View Full Version : They All Uprose (Dark Heresy OOC)

Pages : [1] 2

2012-10-06, 01:54 PM
IC Thread (http://www.giantitp.com/forums/showthread.php?p=14009852#post14009852)

Ok, everyone, welcome to Game 2! We have some new people, and some familiar faces, so I'm going to start us off by posting the rules again.

Expected rate of posting is at least once per day.
If you don’t post in 48 hours, I will autopilot your character.
If you don’t post in a week, I reserve the right to kill off your character.
Going on hiatus with prior warning is absolutely fine: the above rules apply to unexpected disappearances. Drop me a notification before you’re going away/losing your internet access/what have you, and I’ll happily play your character as an NPC until you can return.

Make all rolls using the forum dice roller, either in a spoiler-box in the relevant IC post, or in a separate post in this thread.
Some rolls (mainly ones at which you should not know whether you have succeeded or failed, and Perils of the Warp/Psychic Phenomena) I will make in secret.
As a time-saving device, I will roll all initiatives at the start of an encounter, allowing you to get straight to your actions rather than waiting about for each other.

When in combat, do not wait to post in sequence of initiative: post whenever you are free to post. If your actions depend on someone ahead of you in the initiative order, you can leave conditional instructions OOC. I will conduct my rolling for each combat round in this thread, and post an IC summary that signifies the end of the current round & the start of the next.

Specific Combat Rulings:
Swift Attacks
All-out Attacks and Guarded Attacks can be made in conjunction with a Swift Attack or Lightning Attack, each remaining a Full Action and allowing the attacker to use their full number of attacks. The +20% from an AOA only applies to the first attack made; the -10% from a Guarded Attack applies to both attacks.

A spoiler titled 'X Only' is intended only for the eyes of the player playing the character X. Please don't read 'em if they're not intended for you - you could spoil some surprises.

Please put your character sheet in your first post in this thread – either formatted into the post itself, or via a link. It helps me to find them if they’re all in one place.

With that out of the way, it's time for Game Specific whatnot.



Planetary Data-Sheet - Klybo

Klybo itself is an extinct world, where the ruins of a lost colony poke up from the shifting sand. The harsh environment of this world spurned all attempts to settle it, and after the initial settlements failed the Administratum marked the world as unusable and moved on. However, Klybo's system contains a star capable of being harvested for solar plasma by the great Goliath-class factory ships, and one maintains station over the world, providing fuel to be contained within the massive storage tanks of a Sector fleet waystation situated on Klybo's largest moon.

The only other interest on Klybo is that of prospectors and archeologists, scouring the ruins for lost remnants of the technology carried by the first wave of settlers, in the days before the Imperium. It is thought that there remain functioning STC devices on the world, as yet undiscovered. Such a find would make the fortune of anyone lucky enough to discover it.

Inquisitorial Briefing - Cell Sigma
AUTHOR: Inquisitor Kadis Valle, Ordo Hereticus
THOUGHT FOR THE DAY: Nobody is innocent, there are merely varying levels of guilt.

In the wake of the events on Sepheris Secundus, I have been working to uncover additional information on Magos Moreus, as well as the others mentioned in Acolyte Severus' report. Special attention has been paid to R.A, whoever he may be, but his identity yet eludes me. A possible link has been discovered.

Magos Moreus was declared missing, presumed dead, twelve years ago when the ship he was travelling on failed to arrive at its destination. Until now, this was the last contact the Imperium's agents had with the Magos. His tracks have not been covered so well as R.A. It was possible to track down the passenger manifest of the ship he had arrived at Sephiris Secundus on. From there, we were able to trace him. It was discovered that another passenger on the transport that initially vanished twelve years ago was with him for a portion of his journey.

Viator Raltus, a known associate of the Magos and author of several documents declared restricted by the Ordo Xenos, arrived at Klybo one month ago. He has not left the world since that time. It is possible he is searching for the STC finds rumoured to be located there. Your task is to travel to Klybo, find Raltus, and determine what he is looking for and how he is connected to Magos Moreus.

The Emperor Protects,
Kadis Valle

2012-10-06, 02:24 PM
Severus Drake, Sanctioned Imperial Psyker, Aspirant of the Scholastica Psykana, Aide to the Special Interrogations Department of the Holy Inquisition's Black Ships Fleet.

Character sheet

Name:Severus Drake
Homeworld: Void Born
Career: Imperial Psyker
Career rank: Aspirant
Gender: Male
Build: Spindly
Height: 2,10m
Weight: 70 kg
Skin colour: Fair
Eye colour: Gray
Hair: Blonde
Quirk: Bald
Age: 45
Wounds: 8
Fate points: 4
Wealth: 200 thrones
Divination: "Even a man who has nothing can still offer his life".
Void Born Craft of Origin: Rogue Trader [Jonquin Saul's "Necessary Expenditure"]

Homeworld traits
Void Born
Charmed: Upon spending a Fate Point roll 1d10. On a natural 9 the FP is recovered.
Ill-omened: -5 on all Fellowship tests with non-void born humans.
Shipwise: Navigation (Stellar) and Pilot (Spacecraft) are treated as basic skills.
Void Accustomed: Immune to space travel sickness. Zero or low gravity environments are not considered Difficult terrain.


{table=head] Characteristic | Score | Advances
WS | 27 |
BS | 38 | +5 simple advance |
S | 19 |
T | 27 |
Ag | 32 |
Int | 38 | +5 simple advance |
Per | 38 | +5 simple advance
WP | 46 | +5 simple advance |
Fel | 32 |

Background package
The Guiding Light of the God Emperor (Inquisitor's handbook pg.35) [100 xp]
Strength -5,
Gain the following talents: Hatred (Witches), Insanely Faithful


{table=head] Skill | Relevant Characteristic | Score
Speak Language (Low Gothic, Rogue Trader vessel cant) | Int | 38
Literacy | Int | 38
Scholastic Lore (Occult) | Int | 38
Forbidden Lore (Warp) | Int | 38
Forbidden Lore (Psykers) | Int | 38
Awareness | Per | 38
Psyniscience | Per | 38
Trade (Soothsayer) | Fel | 32
Inquiry | Fel | 32
Dodge | Ag | 32
Invocation +10 | WP | 56

Treat the following as basic skills:
{table=head] Skill | Relevant Characteristic | Score
Navigation (Stellar) | Int | 19
Pilot (Spacecraft) | Ag | 16

Melee Weapon Training (Primitive)
Basic Weapon Training (SP)
Pistol Training (Las)
Psy Rating 1
Psy Rating 2
Hatred (Witches)
Insanely Faithful
Unshakeable Faith

Items sold:
Tatty robes: ? thrones
Quilted vest: 7,5 thrones
Staff: 7,5 thrones
Compact (50) las-pistol (50) and 1 charge pack (10): 110x0,75= 82,5 thrones

Psykana Mercy Blade (knife, decorated with Scholastica Psykana sigils and engravings)
Las pistol 50 thrones
Red-dot laser sight for las-pistol 50 thrones
3 charge packs for las pistol 30 thrones
Hunting Rifle (with Red-Dot Laser Sight and Fire Selector) 87,5 thrones
60 bullets 3 thrones
18 manstoppers 15 thrones


Flak cloak (v3.0 errata [covers: head, body, arms and legs) 80 thrones

Scholastica Psykana robes (good quality clothing) free

Psy Focus (The Emperor's Tarot)
Sanctioning brand (at the left side of his neck, close to the sternum)
Book of Imperial Saints.
Respirator 25 thrones
ID card
Leather wallet with metallic badge of Special Interrogations Department
Insignia of Adeptus Astra Telepathica / Scholastica Psykana Calixis.
Photo-Visors 100 thrones

Starting wealth + 2 months pay = 200 thrones
Total value of items sold: 97,5 thrones
Total thrones to spend: 297,5
Thrones spent: 235
Thrones to spend after 1st episode: 230,5 thrones
Thrones spent: 205,5 thrones
Thrones left: 25 thrones

Minor Psychic Powers (2 starting, plus 6 from Psy Rating 2, 8 total)
1.Resist possession
2.Inspiring Aura
3.Unnatural Aim
5.Endure Flames [Disciples of the Dark Gods pg.27]
6.Trusting Aura [Radical's Handbook pg.150]
7.Truth Seeker [Radical's Handbook pg.150]
8.Sense Presence
9. White Noise

XP allocation (1000)
Background package 100
Forbidden Lore (Warp) 100
Int simple advance 100
WP simple advance 100
Awareness 100xp

Per simple advance 100
Forbidden Lore (Psykers) 100
Scholastic Lore (Occult) 100
Psy Rating 2 200

Aspirant [1,750 / 1,999]
Dodge 100
Inquiry 100
Minor Psychic Power [White Noise] 100
BS simple advance 250
Basic Weapons Training (SP) 100
Unshakeable Faith 100

Character ID card


Character Appearance and Demeanour

A tall and thin individual, Severus gives the impression of an imposing but somewhat frail figure. He is a middle aged man, but the strain in his features due to his sanctioning process makes him look even older. His head is bald and bears extensive cable and psychic regulating circuitry and he is clean shaven at most times. Severus wears the robes fit for a member of the Scholastica Psykana of Calixis Sector and above them a black flak cloak.

The cloak he wears, resembles a long black coat with a hood and has no decorations on it, except for a small - rectangle shaped - pin featuring the insignia of the Adeptus Astra Telepathica. In one of its internal pockets, approximatelly at chest height, Severus also keeps a wallet, containing his ID card, indicating his rank and position inside the Scholastica Psykana, as well as a metallic badge with his name and rank engraved on it, to show his induction to the Special Interrogations Department of the Inquisition's Black Ships. He usually covers his head with the cloak's hood, to obscure his cranial augmentations and keeps his hands gloved as well. At times, especially during missions in hazardous environments he's wearing a respirator as well, making him almost unrecognizable. In his neck lies his sanctioning brand, given to him in Terra, prior to his induction in Scholastica Psykana, testament to his strength of will and his unshakeable faith to the Emperor of Mankind.

His combat equipment consists of his mercy blade, that he carries concealed in the inside of his cloak, a las pistol and a sword. The latter two rest on their respective holster and scabbard on either side of his belt. In a pocket inside his robes rests Severus' psy-focus, the Imperial Tarot, which helps him focus his psychic prowess and delve with additional clarity in the currents of Immaterium. He is usually calm and conserved as a character and quite devout as well, reading many times from a worn book of Imperial Saints and praying for the "Guiding Light of the God Emperor".

Not very friendly, but cautious towards most people, especially those he does not know, Severus has a low tolerance threshold for show-offs and stupid behaviour and opening his mind and soul to the warp makes him at most times withdrawn and deadly serious. When part of a team though he can certainly follow orders and assist in collective goals and has grown accustomed to the constant scrutiny he undergoes from his superiors and those tasked to observe him closely for any lapse in his faith or taint in his soul.

He adamantly believes that the Emperor surely has a destiny for him and preserved him during his childhood and his emergence as a psyker and for this he's eternally grateful to him, striving everyday to cleanse humanity, through his service in the Imperial Organizations and as of lately in the Inquisition. He believes his psychic capabilities to be a blessing and a curse at the same time. The belief that being a psyker constitutes his personal tribulation, has instilled into Severus a devout, pious behaviour and attitude and led him to the path of righteousness. In addition to that he is a fervent opposer of rogue psykers and witches and when called upon to assist in the discovery of one, he is truly indomitable in his pursuit and dedication.

What most people do not know about Severus is that he enjoys music. He had managed to acquire an old set of recordings, when he was young aboard the Rogue Trader spacecraft and he still clings to this collection of vox-recordings as a treasured item. In the years that have passed, he has expanded his collection with various recordings of symphonies and orchestral music. It offers him a degree of calmness and consolation and allows him a few moments of serenity.

(I also found a very nice picture showing evidently the excessive mental strain every psyker undergoes, but unfortunately it doesn't show him wholly but only depicts his head. Still, I think it is a great one and therefore here it is.)

Character Background

"Imagine knowing there was a door to the realm of Daemons, and the slightest innatention on your behalf would see them batter it down and rip you to shreds. Now imagine that door is inside your head. That's what being a psyker is like".

The words of the old Savant-Adjunct still echoed in Severus' head. Many were the lessons imparted upon him during his tutelage in the Scholastica Psykana, yet this simple axiomatic phrase summed up always the terrible truth behind their existence, the terrible price they would have to pay if they ever showed the slightest weakness against the denizens of the Immaterium.

The Sea of Souls, the Empyrean, the Warp as its many names are is both their greatest strength and inescapable nemesis. Only his faith to the Emperor Whose Holy Radiance gives hope and strength could ever protect him.

Severus began chanting the litany of protection against the dangers of the Warp and slowly exited the lecture room. His head swam with memories and those most important or painful seemed to resurface more often...

There are many places in the Imperium, many and varied worlds for humanity to prosper. And then there's the cold darkness of the void. Brave souls dare travel within it in huge starships, connecting the Imperium, bringing necessary supplies to far away planetary systems and performing thousands of other duties important for the continuous existence of humanity.

In such a vessel was Severus born, almost 45 standard imperial years ago. Among those who lived in the space between the stars. Those considered adventurous by mere imperial standards, those who wrote their own fate, or so they would have you believe. Aboard a Rogue Trader's vessel it was that - by the Emperor's will - he had drawn his first breath, a true child of the void, born in the strange environment of a space vessel, and destined to shine brightest in the infinite Sea of Souls.

But years have passed since then and Severus is grateful for the Emperor, is grateful for his cleansing and ever guiding Divine light, is grateful for the chance to serve him and through his own pain and strain serve humanity as a whole. For as his Undying Lord and Master gave his life to forever protect and guide humanity, so he must find courage everyday to put his dark past behind and serve His Divine Will, no matter the cost. And as Him on Terra protects us all, so does Severus strives to use his abilities for the benefit of the Imperium, by service to one of its most secretive organizations. The Holy Ordos of the Inquisition.

