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Grimsage Matt
2012-10-01, 12:36 AM
The Death Knight (http://www.giantitp.com/forums/showthread.php?t=253368) is a class that says "I am a Badass". Bot the screaming, insecure badassery of the warhulk or barbarian, but a quiet, calm. A hidden storm of violence about to erupt, that needs not say how bad they are, it's implied.

These are the weapons the wield, these champions of death.

The Basic Weapons
{table]Name|Damage|Critrange/crit Damage|Damage Type|Weight|Cost|Type
Runemarked Blade|2d6|19-20/*2|Slashing|10lb|300gp|2H
Runemarked Maul|1d10|19-20/*2|Bludgeoning|8lb|300gp|2H
Runemarked Axe|1d8|20/*3|Slashing|7lb|200gp|1H[/table]

Each of the Runemarked weapons gains +1 to attack rolls and deals +1 damage when used as part of a Death Knight Maneuver.

The Basic Armor
{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost
Runemarked Plate|+5|-3|+1|Heavy|850gp
Runemarked Helm|+1|-|-|Heavy|250gp
Runemarked Gauntlets|+1|-1|-|Heavy|150gp
Runemarked Boots|+1|-|-|Heavy|150gp[/table]

Each peices gives the armor bonus, and has a total AC bonus of +8, Check penalty of -3 and a Max Dex of +1. Also, if enough peices are worn, they gain bonuses.

Set Bonuses;
(2) The Death Knight Gains +2 HP per level.
(4) The Death Knight gains a +2 dodge bonus to AC.


Now, for the Disiplince based sets.

Dark Squire (Dread Blade)

Dark Squire Weapons
{table]Name|Damage|Critrange/crit Damage|Damage Type|Weight|Cost|Type
Squires Blade|2d6+1|19-20/*2|Slashing, Magic|10lb|2,500gp|2H
Squires Mace|1d8+1|20/*2|Bludgeoning, Magic|7.5lb|2,200gp|1H
Squires Axe|1d12+1|20/*3|Slashing, Magic|10lb|2,350gp|2H[/table]

Dark Squire weapons are +1 weapons. When wielded by onhe who knows maneuvers from the Dread Blade Disiplince, the bonus increases to +2 and they gain the ghost touch property.

Dark Squire's wargear
In order to wear the Dark Squires wargear, yhe wearer must know at least 1 maneuver of at least 3rd level from the Dread Blade Disipline.

{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost
Wargear of the Dark Squire|+5|-1|+3|Heavy|4,000gp
Boots of the Dark Squire|+2|-|-|Heavy|1,000gp
Helm of the Dark Squire|+2|-|-|Heavy|1,250gp
Gauntlets of the Darksquire|+1|-|-|Heavy|1,000gp[/table]
Total; +10 AC, Armor Check penalty -1, Max Dex +3.

Set bonuses;
(2) The Dc's for all your Dread Blade Maneuvers increase by +2.
(4) You act as if your under the effects of a haste spell when Unholy Presence is active.

Mail of the Frozen squire

In order to wear the Rimeplate of the Frozen Squire, yhe wearer must know at least 1 maneuver of at least 3rd level from the Frozen Heart Disipline.

{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost
Mail of the Frozen Squire|+5|-1|+1|Heavy|4,000gp
Boots of the Frozen Squire|+2|-|-|Heavy|1,000gp
Helm of the Frozen Squire|+2|-|-|Heavy|1,250gp
Gauntlets of the Frozen squire|+1|-|-|Heavy|1,000gp[/table]
Total; +10 AC, Armor Check penalty -1, Max Dex +1.

Set bonuses;
(2) The Dc's for all your Frozen Heart Maneuvers increase by +2.
(4) While Frost presence is active, your weapons gain the Freezing Burst special quality.


Warplate of the Bloodsquire

In order to wear the Warplate of the Bloodsquire, the wearer must know at least 1 maneuver of at least 3rd level from the Bloody Scourge Disipline.

{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost
Warplate of the Bloodsquire|+5|-1|+1|Heavy|4,000gp
Boots of the Bloodsquire|+2|-|-|Heavy|1,000gp
Helm of the Bloodsquire|+2|-|-|Heavy|1,250gp
Gauntlets of the Bloodsquire|+2|-|-|Heavy|1,000gp[/table]
Total; +11 AC, Armor Check penalty -1, Max Dex +1.

Set bonuses;
(2) The Dc's for all your Bloody Scourage Maneuvers increase by +2.
(4) While Blood presence is active, you gain a dodge bonus to AC equal to your Con mod.

More to come.

Grimsage Matt
2012-10-01, 10:22 AM
Warplate of the Bloodwalker

In order to wear the Warplate of the Bloodsquire, the wearer must know at least 1 maneuver of at least 6th level from the Bloody Scourge Disipline.

{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost|Special
Warplate of the Bloodwalker|+8|-|+2|Heavy|10,500gp|+2 Con
Boots of the Bloodwalker|+2|-|-|Heavy|5,000gp|+3 Dodge
Helm of the Bloodwalker|+2|-|-|Heavy|5,500gp|+2 On saves
Gauntlets of the Bloodwalker|+2|-|-|Heavy|5,000gp|+2 Str[/table]
Total; +14 AC, Armor Check penalty +0, Max Dex +2.

Set bonuses;
(2) The Dc's for all your Bloody Scourage Maneuvers increase by +4.
(4) You may have Deaths Advance and Blood Presence Active at once.


Battlegear of the Plaguebringer

In order to wear the Warplate of the Bloodsquire, the wearer must know at least 1 maneuver of at least 6th level from the Dread Blade Disipline.

