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oblivion6
2012-10-09, 06:54 PM
PC Status
{table]Faction|MOR|ESP-D|REP|INF
Deep-trolls|16|16|13|9
Thalitean Cults|5|10|-4|0Absorbed
Enlightened Revolutionary Army|9|9|9|3
Reborn Rhunic Shogunate|15|15|-4|27
House Askor|3|8|2|2|Fled to Lands Unknown
Silverlode contract|5|5|0|2[Defeated]
Shining Coin emporium|2|6|2|0Absorbed

NPC's
Church of the All Father|3|5|2|5
Auron|10|16|-3|6
Ghost|10|23|-9|8
Free Kingdoms|7|17|0|0
Nirva|5|5|3|5
1st Legion|6|6||21[/table]
PC Rankings
With the Free Kingdom finally united under one banner, they boast the single largest army on the continent. Only the Imperial Legions boast a similiar strength, but spread out as they are, it would be no contest as to who would eventually win.

The Reborn Rhunic Shogunates tremendous industrial base makes them by far the richest faction on the continent.

Deep-trolls have the best equipped and trained researchers in the empire.

Ironically enough, the Deep Trolls--the most secretive and far removed power in the Empire--commands the most respect and loyalty From the general populace.

With the fall of the 1st Legion, the Ghosts are the most mysterious and feared group in the empire. No suprise there; their spies and assassins are everywhere.

With the absorbtion of the Thalitean Cults, the Reborn Rhunic Shogunate posseses the most magical strength on he continent.

Major NPCs
clearly this is not all, just the most importat ones. some of you might be familiar with a couple of these since i of course shamlessly steal factions from others:smalltongue:

The Ghosts: the Ghosts are a highly secretive group that served as the emperors intelligence service. having served the empire in many ways raging from spies to assasins for many years, and as such still command a healthy amount of fear and respect from the empires citizens.

The Mercantile's guild: not much to say here really. the Guild is just a wealthy group of traders who used to dominate the imperial trade-routes before all the chaos started. now, they are still very wealthy, maintaining a base in the Lake of Blood region, but are only a fraction of their former selves.

Maester melkar: Maester Melkar is the religious leader of one of the empires dominant religions which holds great sway in the rebelling south. his goals and long term plans are unknown even to his closest advisors and there is no real rhyme or reason to his actions.

Civil-Watch: this group, based in the central regions is comprised of inn-keepers, shopkeepers and former militia members. their goal is only to protect the lives and property of the middle-class peoples, believing they are the very heart of the empire.

Auron:[/b] Auron is a famed foreign swordsman from the unknown northern continent. it is widely believed he is the greatest warrior in the empire and has attracted dozens of warriors all wishing to learn from him. he currently wanders the empire serving as random freelance mercenaries but always seems to return to the Lake of Blood which is where he supposedly lived for many years.

Imperial Records[WIP]
This report, available to all at the Imperial University in Malarae, is a compilation of all current studies regarding the current state and growth of the empire during these troubled times. Guarded and maintained by teams of scholars, the first studies were done at the dawn of the "year of new beginnings" and is to be constantly up to date.

1st Report
January
Year of new beginnings

Imperial observers report that the morale of the empire as a whole is still relatively low. Granted, imperial loyalists have been attempting to step in and destroy anti-imperial factions plus there is now a steady supply of lumber across the empire, but at the same time, the anti-imperialist factions are rising in the west and starvation is not far off...thanks to the disruption of the empires main trade-routes along the Lake of Blood, food and grain shipments are not getting everywhere they need to go in a timely fashion. The fact that it is winter doesnt help matters either.

2nd Report
February
Year of New Beginnings

This month, things are much the same as last. Many thousands are in danger of starving with the legion and the Pegasus Archery Company fighting over the Lake of Blood, disrupting the flow of goods. However, elsewhere in the empire, the economy is drasticly improving thanks to the increased flow of goods coming from the north-western province.

Grim tidings from Nirva Island. Rumours speak of civil-war between High-Admiral and a clone. If this continues, the empire could lose its closest ally.

oblivion6
2012-10-09, 08:22 PM
FLUFF

Setting Overview
it all happened in a single week...in a single week the emperor was assasinated by unknown assailants, his daughter and only concievable heir has vanished with several of her fathers top supporters and neighboring free kingdoms, sensing the weakness began to carve out chunks of the border before the legions could respond.

now dozens of factions, previously content under the emperors rule are now seeking to either carve out their own spheres of influence or preserve the traditions of the dying empire...in other words it is a time of great chaos and bloodshed. before the end of this massive power struggle the empire will run red with blood.

Imperial Provinces
[spoiler]similiar to the districts in Broken city, the various imperial provinces are each divided into a specific number of different regions. controlling an entire province grants you a certain amount of influence and other stats based on how important it is to the empire as a whole.

important Locations/Regions
thses locations and regions are considered independent of any specific province and also grant you a bonus as well as influence based on the region. each region also has the potential to grant special "Regional-Traits" dependent upon the location.

The Lake of Blood: this large, centrally located lake is very important to the empire as a whole since many trade-routes pass through this region. hence, the name, this lake, despite being quite important has a particularly vicious reputation as a home of river-trolls, bandits and other beasts that occasionally revolt and cause temporary shortages on goods throughout the empire. with all the chaos, the local legion is trying to keep order but it is fighting a losing battle and trade across the empire is suffering for it.

Malarae: Malarae is the imperial capital which is home to over a million residents with nearly 100,000 more at any given time thanks to soldiers, tourists and traveling merchants. thanks to its massive population as well as being the central hub for the entire empire means it will net a tremendous amount of influence to any who succeeds in controlling it. it is currently being fought over by various gangs, wizards and sell-swords with the legions and Civil-Militia only barely preventing open war in the streets.

Lhusu Mines: the Lhusu mines, located in the northern mountains produce some of the finest ore in the known world which provides the empire with not only superior crafts but also a very lucrative ore trade. the mine is currently held by a horde of monsters out of the mountains.

thhe Great Woods: this massive forest on the empires northwestern border stretches for hundreds of miles and sports trees, old and thick. this massive source of lumber proved to be very lucrative for the empire but recently all attempts to continue chopping down the trees has failed. rmours speak of the brutish furbolgs returning to claim their rightful land.

the Towers: not much is known about these 3 ruined towers other than they used to hold great magical potential. they are ruins after all so they dont grant much influece but who knows what sort of artifacts lay beneath the wreckage.

The Great-Fair: no matter who owns the surrounding lands, this huge tent city attracts thousands of merchants and other businessmen every year which means obviously there is alot of gold and influence to be had if one could hold the fair. all manner of goods, including poisons and slaves, can be bought here and the local authorities have tried to regulate those illicit trades but without much success since they cant push to hard without destroying business.

hydroplatypus
2012-10-09, 08:48 PM
The 1st Imperial Legion

Faction History

The 1st legion is the oldest legion in the empire, with its history stretching back to the founding of the empire, and has a history of brutality. Recently they have also become one of the more successful legions in the empire. They were dispatched prior to the emperors death to pacify a rebellious province in the eastern province of the empire. The news of the emperors fall caused the rebellion to gain in strength prior to the legions arrival however. When general Anthony Octavius heard the news he knew that things had just become more complicated, and that the rebellion needed to be put down quickly and permanently.

As such Anthony engaged in a brutal campaign against the rebels, that ended when he forced the rebels into a seige in the city of Antioch. They attempted to sue for terms, but Anthony refused. He knew that if the rebels were allowed to live the province would simply rebel again as soon as his soldiers left. So Anthony waited until the defenders were too starved to fight properly and burned the city to the ground, entirely killing its inhabitants. After this they proceeded to impale the rebels that they captured on sipkes and put them on display in front of the city, before having the heads of the rebel leaders to the notable lords in the area as a warning about failing to contain the rebellion.

With that the province was too fearful of the retaliation of the 1st legion to even think of rebellion. Anthony left administrators in charge of the province and marched his soldiers back to the Imperial city, hoping to ensure that the Empire would not fall to the barbarians, and continue bringing civilization to the world.


Stats

Military: (Extremely high) The first legion is an army. Every member of the legion is a veteren of at least the rebellion, and for the older members several wars.

Espionage: (Low): The legion relies on terror tactics and brutality to deal with its enemies, and does not rely overmuch on spies. Until recently they simply recieved reports along with their orders from their superiors.

Wealth: (Very Low) Although the legion does technically have a lot of gold almost none of this is actually available to do anything with. Paying the salaries of the legion's personnel, and keeping the supplied takes nearly all of the money that the legion possesses.

Technology: (non-existant) As a primarily military organization the legion has almost no researchers in their midst. They relied on the researchers in the imperial city to provide technology to the armies as a whole, and never needed to employ researchers for the legion itself.

morale: (low) Although they have had a recent victory over the rebels the legion has been hard hit by the loss of the emperor. Anthony has however managed to keep morale in check for the moment.

Reputation: (negative reputation: Very high magnitude) The legion has been around since the founding of the empire, so a lot of people know of them. Their very presence has been known to inspire fear in enemies, and their approach has more than once caused enemies to simply surrender rather than risk the wrath of the legion.

magic:(high) Magic has been used to great effect in the legion, both to inspire terror in the enemy as well as to shift the course of battles. The greatly appreciate the value of a well placed spell.


Trait

Terror Tactics

The legion is renowned for its terror tactics and brutality. Through the use of these tactics they can increase their effective military strength by (X%, where x is whatever the DM thinks in balanced) against the defenders and their allies.

These tactic however leave the land devestated. If these tactics are used then the conquored territory becomes less valuable as it is kinda burned to the ground. (conquored ECON or MAG or TECH [or all 3 if I am particularly brutal] is reduced in the territory due to the burning)

ragingrage
2012-10-09, 08:59 PM
I'd ask everyone to please make their first post here their nation, just for ease of reference for everybody.

oblivion6
2012-10-09, 09:01 PM
I'd ask everyone to please make their first post here their nation, just for ease of reference for everybody.

sorry, forgot to mention that this time.

Grimsage Matt
2012-10-09, 09:02 PM
The Deep Trolls

The Deep Trolls submited to imperial rule when the arimes came, not due to cowardice, not due to fear, but because the empire was scintificly more advanced then they (Thats a laugh), but because they could see no gain in fighting. In their minds, sooner or later, the empire would fade, and they would be free.

The Deep Trolls have a long history, but do not worship the gods. They acknowlage them, but instead worship Reason and Logic. Before the rise of man, elves, orcs or what have you, the Trolls walked the world. Alongside Elementals and Dragons, they are one of the Elder races.

Dwelling Deep below ground, the Trolls forged many of the wonders of the dawn age with the help of the elementals. Forging the physical shells, the elementals then imbued them with magic. From the Crown of the Inferno, to the Stormlords Winged Plate, the Awe inspiring Sahppire Spear of the Wavequeens, and the mighty Hammer of The Pultionin Depths, they made 'em all.

But, time changes all things. The Elementals left for the outer planes, and the dragons grew distant. The mortal races were born. At times the Deep Trolls taught them, but for the most part they kept to themselves.

But then the first Imperial hero chanced apon them. She was invited in, and offered tea and honey cakes. After listening to her describe her homeland, they opted to join the empire. They gave no reasons, and many suspected that they had no need to join the empire. In fact, they could have held out for a long time. They could have remained indepant for a long time. But then, they would have fallen, and their history would have been lost, their culture obliterated.

For joining the empire of their own violtion, they were aloowed to keep their local legal customs and traddtions. And they have served loyaly. Throught the empires history, they have been neutral. And the cause of their neutrality is the very thing that keeps them loyal to the empire. They serve the throne, not who sits on it. Your average Deep Troll has seen mortal rulers come and go, but the empire will survive. For now.

Stats
MIL; Low/Very high. The Deep Trolls have few assets in the manner of attack, they provide those to the legions, but their defences are legendary. With special weapons, well guarded chokepoints and with engineering that had a few thousand year head start on the others, they're a tough nut to crack.