Ordos Calixis - Inquisitorial Archives
Scribe Zuriel Tybalt
Encryption level Red - Authorized personnel only
++++ Code entered...authenticating...Clearance granted...You may proceed Inquisitor+++
"Thought for the day: In the darkness follow the light of Terra".

Opening file 781/2, subfile 33.
Subject 378: Severus Drake, sanctioned imperial psyker, neonate of the Scholastica Psykana.
Origins: Starship "Necessary Expenditure", flagship of Roge Trader Jonquin Saul's merchant fleet.

My lord Inquisitor, most of the early life events of subject Drake Severus could not be recovered, since the Rogue Trader vessel upon which he was born, was not keeping detail records for such young individuals. Suffice to say that his early childhood was along the commonly known patterns for void born children. Perhaps with certain differences considered that the vessel was a rogue trader's flagship but this might be irrelevant given the early age he manifested psychic potential and his subsequent turn over to the Black Ships.

His psychic potential was discovered when he was around the age of 13, after some stranger than usual occurences in the spacecraft he was born, and was brought by the ship's security force to the attention of the captain, a famous Rogue Trader, Jonquin Saul. Him being a deeply faithful and devout individual with an existing affiliation to the Imperial Cult and its functionaries, understood Drake's situation and had him examined by both the ship's astropath and navigator. After exhaustive scrutiny, it was confirmed that the young boy possessed psychic potential. Thus, Saul contacted the authorities of Port Wander, and upon their next arrival at the space station, Drake was delivered to a cadre of acolytes, under your service, who happened to be present at the station for an irrelevant investigation on behalf of the Holy Ordos.

From then he was delivered to one of our Black ships and transported to Terra to undertake his sanctioning rites. According to his sanctioneer's reports, he exhibited considerable mental endurance and no sign of taint. One thing though was quite worthy of note and as such i'm informing you so you can decide for yourself. Despite the hardships he endured during his sanctioning rites and the fear and agony aboard the ominous Black Ships, Severus exhibited an ever increasing faith to the God-Emperor, never claiming his condition to be anything more than the burden imposed by Him, his personal tribulation, for his soul to be cleansed and try to assist as much as possible in His holy works. This escalated to a thorough hatred of anyone bearing psychic capabilities without proof of proper sanctioning, evolving Severus to a most useful psyker to be deployed against nascent or rogue psykers and witches. Particular care was taken to train him in various methods of identifying the psychic residue left by such tainted individuals, as well as to recognise the signs of their presence.

Reports from his teachers in the Scholastica Psykana, indicate a certain tendency of Severus to use his psychic potential in tasks involving the manipulation of the minds and feelings of others and they are expecting him to follow the psychic Disciplines of Divination or Telepathy, according to the latest mind scans and surgical probings they've carried out on his brain. I am not familiar with the medical terminology they use my Lord, but i'm certain of their expectations. In their psychic evaluation of Severus they refer to him with the epithet/title Golden Aeon. Upon further inquiry, i discovered that it is the title used by the Collegia of the Scholastica Psykana Calixis, to indicate a sanctioned psyker who shows potential and is tutored for further pursuit of the aforementioned psychic disciplines.

His mentors in the Scholastica Psykana were also adamant on the matters regarding his personal spiritual purity, confirming that he bears no taint of body and soul whatsoever. What is more, they even sent me a report from the resident confessor, who personally vouches for the neonate's purity of soul and unshakeable faith to the Lord of Mankind. Father Constantine highly recommends Severus for service, either as an aide to an ecclesiarchy-sanctioned witchunter or to the Holy Ordos of the Inquisition. He believes that the neonate's attitude regarding his psychic abilities, coupled with his intolerance and hatred of all those who evade the proper sanctioning procedures and endanger the stability and safety of the Imperium, would make him an ideal servant of the Ordo Hereticus foremostly, but also of any other Ordo in need of an individual with his special capabilities and training.

From all the above reports, i figured that you would be interested on such an individual my Lord, taking also into consideration your puritanical beliefs. His sanctioneers and teachers all agree that by enlisting the services of Neonate Severus Drake, you are utilizing a tool of the Emperor's Will, a servant purified and guided by His Divine Light, who would sooner fall onto his mercy blade rather than allow any warp taint to manifest through him.

To this end and according to your chief interrogator's Xanthis instructions, Severus Drake has been placed as an aide aboard one of our Black Ships, to practice his witch-finding and interrogating skills as well as receive necessary combat training. Thus far the results are most encouraging and i believe my Lord that with your expert guidance, this neonate may serve faithfully the Ordos and the Imperium.

+++File end+++

Interrogation chamber 7D.
Interrogator Xanthis of the Ordo Hereticus present.
Neonate Severus Drake present.
Scribe Lupus Zane present.
Interrogation subject: Detainee Castus Serghar, code 17G.

Pre-Interrogation Procedures

Xanthis: - State your full name and identity.

Severus: - Severus Drake, imperial psyker, neonate of Scholastica Psykana, faithful servant of the Emperor.

X: -What is your classification according to the Scholastica Psykana?

S: -Practicioner of psychic disciplines with psychic rating 2, focused on pursuing the discipline of Telepathy. Official psykana classification is "Golden Aeon".

X: -Very well. Your sanctioning brand?

S: -On the side of my neck. (Severus opens his cloak making the mark visible).

X: -Allright. Do you understand the purpose of our assignment today?

S: -Yes sir. We are to examine the subject and assess his psychic potential if any. Also to discern any kind of taint that may have nestled inside his soul. Finally to see if we can trigger any kind of psychic reaction from the subject the better to understand his capabilities.

X: -That's correct neonate. I trust that you have studied the relvant procedures and familiarized yourself with them?

S: -I have sir. I have also watched various pict recordings of previous interrogations on other detainees.

X: -Good. Dilligence is properly rewarded neonate. Let's proceed inside. I will let you handle most of the procedure today and i'll be monitoring you closely.

Severus and Xanthis proceed inside the interrogation chamber.

Detainee 17G is chained in his chair. Xanthis stands on the door. Neonate Severus proceeds to sit before the detainee.

S: -Beginning interrogation of subject 17G at 07:00. Sir, state your name and place of origin.

C: -Castus...Castus Serghar. I was born in Acreadge. Please i haven't done anything, i'm just a young boy.

S: -Silence young one. You are in the custody of Imperial servants and you will answer only in relevance to our questions...Now, tell me, before the servants of the local church found you did you notice anything strange on yourself? Did you have nightmares, headaches, difficulty to concentrate or anything like that?

C: -No, no sir, i told the others as well. Nothing out of the ordinary. I swear, nothing.

S: -We'll see the sincerety of your words young one. Bear in mind though that is a crime to lie to a servant of the Emperor.

Neonate Severus then stands up and approaches subject 17G. He removes the gloves from his hands and touches the subject's head.

C: -Sir, what are you doing, leave me alone, you hurt me, my head, let go of me.

S: -......Answer me....what happened? What took you over? Why did they send you here?

C: -A pain, in my head, i was just taking care of my work in the barn, and my boss was yelling at me and i felt hotter and hotter and then something happened, the barn was on fire and we ran to bring water and douse it, but then they took me, said i was responsible.

S: -And were you not responsible young one? Wasn't it you who started the fire? To react to your boss's yelling? To show your anger and frustration? Wasn't it you?

Subject appears to be going under severe stress. His face distorts and monitoring organs confirm rising levels of brain and heart activity.

C: -Leave me alone, release my head, you're hurting me....

Slowly, the table near the subject and neonate Severus appears to accumulate frost and the temperature in the room begins to drop significantly. Interrogator Xanthis unholsters his shock maul and waits. Neonate Severus continues to touch the subjects head and begins to chant the litany of protection against the perils of the Warp.
Suddenly a surge of fire erupts from the subjects head, leaping to the hands of neonate Severus and engulfing him in flames. Interrogator Xanthis leaps behind the subject, knocking him unconscious with a well-placed hit from his shock maul.

X: -Call a medic and a security detail to transfer him to the medical facilities and then to the psychic nullifying ward. We're done here for the time being. Neonate Severus are you alright?

S: -I was expecting that Interrogator. As a matter of fact i was hoping to make that happen. Having read his file, it became apparent that he was an emerging pyrokine and i took no chances when probing him to unleash his power. Through a psychic technique that was taught to me prior to my transfer here, i was able to resist the flames until you incapacitated him.

X: -That's good to hear. I'd hate to loose a promising aide on his first interrogation.

+++Recording ends.+++

2012-10-06, 07:18 PM
Name: Solomon Tark
Age: 36
Career: Licensed bounty hunter (Arbitrator — Investigator)

Description and background:

Appearance: 6'3'' and well-built, Solomon is quite a striking figure. Of mixed heritage, he has brown skin, a narrow face, an aquiline nose and thin lips. His black hair is shoulder-length and tied into a loose ponytail in casual disregard for Adeptus Arbites regulations. Most of his body is covered with battle scars and swirling black tattoos. Solomon dresses in a bulletproof black duster, fingerless gloves and high boots, an outfit he views as both intimidating and stylish. He carries himself with a kind of lazy confidence that suggests boredom, but it would be a mistake to try to catch him off-guard: few things escape his watchful black eyes.

Though he looks dour and takes a shameless pleasure in making people nervous, he appreciates the finer things in life such as strong booze, lho-sticks, gambling and women. He is a man of faith, yet does not let this stop him from indulging in a little sin once in a while: spending a night in a tavern or pleasure house will not bring down the Imperium, but letting traitors and heretics run amok certainly will.

Background: The orphaned son of two condemned heretics, Solomon Tark was raised from infancy by the Ecclesiarchy, who taught him that only a lifetime in the service of the Emperor could wash him of his parents' corruption. He accepted this fate without question, but it soon became clear that he was not destined to wear the cloth: while his zeal and determination were noteworthy, he obviously lacked the kind of patience, discipline and spiritual leanings for a clerical career. At the age of twelve, he was handed over to the Adeptus Arbites, where it was believed he could better serve the Emperor.

Early during his training, Solomon proved to be quite a competent fighter, but some of his superiors found him to be excessively trigger-happy and not much of a team worker. His eagerness to atone for his parents' crimes led him to reckless acts during missions. This earned him an ill-deserved reputation as an ambitious glory-seeker, as well as a perfectly deserved one as a loose bolter. The Lord Marshal in particular disliked Solomon's early history in the Ecclesiarchy, fearing that his split loyalty might one day be a source of trouble. He even came to suspect the young man of monitoring the Adeptus Arbites for the clergy. This was of course false, but from this point on, he made sure Solomon always ended up with the most dangerous assignments in faraway sectors. Only his quick wits and impressive physical resilience allowed him to survive the next few years, to the Lord Marshal's increasing irritation.

Solomon was no idiot, but it took him a while to understand the situation - the concept of loyalty was so deeply ingrained in him that he had trouble believing his commander would try to get him killed. When he did figure it out, he resolved to simply keep doing his job, since the most dangerous missions were often also the most important ones. But after one too many brush with death in the same month, he respectfully applied for a bounty hunter's license. This surprised the Lord Marshal, as bounty hunters licensed by the Adeptus Arbites usually operated alone, on the fringes of the organization — hardly the kind of position a spy or informant would choose. Not one to look at a gift Grox in the mouth, the Lord Marshal granted him the license. Solomon took well to this career move: the pay was better (if less regular), but he especially loved his newfound freedom and the thrill of the hunt: no more routine, no more pointless drills, no more paperwork... just him, his trusted autogun and his quarry. Some within the Adeptus Arbites criticized him for just killing his targets without interrogation, but none could fault his efficiency, resourcefulness and determination.

After providing assistance with a thorny problem on Saphiris Secundus, the bounty hunter was made an acolyte to Lady Inquisitor Kadis Valle, ending his period of relative independence. To him, this made little difference; but even if it had bothered him, it was not as if he had any choice in the matter. Whoever gives him orders, his loyalty to the Imperium remains unswerving.

Stats and equipment:

{TABLE]Primary Characteristics|%
Weapon Skill|34
Ballistic Skill|39
Will Power|31

Wounds: 11 / 11
Fatigue: 0

Damage reduction: Body 8, arms 8, legs 8, head 4

Fate Points: 2 / 3
Insanity Points: 9
Corruption Points:

Common Lore (Adeptus Arbites)|34
Common Lore (Imperium)|34
Drive (Ground Vehicle)|37
Inquiry +10|42
Search (+10)|49
Silent Move|37
Speak Language (Low Gothic)|34

Basic Weapon Training (SP)
Heightened Senses (Sight)
Melee Weapon Training (Primitive)
Pistol Training (SP)
Quick Draw
Sound Constitution[/table]

Traits: Blessed Ignorance, Hagiography, Liturgical Familiarity, Superior Origins

Autogun with silencer (ammo: 30 + 40)
Autopistol (ammo: 18 + 22)
4 frag grenades
Brass knuckles
Flak jacket (4 body-arms-legs)
Uniform - Black duster with bounty hunter's badge
1 dose of Stimm
Arbitrator ID
Pack of lho-sticks

Money: 20 Thrones


+5 BS
+5 T
+5 Int
Drive (Ground Vehicle)
Pistol Training (SP)

Inquiry +10
Sound Constitution

Common Lore (Imperium)
Silent Move

Search +10
Heightened Senses (Sight)

XP: 50 / 2250

Thanatos 51-50
2012-10-06, 07:49 PM
Name: Gabriel Cortez | Player: Thanatos 51-50
Homeworld: Gunmetal City (Great Tarsus Chantries Background)| Career Path: Cleric | Rank: Priest
Divination: "A Wise Man Learns from the Deaths of Others"
Gender: Male
Hair Colour: Black | Eye Colour: Grey | Identifiers: Abdominal Scarring
Height: 5'11"| Weight: 131 lb| Age: 24

