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View Full Version : [3.PF] Gish - arcane or divine?



Andreaz
2012-10-01, 08:03 AM
I'm going into a game in a couple weeks, and we will use gestalt rules. There's a fair bit of homebrew, but most of it is fairly simple:
1) Weapon finesse is baseline, and applies to damage as well.
2) Several unofficial classes are available, namely the Esper Knight (http://www.giantitp.com/forums/showthread.php?t=169532), the Blademaster (http://www.giantitp.com/forums/showthread.php?t=120539) and Ziegander's warrior classes (http://www.giantitp.com/forums/showthread.php?p=10640937#post10640937)
3) A few 3.5 classes were ported to pf standards, like the hexblade(biggest change is that cursing is per encounter rather than day), swiftblade (one more caster level, cleric bab)
4) Any spell from any source may be used, but the PF logic of nerfs will be applied (Save-or-dies slightly defanged, lol-no-save-just-sucks nerfed into at least allowing saves).

I am undecided on what to build ;_; On the caster side, cleric has aaaaaaall the goodies, but divine spells are comparatively boring. Wizards have tastier spells, and a swiftblade/abj champ is something I never had the chance to play.
Same for the melee side. Sohei is good all-around, but the feat selection boggles me. Blademaster, especially starting on diamond mind, laughs at saves and has the backing of a potent discipline. Paladins are fun, and go particularly well with oracles and wilders, but I'm burned on psionics since I've played a lot of them recently and am not interested in oracles.

I guess my question is this: Can you help me complete a build, or maybe give ideas? The path I'm most tempted to do is swiftblade//blademaster, but an interesting cleric setup may make me switch. I am not interested in having more than one casting class.