ESP; None. How do you hide a 12 foot troll that has glowing eyes and smells like hot metal?

Wealth; Medium. The Deep Trolls have factories, and churn out some of the best products you can find. However, because they're hiding the full exent of their technological achivements, they cannot use their factories at full capacity.

Technology; Very, Very high. They have had thousands of years to practice their arts, and have racily applied themselves to science. In fact, the bulk of the empires inventions were carefuly leaked from the Deep Troll archives.

Morale; Medium. The eep Trolls are Stotic. Life goes on, just another day. It takes a LOT for something to budge them.

Reputation; Low. Thing is, most people have kinda forgotten the Deep Trolls are there. They send their taxes in, comply with imperial orders, but for the most part? Nobody remebers them execpt for those brief lessons on who is in the empire. Most the average person will even hear about them.

Magic; The Deep Trolls magic is in the negatives. They have LESS then no magic. They examplify the physical part of the world, and so they have no abillity to touch the metaphysical.



Special
Infulence; None. The Deep Trolls do not ateempt to infulence the rest of the empire. They ignore it, it ignores them. They supply it with good war meterials, it crushes those who attack it.

Supply; Almost nobody who is NOT a Deep Troll even knows what/who they are. The emperor and his family knows, and they know their strict impartiality.

NM020110
2012-10-09, 09:04 PM
The Foundation

Description


Site name: Factory 01
Established: 310 CE <if you have a date system already, this would be 1.5 centuries before the game's start>
Purpose: Production of materiel
Location: 1.5 Km NWW of the Lhusu Mining Complex
Notes: Since its establishment, Factory 01 has provided a large amount of our military equipment. Its proximity to the Lhusu mines has made it well able to arm our armies.

Site name: Factory 02
Established: 331 CE
Purpose: Production of experimental material
Location: 2.3 Km south of Factory 01
Notes: [redacted]


"These notes are publicly available within the empire. They give general locations of two of our facilities and provide just enough information that they would make tempting targets for any that would seek an advantage in the present upheaval.

Being that the neutrality of the Factories is something which is not to be contested, and given that, were the Factories to be left in their current state, someone would inevitably seek to subjugate them, I propose the following motions.

1.) That a central command, designation O5, be formed.
2.) That 05 command be tasked with the following goals:
a.) Defense of all facilities of the Foundation.
b.) Re-acquisition of any facilities which come to be occupied by external forces.
3.) In support of these goals, the Foundation is to take the following actions.
a.) All facilities are to turn their production to the support of the Foundation for duration of the crisis. In particular, O5 command is to be supported.
b.) All local militia units are report to O5 command.
c.) O5 command is to be invested with the power to hire mercenaries and other personnel at its discretion.

All against? For? Then the motion passes."


Stats:

Military: low

The foundation has long relied upon the empire for its defense. As such, its militia tended to only last long enough for imperial forces to arrive. Under 05 command's direction, however, this is changing rather quickly.


Espionage: Low-medium

The foundation has long held a favored position in the empire, and one that they considered unassailable. They are not blind to the subtleties of espionage, however.


Wealth: Very High

The foundation is, first and foremost, a collection of some of the largest factories, mines, labs, and other facilities in the empire.

Technology: Medium-high

The foundation is not blind to the march of technology. To keep their power base, their labs have seen to it that they stay ahead of most of the competition.

Morale: Medium

The workers of the foundation aren't that motivated, but the pay is nice.


Reputation: 1-2

The foundation isn't very well known, but as they tend to provide people with items they tend to be relatively well liked.


Magic: Medium

One of the stranger offshoots of their research is that of alchemy. Several in the foundation have found it to be interesting, so if one knows where to look they could probably find a lab or two within the various facilities of the foundation.


Influence: 0

The foundation isn't really looking for influence, just to keep its holdings. It just so happens that those holdings are a tad influential.


Traits:

Will of the Foundation: When the foundation votes to carry out a project, that project will be pursued effectively by all designated assets.

Stats spent to effect projects are used more efficiently.

puppyavenger
2012-10-09, 09:24 PM
The Celdrine Conspiracy
Description

The mob of the Capital has always been rebellious and prone to demagoguery, especially when there's chaos in the air or the grain shipments have been disrupted. At the same time, the City is full of powerful magnates and politicians always eager to gain advantage or harm their rivals. Combined, these make the capital a very dangerous place to be when things start to go wrong, and full of plots and conspiracies at the best of times.

Antyllus Celdrus was a prominent member of one such conspiracy. An Urban Tribune, he has for some time been building up a powerbase among the masses and intelligentsia of the city. A radical and powerful orator, he's been tolerated largely because it was thought removing him would be more trouble then it's worth. This was probably a mistake.

A skilled political operator, excellent orator and wealthy man, he's bought off a significant portion of the praetorians which keep order in the city. More importantly, his chief co-conspirator and personal friend Cauis Aelius is considered a rising star in the Legions and is commanding one of the major garrisons for the central province, with several allies scattered around other high ranking posts in the central Legions and the garrisons and administrations of several major towns in the Central Provinces.

With the fall of the Emperor and the resulting chaos streams of anxious letters, several technically illegal military maneuvers and a few mutiny's have sent all of the Conspiracy's military strength gathered around the Capital and the other bases of support where they can probably secure local control. Of course, the Capital isn't per se under control yet, but Celdras is waiting for the legions to arrive to make his move.


People of Note
Antyllus Celdras: The radical politician, lawyer and orator behind the Conspiracy, Celdras is very much the heart and soul of the movement. Tall, but at this point somewhat haggard from weeks of stress and sleeplessness. Nevertheless, he's filled with a frenetic energy, especially when it comes to speaking before an audience or defending his ideals.

Cauis Aelius: Celdras' childhood friend and long-time political ally, he has ha a short but extremely successful career in the Legions, and it shows, both in physique and the number of scars he has. He still cuts quite a dashing figure and is an inspiring, capable general. Even if he isn't the best at the cloak-and-dagger politics he's been submerged in for the last few years.


Stats
Military: Extremely High: The Legions in the central province are usually filled with those well connected enough to avoid active combat duty, but they are still an extremely formidable force, and usually quite well equipped.

Wealth: Medium-High: The networks of patronage and influence funding the conspiracy are truly something to behold, but beyond that Celdras has solid control of the Capitals grain supply, and the cities being seized all have somewhat substantial tax bases.

Technology: Low: The garrisons maintain several armories and manufactures that could theoretically do things besides mass-producing weaponry, but they aren't at the moment and there's no guarantee they'd be good at it.

Morale: Medium-High: The actual officers and conspirators are all pretty solid ideologues and behind the cause. The soldiers following them are of less certain loyalty, but can generally be expected to follow orders.

Reputation: Low, Celdras is leading an underground political faction, not a state, he's only really known in the political circles of the Capital and the area's being brought under control.

Magic: low: The Legions have excellent battlemages, but aside from those the Conspiracy has very little to call on, and there's not that many of them anyway.

Espionage: Medium: They've got the cloak and dagger know-how necessary for their line of work, but they're more happy amateurs at this sort of stuff then expert.


Special

Influence:
Support: Mediumish: In their base of support, and the Central Provinces in general, they have quite a lot of sympathizers and supporters in various administrative positions, as well as the support of the mob in the capital. On the frontiers, and the rest of the empire in general, they're barely known at all, and people might not look kindly on them pulling a power grab right at this moment.

WyvernLord
2012-10-09, 10:00 PM
The Lowlands Union
Description
The Union is a group of towns and cities along a large fertile river. They were conquered with surprising difficulty despite being small vying groups with small military resources. This difficulty was chalked up to the native men knowing the land better but the druids have always known how to stay hidden. With the empire crumbling the Union seeks to establish itself as an independent land.

This land has been a problem area for some time now and this rebellion was a long time in the planning. They have marshaled their troops and stand together for freedom or death. The land will provide.
Stats
Military: (Medium) as much as they have the numbers and willingness to fight they don't naturally have the resources for full equipment for their men.

Wealth: (High) The land is rich and fertile this brings a lot of money to the union.

Espionage: (Low/High) They are outsiders to the empire but it is very hard to gain their trust unless your native born. Plus they have had generations to learn how to keep secrets from outsiders.

Technology: (Low) They don't have the resources or have needed to advance much beyond where they were a hundred years ago. The river and their magics have given them what they have needed for to long for them to have need for technology. Some leaders have decided that they need to start advancing to keep up with the world but many still prefer the old ways.

Morale: (Very High) The Union stands together to the end despite their previous conflicts with each other.

Reputation: (Medium-Low) They are at the edge of the empire but they have generated a name for them selves from the richness of their land and the problems the give to the empire.

Magic: (High) While not flashy the Union has many people with low amount of nature magic. With planning and cooperation the Druids can change the land to aid the Union in anyway necessary.

Special
Trait: The Land protects. Grants bonuses in the Unions Homeland

Doc Kraken
2012-10-09, 10:46 PM
The Silverlode Contract


Faction Description
Empires generally expand by conquest; where there is war, there are those who seek to profit from it. The Imperial Legions handled the bulk of battle, of course, but there were always those who needed a few more men, or perhaps required special talents not available among the rank and file. Although the practice of hiring mercenary companies was not common, it was far from unheard of. But not all are content to feed on scraps from another man's table.

Marinus Laenus was one such man. A dispossessed noble from the Empire exiled after a nasty incident with a tax collector, he founded the Winter Crows mercenaries from a loose collection of brigands and desperate peasants before leaving, seeking his fortune in the wilder free kingdoms. Though the Crows were highly successful and managed to carve a reputation for themselves, thoughts of his lost lands were never far from Marinus's mind.

When the news of the Emperor's death reached him, he knew his time had come. He swiftly sent messages to other sellsword captains he felt he could trust, promising them wealth and power if they would join with him. Marinus's words convinced more than enough for his purposes, and at the mountain town of Silverlode, they struck a bargain. The companies would march under his orders, with the express directive of seizing control over as much of the weakened Empire as possible. Together, they would forge a new future, a new order. A new home.

Faction Stats

Military: High. When you fight other people's battles for a living, you tend to either develop a certain skill at your job or die off very quickly. The Contract can boast of hardened veterans from a dozen different nations and races.

Espionage: High. Leaving aside the number of contacts such a disparate force has developed over their respective careers, Marinus has emphasized training in stealth and covert operations.

Wealth: Low. While many members of the Contract have developed close relationships with traveling merchants and the like, much of their money goes directly to the various captains and officers. In addition, securing the loyalty of so many mercenaries took a great deal of gold. It will take time for the Contract's coffers to fill once more.

Technology: Medium. Many companies travel with siege engineers or artisans, and a surprising number of enlisted mercenaries have picked up a knack for mechanisms over their careers.

Morale:Low. As the saying goes, there are old sellswords and there are bold sellswords, but there are no old bold sellswords. When battle goes against them, the average member of the Contract begins to look for a swift way out.

Reputation: Low. Most see Marinus as just another power-hungry warlord, if they've heard of him at all.

Magic: Medium. The Contract can call upon a great deal of hedge wizards, low-level warlocks, wandering magicians and the like along with several powerful battlemages. They do not lack for mystical support.

Faction Trait

Field Requisitions. Some of the more brutal or practical captains can be turned loose on the populace, generating wealth and supplies. Overuse of this trait can turn public opinion against the Contract.

Umbranar
2012-10-10, 01:00 AM
Sounds like a fun game, here is my faction:

The Shinning Coin Emporium

Background:
The Shinning Coin Emporium was relativly small before the Empire fell. War is a great way to earn money as armies need weapons, armor, food and what not. Citizens are desperate and will turn in all their wealth just to get their family save. Roonwicket Nuggetpicker , a Gnome Merchant and inventor understood this concept and made his business grow from a small family business (The Shinning Coin) to a huge emporium. If you need it, the Emporium has it. If they don`t have, they can get it.

Stats:

Military: Low, The Shinning Coin Emporium has some muscle as protection. If need be they just buy more.

