Arakune
2012-10-02, 08:56 PM
Explorer's Map
Divination
Level: Sorc/Wiz 0, Brd 0
Component: V,S,M
Casting Time: 1 minute
Range: Medium (100ft + 10ft/level)
Area: Circle Around caster with radius of 100ft + 10ft/level.
Duration: Instant
Useable only indoors, it draws in a piece of blank parchment a two dimensional map of the building's floor up to the spell range. The map have only rough details and can only draw aspect of the floor architecture, being unable to draw any secret entrances and exits.
Adventurer's Map
Divination
Level: Sorc/Wiz 3, Brd 2
Component: V,S,F
Casting Time: 10 minutes
Range: Medium (400ft + 40ft/level)
Area: Circle Around caster with radius of 100ft + 10ft/level.
Duration: 1 hour/level
Saving Throw: Will Negates (harmless)
Spell Resistance: No
Useable only indoors, it shows a two dimensional map of the building architecture in range, displaying chances on the overall configuration in real time. It displays all entrances and exits of the rooms, while providing the same benefits of Detect Secret Doors on rooms the caster is personally present.
Lastly, the spell also tracks down all creatures that fail their will checks in real time while they are in range.
Arcane Focus
A specially prepared folding, steel square mirror costing at least 500gp
Fiend Trap: Floor
Conjuration
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 minute
Range: Close (25ft +5ft/level)
Area: see text
Duration: 10 minute/level or until discharged;
Saving Throw: see text
Spell Resistance: see text
Allows the placement of a temporary magical trap on the floor that can be detected and disabled as normal by a rogue. At the moment of the trap is placed the caster can choose one of the following effects:
Bear Trap: Bear trap that springs and detain the target in a 5ft area, it allows a strength check with DC 10 + spell level + caster primary stat to break free, dealing 2d6 points of bludgeoning and piercing damage while restraining the target for 1 round/2 levels. Reflex Negate, Spell Resistance: No;
Spring Trap: A spring launches the target up to 25ft + 5ft/level on the horizontal and 10ft + 5ft/2 levels on the vertical on a determined direction, the target taking failing damage as normal. Reflex Negate, Spell Resistance: No;
Vacuum Floor: An 10ft square area is affected by a vortex that pulls everything towards its center, dazing those affected for 1 round/2 levels. Fortitude Partial for having the speed halved, Spell Resistance: Yes;
Explosive Floor: An 10ft square area explodes, dealing 4d6 points of fire damage and launching the target up to 25ft + 5ft/level on the horizontal and 10ft + 5ft/2 levels on the vertical on a random direction. Reflex Partial for half damage and being pushed only 5ft back in a random direction, Spell Resistance: Yes;
Divination
Level: Sorc/Wiz 0, Brd 0
Component: V,S,M
Casting Time: 1 minute
Range: Medium (100ft + 10ft/level)
Area: Circle Around caster with radius of 100ft + 10ft/level.
Duration: Instant
Useable only indoors, it draws in a piece of blank parchment a two dimensional map of the building's floor up to the spell range. The map have only rough details and can only draw aspect of the floor architecture, being unable to draw any secret entrances and exits.
Adventurer's Map
Divination
Level: Sorc/Wiz 3, Brd 2
Component: V,S,F
Casting Time: 10 minutes
Range: Medium (400ft + 40ft/level)
Area: Circle Around caster with radius of 100ft + 10ft/level.
Duration: 1 hour/level
Saving Throw: Will Negates (harmless)
Spell Resistance: No
Useable only indoors, it shows a two dimensional map of the building architecture in range, displaying chances on the overall configuration in real time. It displays all entrances and exits of the rooms, while providing the same benefits of Detect Secret Doors on rooms the caster is personally present.
Lastly, the spell also tracks down all creatures that fail their will checks in real time while they are in range.
Arcane Focus
A specially prepared folding, steel square mirror costing at least 500gp
Fiend Trap: Floor
Conjuration
Level: Sor/Wiz 3
Components: V, S
Casting Time: 1 minute
Range: Close (25ft +5ft/level)
Area: see text
Duration: 10 minute/level or until discharged;
Saving Throw: see text
Spell Resistance: see text
Allows the placement of a temporary magical trap on the floor that can be detected and disabled as normal by a rogue. At the moment of the trap is placed the caster can choose one of the following effects:
Bear Trap: Bear trap that springs and detain the target in a 5ft area, it allows a strength check with DC 10 + spell level + caster primary stat to break free, dealing 2d6 points of bludgeoning and piercing damage while restraining the target for 1 round/2 levels. Reflex Negate, Spell Resistance: No;
Spring Trap: A spring launches the target up to 25ft + 5ft/level on the horizontal and 10ft + 5ft/2 levels on the vertical on a determined direction, the target taking failing damage as normal. Reflex Negate, Spell Resistance: No;
Vacuum Floor: An 10ft square area is affected by a vortex that pulls everything towards its center, dazing those affected for 1 round/2 levels. Fortitude Partial for having the speed halved, Spell Resistance: Yes;
Explosive Floor: An 10ft square area explodes, dealing 4d6 points of fire damage and launching the target up to 25ft + 5ft/level on the horizontal and 10ft + 5ft/2 levels on the vertical on a random direction. Reflex Partial for half damage and being pushed only 5ft back in a random direction, Spell Resistance: Yes;