Skills/Characteristics: (Let Bolded Skills Mean "Trained", * mean Advance Taken, and † Mean "Usually"). All advanced Skills listed are, by necessity, Trained
{table]Basic Skill|Mastery|Basic Target|Characteristic|Score|Advanced Skill|Mastery|Advanced Target
Awareness|-|35|WS|33|Speak Language (Low Gothic)|-|-
Barter|-|47|BS|27|Speak Language (High Gothic)|-|-
Carouse|-|11.5|S|30|Speak Language (Gunmetallican Hive Dialect)|-|-
Charm|-|47|T|23|Common Lore (Imperial Creed)|-|46
Climb|-|15|Ag|34*|Common Lore (Ecclisarchy)|-|46
Concealment|-|14.5|Int|46|Performer (Singer)|-|47
Contortionist|-|14.5|Per|35|Trade (Valet)|-|46
Silent Move|-|14.5|-|-|-|-|-
Vital Information:
Initiative |4
Wounds | 11/11
Armour - Head | 4
Armour - Torso | 5
Armour - Left Arm | 5
Armour - Right Arm | 5
Armour - Left Leg | 5
Armour - Right Leg | 5
Walk (Half)/Walk (Full)/Charge/Run | 3/6/12/18
Fatigue | 0/2
Fate Points | 1/1
Insanity | 5

Traits and Talents:{table=Header]Name|Description
Melee Weapon Training (Primitive) | Use of Associated Melee Weapons without Penalty
Pistol Training (SP) | Use of associated Pistols without Penalty
Basic Training (Primitive) | Use of the associated Basic Weapons without Penalty
Simple Advance (Fel, WP, Ag) | +5 to the associated Characteristic
Packing Iron | -10 Survival, -5 Int checks when outside "Proper Hab"
Way of the Gun | Tech Use is a Basic skill
Wary | +1 Initiative
Hive-Bound| -10 Survival, -5 Int checks when outside "Proper Hab"
Caves of Steel| Treat Tech Use as a Basic Skill
Sound Constitution | +1 Wound per instance
Peer (Ecclisarchy) | +10 to social rolls v Ecclisarchy
Resistance (Heat, Cold)| +10 to rolls against associated resistances[/table]

Ranged Weapons Profile:
{table=Header]Weapon|Name|Class and Type|Rate of Fire|Damage|AP|Range|Clip Size|Reload|Qualities|Attachments
Autopistol| "Gabe's Sidearm" | Pistol - SP | S/-/6 | 1d10+2 I | 0 | 30m | 18 | Full | - | Silencer
Exterminator|-| Basic - Flame | S/-/- | 1d10+4 E | 3 | 20m | 1 | - | Flame, Untrained [/table]

Melee Weapons Profile:
{table=Header]Name | Type | Damage | Special
Best Monosword (Scimitar) | Primitive | 1d10 + 3 R | PEN 2, Best Quality, Exterminator Charge (x2)
Shield | Primitive | 1d5 + 2 I|Primtive, Defensive[/table]

4 1/3 Magazines, Normal Bullets (78 Rounds)
1 Magazine, Manstoppers (18 Rounds)


Miscellaneous Equipment:
Pack Lho-Sticks

Currency: 488 Thrones

There is no Shortage of Piety in the Imperium, and no shortage of Pious men. Even in the smoke-choked, gun-filled depths of Gunmetal City, there are Priests. Men and women who work tirelessly to spread the word of the Immortal God-Emperor. And priests, contrary to what some would tell you, do have hearts of their own. And Gabriel Cortez is living proof of all of these facts.
Born into the Ecclisiarchy, Gabriel spent his formative years walking in the Emperor's Light, and, unfortunately, this light came from one place in Gunmetal - the barrel of a gun.
He grew up around the ever-feuding gangs, preaching the word of Him on Earth to even those who didn't listen. He was humble, he was intelligent, he was calm, and he was funny, making friends with some of the most Hardened killers and helping to bring them to the Emperor's light. He made Arbites out of Scum, Guardians out of Assassins, and Believers out of Malcontents.

It was only appropriate that, with his talents, Gabriel was sent to Hive Tarsus across the surface of Scintilla when his training was to begin proper. After a few initial hiccups - owing primarily to the boys odd mannerisms picked up from the other Hive, where up was good and down was bad, the boy took to his new calling like a duck to water, often climbing to both the dangerously-hot and dangerously-cold reaches of Tarsus on "field work" to spread the word - and never once issuing a complaint about the whole mess. He was weak and frail, but strength of arms was a factor sorely lacking in the Tarsan system of education, and the boy's naturally keen mind and easy way with words were only sharpened in the great Cathedrals and Houses.

One day, word of one of the Ecclisarchy's own being murdered on the far world of Spheris Secundus reached Gabriel's ears - and, unfortunately, this news was accompanied by even worse news.
It seemed that Gabriel's Master - a tall, strong swordsmen from Tallarn had decided that Gabriel had been coddled enough - living in Hives - environmentally uncomfortable as they might be - had done the young Cleric no good. Scholarly pursuits, the Tallarn had decided did a true Priest of the Eccilisarchy no good.
Gabriel was going to investigate. And he hadn't a choice in the matter.

The Tallarn was not without pity, though, and delayed the young priest's deployment just long enough to have a spectacularly-crafted mono-moloecular edged scimitar crafted specifically to Gabriel's measurements shipped from the Hive world of Landunder, and gave the untested and little-trained priest a crash-course in sword-fighting, consuling that Spheris Secundus had little in the way of firearms and that his Metallican pistol should be kept concealed - but the sword was universal.

Thus delayed, armed, and so warned, the Ecclisarchy finally saw fit to send their fledging Cleric to investigate the matter of the dead woman.


2012-10-07, 12:06 AM
Backround, Joss Falkenrath
Field Report Commander Kohler to Lord Voss

Village of Athry razed. Fields burned. Few casualties. No survivors. The armies of Lord Weiss will have little to eat come winter.

Excerpt from Bosch Cathedral Records

… was the worst winter in living memory. The region suffered wide spread famine. Peasants were frozen within their homes. Those who had shelter still faced the troubles of plague. Entire armies, led by lords desperate for power, were snow bound, later discovered frozen. In the most gruesome cases, these poor souls resorted to cannibalism to survive. One army belonging to the local Lord Voss was almost entirely decimated, not by cold or hunger, but by, as the survivors claimed, a ghost. While such claims are utterly ridiculous, we have deployed an Exorcist to the area where it was sighted.

Reports from Exorcist Wolfgang Lyle to Bosch Cathedral

Two months I have searched for the ghost reported by those soldiers this past winter, but have found no signs of a disturbance from the Other Side. Still, the men of Lord Voss claim they are plagued by its presence. I will travel with them for a time, in hopes of finding more evidence.

A week after I began travelling with Lord Voss’ army, this ghost struck. It was late in the evening, the army spread out around the camp, disorganized, half asleep. It took out the scouts first, and a portion of the infantry. When they finally organized a defense, a dozen men lay dead, their throats slit. I only caught glimpses of the ghost in the firelight, but I am fairly certain this is no apparition. However, I have never seen a person appear so suddenly and disappear just as quickly. I will remain some time more, to discover the true nature of this ‘ghost.’

Letter to Lord Stein from Lord Voss

My Liege,
Though our campaign against Lord Weiss is proving to be successful, my armies are being plagued by what the common soldiers are calling a ‘ghost’. It’s absurd, of course, but someone, or something, is out there hunting my men. I humbly request aid in tracking this ‘ghost’ so I may continue the campaign as planned.

Letter to Lord Voss from Lord Stein

I find your incompetence astounding. Ghosts? That may be a fine tale to tell the peasantry, but you expect me to believe that? More likely it’s a band of wolves. Or your men are deserting, sensing your weakness. If you cannot defeat Weiss by autumn, I may do the same. However, I am not heartless. I will send you some aid. Please welcome into your ranks my advisor Ignatz. Treat him as you would treat me.

Reports from Exorcist Wolfgang Lyle - Unsent

A new person joined the lord’s armies today. A strange fellow named Ignatz. He dresses like a nobleman, but doesn’t carry himself with their same unwarranted arrogance. Neither does he bear a family name. Whoever he is, he worked to gain his position. Word in the camp is that he is here about the ‘ghost’ as well. Commander Kohler just thinks he’s some spy sent here by Lord Stein to learn why their army is failing. Ignatz spoke with me about the ‘ghost’ and I told him what I have learned thus far. Something about him makes me uneasy, though I cannot place why.

There was another attack, this time in the early morning. The ‘ghost’ used the cover of the mist to get close. It ignored the scouts this time, slipping in amongst the soldiers. Its attack could have been truly devastating, had Ignatz not raised the alarm. It struck with both sword and bow, killing a half dozen before I could arm myself. During the fight, the ‘ghost’ rushed towards me. I raised my sword to defend myself, but it paused, looking me over, its state lingering on the sacred Aquilla I wear. Its eyes were strange, amber in color, the pupils slit like a cat’s. Its gaze was unnerving. There was no humanity there, no mercy. It was a predator, and its prey was this army alone, because, for some reason, it turned aside and selected another target. This ghost is mortal, and it seems to on some level recognize the authority of the Church. Who they are, however, I cannot begin to guess.

We were attacked again, this time in broad daylight. The ‘ghost’ ignored the regular soldiers, this time, striking directly at Commander Kohler. The man had no time to react, as it leapt on to him from an overhanging tree. It gutted him like an animal, tearing his innards out and leaving him to die. It turned on Ignatz next, again avoiding attacking me. Ignatz was surprised and raised a hand, I first thought to defend himself, but then the air was filled with the sound of unholy shrieking from the Other Side. The ‘ghost’ missed its swing, catching Ignatz shoulder in a superficial cut, as its muscles rebelled. The ‘ghost’ was soon helpless on the ground. The soldiers around us recoiled, blaming the ‘ghost’ for the ill omen upon us. Immediately I knew differently. Ignatz was a sorcerer, having made a pact with fell beings in exchange for his power. Whatever the threat this ‘ghost’ was, his was greater. I drew my sword, feigning as if to finish off the ‘ghost,’ before striking at Ignatz. He was not expecting the attack and was easily felled. With his death, the screaming faded. The ‘Ghost’ quickly found its feet and fled. None of the soldiers dared to stop him. They almost turned on me for killing Ignatz, but once I explained, they understood. I ordered that they burn both bodies and we would return to Lord Voss’ lands. He had employed that heretic and surely knew his nature. He must be confronted.

Letter from Lord Voss to Lord Stein – Intercepted

My Liege,
I regret to inform you that your advisor Ignatz has been slain. The reports surrounding his death are confused. Most say the Exorcist, Wolfgang Lyle, branded him as a heretic and cut him down. Others claim it was the supposed ghost, who also killed my commander, Kohler. A frightened few even believe the ghost possessed Lyle! Whatever the cause, Lyle took command of the army and turned them back to my own holdings. Here, he tried to turn my own army against me. However charismatic the man was, he could not overcome my soldiers’ loyalty to the man who provides them food, shelter, and protection. As I write to you, the Exorcist and a small band of rebels still resist the inevitable. They shall soon be put down, and our campaign can continue.

Ordo Hereticus Internal Report from Acolyte Ravion

The Subject was found among the ruins of the Bosch Cathedral dragging the remains of Lord Voss towards the altar. Presumably, this was meant to be an offering to the Emperor. It was the armies and subjects of Lord Voss who began the rebellion against the church. From what I can discern the conflict arose after an Exoricist was sent to investigate a ‘ghost’ which was harassing the armies of Lord Voss. My interviews have revealed that the Subject discovered was this ‘ghost.’ I further believe that the ‘ghost’s’ skills would be well suited for work within the Empire and recommend that they be transferred to the care of the Moritat.

2012-10-07, 12:42 PM
And I think I'm the last, right?

This is my first Dark Heresy character, and I was disappointed to see that Mythweavers doesn't have a sheet, so I shamelessly stole Calimos's with some variations.


Name: Novus Octus Flavion the Coward
Homeworld: Void Born
Career: Adept
Career Rank: Inditor
Gender: Male
Build: Drained
Height: 1.7m
Weight: 63kg
Skin: Gray
Eyes: Gray
Hair: Gray
Age: 27
Wounds: 12
Fate Points: 4
Experience: 300
Wealth: 44 Thrones
Divination: “A mind without purpose will wander in dark places.”
Void Born Craft of Origin: The Saint’s Humility

Homeworld traits
Void Born
Charmed: Upon spending a Fate Point roll 1d10. On a natural 9 the FP is recovered.
Ill-omened: -5 on all Fellowship tests with non-void born humans.
Shipwise: Navigation (Stellar) and Pilot (Spacecraft) are treated as basic skills.
Void Accustomed: Immune to space travel sickness. Zero or low gravity environments are not considered Difficult terrain.

{table=head]Characteristics | Score | Advances
WS | 30
BS | 33
S | 23
T | 27
Ag | 32
Int | 42 | +10
Per | 36 | +5
WP | 42 | +5
Fel | 25

{table=head]Skill | Characteristic | Score
Speak Language (Low Gothic, High Gothic) | Int | 42
Literacy | Int | 42
Trade (Copyist) | Int | 42
Common Lore (Imperium) +20 | Int | 62
Common Lore (Administratum) | Int | 42
Logic | Int | 42
Common Lore (Tech) | Int | 42
Forbidden Lore (Cults) +10 | Int | 52
Forbidden Lore (Heresy) | Int | 42
Scholastic Lore (Occult) | Int | 42
Scholastic Lore (Legend) +20 | Int | 62

Pistol Training (SP) [Starting Talent]
Light Sleeper [Starting Talent]
Sprint [Starting Talent]
Sound Constitution
Drive (Ground Vehicle)

Administratum Robes [Starting Kit]
Writing Kit [Starting Kit]
Hour Glass [Starting Kit]
Data-Slate [Starting Kit]
Backpack [Starting Kit]
Drake's Data-Slate
Hypodermic Syringe
Unknown Phials
Small Knife

Carnodon Pistol: 35m, S/3/—, 1d10+4, 2 Pen, 6 Clip, Full Reload, Accurate, 2.5kg, 200 Thrones (100 Bullets, 5 Thrones)
Stub Revolver: 30m, S/ —/—, 1d10+3, 6 Clip, 2 Full Reload, Reliable, 1kg, Free (66 Bullets, 3 Thrones)

Mesh Combat Cloak (148): Full Coverage [Erratum], 4 AP, 1.5kg, 350 Thrones

Intelligence +10 (350)
Perception +5 (100)
Willpower +5 (100)
Sound Constitution (100)
Drive (Ground Vehicle) (100)

Common Lore (Imperium) +10 (100)
Forbidden Lore (Cults) (100)
Common Lore (Administratum) (100)
Logic (100)
Speak Language (High Gothic) (100)

Common Lore (Tech) (100)
Forbidden Lore (Cults) +10 (100)
Forbidden Lore (Heresy) (100)
Scholastic Lore (Occult) (100)
Scholastic Lore (Legend) +10 (100)
Scholastic Lore (Legend) +20 (100)
Common Lore (Imperium) +20 (100)

Appearance and Personality

Gray. Gray, gray, gray. The only better adjective for Novus is “cripplingly paranoid,” which is a little less immediately evident. Most people first notice how all color has been sucked out of this little man. His skin, hair, clothes, and eyes are the color of pale ash; even his guns are dull and dreary. Other than that, Novus is perpetually scraggly and poorly groomed, partly from disinterest and partly because his hair is frozen sticking up and out in all directions. Something scared it into this position, and like Novus himself, it never recovered from the trauma. That hair, his bad skin, and his wizened frame make him look much older than he really is: despite his appearance, he’s only twenty-seven.