Espionage: High, Supply and Demand is the base of trading. Therefore knowing the demand before someone asks gives you a headstart in negotiations.

Wealth: High, war has filled the Emporiums coffers. There is little money can not buy

Technology: Medium, The Nuggetpickers are cunning and understand technology and engeneering. Trade is now their main focus though, tinkering a hobby.

morale: Medium, The Nuggetpickers are very loyal to eachother. The other merchants working for the emporium usually work on a "Highest Bidder" base.

Reputation: Medium, If you need something the Emporium usually has it. This also means shady business is done.

magic: Low, The Shinning Coin Emporium has some artifacts but no real magic on its own. They usually combine little magic they have with technology.


Triat:

There is little money can not buy - Im not exactly sure but im thinking of something that makes The Shinning Coin Emporium able to use wealth in a more efficient way to increase other stats temporary...or bribing the military force of other factions.

Nemesis67
2012-10-10, 01:25 AM
The Reborn Rhunic Shogunate (RRS)

Description:
Ages ago, before the Empire's creation, this land was home to a mighty nation of dwarves, sprawled across the continent. The Rhunic Shogunate. Its forgeholds dotted the surface, with mines digging deep within the earth for precious metals and gems, belching forth black smoke as they crafted weapons, armor, and tools with skill we can barely rival today. With a realm spread across the surface and depths, the dwarves paused in wonder. The spirits had gifted them with such bounty and prosperity... But they turned back to their work, as they had no time to dawdle.

Not content with simply mastering this land and stagnating, a succession of Shoguns pushed for a naval expedition to explore what lay beyond the horizon, to map the world and bring its wealth back to the forgeholds. But whatever they discovered and found was lost to us in this day and age as this great civilization was brought to a premature end. The birth of our own glorious empire placed the two cultures into conflict, and for reasons I personally am unsure of, we came out the victor. Whether due to cowardice or disaster, the dwarven army vanished. The civilians of the forgeholds quickly sued for peace, agreeing to subject themselves to the Empire's rule and arm the Legions for a century under the Treaty of Khaz Mordun. With the Shogunate's dissolution and newly acquired dwarven weaponry, our ancestors easily drove out the remaining powers of the land and took total control.

In the time since, the Rhunic clans have become economic powerhouses, providing superior goods throughout the Empire as well as trading other's products across many markets. They still retain their skill as smiths, shipwrights, and sailors though due to the Treaty they signed all those centuries ago, they are barred from martial service of any kind. If only we could have seen what would have happened had their armies not deserted them in their time of need...
-Excerpt from Pre-Imperial Times, written by Lord Harris, the Imperial Historian to the Emperor

Unbeknownst to the Empire, the dwarf clans have toiled in secret, spending years preparing their plot to reclaim their lands from the Legions' blades. Their military had vanished all those years ago not out of fear, but out of logic. The Empire was too strong to combat, so Clan Madhammer (the soldiers and marines of the Kingdom) took to the seas on their fleet of ironclads, heading far away from their place of birth to await a time when the Empire could be beaten. The other clans stayed behind, to go about their own preparations. Money, power, connections. With time, you could acquire anything. So they built themselves into economic superpowers, leveraging their naval and crafting traditions to muscle out smaller competition, and acquiring contacts and agents across the realm.

Then the Emperor had to go and get himself killed. The call to the fleet was sounded, a century before the appointed time. With the return of Madhammer, the Clans have rallied their combined might behind their Shogun, prepared to use all their resources in a fight to rebuild their shattered nation.


Daggers in night drawn
Battle standards raised on high
The Clans march on home
Stats
Military: Extremely High. Every dwarf of Clan Madhammer is trained from the moment he or she can stand upright in how to fight and how to sail. They have lived for this moment, for the time to come when they march to reclaim their homeland.

Espionage: Extremely High. The merchant clans have spent centuries obtaining contacts and training operatives in their pursuit of economic domination. Now, they are activating their cells to begin paving the way for the liberation.

Wealth: Extremely High. The clans have spent centuries taking control of the economic world. They have a veritable army of craftsmen, merchants, lawyers, and couriers.

Technology: None. Along with the enforced disarmament of the merchant clans, the Empire required them to halt all scientific developments in order to prevent secret developments of weaponry. The clans have since utilized their wealth to acquire any inventions necessary for their business, preferring not to anger their former occupier.

Morale: Average. While the dwarves are united in their goal of rebuilding their civlization, they also have a number of issues in reintegrating the disparate clans. Their racial pride has helped alleviate the most severe issues,

Reputation: None. While the merchant clans are relatively well known, the Shogunate is not. The fleets have only just arrived and have yet to fully disembark the battalions. The world has yet to learn to fear the dwarves fury...

Magic: None. The Runecasters were the first targets of the Empire's invasion long ago, and the art was lost. Some of the clan hope to delve into the lost forgehomes to attempt to revive the tradition, but there are more immediate concerns in Shogun Osric's eyes.

Special:
Traits:
The Deep Roads: The Dwarves know their way around the tunnels their ancestors carved all those ages ago. When assaulting a fortified position or infiltrating spies into one, the RRS receive a bonus to the appropriate stat.


I'll try to figure out my trait in the next few days. XCOM and school are being rather time consuming...

GnomeGninjas
2012-10-10, 05:48 AM
The Enlightened Revolutionary Army

Discription
The E.R.A is group mostly composed of socialists, anarchists, grumpy peasants and oppertunists. It's core teaching is:
The Empire was a failure.
We can build a better society.
In order to build a better society we have fertile land on which to build it.
We must have a force capable of taking and defending said land.
The death of the emporer was a divine call to arms.
Only after claiming a large, fetile and defensable area of land can we create a society in which we all can live prosperous and peaceful lives.
No we can only fight.

Most of the E.R.A's strength is towards the heart of the empire, where various minor unsatisfied peasant rebelions have formed a loose coalition under the E.R.A. Many other people believe in the E.R.A.'s "better society" but don't live in places where there are people openly fighting for it. Within the E.R.A. there are many beleifs about what this better society will look like. Views include anarchy, oligarchy, socialism, communism, theocracy, democratic republic and several other ideas as well. Some people just see it as a way for them to take charge.
Stats
Military - Low its military strength is mostly mobs of untrained soldiers.
Espianoge - High E.R.A sympathesers are spread far and wide, many of which would give information to there brethren.
Wealth - Medium the E.R.A is mostly coposed of poor farmers though suprisingly a very wealth businessman joined almost emidiatly, his reasoning behind this is unknown.
Magic - High many wizards joined in hopes that the E.R.A's "better society" would impose less retrictions on magical practice than the empire did.
Tech - Low it is mostly composed of poor farmers, wizards, and philosophers none of those people haveaccess to much technology.
Reputation - Medium E.R.A members has been sure to spread the world about all the benifits that will come if people join thecause

Trait
When losing a battle the leaders can give one last inspiring speach that increases reputation and moral.

The Zoat
2012-10-10, 06:11 AM
The Thalitean Cult

DESCRIPTION
The Trolls may be the most ancient thing in the world, but there are things from the outside, and they are hungry. Thirty years ago, a meteor fell from the sky, landing in the seaside town of Clurt, and when it smashed into the ground a horrible thing was released. It eventually gathered a following of devoted worshippers. They slowly began to spread their twisted "religion", and eventually began building vast underground temples where the creature's nature-perverting teachings were taught. Now that the empire has cracked open, the cult of Thality is ready to take over.

STATS
Military: Medium low: The fanatics of Thality are supported by a great deal of eldritch horror, but the infantry aren't professionally trained.

Espionage: Medium-high: The fanatics can surprisingly willing to restrain themselves, and eldritch glamours help quite a bit.

Wealth: Low: thievery can only get you so far.

Magic: High: Having things explained to you by a eldritch thing helps, but most wizards are a bit undisciplined.

Technology: Medium: The eldritch devices keep the rating middling, but the stuff the cultists have come up with are horrible.

Morale: High: The cultists are very devoted and the monsters don't know fear.

Reputation: Very low: Rumours have gotten out, despite the secrecy.


NOTABLES:
The voice from the pit: The original thing that came from the sky, it is a 'conduit', a sort of portal that can release beings from the dimension it came from.

The Speaker To The Masses: Gunther Bilius Tobias Crocker found the meteorite, and the fresh radiation turned him from a regular boy into a half farspawn demon-man.

HerbieRAI
2012-10-10, 07:04 AM
Royal House Askor

Description

The Aksor family has been a loyal part of the empire for many generations, with many of the old heads of house being prominant members of the Legions. Those times were long ago, and the family has since become a merchant family with connections all over the empire. Although the family has no blood relations to the emporer, they were friendly and the Aksor family had a heavy say in the court. They have been trying to gain more power in the empire in recent years, so the current death and dissapearance has casted the family into doubt with many in the empire.

The Aksor house is currenlty headed by Sir Jancor, who has been at the head of household since his father died 18 years ago, but is getting old. He has two sons, Regius and Tallius, and a daughter, Bella that handle many of the houses problems in his stead.


Stats

Military: Medium High - When the empire fell, House Askor acted quickly to gain favor with some of the different Legion Generals, and now have a decent military force at their disposal

Wealth: Very High - A merchant family for a few generations, they have large holdings that include farms, mines, factories, and markets.

Technology: Very Low - Most of the Technology of house Askor was purchased (or stolen according to some) from others who did the research

Morale: Medium - People that serve house Askor enjoy serving and having a secure job, although it is work.

Reputation: Medium Low - People not serving House Askor haven't had problems with the family, but they don't seem to care much about the common folk

Magic: Low - The Askors employ a few mages, although the family itself has little talent

Espionage: High - The Askors have connections all over the empire, and some with forgien countries.



Trait

Employees: People don't serve House Askor due to loyalty or belief in a cause, they do it for money. House can decrease ECON for a boost to MORAL (give bonuses), or decrease MORAL for a boost to ECON (paycuts)

Killerloop
2012-10-10, 02:01 PM
The Novastorm Alliance

Description
The Novastorm alliance is the ruling organization of the city of Paradigm One. It is a oligarchian ruling body composed by: the current Khola, the Red Archmage, and the Zensunn Overseer.
The Khola is the de-facto head of the state and all of his decisions are final, the others two are "simple" advisors.

For centuries Paradigm One was disguised as a coal mining operation on the edge of the empire, absolutely a non-interesting city with walls blackened by coal dust and no entertainment available.

What people do not know however are the vast underground constructions beneath the surface. Huge research centers and luxury housing exist barely a few meters below the earth and it is where the Empire carries all their research projects both on technology and magic.

A great idea indeed, blueprints worth tons of gold shipped with low quality coal trucks that do not attract any interest at all. Magicians that could carve holes in reality and turn people inside out on a whim dressed as humble coal workers, ready to join the imperial forces once they arrive at destination.

Now, everything has changed. With the sudden death of the Emperor and the ruling body shattered the copious funding of gold for tech and magic research has been severed. Paradigm One depends on the outside for food and other supplies so secrecy is no longer affordable.

They must come out and carve their place into the shattered empire, or they will starve to death.


Stats
Military: (Medium) - Hailing from a single city they can draw on low manpower, however the superior technology of the Zenssun and the Red Wizards' magical power are a force to be reckoned with.

Espionage: (Low) - All their intelligence officers are busy keeping enemy spies away or spying back and forth the Zensunn and the Red Wizards.
Furthermore their knowledge of other factions is extremely limited, so spies wouldn't blend well and easily noticed.

Wealth: (Low) - The imperial founding was abruptly severed with the disappearance of the ruling body of the empire. As such the coffers of the Novastorm Alliance are running low.

Technology: (Very High) - The Zensunn of Paradigm One are the most secret and effective research organization of the Empire. Most of the technological innovations come from them, funded by the empire and re-branded to keep secrecy.
This allowed them to carry on a lot of "separate" projects to assure their position as a step above the empire.

Magic: (Very High) - All mages and priests of the city are grouped together into an organization known as The Red Wizards. Centuries of imperial founded research and absolutely no moral restraint allowed them to delve in powerful and forbidden arts.
They are the best, and know it well.

