire, the wearer must know at least 1 maneuver of at least 3rd level from the Bloody Scourge Disipline.
{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost
Warplate of the Bloodsquire|+5|-1|+1|Heavy|4,000gp
Boots of the Bloodsquire|+2|-|-|Heavy|1,000gp
Helm of the Bloodsquire|+2|-|-|Heavy|1,250gp
Gauntlets of the Bloodsquire|+2|-|-|Heavy|1,000gp[/table]
Total; +11 AC, Armor Check penalty -1, Max Dex +1.
Set bonuses;
(2) The Dc's for all your Bloody Scourage Maneuvers increase by +2.
(4) While Blood presence is active, you gain a dodge bonus to AC equal to your Con mod.
More to come.