Speaking of trauma, when meeting him for the first time, newcomers can quickly see that this man is fairly disturbed. He doesn’t seem violent—although the enormous Carnodon pistol he carries might not be comforting—but rather expects it from others. Fast movements make him jerk back, as does almost any motion from the corners of his vision. Even without outside stimulus, he twitches and blinks during most of his waking hours. A lot of people make the obvious assumption, hence his decidedly un-High Gothic nickname “the Coward,” which is technically accurate. Still, when faced with actual hostility, Novus doesn’t curl up in the corner. More often, he unloads clip after clip into his enemies while screaming wildly and fleeing if he can. Novus may very well be a coward, but he’s a coward who has discovered that while he might not have much to live for, he isn’t ready to try the alternative.


With a name like this, one might expect Novus Octus Flavion to have a history of leadership and battle, but he actually owes the string of High Gothic to a pair of scholarly parents. They knew words and little else, and shortly after Novus learned his letters, he followed in their footsteps. Family trades were common aboard The Saint’s Humility, a gargantuan ship-city that had been deep in cycles of warp travel for two generations when Novus was born. Only the oldest crewmembers, some of them cybernetically enhanced, knew of life outside the ship as anything other than legend, but Novus grew up with plenty of those. His adept parents were good with stories, better than they were with children, so Novus spent his childhood with tales of the saints and heroes who inspired his name. He quickly decided that not only was he unlikely to live up to those ancient standards, he didn’t particularly even want to try, and so he sunk into the ship’s bureaucracy as a copyist. For years he vanished into that labyrinth of daily repetition and pointless, flavorless, soul-crushing mediocrity.

Novus didn’t mind; he found that boredom suited him. He probably would’ve spent his life plodding along as a low-ranking scribe until he died aboard The Saint’s Humility, had fate (presumably cackling madly) not intervened. By pure accident, Novus stumbled onto a terrible secret that had festered on the ship for years, possibly decades. The adept doesn’t speak about what he found or what happened next; if pressured, he might mumble something about a cult while his eyes blink haphazardly and his throat tightens, but only a few people know more than that, most of them having been involved in the matter. He also won’t say how he acquired some fairly nice weaponry and armor, or how he escaped the ship—the first person to leave in multiple lifetimes. Most of all, he won’t say what he fears may be hunting him from planet to planet.

That fear has slightly dimmed in recent months now that he’s in the firm grip of Inquisitor Kadis Valle. Novus would prefer a patron who viewed him as less disposable and didn’t send him on dangerous errands beyond her sphere of protection, but he’s too indebted to refuse now. At least her fearsome reputation, and his own pseudo-authority as an Acolyte, might give his shadowy enemies a little pause. That’s the most cheerful thing he can tell himself to get an hour or so of sleep before his nightmares chase him awake.

2012-10-07, 01:08 PM
Well, well, do believe that's everyone. IC thread will be up shortly, and I'll toss a link in the first post when that's done.

2012-10-07, 01:10 PM
This is my first Dark Heresy character, and I was disappointed to see that Mythweavers doesn't have a sheet, so I shamelessly stole Calimos's with some variations.

Glad I could be of assistance. :smallsmile:

2012-10-07, 02:58 PM
Aaaaaand there we go. Your IC thread is up. Have at 'er!

Another link. One in first post, too. (http://www.giantitp.com/forums/showthread.php?p=14009852#post14009852)

2012-10-07, 03:18 PM
Oh, and I didn't have anything I wanted to say in the first post to claim it, but I'll go ahead and take the only appropriate color, gray, for Novus's speech. Unless a character from the last game already has it, of course.

2012-10-07, 03:25 PM
Oh, and I didn't have anything I wanted to say in the first post to claim it, but I'll go ahead and take the only appropriate color, gray, for Novus's speech. Unless a character from the last game already has it, of course.

Mouse had it, but not with us anymore, so I guess there wouldn't be a problem.

EDIT: As before, I'll stick to Blue for Severus' speech.

2012-10-07, 03:25 PM

I'll stick with dark red.

2012-10-07, 09:03 PM
I think I'll use Sienna for Joss.

2012-10-08, 10:25 AM
To answer Calimos' other questions, since I didn't really have a way to work them into that update...

You have been provided with a pict-record of Viator Raltus. It's just a face shot, but that's the important bit.

The course of your investigation has been left up to you. Your objectives are to find and, if possible, detain Viator for questioning. You are also to ascertain his reason for coming to Klybo. Once you've finished, it's expected that you will transfer out the same way you got in - by hitching a ride with the Navy.

Thanatos 51-50
2012-10-08, 12:40 PM
Belated Shopping List for Gabe Cortez:
Carapace Helm (-250 T)
Shield (-25 T)
Exterminator Upgrades (Sword) (x2) (-70 T)
18 Manstoppers (1 Clip) (-15 T)

-360 T

2012-10-08, 09:51 PM
I'm assuming Gabe is going through his Ministorum friends to get the Exterminators, which means that's fine. Carapace helm and everything else are ok too.

Thanatos 51-50
2012-10-08, 10:49 PM
I'm assuming Gabe is going through his Ministorum friends to get the Exterminators, which means that's fine. Carapace helm and everything else are ok too.

Cool, I'll post IC soon, after I've paged through the book and selected XP expenditures. Should have something up by tomorrow afternoon, EST. Sorry for the delay.
EDIT: Sheet Updated. Trained in Tech-Use and Scrutiny, took an Ag Advance.
Because somebody should have Tech-Use trained, and it might as well be Gabe.

2012-10-09, 06:40 AM
Instead, he found himself on another cramped void-ship going to some other desolate, Emperor-forsaken warp-hole, without even a decent regicide partner.

Perhaps he didn't ask Severus. :smallsmile:
Back on Sepheris Secundus (and prior to Gabriel's entrance to the game) Severus had participated in a regicide game with one of the priests in the cathedral, Brother Giskard, and he was quite good at it. :smallsmile:

Thanatos 51-50
2012-10-09, 06:45 AM
Perhaps he didn't ask Severus. :smallsmile:
Back on Sepheris Secundus (and prior to Gabriel's entrance to the game) Severus had participated in a regicide game with one of the priests in the cathedral, Brother Giskard, and he was quite good at it. :smallsmile:

Gabe has a policy against playing psykers. They cheat.
I'm just messing with you, of course. I plumb forgot about that.

2012-10-09, 06:51 AM
Gabe has a policy against playing psykers. They cheat.
I'm just messing with you, of course. I plumb forgot about that.

No worries. :smallsmile:

And besides, Severus can't cheat yet. If and when we advance to our next career rank and gets to choose a Discipline, alongside Psy Rating 3, well...everything is possible.:smallwink: Given his personal disposition towards the ecclesiarchy and the other acolytes in the cell, though, I doubt he'd ever do that. :smallsmile:

2012-10-10, 02:59 PM
If you want to identify any of the more unusual junk on offer in the market, it'll be a simple skill test. Forbidden Lore (Archeotech) or (Adeptus Mechanicus) might be able to tell you something, or you can use Tech-Use, but with a -10 penalty on the roll. If you want to use any other skills, let me know.

2012-10-10, 05:03 PM
Unfortunately Severus' skillset isn't exactly up to the task for that sort of evaluation, so I'll leave it to anyone else on the team in case they wish to do so.

2012-10-10, 09:17 PM
I already rolled Common Lore (Tech) this scene, so it seems unfair to do it again unless you're ok with it. Or unless you just want to let my previous roll carry over. :smallbiggrin:

Thanatos 51-50
2012-10-10, 09:32 PM

Tech-Use at -10, as requested.

2012-10-10, 10:25 PM
Soo... I forgot to subscribe to the IC thread. Sorry about that! I will definitely post more regularly now.

Also, how useful would my track skill be right now?

2012-10-11, 12:13 PM
Track won't be too useful until you can acquire a starting point - right now, you don't know where on the station Viator started from, or where he's been.

Anyways, Than passed his tech-use roll, so an update shall be forthcoming.

EDIT: Update's up. Also, I should probably ask, what are you trying to head for? There would be signs stenciled on the wall for things like 'docking authority,' 'administration' and the like, so tell me what you're trying to find.

2012-10-12, 10:58 AM
EDIT: Update's up. Also, I should probably ask, what are you trying to head for? There would be signs stenciled on the wall for things like 'docking authority,' 'administration' and the like, so tell me what you're trying to find.

We could probably start with the docking authorities, if the others agree too, in order to inquire about any information regarding Viator Raltus. The same could be done with Administration as well. After we deal with the resident authorities - as Thanatos suggested if I recall correctly - we could continue further investigation of the outpost, as suggested by Sentinel, and also ask those desperate merchants, as suggested by Artemis.

Being still in "merchant row" I think Severus could make an attempt of inquiry on the presence and whereabouts of our man. Will probably use my psychic power "Trusting Aura" to enhance my chances at successful interaction. I'll put up an IC post shortly.


Invocation test: [roll0] vs 56

Trusting Aura: [roll1] +4 (or 8 if Invocation succeeds) vs 7

Inquiry: [roll2] vs 27/37/47 or vs 32/42/52, whether the people I interact with are Void Born or not and whether the psychic power fails, succeeds or manifests with overbleed.

2012-10-12, 10:59 AM
Double posting since I messed up the psychic power roll.


Thanatos 51-50
2012-10-14, 04:52 PM
Who has the pict? So I can show my guy...

2012-10-16, 09:54 AM
Looks like no one's claiming it, so I guess you're the proud winner of the picture-holding position. :smallbiggrin:

2012-10-16, 02:33 PM
Makes sense that the group would have given it to the face man, I suppose. I don't mind who has it.

Thanatos 51-50
2012-10-17, 01:21 PM
After glancing around, I am unable to find a Spitfire in the IH, and the only weapon I can recall which looks like a bolt pistol is a Carnodon.

What are the stats, so I know whether or not its worth our time to attempt to bully the merchant into giving up the gun?

2012-10-17, 03:20 PM
After glancing around, I am unable to find a Spitfire in the IH, and the only weapon I can recall which looks like a bolt pistol is a Carnodon.

What are the stats, so I know whether or not its worth our time to attempt to bully the merchant into giving up the gun?

It's in the Hive World section. Volg Spitfire.

Thanatos 51-50
2012-10-18, 01:28 AM
Oh, so it IS a bolt pistol. Here I was looking at SP weapons.
Nothing that Gabe would want, anyway.

2012-10-24, 11:42 PM
Rolling to intimidate the clerk.


2012-10-25, 10:08 AM
I just noticed that I'm the only one in the game using present tense. :smallredface:

2012-10-25, 12:39 PM
I tend to find that past tense works better for narration, in things like this. Dunno about the others. Whatever you want to use is fine, though.

2012-10-25, 02:42 PM
It's just become a habit. When I write for myself, I use past tense. But between most of the games on here and Enup, I got used to using present.

Thanatos 51-50
2012-10-25, 04:23 PM
Huh. It looks like I don't have Intimidate trained.
Oh, well.

Talky-man is not scary-man.

2012-10-25, 04:43 PM
This may not go well. :smalltongue:

Thanatos 51-50
2012-10-25, 05:50 PM
I'm hoping for gratuitous "we're all very heavily armed" bonuses. Or "You typed a great Intimidation" bonus or a "I'll let you key off Fellowship" bonus or something.

Really, I'd love to try and use one of those skill-wot-I-have-trained but, well.
Assassins are showing off dakka and such.

2012-10-25, 08:12 PM
No worries, Solomon to the rescue with 3 full degrees of success! :smallbiggrin:

2012-10-25, 10:29 PM

I was thinking that's one hardened clerk to not be scared off by us. Really dedicated to his job. That or he's really just so boring he doesn't know how to get excited about things anymore.

2012-10-26, 09:08 AM
He's Administratum. It's OBVIOUSLY door number 2, there.

2012-10-26, 02:45 PM
Hey, I take offense at that. Novus gets excited all the time. =P

I'll do my next post after Joss says what he found; presumably Novus will squeak his name to the clerk before scampering off to help find the apartment.

2012-10-26, 09:03 PM
Nocus is a... special circumstance.

Anyways, clerk makes an opposed strength check to jerk his ledger out of Joss's hand. Optimism!

[roll0] - Clerk
[roll1] - Joss

he fails miserably and predictably.

2012-10-27, 02:57 PM
...Yeah, pretty sure I failed that one. =P

Thanatos 51-50
2012-10-27, 04:10 PM
Talky Man do good?

Oh, Mr. Cortez, you with your classically villainous traits and referencing things your party probably doesn't understand.

Let Loose, ye dogs of War.

2012-10-31, 10:01 PM
Security check.[roll0] vs 43

2012-11-01, 07:49 PM
Something I suppose I should mention: Going by the picture you were given, the man who has answered the door is NOT Viator Raltus.