Morale: (Medium) - Both the Red Wizards and the Zensunn have their own agendas and the Khola strives to keep them directed towards his goals due to their mutual distrust. The Khola's task is a hard one indeed, as he cannot afford the withdrawal of support from one or both sides or civil war will certainly erupt.

Reputation: (None) - They are a secret organization. The city of Paradigm One is on the edge of the empire disguised as a coal mining operation. Empire regulation and military presence kept all "curious" people away with ruthless efficiency.

Special

Influence is basically zero. Except for the Paradigm One city they are not known yet.

Support: Paradigm One city only, with their full resources.

Trait: Secret Weapon / Forbidden Spell: Each <to be determined> turns the Novastorm alliance can use one of their Secret Weapons / Forbidden Spells to gain <to be determined> advantage in one combat.

oblivion6
2012-10-10, 04:57 PM
i have most of the QTs done except for the traits. expect them to start being PM'ed tomorrow hopefully. jack/hydro i might link your QTs directly from your other topics to save a bit of PM space.

EDIT: sorry Nemesis...i keep thinking of you as jack:smallamused:

Nemesis67
2012-10-10, 06:11 PM
Eh. It's understandable. Put up a trait, don't know how well done it is. I hope it will encourage a more aggressive play-style than I am used to. We'll see.

oblivion6
2012-10-10, 08:30 PM
okay. who knows how to use the table function? i tried messing with it but it didnt really turn out.

Grimsage Matt
2012-10-10, 08:31 PM
[tabe] Something | - seperates
Stuff here

[</table] there ya go.

ragingrage
2012-10-10, 08:34 PM
[tabe] Something | - seperates
Stuff here

[</table] there ya go.

The irony. It burns. :smallwink:

oblivion6
2012-10-10, 08:36 PM
[tabe] Something | - seperates
Stuff here

[</table] there ya go.

Test table 1
{table]Faction|morale|ESP-D|REP

1st legion|7|7|5
Revolution|5|5|6[/table]

EDIT: ah i see. i was using ":"to seperate spots

hydroplatypus
2012-10-10, 08:45 PM
Ah, the imperial legion. First in two stats. I love how much you can min/max if you are playing someone with whose strategy consists of CRUSH/KILL/BURN. And I fully intend to use my military on a constant basis.

Grimsage Matt
2012-10-10, 08:47 PM
The Deep Trolls Strategy. Hide, keep quiet, maybe they'll go away. Besides,
I make it a rule not to subvert people. Always ends badly fer me.

ragingrage
2012-10-10, 08:49 PM
Ah, the imperial legion. First in two stats. I love how much you can min/max if you are playing someone with whose strategy consists of CRUSH/KILL/BURN. And I fully intend to use my military on a constant basis.

Meh. I played a faction like that, perhaps you remember it? You'll get ganged on and beaten on probably.

hydroplatypus
2012-10-10, 08:58 PM
Meh. I played a faction like that, perhaps you remember it? You'll get ganged on and beaten on probably.

I fully expect that. I'm not playing this faction because I expect to live terribly long. I'm playing it because the time leading up to that will be awesome.

And besides, I'm not killing everyone. Merely anyone who opposes the re-establishment of the empire. I might actually be able to ally with the other imperial factions, and will ignore any factions that the legion perceives as likely to rejoin once the outright rebels are dealt with.

That being said, there will always be a target for my military. Either there will be rebels/foreign powers to target, or I will put forward a motion to re-establish the empire. If people accept the proposal then the Empire has been re-unified and the legion's purpose has been served. So in that case I consider it a victory, with the only stated goal of the legion being accomplished. but that is unlikely to happen. Once some people reject the proposal for one reason or another it opens up another group of targets for my MIL. And given that fellow imperial factions will be safe I could actually make it far in this game.

Or perhaps the imperials will decide I am destroying their reputation and join with the group attempting to kill me. We'll see.

NM020110
2012-10-10, 09:09 PM
A quick idea for extending your longevity, perhaps?

I'll be going for an economy/tech faction, with militarization as the situation demands. As a fellow imperial agent, you could easily gain my support by supporting me militarily.

Just an idea, of course.

hydroplatypus
2012-10-10, 09:41 PM
Send me a request IC and if you haven't been actively disloyal (and it is practical to march my army to where you are) then you can probably count on the support of the legion in return for merely making a public declaration that you support the re-establishment of the empire.

In fact if I am not otherwise occupied any faction loyal to the Empire could probably get aid this way. Any disloyal factions? If I am not otherwise engaged expect me to come bashing down the door of the nearest non-loyal faction if I have the MIL to spare.

oblivion6
2012-10-11, 12:04 AM
proudest moment of my life...i made my first table!:smalltongue:

okay time to be serious, QTs are nearly done and they will be PMed by me or ragingrage(or both:smallsmile:) tomorrow or the next day. tomorrow i hope to be finalizing a map as well, but things might be a little slow since i have family coming for a couple days.

with that said, i hope to start this weekend.

Umbranar
2012-10-11, 01:08 AM
Seems my faction got renamed to Shinning Coin Emporium...sounds better then spinning coin emporium, ill take it! :smallbiggrin:

Changed name in post above.

PS. didnt receive other stats then those noted in the table, is this correct?

oblivion6
2012-10-11, 08:31 AM
Seems my faction got renamed to Shinning Coin Emporium...sounds better then spinning coin emporium, ill take it! :smallbiggrin:

Changed name in post above.

PS. didnt receive other stats then those noted in the table, is this correct?

hahah sorry. that means i probably misnamed the QT as well but i can change it if you so desire:smalltongue:

your QT will contain your stats and trait. i have yet to start PMing them since i have just a couple to finish.

hydroplatypus
2012-10-11, 08:45 AM
Looking at the reputation list I realized that only myself and the ERA are well known. I think that likely puts to rest any chance of them me not knowing that the are separatist. I mean being the second most well known faction in the game as yet tends to attract a lot of attention. It would probably be a good idea to place our start locations a reasonable distance apart, as they have low MIL, and I have no desire to crush a PC too early in the game. I mean conflict is inevitable, but if we start next to each other how would I justify the legion NOT beelining for their territories and using my Extremely high MIL against their low MIL. If there is a distance it gives them time to make alliances etc. so that it is a more even fight.

HerbieRAI
2012-10-11, 08:51 AM
House Askor doesn't mind being close to the legion. We're a pro- empire faction, and having an attack dog next door could come in handy. :smalltongue:

puppyavenger
2012-10-11, 08:59 AM
Well, my faction description pretty much says where I want to start anyway, :smallamused:

NM020110
2012-10-11, 09:01 AM
I've given pretty definite descriptions of where two facilities are located in my faction description. That should make placement relatively easy, here...

GnomeGninjas
2012-10-11, 03:04 PM
Looking at the reputation list I realized that only myself and the ERA are well known. I think that likely puts to rest any chance of them me not knowing that the are separatist. I mean being the second most well known faction in the game as yet tends to attract a lot of attention. It would probably be a good idea to place our start locations a reasonable distance apart, as they have low MIL, and I have no desire to crush a PC too early in the game. I mean conflict is inevitable, but if we start next to each other how would I justify the legion NOT beelining for their territories and using my Extremely high MIL against their low MIL. If there is a distance it gives them time to make alliances etc. so that it is a more even fight.

You stated that you are in an eastern province pacifying rebelions. Then I said that most of my strength was towards the heart of the empire. This was intenional:smalltongue:.

@ GM (or anyone else who would know) what is ESP-D?

puppyavenger
2012-10-11, 03:11 PM
You stated that you are in an eastern province pacifying rebelions. Then I said that most of my strength was towards the heart of the empire. This was intenional:smalltongue:.

@ GM (or anyone else who would know) what is ESP-D?

People generally message each other through messages in spoilers in the thread. In order to read those messages, your espionage must be greater then the lowest ESP-D (espionage-defence) of the people in the conversation.

hydroplatypus
2012-10-11, 03:18 PM
Additionally should anyone try to use Espionage to do something to you they have to beat your ESP defense for it to succeed.

oblivion6
2012-10-11, 04:59 PM
Additionally should anyone try to use Espionage to do something to you they have to beat your ESP defense for it to succeed.

correct.

i have a pretty general idea of where mostly everyone is starting. i also have all the QTs but the Foundries done so they will start being sent out later hopefully.

NM020110
2012-10-11, 05:04 PM
Though there is likely a foundry or twenty within the Foundations facilities, I am unaware of any faction going by the name of Foundry.*

Still, I'm glad to see this coming along, and look forward to seeing what you've come up with.

*Yes, I am aware of what you meant. That doesn't mean that I can't have a little fun, though.

GnomeGninjas
2012-10-11, 06:36 PM
Additionally should anyone try to use Espionage to do something to you they have to beat your ESP defense for it to succeed.

How is ESP defense calculated?

hydroplatypus
2012-10-11, 06:40 PM
How is ESP defense calculated?

ESP D. = Morale + Defensive ESP spending

Defensive ESP spending = the amount of your ESP that you spent on Defensive actions (and thus did not spend offensively) on your previous EOT.

Note the previous. That means you have to spend ESP on the prior EOT in order to get the benefit for you message secrecy on the current turn.

GnomeGninjas
2012-10-14, 06:33 AM
When is this starting?

NM020110
2012-10-14, 09:49 AM
I did a quick google search, and found a post that came two days before the OOC opened...

Would this be our IC? (http://www.giantitp.com/forums/showthread.php?t=257814)

puppyavenger
2012-10-14, 10:08 AM
Also, so when will we be getting the stat PM's?

oblivion6
2012-10-14, 10:31 AM
I did a quick google search, and found a post that came two days before the OOC opened...

Would this be our IC? (http://www.giantitp.com/forums/showthread.php?t=257814)
yes, it would be.


When is this starting?
i am behind schedule a bit. hopefully monday or tuesday once i finish the map.


Also, so when will we be getting the stat PM's?
i plan to start sending them later today.

oblivion6
2012-10-14, 07:27 PM
i am about 1/4th of the way through sending QT links to people. i will finish tomorrow as i have alot to do this evening such as eat dinner and watch Once Upon a Time:smalltongue:

ragingrage
2012-10-14, 08:29 PM
By the way, if you want to rearrange stats once they've been given, feel free to post so in your QT and I'll see what I can do.

NM020110
2012-10-14, 08:36 PM
*Waits warmly for a link*

Out of curiosity, may we start posting IC?

oblivion6
2012-10-14, 08:45 PM
*Waits warmly for a link*

Out of curiosity, may we start posting IC?

i would prefer not. there are still a couple things to do first. i estimate tuesday hopefully.

hydroplatypus
2012-10-14, 08:48 PM
I think out of courtesy everyone should wait for everyone to get their stats.

Also when will the map be done? And are we playing with logistics? By that I mean that in many TW games you can invade anywhere from anywhere. Are we using that rule, or can you only invade adjacent territories?

oblivion6
2012-10-14, 08:56 PM
I think out of courtesy everyone should wait for everyone to get their stats.

Also when will the map be done? And are we playing with logistics? By that I mean that in many TW games you can invade anywhere from anywhere. Are we using that rule, or can you only invade adjacent territories?

everyone will have their stats before i give the go ahead to start posting IC, dont worry about that.

the map is actually the main thing i need to finish, i estimate tuesday. we will be using the logistics variation. if you want to know more about that then you can read up on zemelac's Broken City game which is actually a basis for this game.

hydroplatypus
2012-10-14, 09:06 PM
everyone will have their stats before i give the go ahead to start posting IC, dont worry about that.

the map is actually the main thing i need to finish, i estimate tuesday. we will be using the logistics variation. if you want to know more about that then you can read up on zemelac's Broken City game which is actually a basis for this game.

I posted the thing about waiting before you responded. Thanks for answering me. I'll look at broken city to get a sense of what is going on.