{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost|Special
Battlegear of the Plaguebringer|+6|-|+3|Heavy|10,500gp|+2 Con
Boots of the Plaguebringer|+2|-|-|Heavy|5,000gp|+2 Str
Helm of the Plaguebringer|+2|-|-|Heavy|5,500gp|+2 On saves
Gauntlets of the Plaguebringer|+2|-|-|Heavy|5,000gp|+2 on Attack rolls[/table]
Total; +12 AC, Armor Check penalty +0, Max Dex +3.

Set bonuses;
(2) The Dc's for all your Dread Blade Maneuvers increase by +4.
(4) Your attacks deal a extra 2 damage per die for each one your diseases on the target.


Mail of the Coldbringer

In order to wear the Warplate of the Bloodsquire, the wearer must know at least 1 maneuver of at least 6th level from the Frozen Heart Disipline.

{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost|Special
Frostmail of the Coldmail|+6|-|+2|Heavy|10,500gp|+2 Con
Boots of the Bloodsquire|+2|-|-|Heavy|5,000gp|+3 On saves
Helm of the Bloodsquire|+2|-|-|Heavy|5,500gp|+2 Str
Gauntlets of the Bloodsquire|+2|-|-|Heavy|5,000gp|+2 Cold Damage on attacks[/table]
Total; +12 AC, Armor Check penalty +0, Max Dex +2.

Set bonuses;
(2) The Dc's for all your Frozen Heart Maneuvers increase by +4.
(4) Your Blood Runes count as Death Runes.

Grimsage Matt
2012-10-01, 01:34 PM
Shadowfrost Knights Mail

In order to wear the Shadowfrost Knight's Mail, the wearer must know at least 1 maneuver of at least 9th level from the Frozen Heart Disipline.

{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost|Special
Shadowfrost Knight's Mail|+9|-|+3|Heavy|40,500gp|+4 Con
Boots of the Bloodsquire|+3|-|-|Heavy|25,000gp|+6 On saves
Helm of the Bloodsquire|+3|-|-|Heavy|25,500gp|+6 Str
Gauntlets of the Bloodsquire|+3|-|-|Heavy|25,000gp|+8 Cold Damage on attacks[/table]
Total; +18 AC, Armor Check penalty +0, Max Dex +3.

Set bonuses;
(2) The Dc's for all your Frozen Heart Maneuvers increase by +6.
(4) Whenever you do cold damage, the target is staggered.


Plaugelords Battlegear

In order to wear the Plaugelords battlegear, the wearer must know at least 1 maneuver of at least 9th level from the Dread Blade Disipline.

{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost|Special
Plaugelords Battlegear|+9|-|+2|Heavy|50,500gp|Immunity to Disease
Boots of the Bloodsquire|+2|-|-|Heavy|5,000gp|+6 Str
Helm of the Bloodsquire|+2|-|-|Heavy|5,500gp|+4 Con
Gauntlets of the Bloodsquire|+2|-|-|Heavy|5,000gp|+4 on attack rolls[/table]
Total; +15 AC, Armor Check penalty +0, Max Dex +2.

Set bonuses;
(2) The Dc's for all your Dread Blade Maneuvers increase by +6.
(4) Each of your diseases deals 2d8 damage each round they're infecting a target. (Blood Plauge deals Negative energy damage, Frost fever deals cold damage, Scarlet Fever deals physical damage, Ebon Plauge deals Negative energy damage).

Blood Knights Warplate

In order to wear the Blood Knights Warplate, the wearer must know at least 1 maneuver of at least 9th level from the Bloody Scourage Disipline.

{table]Name|AC Bonus|Check penalty|Max Dex|Armor type|Cost|Special
Bloodn Knights Warplate|+10|-|+2|Heavy|60,500gp|+6 Con
Boots of the Blood Knight|+4|-|-|Heavy|5,000gp|+6 Dodge
Helm of the Blood Knight|+4|-|-|Heavy|5,500gp|+4 Str
Gauntlets of the Blood Knight|+4|-|-|Heavy|5,000gp|+4 on saves[/table]
Total; +22 AC, Armor Check penalty +0, Max Dex +2.

Set bonuses;
(2) The Dc's for all your Bloody Scourge Maneuvers increase by +6.
(4) You may have up to three stances active at once.

Grimsage Matt
2012-10-01, 01:50 PM
Artifacts; The Death Knights Bastion

{table]Name|AC bonus|Max Dex|Armor Type|Special
Ebon Warplate|+12|+4|Heavy|+4 Dodge, +4Str, +4Con
Gauntlets of Icecrown|+4|-|Heavy|Resist Cold 15, +5 on Attack rolls, +8 cold damage on melee attacks
Boots of the Abomonation|+4|-|Heavy|+4 Con, +4 Str, Immunity to Forced movement effects
Helm of the Lich King|+4|-|Heavy|Truesight, Telepathy 50ft(100 miles to and from undead)[/table]

Set Bonuses;
(2) Your Raise Dead ability creates a permenant undead creature. All of your runes are Death runes.
(4) The recharge time on your runes is reduced to 1d4-2 rounds.

Legendary Weapons;
{table]Name|Damage|Crit|Damage type|Special|Type
Ashbringer|2d10+4|18-20/*3|Slashing, Magic, Fire, Holy|Greater Evil Bane, +3d6 Fire, +3d6 Holy|1H
Frostmourne|5d10+8|17-20/*3|Slashing, Cold, Epic|Soul Traping, Soul Empowerment, +4d6 cold, Greater Living Bane|2H
Shadowmourn|5d10+8|17-20/*3|Slashing, Force, Negative, Magic|Soul Traping, Soul Empowerment, +3d6 Force, +3d6 Negative|2H[/table]

Let the Peaching begin.