2012-11-01, 11:16 PM
That....... is a very good thing to know, Destro.

2012-11-02, 08:47 AM

That's important information to have, I agree.

2012-11-03, 01:47 AM
What? I realised while at work that I hadn't been exactly clear on that point, and I posted as soon as I got home.


please don't kill me.

2012-11-05, 09:30 AM
Alright, if relevant (since I'm seeking information on V.R.'s current location from the house guard) I'll put here an Inquiry test. If it's not needed please disregard it, Destro.

Inquiry: [roll0] vs 42 or 37 [Fel 32 + Trusting Aura 10 - Void Born penalty (Ill Omened) 5 if it applies]

Fate Point Re-roll if necessary: [roll1]

Roll to regain my Fate Point if it's used (Charmed trait) : [roll2]

2012-11-06, 01:47 PM
Rolling rolling rolling...

To hit [roll0]

Bad guy to dodge [roll1]

2012-11-06, 04:22 PM
So, Initiative. I'm rolling it all at once, but if you do not wish to be in combat, you don't have to be. Treat this as your initiative score should you choose to enter it.

[roll0] Novus
[roll1] Severus
[roll2] Solomon
[roll3] Joss
[roll4] Gabe

[roll5] The scarred gentleman

that's a lot of crap rolls. Wow.

2012-11-07, 03:59 PM
Severus will await until the other, more military inclined members of the cell make their movement (I play on low initiative anyway, but I just mention this in case someone was waiting for me to decide).

2012-11-11, 10:23 AM
I get the impression that we're still on the fence about just how far we're willing to go to get this guy. Are we ready to kill him so we can search the apartment? Because if we aren't, we should probably get out of here now and go check the shuttle departure records before flying down to the desert planet.

Personally, I recommend tossing that grenade and then going in after him. This is Dark Heresy, after all. From what little I've read, killing even the hired non-heretic agents of heretics is all but in our contracts. Besides, if we leave, I'm betting a lot that this guy'll get a message to V.R. and/or end up fighting us anyway at some point. Killing him now and ransacking the apartment for any clues would be both practical and zealous. =P

But I'm new to this business, so I could be wrong.

Thanatos 51-50
2012-11-11, 01:07 PM
I'd like to prepare an action: the moment Solomon's grenade goes boom, Gabe will pop around the corner and spray Suppressive fire down the passageway.

2012-11-11, 02:43 PM
Hmmm... wasn't sure I was really going to go through with that threat :smalltongue:. But if you force my hand, I guess I'll have to.

2012-11-11, 05:51 PM
The more I talk to Destro, the more nervous I get about all this.

But we'd look stupid if we ran off now from just one guy. Besides, acolytes are expected to die in the line of duty.

2012-11-12, 11:34 AM
Well, that settles that.

Toughness: [roll0]

And if I'm blinded: [roll1]

Thanatos 51-50
2012-11-12, 11:45 AM

And... Gabe... passes?

Funny, in the other game, the hardened soldier/sharpshooter type has a habit of being painfully/devastatingly blinded every tie somebody so much as mentions a flash grenade.
The priest? No problem.

I guess it's because he's used to "seeing the light".

2012-11-12, 12:29 PM
Huh. I'm told there's a hefty bonus to point blank range, so maybe Novus hit after all. Assuming the guy's still alive by the time my turn comes up, that is.

Thanatos 51-50
2012-11-12, 12:52 PM
Huh. I'm told there's a hefty bonus to point blank range, so maybe Novus hit after all. Assuming the guy's still alive by the time my turn comes up, that is.

Point Blank range is described in the books as "Between 3 and 2 meters." (Because 1 meter has you in CQC), and it's +30 to your BS rolls.
Half the weapon's listed range (Which we are almost certainly within) is a +10.

Speaking of! Suppressive Fire comes with a BS roll, dunnit?
-20, +10 for range, not sure about distance, so I'm playing it safe with range.

2012-11-12, 01:23 PM
Destro says we're point blank. Novus and presumably Gabe, anyway. He mostly mentioned it as a reminder that this guy has a shotgun. Hopefully he'll die in one round, because otherwise, Novus might be getting a face full of death.

2012-11-12, 04:55 PM
Toughness 43! [roll0] - ...I believe that's a failure.
[roll1] rounds

Combat actions (or lack thereof) to come in the near future.

2012-11-12, 05:34 PM
Oh hell. No grenade for us, then. Not unless you throw it blind.

...Please don't throw it blind.

2012-11-12, 08:10 PM
toughness [roll0] vs 44
blindiness [roll1]

2012-11-12, 08:18 PM
Toughness test: [roll0] vs 27

Fate Point reroll (if needed) : [roll1] vs 27

Roll to recover the FP (Charmed Trait) : [roll2]

Blind effect: [roll3] rounds

(Unfortunately, I think that my characters Photo Visors must be of good quality to shield him from such effects.

EDIT: Luckily it seems that I have passed, by the grace of the Emperor :smallsmile:).

2012-11-15, 01:49 PM
Sorry about the delay, guys. I'll be posting IC shortly, but first I need a couple of rolls. Let me see...

Gabe missed horribly with his suppressive fire, but I need to test for pinning.
[roll0], with a re-roll from nerves of steel if needed: [roll1]

I also need a dodge roll to see if he avoids Novus' bullet. [roll2]

He does not pass any of those, which means he's pinned and just got shot in the foot.

2012-11-15, 06:09 PM
Just a question. If I recall correctly, when blinded by such a grenade, you automatically fail in all BS tests or you're not allowed to make any of those. Would the fact that my character could sense the target's location via his Sense Presence minor psychic power allow him to take a valid shot at him, or would the grenade effects supersede it (since for example you get a vague sense of where the character is without being actually able to see him well enough to aim on him etc) ?

Thanatos 51-50
2012-11-15, 07:14 PM
So, assuming a half action to pick up the gas grenade and a half action to cuck it back, does this leave Gabe enough action to du a diferet ck back behind cover/

2012-11-16, 04:33 AM
Just a question. If I recall correctly, when blinded by such a grenade, you automatically fail in all BS tests or you're not allowed to make any of those. Would the fact that my character could sense the target's location via his Sense Presence minor psychic power allow him to take a valid shot at him, or would the grenade effects supersede it (since for example you get a vague sense of where the character is without being actually able to see him well enough to aim on him etc) ?

Yeah, the way I've been going with sense presence is that it gives you an idea of number, direction, and general location, but it doesn't give you enough of a sense of shape or surroundings to accurately take aim. If you want to shoot, you need to get outside of the smoke cloud.

So, assuming a half action to pick up the gas grenade and a half action to cuck it back, does this leave Gabe enough action to du a diferet ck back behind cover/

While you are welcome to toss the grenade back, doing so won't actually accomplish anything. Firstly since it's a Blind grenade, not a gas grenade, and secondly because it's already gone off - tossing it away won't get rid of the smoke any faster.

2012-11-16, 08:00 AM
Yeah, the way I've been going with sense presence is that it gives you an idea of number, direction, and general location, but it doesn't give you enough of a sense of shape or surroundings to accurately take aim. If you want to shoot, you need to get outside of the smoke cloud.

Thank you for the clarification Destro. :smallsmile:
That's how I had it in my mind but was unsure, so I wanted to be certain on it. All things considered, I think Severus will probably stay behind cover (a sofa or something), monitoring the mercenary's movement and reporting accordingly via micro-bead to the rest of the cell, and wait for the smoke to clear before doing anything else, since it might be quite dangerous to move while smoke is all around. Besides, he's got his respirator on, so even if the smoke would be harmful, he'd probably have a good chance to endure until its effects are over.

2012-11-21, 01:19 PM
ok, now, I need some rolls.

Scarface makes an opposed WS test to maneuvre
[roll0] - Scarface
[roll1] - Joss

if he wins, he forces Joss to take a step back from the fight. He himself does not move. He lost, so both combatants stay where they are.

He then makes an attack on Gabe.
[roll2] - to hit
[roll3] - damage

dodge/parry for Gabe: [roll4]

Hits for certain, but that's low damage. However, a roll of ten means he hit the head, and his sword has AP2. Gabe takes 2 wounds.

2012-11-23, 08:16 PM
Rolling damage again because rending.


Thanatos 51-50
2012-11-23, 09:20 PM
Gabe is bad at this whole "killing" thing. Good, then that he's buddies with an assassin.

2012-11-25, 01:24 AM
Well, Gabe pretty cleanly missed, but I do need a parry test to avoid Joss's attack. Thusly: [roll0] - not a chance that was going to work.

Once that's done, the smoke clears. This is obviously disadvantageous, and leaves your new friend open to attack from a much wider selection of people. He does a runner, vaulting that table, which means both Gabe and Joss get free attacks on him.

For Gabe: [roll1]

For Joss: [roll3]

And another check to avoid damage, since it's now his turn again and he gets another reaction: [roll5] Bad fail. So he gets whacked. Thanks to him taking the run action, I think both of the above hit him - Joss didn't roll much damage, but Gabe did. Which means he's now dead.

2012-11-25, 09:41 AM
Search check (18): [roll0]

Thanatos 51-50
2012-11-25, 03:05 PM
:elan: Loot, Loot, Loot, Loot the corpse. :elan:

2012-11-27, 06:00 AM
I might as well try a Search test myself (even though I don't have it skilled so it's vs half my Perception).

[roll0] vs 49 (Half Perception 19 + Lengthy searches bonus 30)

Also, kindly requesting a Psyniscience test, in the room area, for anything strange in the tides of Immaterium, as well as a normal Awareness test.

2012-11-29, 02:24 PM
Looking, it seems that Solomon has Security trained as well. Sentinel, d'you want him to have a go at opening the safe, or do you want to leave it unopened? I'd like a post from you before I move things on.

2012-12-02, 06:07 AM
Oh look, it's a roll.


2012-12-12, 04:52 PM
"The arm of Lux Imperalis has no limit to its reach."
I'm no Latinist, but isn't it lex? As in, "dura lex, sed lex".

Thanatos 51-50
2012-12-12, 07:01 PM
I'm no Latinist, but isn't it lex? As in, "dura lex, sed lex".

God-Emperor, you're right!
My ecuse is that I've been playing a lot of League of Legends recently, and I must of mussed the term.

Thanatos 51-50
2012-12-20, 05:20 PM
Our informant is named Janus (http://en.wikipedia.org/wiki/Janus)!

He is not to be trusted!

2012-12-23, 02:23 PM
This is Dark Heresy. No one is to be trusted.

2012-12-23, 10:10 PM
Given the lack of response to my latest update, I'm assuming everyone is tied up for the holidays. I shall resume poking you all for posts probably on the 26th or 27th. This brief respite is my gift to you :smalltongue:

2013-01-02, 08:09 AM
Happy New Year to everyone. Best of wishes to you and your loved ones. :smallsmile:

I'll start reading today, to see what I've missed and hopefully put up a post as well.

2013-01-18, 05:06 PM
Common Lore (Administratum) (42):

Let's try again. Burning a Fate point.

Charmed: [roll]1d10

CL (A) (42): 1d100

2013-01-18, 05:09 PM
...Ok, let's try again again.

Charmed: [roll0]

Common Lore (Administratum) (42): [roll1]

2013-01-21, 12:36 PM
I'm not sure I have a 100% understanding of why we need to use the main vox array and how this stuff works... Solomon may not be the best person to answer the officer's questions.

2013-01-22, 10:49 AM
Vox arrays, Destro says, amplify communication signals and are one of the few ways to talk to somebody who isn't on the same station or planet as you. As for why we want one, it looks like there're two potential plans going on.

My original idea was to use it as a trap for anyone Raltus hired to update him on any changes or problems on the station (like, say, a crew of acolytes kicking down his door and killing his bodyguard). We might be able to review records of recent uses on the vox array, maybe even precisely where the messages were sent; if I'm right, it could give us the guy's exact location. We might catch another one of his agents, too, and this one might feel like chatting rather than making us go the murder route. Of course, our timing might be off here, and I doubt the navy personnel will let us camp out in this restricted area to wait for somebody suspicious. But we might get lucky.

Calimos's idea, as I understand it, is to use the vox array to contact the ship that dropped Raltus off. If we can get hold of that guy, we can save a good day of time by not having to wait for him to dock back at the station. This assumes that we can sweet talk the pilot via radio, which removes what's looking like our most effective method of persuasion: the threat of immediate violence. But again, we might get lucky. If not, we can sit grumpily in the shuttle bay until tomorrow and beat the information out of him when he shows up.

I don't have hugely high hopes for either plan, but we don't have any other leads to follow right now.

Edit: regardless of which plan (if either) you want to go with, we should probably say that we need to contact that pilot for our investigation. That seems like it has the best chance of getting us in.

Thanatos 51-50
2013-01-22, 05:05 PM
I think we need to worry about getting in there, first.
That being said, Gabe has Charm, too! Wouldjya look it that Charm test? That's *without* masteries.

I guess it could count as Deception, too? I mean, he *does* have both trained. For the record, he's trying to get friendly with the guard on duty so said guard can let some exasperated public servants through without forcing them to go through the whole process.

Thanatos 51-50
2013-01-24, 03:12 PM
Well, okay then. Let's Charm ALL THE BUREAUCRATS!

2013-01-27, 12:27 PM
I can't write this game on my own, guys. Anyone have anything to say?

Thanatos 51-50
2013-01-27, 01:07 PM
I can't write this game on my own, guys. Anyone have anything to say?

Sorry, went to the Gatecrash prerelease yesterday, and I don't expect to be able to crank out a decent post today (At my mum's for Sunday Dinner and junk.)
Will post hen the weekday rolls around.

Thanatos 51-50
2013-01-29, 12:43 PM
Can Gabe Run this thing on his own?

2013-01-29, 01:28 PM
Looks like he can't. ANyone else want to have a go?

Thanatos 51-50
2013-01-29, 01:41 PM
Severus Auto-succeeds due to his Void-Born-ness, doesn't he?