Also, if I get permission from a faction controlling a region can I march my soldiers through it? For instance suppose if I am allied with some people who control region A, which borders my region B. Then suppose that they are attacked from region C, which borders them but not me. If they agree can I march my troops through their territory? If so is it possible to keep territory captured in this manner, or does it automatically go to the ally?

oblivion6
2012-10-14, 09:19 PM
I posted the thing about waiting before you responded. Thanks for answering me. I'll look at broken city to get a sense of what is going on.

Also, if I get permission from a faction controlling a region can I march my soldiers through it? For instance suppose if I am allied with some people who control region A, which borders my region B. Then suppose that they are attacked from region C, which borders them but not me. If they agree can I march my troops through their territory? If so is it possible to keep territory captured in this manner, or does it automatically go to the ally?

yes that is indeed possible. the territory could go to either you or your ally.

NM020110
2012-10-14, 09:28 PM
Why do I suddenly get the image of someone on the south side of the empire using a chain of such arrangements to invade somewhere all the way on the north side, passing through 15 territories, owned by 15 different factions, in the process?

If you gained a territory by invaded across an ally's borders, and they later ceased to be an ally, would the non-contiguous territory suffer any penalties?

oblivion6
2012-10-14, 09:36 PM
Why do I suddenly get the image of someone on the south side of the empire using a chain of such arrangements to invade somewhere all the way on the north side, passing through 15 territories, owned by 15 different factions, in the process?

If you gained a territory by invaded across an ally's borders, and they later ceased to be an ally, would the non-contiguous territory suffer any penalties?

that is a very real possibility. but keep in mind if any of those territories decided to doublecross you, your army would have to fight their way through and possibly lose the battle before it has even begun.

2. it depends on the territory. some of the territories are self-sufficient and could generate its own wealth while others might indeed suffer should they be cut off from a friendly territory. it also depends on how you took it over. some you might take by force or in others you could do what i did in Broken City and pretty much just buy up the power players in the territory.

hydroplatypus
2012-10-14, 09:53 PM
I had an idea for getting territory from minor NPCs. Suppose I were to look around me for lets say 3 adjacent territories and found that one was fairly strong militarily and the other quite weak. If I were to conquor the territory of the strongest local power would I be able to simply intimidate the weaker territories into capitulating if they had low MIL? Would my use of brutal tactics in the first conquest effect the success of this maneuver? Would using brutal tactics to the point where nothing remains of the district effect this even more? Because if I can find a weak chunk I might get a large chunk of territory at once using this by burning an unimportant territory adjacent to them.

ragingrage
2012-10-14, 09:57 PM
Intimidation would be one way of seizing power, but there would still likely be some stat investment required.

hydroplatypus
2012-10-14, 09:58 PM
What stat? Reputation obviously, but your words imply another stat need be invested.

ragingrage
2012-10-14, 10:01 PM
Reputation, maybe some mil, maybe some esp to make sure the right people know what you're doing...Oblivion would probably be a better person to ask for this.

hydroplatypus
2012-10-14, 10:08 PM
Well the first two are no problem for me. The ESP might be a problem. Depends on how much I end up having. Upping that might take a bit of a priority should it become necessary.

oblivion6
2012-10-14, 11:32 PM
well, it would depend on the rolls of course and your successes in the war against the other territories since obviously if your troops had trouble with a tiny peasants militia then other local lords wont be intimidated enough to just join you outright.

however with that said, REP and MIL most importantly. ESP could be used to maybe make sure the information gets to the right people like ragingrage said or maybe exaggerating rumours of your army or anything else you can think up.

oblivion6
2012-10-15, 06:20 PM
QT links have been sent. if things go well we should be ready to start tomorrow.

NM020110
2012-10-15, 06:27 PM
*Checks inbox*
Yes, I am a tad eager...
Out of curiosity, how long does it take for a PM to arrive once sent? I'd think nigh-instant, but I don't know the server architecture...

Doc Kraken
2012-10-15, 07:05 PM
Not seeing mine either...

Grimsage Matt
2012-10-15, 07:15 PM
Me stats look good. Preparing the research....

hydroplatypus
2012-10-15, 07:33 PM
My stats look great. With the strongest MIL, the lowest REP and brutal tactics I know what my strategy will be. Find a reasonably strong Military NPC in my immediate area, preferably with low other stats and militarily weak neighbors. Crush him utterly using brutal tactics to inspire fear in the populace of surrounding territories as refugees flood in. Then start intimidating the weaker territories in the immediate area into submitting to me peacefully. Of course the boost to negative Rep from burning a territory should also help my case.

Nemesis67
2012-10-15, 08:38 PM
So how are IC PMs going to work? Will we have VIPs to assign for them like Epic Fantasy?

oblivion6
2012-10-15, 08:43 PM
you will have VIPs to use for them. did i forget to mention VIPs in the OP? i suppose that explains why i have not seen many...

apparently i neglected the 2 of you that did not recieve a PM from me. i will send you the links later this evening.

Grimsage Matt
2012-10-15, 09:31 PM
VIP, knew I was forgetting something....

Deep Sage Krios'thoar

One of the Deep Sages, or scienitfic leaders of the Deep Trolls, Krios'thoar is sometimes called the Storm Sage, due to his expriments, and the applications he's turned them to. While the Deep Trolls are a totaly non-magical race, many outsides would assume his Shock Staff and Thunder Armor are the results of magic. However, that is far from the truth. These currently unique peices of gear are the results of his private research into the arcane field of electricity. But, under his guidence, the Deep Trolls will reach ever new hights of scientfic glory.


Shock Staff is basicly a oversized cattle prod/taser. And by Arcane I mean hidden, not magical.

Edit; Also requested some stat moves.

hydroplatypus
2012-10-15, 10:40 PM
OK, some VIPs

General Anthony Octavius

Originally an orphan on the streets of the imperial city Octavius found a way out of the seemingly inevitable life of crime he was destined for by joining up with the local legion at the first opportunity. Here he quickly rose through the ranks, showing an incredible talent for command. He was eventually transferred to the frontier legions, guarding the empire from external incursions. It wasn't expected to be to risky a job, whoever this message didn't seem to reach the invading army. Through the course of the invasion he ended up in command of several hundred men, due to several platoons ending up cut off behind enemy lines, and thus being unable to contact their superiors for orders. Of course the fact that all the higher ranking officers were killed in combat also helped with that.

Instead of doing what most expected of him Octavius took his men farther away from the front lines, into enemy territory. There he proceeded to burn everything in his path as he marched his men around the lightly defended enemy towns. As entire populations fell to him it became clear what his strategy was. Without the towns and the surrounding farmland the food shipments that kept the army moving no longer existed. It didn't take much for the rest of the legions to crush the invaders.

This campaign of terror however brought him to the attention of the 1st legion. Quickly realizing that the legion was the perfect place for him and his men he accepted the offer, and has been with them ever since. His knowledge of strategy and tactics has led to him being in command of the 1st legion.

Foremost among his qualities is his loyalty to the empire. The way he sees it the empire and its legions gave him a rode out of poverty, and he intends to spend his days repaying the people of the nation that has given him his new life. Other than that what people note about him is both his exceptional military skill, and the loyalty he inspires in his men.
Expected stats: MIL, MOR,


Colonel Cassius Martialis

Cassius was the youngest son of a minor noble family, and as such didn't have anything in the way of inheritance. Like many families did with unwanted sons he was sent to join the military at a fairly young age, in order to get rid of him. His military career wasn't really noteworthy until he ended up behind enemy lines as the second highest ranking officer under Anthony Octavius. Trusted as an adviser and battle commander Martialis is often regarded as even more brutal than Octavius. While Octavius' original plan was simply to burn the farms and leave the cities alone Martialis convinced him otherwise. He knew that there would simply be another war in a few years if it was simply a defeat. They needed to strike fear into the hearts of the enemies of the empire, lest they want to try again. He managed to convince Octavius that this was a good plan, and the rest is history.

Even more brutal than Octavius he is regarded as the one of the pair that you REALLY don't want to piss off.

Expected stats: Negative Rep, MIL, ESP (if a third is needed or rep is not a possibility)

NM020110
2012-10-15, 10:41 PM
You seem to have hit your PM limit, so I've put my responses in the quicktopic.

I'm looking forward to seeing the map.

oblivion6
2012-10-15, 11:18 PM
You seem to have hit your PM limit, so I've put my responses in the quicktopic.

I'm looking forward to seeing the map.
i cleared some space in my inbox now. completely forgot.

map should be finished tomorrow. it is a little rough at the moment since ragingrages original version didnt transfer over to google drawings very well but hopefully that will change.

Killerloop
2012-10-16, 04:02 AM
Some VIPs for the Novastorm Alliance:

Khorax, the Novastorm Khola
Khorax is the current Khola, or ruler, of the Novastorm alliance.
Despite the crude sound of his name he is a wise man and knows all too well that, even if he is the legitimate ruler, the Alliance is an oligarchian triumvirate and he must struggle to keep Daedolon and Parias on good terms.

A skilled diplomat and fair ruler he is well accepted by the common people of the Alliance.

Daedolon, the Red Archmage
Too much power will corrupt your mind, and Daedolon is the perfect example of this.
A wizard of enormous power and superhuman intelligence he is the head of the Red Wizards, the elite wizard conclave of Paradigm One.

Arrogant, cold-hearted and merciless he is an attention-whore and now, with the secrecy of Paradigm One about to be broken, he is training himself and his wizards night and day to be ready to unleash a torrent of arcane power on those willing to oppose him.


Parias, Zensunn Overseer
The somewhat reclusive Parias is the overseer of the Zensunn, the technocratian society of Paradigm One.

A pioneer in scientific augmentation and mechanization he is, along with Daedolon, one of the brightest minds of Paradigm One.

However he is in strict contraposition with the Red Archmage, as he feels no need to show off or control and is interested only in discovery and knowledge. He is usually against direct confrontation as it will take away precious resources that could be used for research.

GnomeGninjas
2012-10-16, 06:10 AM
VIPs

Hamor DeCorb
Hamor DeCorb is a philosopher from the capitol. He believes that everyone has a set rights that allows them to do whatever they want as long as it doesn't violate other peoples rights of safety, property, prosperity or dignity. The role of government is to prevent people from violating those rights and to defend from foreign attacks. Hamor DeCorb joined with the E.R.A fairly soon after its founding and has manages to reach high standing with in it. Hamor DeCord strongly dislikes Gordon Camwalace though they try to hide there distaste for each other. Hamor is very inspiring and good at diplomancy. Rep and Moral
Gordon Camwalace
Gordon Camwalace was a priest. He started a revolt which joined up with other revolts in the E.R.A. Gordon Camwalace believes in a communist theocracy and he thinks that Hamor's idea of what there society should look like is completely impossible. He thinks that priests will be able to govern best and a society which doesn't put priests in charge will inevitably collapse due to angry gods. He is capable of some impessive magical feats wich he beleives to come from gods. He is also one of the E.R.As most skilled military leaders. Magic and Military.

Doc Kraken
2012-10-16, 10:23 AM
So...as a newcomer to this system, these are our characters? Something like generals from the Total War games?

Further request - I got misnamed in the table (Silverblade rather than Silverlode). Could that be fixed? Thanks!

Marinus Laenus

The charismatic personality behind the Silverlode Contract, Marinus is a reserved and soft-spoken man utterly dedicated to his cause. He is skilled with a blade as well as words, and able to enforce his will with diplomacy or violence as he chooses. Those who spend more than a few moments in his company soon realize that he is driven not just by the fading memory of his home, but by an ever-growing desire for revenge. It has hardened him over the years, lending him a gaunt and hungry visage.

Odremar of Blind Gorge

The illegitimate son of a barbarian chieftain, Odremar is far more at home dividing spoils and negotiating contracts than on the battlefield. His heritage often causes "civilized" employers to underestimate him, to the detriment of their coffers. He is Marinus's right-hand man, entrusted with the Contract's logistics - and should the need arise, the motley crew of brigands, barbarians, and orcs that make his company are more that capable of cracking a few skulls (although Odremar is not likely to be leading the charge).

