Duboris
2012-10-09, 12:07 PM
Ok so there's like a million things I could use as suggestions right now.
Essentially what I'm working on is a 3 floor Abandoned Mining Facility, and I'm working on potentially dangerous traps for it at the moment.
Floor 1: Pre-dominantly metal floored, you enter the mechanical part of the facility. The only thing that's still here is Clockwork Prospectors, tinkering away on metal bits, or hitting the rock walls with pickaxes. They're hostile, but only if they see you.
As for other enemies on the floor, there's a well-placed Large Fire Elemental in a furnace which will only come out if they investigate the furnace. In the chance they ignore it, the elemental will burn the ropes on the elevator that goes down to floor 2, causing them to instead drop to floor 4, making everyone inside take 4d6 damage, provided a wizard doesn't cast feather fall on the elevator.
As for floors 2 and 3, I've got nothing. however the boss on floor 2. The Mid-Boss is on Floor 4.
What I'd like suggestions on is what kind of magical items could I put on various dead workers scattered about the facility? I can't really think of any magical items I could just put around the area.
Also if anyone's got any ideas for traps, I'd like those too, because the best one I can come up with is a "Minecart of doom"
Essentially what I'm working on is a 3 floor Abandoned Mining Facility, and I'm working on potentially dangerous traps for it at the moment.
Floor 1: Pre-dominantly metal floored, you enter the mechanical part of the facility. The only thing that's still here is Clockwork Prospectors, tinkering away on metal bits, or hitting the rock walls with pickaxes. They're hostile, but only if they see you.
As for other enemies on the floor, there's a well-placed Large Fire Elemental in a furnace which will only come out if they investigate the furnace. In the chance they ignore it, the elemental will burn the ropes on the elevator that goes down to floor 2, causing them to instead drop to floor 4, making everyone inside take 4d6 damage, provided a wizard doesn't cast feather fall on the elevator.
As for floors 2 and 3, I've got nothing. however the boss on floor 2. The Mid-Boss is on Floor 4.
What I'd like suggestions on is what kind of magical items could I put on various dead workers scattered about the facility? I can't really think of any magical items I could just put around the area.
Also if anyone's got any ideas for traps, I'd like those too, because the best one I can come up with is a "Minecart of doom"