2013-01-29, 01:46 PM
That's true, though Calimos is currently dealing with a few RL issues, I believe. He was last online a week ago, so this is probably still the case. If nobody else wants to take a shot at it, I can move forward with him offering. He is a psyker, though. Points against him there. :smalltongue:

2013-01-30, 10:36 AM
Void-born, you say? If only we had another such character.

2013-01-30, 11:04 AM
Indeed, that would be most convenient. Problem solved. I'll have a post up momentarily.

Thanatos 51-50
2013-02-01, 02:27 PM
:elan: Somehow pass, pass, pass, pass, all the social rolls. :elan:

I almost feel bad about yelling at Novus. Gabe, however, has no such compunctions.

2013-02-02, 01:44 AM
Well, Decieve is an opposed test, and Scrutiny is the opposed skill. Fortunately for Gabe, Officer Helstrum does not have Scrutiny trained. Unfortunately for Gabe, it's still a basic skill, and he's trying to convince Helstrum of something that would be highly irregular.

[roll0] - roll like that, of course, it makes no difference either way.

Thanatos 51-50
2013-02-02, 01:55 AM
Hail Brother Gabriel Cortez of the Silvery Tongue! Smooth as Crude Oil and twice as grimy! Don't bother locking up your wives and your daughters - he'll just convince you to give him the key!

Thanatos 51-50
2013-02-04, 05:26 PM
That's a good point!

How about a Scrutiny check to see if anything seems rather lie-flavoured here?


2013-02-04, 06:20 PM
Likewise, a Scrutiny test for Solomon (target 39) would be appreciated.

@ Thanatos: There are plenty of dice rollers on the Web, such as this one (http://www.wizards.com/dnd/dice/dice.htm). Certainly better for secret rolls than spoiler tags anyone can peek under. :smallwink:

2013-02-09, 02:24 PM
Destro, would Novus know off-hand where they might have to go to see how old the transmission is? And to check the planet's weather patterns? If you need some rolls for that, what would you prefer?

Thanatos 51-50
2013-02-09, 03:36 PM
Blame Nemo if you must, but I have a lot of RL cleaning and repairs to do right now.

I'll get back to posting when they're done. Only recently got power back, and the apartment only recently warmed up again to the point where it's safe to go outside and shovel.

2013-02-09, 04:06 PM
Destro, would Novus know off-hand where they might have to go to see how old the transmission is? And to check the planet's weather patterns? If you need some rolls for that, what would you prefer?

Checking how old the transmission is would require access to the recording device it was made on, or digging through massive piles of records to see when it started. However, the second one isn't really an option here, since there are so few recievers on Klybo - you'd have to find one that had been actively recieving the signal since it started, and even then it'd just be an estimate.

Weather patterns would be easier to check from up here. Just ask the navy. The station's auger arrays would have records of what the weather was like at any given time.

Thanatos 51-50
2013-02-14, 04:56 PM
I'm so very, very sorry, Destro.

You KNOW I used to be a meteorologist. I cannot let such things slide, and I hunger for more data.

2013-02-14, 05:13 PM
I'm so very, very sorry, Destro.

You KNOW I used to be a meteorologist. I cannot let such things slide, and I hunger for more data.
Was your character a meteorologist? Sometimes you've got to remember that you're not your character. :smalltongue:

Thanatos 51-50
2013-02-14, 05:23 PM
Was your character a meteorologist? Sometimes you've got to remember that you're not your character. :smalltongue:

No, but he's smart enough to start looking for oddities, and "Sudden dust storm" is an oddity to him.

2013-02-14, 06:53 PM
Heh, I'd forgotten you used to be a meteorologist. Now I'm annoyed I brought weather into it. I don't know all that much about weather. :smalltongue:

2013-02-14, 07:51 PM
Heh. I once ran a World of Darkness game in which a psychology major NPC tried to use psychological manipulation to unmask a murderer. It turned out that one of my players was a psychology major, which made me uncomfortable because I don't know all that much on the matter.

Thanatos 51-50
2013-02-17, 12:16 AM
Any suspicious spikes in temperature?

2013-02-17, 08:59 AM
It looks like the storm was a natural phenomena, as far as Gabe can tell.

2013-02-24, 06:13 PM
Joss... will probably want to do something... less than subtle. Intimidate someone into taking them down, or just stealing a shuttle. Of course, he also knows that's a last resort sort of thing to do.

2013-02-24, 11:04 PM
I can picture that going wrong in all kinds of ways, which could be lots of fun, but still. We've gotten by this far by playing the acolyte card. I say we try that first. Throw around our official weight a little and see how far it gets us. If we have to, maybe we can scrape up enough money between all of us to just pay for a ride down.

Another thing to consider is transportation on the actual planet. I don't think it's a great idea to just go walking around the desert. Let's take some kind of vehicle with us so we don't die before we start getting shot at. Surely we can rent a shuttle big enough to bring along a futuristic dune buggy.

2013-02-26, 12:00 PM
If you guys want to play the acolyte card, I will need a post IC from someone stating how you wish to go about it.

2013-03-09, 05:40 AM
There is now an update, and I do apologise for the delay. I was on vacation. I'm hoping that, now you've reached the planet, things will pick up a little. You guys have seemed less engaged, recently. Let me know if there's anything I could be doing better.

2013-03-09, 10:28 PM
I just realized... did we think to bring supplies to this desert wasteland? Joss has a ration pack, but does that include water? I have this horrible suspicion that we might be out here for a while. *narrows eyes at Destro*

2013-03-11, 08:50 AM
We have one tin of water to share among five people. I think humans need about 2-3 gallons of water a day in hot environments, and we've landed during the afternoon.

So no, we don't have supplies. =P Novus believes everyone's going to die if they aren't out within a few days.

On the other hand, maybe we'll find things to salvage in the wreckage, or quickly ambush (or be ambushed by) someone with water we can take.

2013-03-14, 09:18 PM
Okay, so, you've woken up the combat servitor. It doesn't get a surprise round, because it's stupid enough to announce itself when it activated. It does, however, mean that I need to do initiative rolls.

[roll0] - Solomon
[roll1] - Gabe
[roll2] - Novus
[roll3] - Joss

[roll4] - servitor!

The servitor goes super-last. As always, post your actions in whatever order you happen to post, and I'll sort it out from there.

2013-03-14, 09:44 PM
Forgot to roll damage


2013-03-15, 10:01 PM
So, the servitor can't dodge - it doesn't have legs. Gabe hits it at AP2 and does 5 wounds, after its soak. The servitor is tough. It's also already heavily damaged - it is now on 0 wounds. No criticals yet, though.

It is also, however, now too close to use its shotgun.

Instead, it uses maneuvre. Opposed WS test with Gabe:

[roll0] for the servitor
[roll1] for Gabe

Well, the servitor wins that exchange. Gabe is forced 1m back. Open fire!

2013-03-15, 10:03 PM
Single shot with the servitor's shotgun.

[roll0] - even with +30 for point blank, that's a miss.

and a couple extra damage rolls just in case:

2013-03-15, 10:20 PM
Something I forgot to ask: can you give me a distance between Solomon and the servitor?

2013-03-16, 07:47 AM
Certainly! The inside of the shuttle's cargo hold is around 5m across, and the servitor is at the center of that. The hold is also 10m or so long - this shuttle is bigger than an Arvus, and would have been able to hold a substantial amount of gear or personnel. I'm assuming Solomon is standing with Novus, near the side hatch - 5m from the front bulkhead. Pythagorus says Solomon is between 5 and 6m from the Servitor.

2013-03-18, 11:03 AM
Calling two days on Wraith. Update shall follow, but first I need a few things. Gabe hits. 83 is Leg, but the servitor doesn't have those. Gabe hits it in the body instead, for a +3 critical. Stunned for one round, and two levels of fatigue. Servitor's got enough toughness to stay awake, but it can't do anything about stunned.

This round, all tests to hit it are at +20, and yes, you gain +10 for outnumbering. Unless you have anything else, that's +30 total for melee.

Thanatos 51-50
2013-03-18, 12:56 PM
I get another +10 for aiming! and yet another +10 for a Best Craftsmanship sword!
+50! woo!

A damage roll that doesn't beat its 8 points of Soak! Boo!

2013-03-19, 06:43 PM
I'm writing this, to give my best regards to all of you - my esteemed co-players - and our GM Destro ofcourse, prior to my departure to fullfill my army service. I wanted to thank you all, for the fine gaming experience that I've shared with you, in the past, as well as for your understanding through my moments of inactivity due to various issues. I wish you all the best in your endeavours, gaming and otherwise and perhaps in the future I'll get the chance to play once again alongside you, serving the Imperium of Man with honour and courage.

Thank you all. :smallsmile:

Thanatos 51-50
2013-03-19, 06:56 PM
I'm writing this, to give my best regards to all of you - my esteemed co-players - and our GM Destro ofcourse, prior to my departure to fullfill my army service. I wanted to thank you all, for the fine gaming experience that I've shared with you, in the past, as well as for your understanding through my moments of inactivity due to various issues. I wish you all the best in your endeavours, gaming and otherwise and perhaps in the future I'll get the chance to play once again alongside you, serving the Imperium of Man with honour and courage.

Thank you all. :smallsmile:

So THAT'S why you're leaving, eh?
Good luck, Soldier. Keep your head down and your tongue still and try to not stand out in Boot Camp.
Standing out in Boot Camp is the Worst Idea.

2013-03-19, 09:06 PM
Bye, and good luck. The pleasure to play together was mutual.

If you're still around to answer - what country are you from?

2013-03-20, 03:20 PM
The best of luck to, Calimos. Stay safe and we hope to see you soon.

2013-03-21, 10:55 AM
Safe travels, Calimos.

Concerning the blinking light, is it related to the comm system, then? Since everything else is turned off. I wasn't entirely sure, so I wanted to ask before I posted. Should I make some kind of Tech or Shuttle Pilot check to fully identify it, or is it simple enough that Novus can figure out what's going on if he takes a good look?

2013-03-21, 12:36 PM
It's simple enough that you can figure out with a good look. The blinking light indicates that the comm system is transmitting. Novus also knows how to turn all the other systems back on, and a variety of other simple things. He could fly the shuttle, if it had working engines, and knows enough to do that relatively competantly.

2013-03-21, 01:28 PM
Yay for being useful! =D

2013-03-21, 09:02 PM
Ok... I can't believe that just happened. Where did I leave my towel?

2013-03-23, 10:17 AM
I'll answer that question here - all known settlements on the planet stopped having anybody living in them a long time ago. The original colonists died off, the planet supports no life. You do know that Raltus had two shuttles, though.

2013-03-24, 09:52 PM
I thought I'd share a picture of Joss I drew ages ago and finally got around to scanning and uploading.


2013-03-26, 07:42 PM
I think I saw that, when I was at your place. I recall you being proud of the Aquila.

As to the game, is there anything anyone can think of to say that I can actually respond to? Did someone want to try and find out when the distress call was made? I seem to recall somebody wanting to do that, but I can't remember who...

2013-03-26, 08:17 PM
Would the ship's computers have any kind of captain's logs that Novus could try to access? Should I roll for that, or is it something he knows as a Void Born?

2013-03-27, 09:47 AM
That's something you would know. The ship's cogitator should contain things like logs, navigation records, time stamps and whatnot. If you were really lucky it'd have a black box, but this one doesn't appear to have that particular item on board.

2013-03-28, 11:18 PM
And with that, we've reached Chapter Two! Chapter One was both longer and shorter than I would have liked, but I hope Chapter Two will go a little bit more quickly, and for a little while longer. If that makes any sense.

In any case, it's my custom to hand out experience at chapter breaks, so here we are. Everyone may have 200XP, spendable now or later as they wish. This is for the fight with the Bloodsworn, talking to the merchants, and all the aftermath of both up to this point.

2013-03-29, 01:21 PM
A cave. I knew it.

Anyway, we haven't gone up a rank, right? But I believe we're on the edge of one. I'm tempted to take more Administratum lore, but I have the feeling that Sound Constitution is going to be more useful.

Stupid caves.

Thanatos 51-50
2013-03-30, 12:54 AM
Is anybody keeping track of lho-stick expenditure? SHOULD we be keeping track of lho-stick expenditure?

2013-03-30, 09:11 AM
I'm assuming the standard size of a pack of lho-sticks is "Enough to last the whole adventure, bar ludicrous overuse".

Edit: I used my XP to buy Tech-Use, since we seem to need it often.

Thanatos 51-50
2013-03-30, 10:49 AM
It's actually twenty to a pack, according to the rules.

2013-03-30, 10:54 AM
I'm not especially fussed about how many lho sticks you guys run through. Keeping track of ammunition is somewhat important. Keeping track of cigarettes, less so.

2013-03-30, 11:07 AM
They're called lho-sticks, not cigarettes! The distinction is important: this being the grimdark 40K universe, lho-sticks are way more carcinogenic than those wimpy cigarettes. Each time you smoke one, you have a 1 out of 1000 chance of getting a cancer that will kill you within d10 years.

2013-04-01, 11:18 AM
That's ok. The average life expectancy for an Inquisitorial acolyte is only 1d5 days anyhow.

Also, I have made a map for you! To aid with the exploring.


Thanatos 51-50
2013-04-01, 11:15 PM

At work, rattling his off while on break. 10 character minimum murdered throughly...

2013-04-04, 02:36 PM
Alrighty, so here's a wireframe image of the camp map, detailing what has and hasn't been investigated by at least one person. If anyone wants to check anything else out, make a search check for it and tell me where you're looking.

Oh, and I don't think Novus collected any of those autoguns from the barracks?


2013-04-04, 02:41 PM
Yeah, he left the autoguns. He can't use them.

Thanatos 51-50
2013-04-04, 02:43 PM
Silly Novus! Skill is irrelevent to autogun use in DH!
Additionally, we can always sell the loot. For The Emperor.

2013-04-04, 03:50 PM
Destro said he'd take a -20, I think. Since we've already got people who're better able to pin down enemies with full fire, I think I'll stick to the hand cannon (not that I've been rolling well enough to hit much with it).