Liara

No one is quite certain of anything about this grey-clad woman - her past, how she fell in with Marinus, and her stake in this war are an utter mystery. Regardless, it is she who oversees the spies and assassins in the Contract's employ, organizes the hedge wizards and petty warlocks that shroud their movements, and dispatches their scouts. Few of the mercenary captains feel comfortable around her, and none would dare to gainsay her rare, terse orders.

hydroplatypus
2012-10-16, 10:41 AM
In some ways yes, in others no. VIPs are basically characters that have stats. You can put them towards a specific task, which gets the bonuses of their stats added towards it.

For instance you might have BOB, with stats ECON:++ and Magic:+

He might also have traits (misc bonuses), but those are decided by the GM if they exist at all.

They can be assassinated, although this can be difficult to accomplish. They can be kidnapped as well.

If they die you will lose the benefits of their stats, and probably suffer a morale hit. Your nation will however continue without them.

Also, using a VIP to talk to another VIP is generally the only way to get a PM. This means that their stats cannot be used that turn, as they are off doing diplomatic stuff.

puppyavenger
2012-10-16, 10:47 AM
My VIP's are in my original faction description.

Anyway, can't wait to see the map!

WyvernLord
2012-10-16, 02:25 PM
Some VIP's for the Low-lands Union.
Anthony Reclin
Leader of the Steam forest rangers a group who have waged a guerilla war with the empire since the original conquering of our land. He is now one of the highest ranking men of the Union's military.
military and some ESP.

Hierophant Feluim
Lord of the druids Heirophant Feluim has helped the growth of the union greatly since the instatement of his leadership position. Not much is known except his personal circle is full of some of the most powerful druids, some abnormally swift in the growth of power. There are rumors of sacrifices in the forests.
Magic

Mayor Harold Greenbloom
The honorable mayor has lead the union since it was just an idea under his leadership the union grew to a point where this shattering has just accelerated the timeframe till we can declare ourselves independent from outside meddling.
Morale

puppyavenger
2012-10-16, 02:36 PM
So does the number of VIP's affect their power, or should I come up with a third one?

ragingrage
2012-10-16, 03:42 PM
1) The more the VIPS, the less powerful they will be
2) The map is complete. This (https://docs.google.com/drawings/d/1vVxfISvgQFrEA06zbV0nFHjnE0HmbRzAgMASvZKgyEU/edit) is the link.

Nemesis67
2012-10-16, 04:10 PM
So because we are doing logistics in this game, that would mean the Shogunate needs permission from whomever controls the West Woods (if any), and either the the Foundation or ERL to travel by land, assuming I don't decide to try to fight my way through, correct? How would navies work in this game? Same thing with some control over the seas around your lands?

puppyavenger
2012-10-16, 04:21 PM
Also, will there be any penalty for attacking over the giant mountain range?

and is it safe to assume there are NPC's everywhere a player isn;t listed?

oblivion6
2012-10-16, 04:43 PM
Also, will there be any penalty for attacking over the giant mountain range?

and is it safe to assume there are NPC's everywhere a player isn;t listed?

there will be NPCs in the other territories. some might hold a single semi-powerful faction, while others might hold several factions fighting for control of it.


So because we are doing logistics in this game, that would mean the Shogunate needs permission from whomever controls the West Woods (if any), and either the the Foundation or ERL to travel by land, assuming I don't decide to try to fight my way through, correct? How would navies work in this game? Same thing with some control over the seas around your lands?

correct. for navy you would need permission from other factions if you wated to pass through their coastal waters.

i will fix the table later on kracken.

also feel free to start posting IC now. i believe someone already beat me to putting up the link.

Nemesis67
2012-10-16, 04:46 PM
Yes, NM posted it a page or so back.

Here (http://www.giantitp.com/forums/showthread.php?t=257814) it is again, for ease of use.

GnomeGninjas
2012-10-16, 05:07 PM
All that stands between me and first legion is two unclaimed territories, I'm really scared. Also I'm ERA not ERL.

oblivion6
2012-10-16, 05:19 PM
All that stands between me and first legion is two unclaimed territories, I'm really scared. Also I'm ERA not ERL.

yeah, sorry. for whatever reason ERL sounds familiar so i unintentionally keep slipping it in.:smalltongue:

absolutely hate when that happens, especially when i'm writing an essay or something similiar...

GnomeGninjas
2012-10-16, 05:30 PM
yeah, sorry. for whatever reason ERL sounds familiar so i unintentionally keep slipping it in.:smalltongue:

absolutely hate when that happens, especially when i'm writing an essay or something similiar...

What are the territories in between us like?

hydroplatypus
2012-10-16, 05:33 PM
Ya, the short distance between us is going to be a problem (for you :smallbiggrin:) Ya, given your reputation and the fact that you are very well known rebels I am coming for you as soon as possible. Might want to start building an army. I would also appreciate info on the territories between us.

Doc Kraken
2012-10-16, 06:07 PM
In some ways yes, in others no. VIPs are basically characters that have stats. You can put them towards a specific task, which gets the bonuses of their stats added towards it.

For instance you might have BOB, with stats ECON:++ and Magic:+

He might also have traits (misc bonuses), but those are decided by the GM if they exist at all.

They can be assassinated, although this can be difficult to accomplish. They can be kidnapped as well.

If they die you will lose the benefits of their stats, and probably suffer a morale hit. Your nation will however continue without them.

Also, using a VIP to talk to another VIP is generally the only way to get a PM. This means that their stats cannot be used that turn, as they are off doing diplomatic stuff.

Thanks!

Couple more questions for GMs or folks in the know - about how much of our orders are conducted via quicktopic/PM and how much is in public? And where are the Towers mentioned in the list of locations..errrr...located?

hydroplatypus
2012-10-16, 06:10 PM
Any actual orders you give your own people are put in QT. Any discussions with allies on what to do goes in IC, but the actual orders are given in the QT. Any results of these actions that are public are given in the beginning of turn update.

oblivion6
2012-10-16, 06:56 PM
the territories between you two are for the most part relatively well-defended and peaceful areas of the epire, consisting of scattered towns and Legion forts responsible for the territories.

hydroplatypus
2012-10-16, 06:59 PM
Legion forts??? This bodes well. Very well indeed. I might be able to negotiate passage straight towards the ERA and attack them turn 1. It is unfortunate that there will be PC on PC conflict so early in the game, but that's life. Kinda feel bad, as they started right next to me, who has the highest MIL in the game for the moment, and whose faction hate their guts.

Grimsage Matt
2012-10-16, 07:06 PM
To ye rebels. If your rears get handed/burned out by the 1st legion, we don't really use the surface of our lands that much and don't pay overmuch attention to it. However, we will fork ya over if they come looking.

hydroplatypus
2012-10-16, 07:10 PM
As long as the trolls don't see fit to inform me that there are rebels on their land the legion won't notice, or care. They have too many local problems to be sending spies everywhere looking for rebels. They will focus more on the open rebellions such as the ERA, and whatever is happening in the south first. And if the situation in the Imperial city hasn't stabilized by the time I finish with the ERA then I might start moving there. Hopefully the Conspiracy can seize control over the locale fairly quickly, because if you haven't and I control the rest of the central provinces the I WILL come to the imperial city. After one faction controls the city then negotiations and/or attack will start.

And ya, the ERA's starting territory is going to get the first use of brutal tactics. Let the burning commence.

ragingrage
2012-10-16, 07:34 PM
Just because they were part of the empire doesn't mean they automatically will help you, y'know. Not everyone wants to let a Legion known for their bloodthirstiness be let loose on some not-that-bad people.

hydroplatypus
2012-10-16, 07:40 PM
Would they rather let that same legion attack their people? There is a reason that I have that negative rep. I would think that they would if not support me, at least allow me to pass through their territory to my enemies. If not, then I conquor them. Given the provinces allegiance however I would likely forgo brutal tactics. After all, I can't have loyal imperial citizens being killed simply because there was a disagreement among the military commanders. Also, if they refuse I can simply point out that I outnumber them.

Umbranar
2012-10-17, 01:51 AM
You forget that others might step up to delay you?
If you just go rampage through other Imperial Legions, they might gather and see you as their greatest threat.

Killerloop
2012-10-17, 02:02 AM
Is Traitors Horn a specific location, with something worth of interest, or just a landmark?

HerbieRAI
2012-10-17, 09:47 AM
Can you put the link to the map in one of the opening post of the OOC? It'll make it a good bit easier to find.

puppyavenger
2012-10-17, 12:03 PM
Also the IC thread?

hydroplatypus
2012-10-17, 12:10 PM
You forget that others might step up to delay you?
If you just go rampage through other Imperial Legions, they might gather and see you as their greatest threat.

I suppose you're right. I'll probably avoid attacking legion factions as much as possible. If the ERA can't be accessed by me I'll just help out the legion to the South. Given that they are in full retreat I figure that they will be more open to my help should attacking the ERA not be an option. I'll probably still try to negotiate passage though.

Also, looking at the map in the region "Verdant Planes" there is a pointer saying free nations. Are they an NPC, or simply a general description of the region? If no one in particular is there then helping out the southern legions might be more attractive.

NM020110
2012-10-17, 12:14 PM
It seems that you have incentives to move in either direction. I'd like to see you up north, personally, but it's your choice.

hydroplatypus
2012-10-17, 12:18 PM
It seems that you have incentives to move in either direction. I'd like to see you up north, personally, but it's your choice.

I'd prefer to see me up north too, but I don't want to have to fight through two legion controlled territories to do so. If they let me pass I will go north. If I can't persuade them to do so then I will go south. After all the 1st legion can't be seen to attack fellow loyalist legions. If you want me up north try to help me convince the intervening territories to let me pass through to the ERA.

oblivion6
2012-10-17, 05:50 PM
seems i have alot to catch up on here. will work on doing so. i will link the map and IC in the OP later on.

NM020110
2012-10-17, 05:55 PM
Could I please get a bit of clarification?

The Novastorm Alliance has claimed that the Lhusu Mines lie within their territory. As per the second post of this thread, unique features are located within their own territory. Has the Novastorm Alliance begun the game with ownership of the Lhusu Mines territory, or are they making claims outside of their ability to enforce?

I can't tell too well from the map. Sorry.

oblivion6
2012-10-17, 06:05 PM
without double checking i believe i purposely put it right on the border of you two. it is under no ones official jurisdiction and therefore his claim is as good as anyones. only person with a better claim would be the deceased emperor or the orcs currently in control since they actually fought and died for it.

NM020110
2012-10-17, 06:09 PM
Excellent. All that remains is to watch the fireworks while I build up peacefully, then.

hydroplatypus
2012-10-17, 06:14 PM
If the mines issue hasn't been solved by the time I get north it looks like the 1st legion will be a fairly big influence in the mines conflict. And given that the foundation already contacted me they look to be the ones who will get the legion's aid. Of course I figure that it will take me a few turns to get up there, so I find it likely that the issue will be sorted out by then.

And I just thought of something. It is likely that I have much more MIL than necessary to crush the ERA should I gain passage. I think I might send a few points south to support the holdouts, and use the remainder against the ERA.

oblivion6
2012-10-17, 06:16 PM
just observing all the scheming going on makes me feel all warm and happy:smalltongue:

i have a feeling the turns going to end with a bang.

hydroplatypus
2012-10-17, 06:33 PM
Yup. I am really annoyed at my low ESP score. I mean having a low ESP makes sense with what I am doing but not knowing what is going on is really annoying.

If I had guess I would say that the foundation is basically playing all sides at the moment, while intentionally telling me Novastorm isn't loyal to the empire. If I don't get up north I bet their communications with the ERA is to secure their aid id I don't make it. No clue what they are sending back and forth to the conspiracy though. That annoys me. Oh well.


On an unrelated related note I think I have settled on what type of factions I like in TW. ESP superpowers, or ECON powers depending on game type. ESP cause I want to know stuff and not openly make enemies. ECON because if I can remain at peace long enough then I have a great potential to generate whatever stats I need on short notice. Also if left alone too long I can just steamroll people as I can pump out MIL faster than they can, at least theoretically. I really haven't done that in Epic Fantasy cause it was my first game, and I didn't get off to a great start. And even then my massive economy is serving me well.

