Dr paradox
2012-10-01, 06:37 PM
So! my game next week will involve some members of the party stuck in a room with a murderous brain in a jar, attempting to kill them so it can use their bodies like puppets.
I'd really rather not make this a "save or die" affair, even with multiple saves. that just isn't interesting. So, what I was thinking was that it would start off with the players fighting a big mechanical rig the brain is using to immobilize them for the lobotomizing process. at a point, the characters DO end up immobilized and bound up, but they keep hallucinating a fight. if they pay attention to inconsistancies in the world around them, they'll come to realize what's going on. this is the part where I want things to get interesting.
basically, realizing that they're fighting in their own minds opens up possibilities like a combination between the Matrix and Inception. they can will the environment to change around them, develop amazing abilities beyond what is physically possible, etc. They decide to set gravity a-spinning, cause the ground to turn into geysers, leap fifty feet at a time, gain telekinesis.
The issues are as follows - how should fighting work in such a way that it's based on strength of will rather than physical ability? bonus points if I can apply these rules for fighting without the players noticing.
Secondly, any ideas or examples of the mechanics for reality bending fights like this? are there maybe similar mechanics in a cyberpunk game, to represent hacking? or will I have to totally homebrew this?
I'd really rather not make this a "save or die" affair, even with multiple saves. that just isn't interesting. So, what I was thinking was that it would start off with the players fighting a big mechanical rig the brain is using to immobilize them for the lobotomizing process. at a point, the characters DO end up immobilized and bound up, but they keep hallucinating a fight. if they pay attention to inconsistancies in the world around them, they'll come to realize what's going on. this is the part where I want things to get interesting.
basically, realizing that they're fighting in their own minds opens up possibilities like a combination between the Matrix and Inception. they can will the environment to change around them, develop amazing abilities beyond what is physically possible, etc. They decide to set gravity a-spinning, cause the ground to turn into geysers, leap fifty feet at a time, gain telekinesis.
The issues are as follows - how should fighting work in such a way that it's based on strength of will rather than physical ability? bonus points if I can apply these rules for fighting without the players noticing.
Secondly, any ideas or examples of the mechanics for reality bending fights like this? are there maybe similar mechanics in a cyberpunk game, to represent hacking? or will I have to totally homebrew this?