As for loot, if there is Dark Age tech down in that hole, I think that'd be a better use of our carrying capacity. Still, we could load the autoguns and anything else on the shuttle. I wouldn't mind taking those turrets when we leave either, if we can fit them in.

2013-04-04, 04:03 PM
Excuse my incomplete knowledge of the background, but what do the people of the 41th Millenium call the Dark Age? :smalleek:

2013-04-04, 04:23 PM
Ah, sorry. I shall elaborate.

The Dark Age of Technology is what it's called, fully. It happened thousands of years ago by the current timeline, and was a time of great scientific advancement. The warp drive, terraforming, genetic engineering and robotics all saw development, and by our standards today it was actually a golden age.

It's called the Dark Age now because of the Adeptus Mechanicus, largely. Technological advancement is now seen as dangerous - because of AI. See, in the Dark Age of Technology, mankind hit the singularity. The Men of Iron, self aware robots, were relied on to do everything that required manual labour, and eventually came to see themselves as superior to mankind. So, there was a war, which mankind won, the Men of Iron were destroyed, and the creation of AI is now the very worst sort of Tech-Heresy.

Combination of that war, the emergence of psykers and unengineered mutants, and clashes with Orks and Eldar brought an end to the Age of Technology.

Naturally, this is stuff Solomon probably doesn't have the best knowledge of. Not many people in 40k have any knowledge regarding this sort of thing. It's predominantly the domain of scholars, and not even many of them have a full picture. What pretty much everyone DOES know about are the STC devices, or Standard Template Constructs. These were unaware automatic production factories, programmed to produce a variety of things to a standard design. They are immensely valuable to the Imperium, as they fit with the Mechanicus' goal of reclaiming old tech rather than making new stuff. A pair of scouts once found one that produced combat knives. Regular, presumably mono-edged, combat knives.

They were given a planet. Each. The knives are now in use by 17 chapters of the Adeptus Astartes.

2013-04-08, 09:57 AM
Ok, so, I need a roll here, for Solomon. Hope you don't mind if I roll your Literacy test for you? It's at +10.

[roll0] - heh, off a standard success by one. Lucky for you the test was fairly easy. :smalltongue:

Pass, then. I'll put up a response.

2013-04-10, 10:46 AM
Spending a fate point (now at 2/4).

Logic (42): [roll0]

2013-04-11, 08:46 AM
Destro, I've been meaning to ask... Is the title of this game, They All Uprose, some sort of reference?

2013-04-11, 08:52 AM
I'll explain what the title means once doing so is no longer a spoiler. Sound fair?

2013-04-11, 09:01 AM
Sure! Thanks. :smallwink:

2013-04-12, 08:28 AM
I'll take 45 bullets, please!
Something I forgot to add: I'd like a clip, too (an autogun clip is 30), but there's only 60 bullets.

Is it possible to make partial clips?

2013-04-12, 08:47 AM
it is, yes. You can also load them with multiple types of bullets, as long as you keep track of what order they're in.

Also, I'm not sure where 45 came from, Than. Autopistols have an 18 bullet clip - two clips for an autopistol is 36 bullets, leaving Solomon with a 24 shot clip for his autogun.

2013-04-12, 09:24 AM
Also, I'm not sure where 45 came from, Than. Autopistols have an 18 bullet clip - two clips for an autopistol is 36 bullets, leaving Solomon with a 24 shot clip for his autogun.
Not to mention that some other players may want manstopper bullets too... Can we wait a day or two?

2013-04-12, 09:46 AM
Not to mention that some other players may want manstopper bullets too... Can we wait a day or two?

Well, on that count, Joss doesn't have any guns, I don't think? There are autoguns available, of course. Novus could grab a few for his stub revolver too, I suppose, but the manstoppers won't fit his Carnodon.

2013-04-12, 11:22 AM
None for me, thanks. I'd rather use the hand cannon, and so far I haven't rolled well enough to justify taking the good bullets. =P

Thanatos 51-50
2013-04-12, 12:11 PM
Gabe has a half-clip, I was just filing that, too., I'm more than happy to not. People who shoot more should get first pick. I'll take the scraps.

2013-04-12, 05:59 PM
Dest has it right, Joss doesn't carry guns. The Moritat doesn't believe in them.

2013-04-13, 12:07 AM
search roooolllllll


2013-04-13, 12:21 AM
Think that's good enough, with your bonus on sight and the bonus for searching the barracks. Especially since they've already been searched once. Let me put up an update.

2013-04-13, 01:02 PM
Hey everyone, guess what! I finally got around to drawing your Inquisitor, that's what. Here she is:


2013-04-14, 08:44 PM
That looks amazing! Wow... there's really nothing human left to her, is there? That mask reminds me a bit of the one Imhotep wears in the Mummy. Or maybe that one guy in Kingdom of Heaven. Pretty, but definitely hiding something.

2013-04-17, 02:49 PM
Yup, nice picture. I hope to see her on-screen eventually.

Also, Destro has informed me that I paid too much for Sound Constitution, that you apparently can't drive at all without having taken that skill (I thought you just couldn't do fancy tricks and handle rough situations), and that it's available to Novus for the xp he has left over thanks to Sound Constitution. So, we now have an extra ground-vehicle driver.

2013-04-17, 04:50 PM
Gabe has a half-clip, I was just filing that, too., I'm more than happy to not. People who shoot more should get first pick. I'll take the scraps.
Then I think we'll go with Destro's suggestion: 36 bullets (two clips) for Gabe's autopistol and 24 (partial clip) for Solomon's autogun. But I suggest we share these bullets if one of us runs out, provided the one who ran out was not blatantly wasting his own manstoppers.

Also, Destro has informed me that I paid too much for Sound Constitution, that you apparently can't drive at all without having taken that skill (I thought you just couldn't do fancy tricks and handle rough situations), and that it's available to Novus for the xp he has left over thanks to Sound Constitution. So, we now have an extra ground-vehicle driver.
Cool. Now we need a pilot!

Regarding what to do next, I'm curious about the cave.

2013-04-17, 06:39 PM
I figured our next step would be to go into the cave. Joss is preparing for that, anyways. But heading back to the shuttle to send out a status report of sorts might be a good idea. Or it could alert our enemies of our location!

2013-04-18, 02:24 AM
Cool. Now we need a pilot!

Novus has that covered too, actually. As Void-Born, he gets Pilot (Spacecraft) as a basic skill. It's enough to fly something, though I don't recommend pulling off crazy maneouvres.

Anyways, once you guys decide whether or not to send up a status report, I can update.

2013-04-20, 01:25 PM
I'd answer the call, but I'm not sure how much of what we do is classified and how much we already told Helstrum about Raltus and our mission...

2013-04-20, 08:11 PM
You told him approximately bugger all, really. Very cagey, you were.

Classified is another matter, but what you tell him is pretty much up to you. General rule of thumb is that if you don't think you can justify telling someone who isn't in the Inquisition, then don't.

Thanatos 51-50
2013-04-20, 11:07 PM
What's Gabe's best guess of distance between the crash site and the camp site?

2013-04-21, 08:35 AM
You have coordinates for both. Why not just give him those?

If that information does not satisfy you, or you want to be purposefully vague:

Average human walking speed is about 6.9km/h, or 4.3mph if you're American. It took you over an hour to walk from the shuttle to the camp. Given Klybo's relatively flat terrain, barring rock formations, it can be assumed that the distance from shuttle to camp is ~5mi.

Thanatos 51-50
2013-04-21, 01:21 PM
You have coordinates for both. Why not just give him those?

If that information does not satisfy you, or you want to be purposefully vague:

Average human walking speed is about 6.9km/h, or 4.3mph if you're American. It took you over an hour to walk from the shuttle to the camp. Given Klybo's relatively flat terrain, barring rock formations, it can be assumed that the distance from shuttle to camp is ~5m.

Is that meters or miles?
I'm going to assume miles. (Which is annotated mi. Also: you know I'm

Also: I wasn't aware we had co-ordinates for both. Whoopseis.
Post incoming after I make my lunch for work. If not enough time, then post while I'm on lunch break.

2013-04-22, 09:02 AM
Yeah, I know you're American, but I'm not, and I don't think Sentinel is? Also miles are silly.

You found coordinates for the camp in the shuttle's computer, when you checked that. It's how you found the camp in the first place.

2013-04-22, 09:09 AM
Yeah, I know you're American, but I'm not, and I don't think Sentinel is?
I'm Canadian. (French Canadian to be precise.)

Also miles are silly.
Agreed! Stupid non-decimalised Imperial system.

2013-04-29, 10:00 AM
I'm from the west coast of Canada, myself.

Anyways! Forums are back, game resumes. For those who do not know, provosts are basically the Navy's version of military police/enforcers. The Navy, despite being a military organisation, has little in the way of ground forces - that's the Guard's job. They're used to fighting in cramped areas aboard ship - tiny hallways and whatnot - so they're mostly good in confined spaces.

2013-04-29, 11:05 AM
Sounds perfect for the cave of horrors.

So, do we want to wait on our minions, or be good adventurers and go ahead ourselves? I didn't intend for the status report to turn into a way to sidestep our obligations (not that I'd mind having a military unit on hand to back us up). Perhaps we could at least scout the cave on our own and come back up for the provosts if we spot serious trouble, or just be comforted in the knowledge that friends are waiting at the entrance if we end up fleeing to the surface with enemies on our heels.

Edit: also, I do think we should ask the navy officer to pass along a message to our Inquisitor. We might even mention the Codex we've read about, in case she knows something about it and wants to come running, but that runs the risk of tempting Helstrum to turn on us. Even the hint of impossibly valuable Dark Age tech seems like it'd be awfully hard to resist, even if he just wanted the credit for discovering it.

2013-05-04, 03:20 PM
...Every roll I make for Destro confirms that Novus is doomed to perpetual failure, all his luck stolen by another character for the same GM. Maybe the forum roller senses that Novus is designed to be abused. =P

2013-05-13, 06:56 PM
Holy hell. I passed a roll. I'm amazed.

2013-05-13, 08:05 PM
It is a miracle!

2013-05-23, 09:25 AM
Guys? Anyone out there? I can't run a game with just one active player, you know.

Thanatos 51-50
2013-05-23, 03:52 PM
Of course, we're all ignoring the Obvious answer, guys.

Necrons. (http://wh40k.lexicanum.com/wiki/Portal:Necrons#.UZ6DihkjX4U)

2013-05-23, 08:46 PM
...This makes more sense than I would like.

I know nothing about them other than what's on the Wiki, but it does seem possible. I'd call Raltus an idiot for activating not just the wrong device, but the wrong species' device, but then again, I don't know if he ever said he was looking for Imperium technology. I just assumed because the planet was previously colonized by humans. There's no reason it couldn't have had inhabitants even before that.

No clue if the Necrons can "invite" other life forms into their undead metal-based species, although it'd fit closely with Novus's current servitor theory. On the bright side, I assume that if we find xenos down here, we can have Benson make one call on the vox and get all the Navy backup we could ever ask for. Assuming we make it back to the surface alive, anyway.

2013-05-23, 10:43 PM
rolling, rolling, rolling...

Benson: [roll0]

Provosts 1 through 5:

Thanatos 51-50
2013-05-23, 11:11 PM
No clue if the Necrons can "invite" other life forms into their undead metal-based species, although it'd fit closely with Novus's current servitor theory. On the bright side, I assume that if we find xenos down here, we can have Benson make one call on the vox and get all the Navy backup we could ever ask for. Assuming we make it back to the surface alive, anyway.

You don't seem to understand. After Necrons finish Gauss Flayin' there is no body left.

Thanatos 51-50
2013-05-23, 11:14 PM
What oh what can Lit'l Gabe see?

"BRB, can't find own nose and this is distracting."

2013-05-24, 08:10 AM
Ah. Yeah, like I said, I don't know anything about Necrons that isn't easily available on the Wiki.

Well, I'm pretty sure it's numerically impossible for me to pass this with the penalty, but what the hell. Maybe I'll get a natural 1 or something and Destro will be sufficiently impressed.

Awareness: [roll0]

2013-05-27, 07:17 PM
Hehehe. You had to drop it on Novus' head, didn't you?

Thanatos 51-50
2013-05-27, 08:07 PM
And those, ladies and gentlemen are calld Scarabs.

I totally need an IC reason to sound the "retreat and glass the planet" alarm.

2013-05-28, 09:27 AM
Hehehe. You had to drop it on Novus' head, didn't you?

Of course I did. These are Happy Fun Bugs, and wish to measure you for party hats. Novus is grey, and they decided that his need for appropriately-sized party hats was the most pressing.

2013-05-28, 11:01 AM
Ahh, more excuses for Novus to scream and flail about ineffectively.

I assume we aren't officially in combat, no? Do I need to make some kind of roll to try throwing off the bug? I have no idea how grapple rules in DH work (assuming they're necessary for such a small opponent).

2013-05-28, 11:03 AM
You're not in combat at this time, nor do you need to make a roll to get rid of the bug.

2013-05-30, 07:24 AM
And now, another use for the OOC thread! Because dice rolls.

The beetles attack! [roll0][roll1][roll2]

Sucks to be that provost. He takes 8 wounds from the swarmy insects.

And then everyone rolls for initiative, because we have now entered combat time.

Solomon: [roll3]
Gabe: [roll4]
Joss: [roll5]
Novus: [roll6]
Benson: [roll7]
Provosts: [roll8]

Beetles: [roll9]

2013-05-30, 08:18 AM
Is there a large concentration of bugs into which I can throw a grenade without injuring allies? If so, how is BS resolved if I don't have a single specific target?

2013-05-30, 08:34 AM
The bugs count as a single Enormous target. Shooting attacks resolved against them are at +30 for point blank (if you shoot them), and +20 for Enormous. Their size will shrink as they take damage, though, so don't worry too much about the size modifier. The room you are in is large enough to hit some of them with a grenade, though you'd have to be pretty careful about possible bouncing. Throwing the grenade far enough to not hit allies means you only get +10 for range.

I'll try and put a map up later.