Nemesis67
2012-10-17, 06:54 PM
I know the feeling hydro. It's why I haven't done much in Shards of War. The Aztlan simply don't do subtle and that is the part of Total War I love. Which is why I built the RRS as completely unbalanced to have the stats fit my play style. High ESP to scheme, high Mil to go to war, and high Eco for future growth, somewhat making up for my lack of Research.


Ah. I still need to do this...
Rhunic VIPs: (In progress)
Shogun Osric:

Daimyo Kundarak: Clan Kundarak had the role of leading the clans that stayed behind

Daimyo Madhammer: Ages ago, before the first Shogunate, the dwarf clans warred among themselves for centuries. The justifications for such wars varied from ancient grievances to territorial ambitions to ideological differences. The ancestors of what is now called Clan Madhammer fought for the joy of spilling the blood of worthy foes. Thousands were cut down when the berserkers joined a war, for they had no regard for who they slew among the combatants. As their legend grew, their true dwarven name fell out of use. They were the Madhammer, stories to scare children in the night, and terrors that made veterans flee before them. The current head of the clan has spent his lifetime preparing for this invasion, keeping his soldiers battle-hardened through constant raids, drills, and mock wars among them. He himself carries the ancient rune-carved warhammer that marks the head of the Clan, and stands clad in the armor of his forebears. And he relishes the thought of smashing the skulls of the Imperial scum who drove the dwarves from their homeland.

hydroplatypus
2012-10-17, 07:12 PM
I attempted to do stuff in Shards, but kinda failed miserably. Honestly I am not surprised that I failed given it was my second game. I am however surprised at my Epic Fantasy performance, where I have outlasted quite a few people, and am not in too bad a position myself. Considering it was my first game I have done quite well. If I had been more familiar with TW I would have had even more stuff in place to control the economy and everything like that.

This game I just decided to play straight up military faction, not because I expected to like it, but because it was the only main archetype I haven't played yet. Already I am cursing my lack of information.

NM020110
2012-10-17, 07:32 PM
Suffice it to say that there are two factions which I'm working against (one of which was intended to have been an ally, and one of which may yet become an ally), four factions which I am supporting (three of which are potential enemies in the proper circumstances), and two factions which I'd like to go elsewhere. None of those categories are mutually exclusive. One faction I'm only interacting with to support one of the above-mentioned factions.

I can state that I have engaged in only one intentional act of deception thus far. To whom depends on an as-yet unposted action by another player.

Note: There have no doubt been several posts since I started writing this, nearly an hour ago. It is intended to have been a response to Hydro's post speculating upon my actions.

Grimsage Matt
2012-10-17, 08:16 PM
Epic Fantesy, hope I can replicate some of me Techs here. Seriously, Have some nice stuff over there.

ragingrage
2012-10-17, 08:20 PM
Hmm...Mergers will be more difficult this game, no Reforged Kingdom for you!

Grimsage Matt
2012-10-17, 08:26 PM
Why would I want to take over everywhere and the kitchen sink:smallconfused: I'd rather have my advanced Technologys, my Tanks, my Macheine guns, my Anti-magic steel, my Naplam, my Missiles, my Mechinzed Factories. And unlike you, I didn't need to do the borg to get all those:smallamused:

Admitidly, you did help with the computers....

ragingrage
2012-10-17, 08:27 PM
...Because taking over everywhere and the kitchen stats makes you strong.
Very, very, very strong.

EDIT: Also, it's really, really fun.

NM020110
2012-10-17, 08:28 PM
There don't seem to be many NPCs to merge with, to be honest. The only PC in the area that I was willing to pursue a merger with declined to hear the offer.

The Celdrine Conspiracy is in a strong position to pull the plan off, however.

oblivion6
2012-10-17, 08:31 PM
Hmm...Mergers will be more difficult this game, no Reforged Kingdom for you!

hahah. yeah, mergers will also be quite a bit less rewarding in terms of stats since most of them are obviously being fought over by many different factions. however just like in Broken City, never underestimate the value of a good buffer zone between you and a powerful PC...especially a buffer that holds a pretty substantial military base.

Grim: your tech will probably be a bit less advanced in this game. for instance Blackpowder weapons are rare even in stable parts of the world, here in such a chaotic part of the world you would pretty much need to develop them from scratch.

Grimsage Matt
2012-10-17, 08:32 PM
Ya, taking over all those areas makes you strong, but! My way works just as well and it don't make me as many people mad at me. Also, I focus all my stuff on defence. Offense, I suck. Defence? I'm using a shovel to remove your forces.

Edit; I did so even in Epic Fantesy. I was the Tech power that started the Arms race, and was on the cutting edge of blowing your opponets face off, without magic. So, time to rebuild the Tech Base!!!

NM020110
2012-10-17, 08:45 PM
Entirely OOC here, but I'm looking forward to working with you on a few "interesting" technology products.

That will probably come in a few turns, rather than now, however.

Grimsage Matt
2012-10-17, 08:52 PM
On a side bout that, we'll be building our Tech up a bit before the joint projects/Tech tading. Also, looking forword to working with ya.

And let me guess.... sniper rifles?

oblivion6
2012-10-17, 08:54 PM
you are correct Grim, just pointing out that Blackpowder weapons and such were already in the most basic testing stages at the start of that, while here it will take quite a bit more research, but as i said it can be done quite easilly.

on an unrelated note, it is always pleasing to a GM to find such an active IC and i am certainly no exception. later on i will get caught up and post some NPC responses.

NM020110
2012-10-17, 09:01 PM
Eh, something weapons related. I'd prefer not to put that knowledge out publicly, though.

puppyavenger
2012-10-17, 09:45 PM
Can I just say I find the similarity in my relations with both the 1st Legion and the ERA to be hilarious?

Also, given my Mil score, and knowing the Legions is probably a bit higher, can I just say that I recommend anyone facing them develop some asymetric warfare tactics real fast.

Grimsage Matt
2012-10-17, 09:55 PM
So, Macheine Guns with Hollow points and Armor piercing rounds? Never tested 'em against the reforged over in epic, but they should work.

Never tested them because I developed them for defence, and Rage, you are the MIL superpower over there.

hydroplatypus
2012-10-17, 09:59 PM
Can I just say I find the similarity in my relations with both the 1st Legion and the ERA to be hilarious?

Also, given my Mil score, and knowing the Legions is probably a bit higher, can I just say that I recommend anyone facing them develop some asymetric warfare tactics real fast.

Ya, my Mil score is quite high. Combined with my Magic and my REP intimidating your troops I am quite formidable in direct combat. I mean I basically designed my entire faction for direct combat, so I had better be good at it. And that is before I even take the brutal tactics bonus into account. In a straight fight I could beat anyone on the map at the moment. I just don't really have reason and/or opportunity to strike at anyone but the ERA.

I kinda feel bad for GnomeGninjas. When I built the faction I expected to be conquering some NPCs before I fought any PCs. Kinda sucks that we spawned near each other with NPCs that are likely friendly with me in the intervening territories, with likely allies being the only nearby PCs. Or at least the foundation and Conspiracy seem to be going that way.

NM020110
2012-10-17, 10:00 PM
So...ally with them and ask them to attack <insert list of disagreeable people here>?

Grimsage Matt
2012-10-17, 10:02 PM
The Deep Trolls serve the Throne. We don't care overmuch who happens to be sitting on it, so long as they can prove they are the rightful Leader. But we don't look at poltics that much. More important (read Research) things to do.

hydroplatypus
2012-10-17, 10:34 PM
Hey, I don't see Sentinel Watch on the map, Where is it? Is it immediately south of my starting territory? Would make sense given that they would likely retreat closer to the central provinces.

oblivion6
2012-10-17, 11:19 PM
Hey, I don't see Sentinel Watch on the map, Where is it? Is it immediately south of my starting territory? Would make sense given that they would likely retreat closer to the central provinces.

oh, seems i forgot it. it is actually not far from you. it is close to the border where the southern lands actually link up with the core.

a more detailed explanation will need to wait until i add it to the map tomorrow.

oblivion6
2012-10-18, 12:28 AM
so apparently i wasnt able to put up some more details on the different regions and major factions like i had wanted to this evening, since i got stuck watching Arrow, but i will get to it tomorrow.

Grimsage Matt
2012-10-18, 10:31 AM
Just noticed something about the mines. They apprently have "Several valuble ores". So, I could fluff some intresting stuff there.... Mind if I get in on the project to take it back from the Orcs? I don't want the mines, just the abillity to research several of the ore types.

Also, would it be possible to create a mine using WEL?

Killerloop
2012-10-18, 10:36 AM
Look at how many banners are flying on these mines.

Poor Orks are about to get a severe beating.

Grimsage Matt
2012-10-18, 10:39 AM
Eh, I'm bad on offence. However, I can research Flamethrowers and field test them:smallbiggrin:

What? My solution to a problem is "Research a solution". Works prety well all things considered.

hydroplatypus
2012-10-18, 11:13 AM
Eh, I'm bad on offence. However, I can research Flamethrowers and field test them:smallbiggrin:

What? My solution to a problem is "Research a solution". Works prety well all things considered.

My solution to a problem is "hit it", and if that fails "hit it harder", and if that fails "light it on fire, then hit it". Ya, the legion has a fairly one track mind.

And ya, there is a lot of interest in the mines. now the legion knows that the foundation was lying about the situation, so the situation has just become more interesting. Both sides will have to convince me that they are the just owners if they want my help as both are "loyal" imperial factions.

Killerloop
2012-10-18, 11:23 AM
And ya, there is a lot of interest in the mines. now the legion knows that the foundation was lying about the situation, so the situation has just become more interesting. Both sides will have to convince me that they are the just owners if they want my help as both are "loyal" imperial factions.

If you reach us before we wipe each other out! If one of us dies --> problem solved :smallsmile:

hydroplatypus
2012-10-18, 11:42 AM
If you reach us before we wipe each other out! If one of us dies --> problem solved :smallsmile:

Yup. But given that the ERA has a stated low MIL value I really don't see crushing them taking more than a couple of turns, unless they pull something really unexpected. Even without my full forces I should be fine against them. So unless you sort it out in 2 turns I will likely be involved. At least peripherally. If I can't decide who to support then I might just go try to take back the forest from whatever is in there. After all, the resources from there should be worthwhile, as well as keeping me occupied to see how the situation plays out.

Killerloop
2012-10-18, 11:48 AM
Eh, I'm bad on offence. However, I can research Flamethrowers and field test them:smallbiggrin:


That's nice, I have both magic and technology.... what about Flying Ore Sharks?

YES / SHARKS / THAT / EAT / ORE ! and with bionic maws.
problem? :smallbiggrin:

Grimsage Matt
2012-10-18, 08:53 PM
*Shoots Shark with Macheine gun*

Eh, we perfer things that are a lot simpler:smalltongue:

Also, sent me EoT in. Not fighting for the mines this turn, but might be able to help next.

oblivion6
2012-10-18, 09:03 PM
so i'm counting what 4 seperate conflicts all in the 1st turn? you might all destroy eachother within the first few turns. i would enjoy that immensly:smalltongue:

also, i am sure this might modify peoples plans a bit. i updated the OP with a list of the major NPCs of the empire. there are of course hundreds of others but i would rapidly die of exhaustion if i tried to put them all up:smalltongue:

EDIT: i'm thinking tuesday or wednesday as EoT. that way i can for sure have it up by the weekend if not sooner.

hydroplatypus
2012-10-18, 09:58 PM
Hey, what is the morale/ESP defense of the rebels attacking the southern legions? If it is low enough I might put my spies to figuring out their military strengths. Should they be weak enough I might be able to take two territories at once by splitting my forces in half.

Edit: also according to Imperial law which faction actually owns the rights to the mine? If it is unclear what would gain them the rights to the mine?