Thanatos 51-50
2013-05-30, 11:09 PM
This is called a "Scarab Swarm". Their purpose is to make us run out ammo.

Unfortunately, they're not Warriors, so Gabe has no IC reason to sound the retreat.

Dammit, Destro.



2013-05-30, 11:56 PM
Fear mine shining blade!


2013-05-31, 12:24 AM
The fear, you are bringing it. Let me see. Solomon's volley does a grand total of bugger all, despite getting two hits. 5 damage isn't enough to hurt these things, I'm afraid. Novus and his aim, on the other hand, scored a solid hit. His Carnodon has 2AP, I believe (do try to remember to note AP, it saves me looking it up).

so, 13 from the Carnodon makes 4 wounds, after their soak, and Joss adds another 6 to that total... Swarm is down ten wounds. Nicely done! It reduces its size to Hulking, so modifier to hit is now only +10.

Provosts are up next. Provost McWounded is under assault from BUGS, and cannot fire his shotgun. He resorts instead to screaming and flailing. And now, I need to check special weapons. Provost with the Ripper gun braces, and fires a single shot:

[roll0] - oh look, he jammed his gun.

couple extra rolls in case of scatter hits, and we're on to provosts 3 and 4, who are equipped with shotguns. They would like to kill them some bugs, and their shotguns have a semi-automatic setting. Open Fire! These fellows have BS 35, so with +10 size, +10 semi-auto, and +30 range, they are firing against 85 to hit.

[roll4] - you, sir, win Provost of the Year. I need more dice for you.
[roll5] soaked
[roll6] 2 wounds
[roll7] 1 wound

[roll8] - hit with two full degrees gets him all three of those damage rolls.
[roll9] 2 wounds
[roll10] 1 wound
[roll11] soaked

again, couple extras in case of scatter/semi-auto.

Lastly, we come to Provost With The Stingray. Microwaved bugs? Yes please! The bugs roll to avoid, as this is a Flame type weapon.


should they fail, they take [roll13] damage. AP 2, so that's 2 more wounds.

2013-05-31, 12:34 AM
Provost of the Year up there scored a whopping five total hits, so he needs two more rolls.

[roll0] soaked
[roll1] - you are on a roll, Provost. 5 more wounds! Swarm has taken 23 total wounds, and is now regular size. No size bonuses to hit anymore!

After that, however, it is bug time.

2013-05-31, 12:39 AM
So, Bug time! You have succeeded in reducing their numbers quite drastically. The bugs make two attacks. One against Provost of the year, who they have decided they do not like, and one against Provost McWounded.

[roll0] - Bad miss.

Dodge? [roll4]

[roll5] - hit
[roll6][roll7] - 6 wounds

Dodge? [roll9] Untrained dodge means he failed by ONE.

2013-05-31, 12:47 AM
And, just to bring this up to a record number of posts, we have Provost-Sergeant Benson. Provost Benson does not have a mono-sword, but he does have his shotgun pistol. He draws that, firing a shot into the swarm.

[roll0] He's at 70 or better to hit, thanks to point-blank and a slightly better BS score. He hits! His damage, however, is lacking.
[roll1] soaked
[roll2] soaked
[roll3] missed

2013-05-31, 06:12 PM
Hey, it just occurred to me that I forgot to factor in the +20 to-hit bonus for full-auto fire last round. This means the shot with damage 12 hit home.

Artemis97 mentioned that her character was staying out of Solomon's line of fire, instead attacking bugs around the sides of the battle. Does this mean I can keep firing without penalty?

2013-06-01, 08:44 AM
Ah, okay. Are those regular bullets, or the Manstoppers?

As for firing without penalty, not anymore - the largest concentrations of bugs are now around the two provosts, where as before they were busy filling the entire room. "The sides of the battle" are now well within melee range.

2013-06-03, 11:10 AM
Okay, so. Assuming Solomon is using Manstoppers, that means the bug swarm takes 4 more wounds from that autogun shot of his. Correct me if I am wrong.

Gabe is not in melee range, so he draws his sword and waits. Novus actually gets more bonuses than he thought, due to accurate and range factoring in, which means his shot hits, but only does 2 wounds.

Joss needs to roll to confirm Righteous Fury. I can do that, to save time:
[roll1][roll2][roll3] dear lord, Joss, you are a killing machine. 6 more wounds to bugs.

Solomon does another round of shooting. There's no more size bonus, and is in fact now a penalty: -10, since the swarm has been considerably reduced in size. This means Solomon's shots miss, hitting wounded provosts. It was a bare miss, so they each get one bullet to the arm. After their soak, this accounts for 5 wounds a pop. +1 crit to Provost of the Year, +3 for the wounded man. PotY drops his shotgun, Wounded man takes 1 level of fatigue and drops his shotgun. The other provosts, seeing this, try to get their friends out rather than shooting into melee, wading in with shotguns used as clubs.

[roll4] - Hit
[roll5] - soaked

[roll6] - Hit
[roll7] - Luckiest provost in the world. 1 more bug wound.

Third guy drags wounded provost out. Bugs get a free attack.

[roll9][roll10][roll11] - missed

The bugs make a final attack. There aren't as many of them now, so they only get one, targetting the other wounded provost.

[roll13][roll14][roll15] - missed. You make me sad, bugs.

Benson tries to help get the other wounded guy out, if he's still alive. His pistol only had one shot in it anyways. Gabe goes before Benson, so the following MAY not apply:

[roll17][roll18][roll19] - missed anyways.

Back to you guys! Bugs have taken 35 wounds total so far. There are very few of them left. They are in melee with Joss and two provosts, currently.

2013-06-03, 12:12 PM
Okay, so. Assuming Solomon is using Manstoppers,
Crap, I forgot to answer that question in my last post... I was supposed to say that I was using normal bullets unless otherwise stated. If you look at my character sheet, you'll see I've been spending normal bullets.

I didn't know about the to-hit penalty because of reduced size. If I had known it would be a narrow miss, I would have Fortune Pointed it to avoid hitting allies.

2013-06-03, 12:21 PM
Normal bullets makes it somewhat less bad for the provosts, but also significantly less bad for the bugs. 2 wounds instead of 4, on the shot that did 12. You can spend a fortune point to reroll the shot still, if you want. Limitation of PbP and all that.

2013-06-03, 12:27 PM
Here we go.


Edit: :smallbiggrin:

2013-06-03, 12:50 PM
Okay, that means no hits to the provosts, and 4 hits to the bugs. Looking at your first four damage rolls, you didn't roll high enough on any of them to do any wounds. You do, however, get to avoid awkward questions from Benson later, and the provosts take no critical hits. They still get dragged out of melee with the bugs, though, and it looks like Gabe missed, so I think I just need actions from Solomon and Joss, now.

2013-06-06, 09:42 AM
Right, Joss missed, due to the size penalty. Gabe missed. Novus and Solomon hit, but had the damage soaked. The two wounded provosts, now free of bugs, are able to back off on their own. One of the unwounded guys stays with them, taking out his shotgun in case the bugs get any ideas.

the two in combat attack.
[roll1] - missed, unfortunately


Bug attack time! They have been denied their prior targets, and there is no longer a huge number of them left. They attack Joss, who has been able to kill a rather astounding number of them thus far.

[roll5][roll6][roll7] - missed

Benson draws his short sword and heads back into combat. Back to you. Swarms of bugs cannot be outnumbered, by the way.

2013-06-07, 01:32 AM
and I messed up my second attack roll. Since editting would make it all spaz out, I'll make it here.


Thanatos 51-50
2013-06-09, 01:08 PM
I forgot to include my aim bonus. Eff WS =43, not 33, so... that's a Hit.

2013-06-09, 05:18 PM
Okay, so Gabe and Joss go to town, and do 6 more wounds. Bugs have now taken 39 total. The two provosts in melee with them have another go.

[roll1] - provost one, you jammy blighter. One more wound, which finishes the last of the bugs.


Then the handful of remaining bugs take their attack.


and after all that, Benson gets to take his.


2013-06-09, 06:41 PM
Hey guys. I just moved to a new place and I'm having connectivity issues. I'm hoping my landlord can take care of this by tomorrow, but if not, my posting rate may become patchy. I'll try to log in every day from public wi-fi zones, but I'll still have much less computer time until this is fixed.

(This said, I'll also spend a much smaller portion of said computer time doing other stuff like browsing TV Tropes and watching My Little Pony: Friendship is Magic.)

2013-06-22, 05:10 AM
You are all on the same channel, so you can all hear that conversation. If you want to interject somewhere, feel free. Ask all your questions at once though, if you can. Faster that way.

2013-07-04, 04:45 PM
Awareness 39: [roll0]



2013-07-04, 06:22 PM
for reference, by the way:


Thanatos 51-50
2013-07-04, 07:32 PM
I'd like to point out that I totally called Necrons right before it happened.


Get that light out of my eyes, Benson!

2013-07-04, 09:30 PM
Yay! Pyramid!


2013-07-04, 10:27 PM
Necrons? This is clearly just an Egyptian-themed nightclub. All those green lights are from the laser show inside.

2013-07-04, 10:32 PM
Egyptian themed nightclub. Now there's a scene I'd hit! :smallbiggrin:

Joss is not as excited about this as I am, though.

2013-07-05, 03:37 AM
Alas, there are no Egyptian-themed nightclubs where I live. Those would be cool. Clearly I have compensated by putting an especially large one in this game for you guys!

2013-07-06, 04:17 AM
Looks like awareness failures for everyone, then. I'll put up an update once you guys have decided where to go from here.

Destro, I've been meaning to ask... Is the title of this game, They All Uprose, some sort of reference?

I believe I promised I would answer this. It's from a poem by Samuel Taylor Coleridge. The Rime of the Ancient Mariner, from somewhere in the middle of part 5.

The loud wind never reached the ship,
Yet now the ship moved on!
Beneath the lightning and the moon
The dead men gave a groan.

They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise.

2013-07-06, 04:29 AM

2013-08-01, 07:03 PM
The wallet contains 40 thrones total, in notes worth 10 each.

2013-08-05, 05:28 PM
Hey guys, just letting you know, I will try and have a post up later today. I need to sleep, but once I wake up I should be able to put something together.

2013-08-06, 04:31 PM
And here we go! You have NO IDEA how long I've been waiting to spring this one on you. I need, at this point, two things. The first is initiative, which I shall roll here.

Yon Metal Fiend: [roll0]

Sergeant Benson: [roll1]
The Provosts: [roll2]

Solomon: [roll3]
Novus: [roll4]
Gabe: [roll5]
Joss: [roll6]

The second is fear tests. This thing has Fear 2, which means everyone has to test WP at -10 to avoid the effects of having the wits scared out of them. For this, I shall roll for each provost seperately. Won't that be fun? You will also all need to roll.

Benson: [roll7] - Failed by 4 degrees
ProvostWounded1: [roll8] - Failed by 2 degree
ProvostWounded2: [roll9] - Failed by 6 degrees
Provost1: [roll10] - Failed by 7 degrees
Provost2: [roll11] - passed like a boss
ProvostWithStingray: [roll12] - Failed by 6 degrees

Well, isn't that a magnificent cavalcade of failure? I am going to need some more rolls.

2013-08-06, 04:44 PM
So, Shock for mostly everyone!

Benson: [roll0]
PW1: [roll1]
PW2: [roll2]
P1: [roll3]
PWS: [roll4]

So, that's two frozen in fear, including the sergeant, two fainted, and one at -10 to everything until he can pass a WP test.

2013-08-06, 04:47 PM

Target 21: [roll0]

Edit: I really want Solomon to be all tough and jaded in a Han Solo or Mal Reynolds way, but it's increasingly hard to roleplay him as such when he keeps failing Fear tests.

2013-08-06, 05:01 PM
To be fair, even Han Solo has things he will scream and run away from. Things like launch bays full of stormtroopers. What you have just come across is also fairly horrifying, on the scale of things wot be scary.

Anyways, for anyone who fails the fear test, the Shock table is on page 233 of the core book. You will need it.

Thanatos 51-50
2013-08-06, 05:08 PM
WP at -10? Gotchya:


PASSING! WOO! Like a baws!

2013-08-06, 05:16 PM
Willpower (32): [roll0]

Shock (just in case): [roll1]

Thanatos 51-50
2013-08-06, 05:25 PM
Flayed One? Not enough to make the Abject Coward lose *his* cool.

2013-08-06, 05:41 PM
...Apparently, the forum roller used up all my bad luck during the first three-quarters of the game and I'm now set to kick ten kinds of ass when it actually counts.

If my other character for Destro now starts doing horribly, I'm going to be suspicious.

2013-08-06, 05:46 PM
By the way, Blarghy, I forgot to tell you how much I love your writing. :smallbiggrin:

Novus feels a brief kinship with the provost, though he personally is well beyond creeps. His creeps long ago matured, had creep children, raised them, and oversaw a multi-generational creep inbreeding dynasty, the deformed results of which now sit in his brain stem playing cards with nightmares and psychological repression.

2013-08-06, 06:01 PM
Hehe. Thanks; I have fun with this game. I do worry that Novus's one defining personality trait gets old when I hammer at it too much, though. I've mentioned to Destro that if he lives long enough, I may eventually ask to buy the Jaded trait for him (I think that's it) so that he reaches the point where he's just used up all his fear and stays stone-cold logical, maybe with some deadpan humor (which is about how he's going to be in this scene, until the fight's over and he likely has a nervous breakdown).

In other news, if that one non-Shocked provost lives, I say he/she gets a name and personality. The poor sap's earned it, being forced to come along with us. To hell with hazard pay; I'd retire.

Thanatos 51-50
2013-08-06, 08:50 PM
Gabe will make sure he "retires" don't you worry.

That being said, Gabe's Initiative score is *so low*, I don't think I'm allowed to post until the Flayed One commences his murderin'.

2013-08-06, 08:57 PM
In this case Novus and Joss get to act before the Flayed One, and then after that I just expect posts from everyone and I'll sort out the order they happen in, as usual. Art's offline right now, but I'll drop her a message.