Also could you put the map in the first OOC post?

oblivion6
2012-10-18, 10:12 PM
they are just dozens of different peasent mobs working together. on average just assume a morale of 2.

the mine: under imperial law manuscript A, section B, it clearly states the mine is under direct control of the emperor's own authorities which supersedes all local goverments. so in other words no ones claim has any real basis(except the orcs of course)

sheesh, you really need to acquire some imperial history books so i dont have to waste my time with such trivial questions:smalltongue:

oblivion6
2012-10-19, 06:50 PM
hahah. just figured out a way for the ERA to at the very least possibly fight off the 1st Legion:smallamused:

hydroplatypus
2012-10-19, 06:57 PM
hahah. just figured out a way for the ERA to at the very least possibly fight off the 1st Legion:smallamused:

Have they found some unexpected allies? Cause no matter what their other stats are you still need MIL to fight a war (or magic but I doubt they have enough to make that much of a difference, given I have a fair bit too). Or did they convince the intervening territories to not let me through?

oblivion6
2012-10-19, 07:25 PM
Have they found some unexpected allies? Cause no matter what their other stats are you still need MIL to fight a war (or magic but I doubt they have enough to make that much of a difference, given I have a fair bit too). Or did they convince the intervening territories to not let me through?

well i suppose if they play their cards, they can very well do both those things.

hydroplatypus
2012-10-19, 07:40 PM
This does not bode well.

GnomeGninjas
2012-10-19, 07:54 PM
well i suppose if they play their cards, they can very well do both those things.

Now I just need to find out what my cards are:smalltongue:.

hydroplatypus
2012-10-19, 08:13 PM
Now I just need to find out what my cards are:smalltongue:.

:smalltongue:

Yup. I sincerely hope that I have more better cards than you do. Given you will likely communicate with the central legions I wonder if they will contact me should they change their decision. Should they do so I may just have a few yet underplayed cards to convince them to side with me. Hopefully.

oblivion6
2012-10-20, 12:46 PM
oh boy this will be fun...EoT is gonna be bloody.:smallamused:

to those of you that think it will be easy to contact the Ghosts, you are wrong. those messages some of you recieved were delivered underneath doors in the dead of night. no one actually saw who delivered them.

hydroplatypus
2012-10-20, 01:04 PM
Well, given my abysmal ESP score I think that makes my chances of contacting them basically Nonexistent. At least for the next 5 or so turns. Can't really see myself needing ESP before that. At least not to a significant enough degree to contact the ghosts.

GnomeGninjas
2012-10-20, 01:09 PM
oh boy this will be fun...EoT is gonna be bloody.:smallamused:


Hopefully most of the blood will not be the E.R.A getting smeared across the map.

hydroplatypus
2012-10-20, 01:12 PM
Hopefully most of the blood will not be the E.R.A getting smeared across the map.

Hopefully most of the blood will be the ERA being smeared across the map. :smallbiggrin:

oblivion6
2012-10-20, 01:43 PM
hopefully most of the blood is you two destroying eachother:smalltongue:

Killerloop
2012-10-20, 03:45 PM
The rivers will run red into the North too, rest assured

puppyavenger
2012-10-20, 05:20 PM
Right, crap, I forgot to write an EOT, didn't I? I'll get started on that.

Killerloop
2012-10-20, 05:24 PM
Should we use the QT or PM him? And when is deadline? I have some unfinished dealings

hydroplatypus
2012-10-20, 05:25 PM
use QT, that's what it's for.

Grimsage Matt
2012-10-20, 05:27 PM
If by deals you mean my guys.... I won't make any deals for at least the next two turns. Need to get some stuff done interanly first before I make deals with you guys.

Nemesis67
2012-10-20, 05:51 PM
Last I heard, EoT is either Tuesday or Wednesday. Am I wrong? Because I still need to post IC things...

Killerloop
2012-10-20, 05:58 PM
If by deals you mean my guys.... I won't make any deals for at least the next two turns. Need to get some stuff done interanly first before I make deals with you guys.

Ok man, just don't eat my scouts :smallsmile:

Grimsage Matt
2012-10-20, 06:01 PM
Dude, we don't eat sentients. In fact, the most meat they normal eat is a type of underground fish. Heck, the meeting? You'd get tea and a fish platter.

oblivion6
2012-10-20, 06:09 PM
EoTs are due wednesday. that way i can for sure have a new turn up during the weekend. processing them will probably take longer for this game than my Epic Fantasy.

Killerloop
2012-10-20, 06:10 PM
I'm glad to know that. I guess my scouts will return to Paradigm One with a lot less stereotypes.

oblivion6
2012-10-21, 04:28 PM
hahah, who doesnt love conflict between the 2 highest REP nations? both on the oppisite side of the spectrum...this is tearing the empire apart.

NM020110
2012-10-21, 08:10 PM
Hmmm...I think that I see an opportunity to play the kingmaker here, being a reasonable third party. But should I?

hydroplatypus
2012-10-21, 08:25 PM
Depends on your goals. If you want a stronger military force as a potential ally then I am the obvious choice. Should you want someone who is actually looked on well then you might want the ERA. If you really don't care then ignore the problem.

And the Conspiracy could probably play kingmaker should they wish to. After all they are forming the provisional government. Should they wish to they would probably have a fair bit of influence with the populace and legions of the central territories.

NM020110
2012-10-21, 09:11 PM
I'll want an ally either way to help with resolving the Novastorm issue, and both of my compromise plans have been rejected...which leaves the following options.

1.) Easy 1: Side with the Legion.
Benefits: Ally which is strong where I am presently weak, imperial support.
Disadvantages: My present state as a friend of the ERA would be lost. As they are literally right next to me, and are more powerful than I am, this would be disadvantageous.

2.) Easy 2: Side with the ERA:
Benefits: Ally which is strong where I am presently weak, probable support for access to the Lhusu mines.
Disadvantages: Enemy of the First Legion, no imperial support.

3.) Normal: Make no great commitments, pick up the peices and ally with whomever survives <plan E>.
Benefits: Little chance of an enemy faction being victorious.
Disadvantages: Weaker ally, increased likelyhood of defeat by the Novastorm alliance.

4.) Hard: Make no commitments, work towards the destruction of the ERA and the Legion
Benefits: Clear playing field, potential for great profit along the way.
Disadvantages: No ally, enemy of the empire, enemy of ERA-sympathetic factions.

5.) Lunatic: kill everyone!
Notes: Haha, no.

6.) Extra: Arrange matters such that both factions survive as allies.
Benefits: One-two allies.
Disadvantages: Relatively few.
Notes: I've already tried this. Twice.

[roll0]

puppyavenger
2012-10-21, 09:16 PM
Depends on your goals. If you want a stronger military force as a potential ally then I am the obvious choice. Should you want someone who is actually looked on well then you might want the ERA. If you really don't care then ignore the problem.

And the Conspiracy could probably play kingmaker should they wish to. After all they are forming the provisional government. Should they wish to they would probably have a fair bit of influence with the populace and legions of the central territories.

It's very tempting yes. But ether of you could probably majorly screw me out of spite if I intervene publicly. Also, the feeling I've gotten is that his will be true once I control the Imperial City. Until then I'm just a bunch of jumped up middle management.



6.) Extra: Arrange matters such that both factions survive as allies.
Benefits: One-two allies.
Disadvantages: Relatively few.
Notes: I've already tried this. Twice.

[roll0]

I laughed

oblivion6
2012-10-21, 09:45 PM
I laughed

yep so did i. looks like he chose option 6:smalltongue:

NM020110
2012-10-21, 10:18 PM
I was planning on playing the coldly logical faction, with relatively little diplomatic action, for this game. That idea appears to have fallen, though.
I'm lauging while I type, now.
It's so much more fun to play an active faction than a passive one...

Grimsage Matt
2012-10-21, 10:24 PM
Eh, wait, plot and build up. Even if your plot is simply a moon rocket:smallsigh: And just because I happen to be stuck in the Civilzation V "Science Victory is the ONLY victory" mindset.

Killerloop
2012-10-22, 02:03 AM
3.) Normal: Make no great commitments, pick up the peices and ally with whomever survives <plan E>.
Benefits: Little chance of an enemy faction being victorious.
Disadvantages: Weaker ally, increased likelyhood of defeat by the Novastorm alliance.


From the Novastorm point of view we are not at war, yet. No one issued a formal declaration.
We just had a territorial dispute on neutral land, which now we claim as ours. :smallbiggrin:

From that, it can evolve in a number of ways. I could not back down on the mines by fluff too, or the Red Wizards would have me imprisoned in a tesseract labyrinth probably.

EDIT: Is the Reborn Runic Shogunate active?

hydroplatypus
2012-10-22, 09:42 AM
Eh, wait, plot and build up. Even if your plot is simply a moon rocket:smallsigh: And just because I happen to be stuck in the Civilzation V "Science Victory is the ONLY victory" mindset.

Ya, in Civ games I usually turn off science victory. Simply put I like victory to actually take effort rather than being handed to me. And given my playstyle if I haven't died by the time I get to the appropriate tech level I WILL win the game through space victory. Simply put I play maximizing production, so when I have multiple cities spitting out over 100 production/turn, with my capitol at something like 300 the AI really has no chance to get there quicker.

Killerloop
2012-10-22, 09:48 AM
That is hard to pull off against human players as they usually are extremely aggressive.

hydroplatypus
2012-10-22, 09:50 AM
That is hard to pull off against human players as they usually are extremely aggressive.

I usually go against AI. I haven't played in a while, and my game would always lag on multiplayer, so I never really played with actual players.

oblivion6
2012-10-22, 09:52 AM
the Shogunate is active. Atleast i assume so since he has been posting in the QT.

Killerloop
2012-10-22, 09:53 AM
Oh! he made no IC post yet

Nemesis67
2012-10-22, 04:57 PM
I am here, I have just been busy and not posted in the IC yet. Though partially because I'm waiting to see how things turn out in the 1st Legion v. ERA thing before I begin to meddle.

The Zoat
2012-10-23, 05:36 AM
Where's the Ic?

Killerloop
2012-10-23, 05:40 AM
Shattered Empire IC (http://www.giantitp.com/forums/showthread.php?p=14096509)

Also, Googling "giantitp shattered empire" helps :smallsmile:

Killerloop
2012-10-23, 09:00 AM
I am in LOVE with the Novastorm - Foundation intrigue :)

This is going to be a big Game of Thrones.

NM020110
2012-10-23, 09:21 AM
Agreed. I still haven't taken the merger off the table, though at this point it seems...unlikely to occur.

Killerloop
2012-10-23, 09:33 AM
From my personal point of view I would have more to lose than to gain in an even split of the mines.
If you wish to discuss matters more you are welcome, as I said before it is an economic conflict not an holy one.

Furthermore, the RRS hasn't made any claim or move... I'd like to see what their aims are, they should be as strong as the 1st legion.

GnomeGninjas
2012-10-23, 02:19 PM
What is a merger? What are the rules for one?

NM020110
2012-10-23, 02:27 PM
See "Reforged Kingdom".

hydroplatypus
2012-10-23, 02:42 PM
yup, the reforged kingdom certainly does mergers well. I think they are composed of the corrupted, gnomes, dwarves, faluna, and a few other people they have absorbed over time. I knew that we should have dealt with them earlier.

GnomeGninjas
2012-10-23, 02:59 PM
See "Reforged Kingdom".

Where is this "Reforged KIngdom"?

Grimsage Matt
2012-10-23, 03:05 PM
TW Epic fantesty. I'm going to have to go Telsa if they don't stop the agression.

ragingrage
2012-10-23, 03:54 PM
As the player of the Reforged Kingdom in TW: Epic Fantasy (another TW game run by oblivion, in which me + Nemesis + Grimsage + Hydro are all players) I can answer that for you. Mergers generally require a myriad investment of stats, from reputation to economy to anything else used to help the nation you would like to merge with. They can give large benefits, but will often require large stat investments to obtain.

EDIT: You're forgetting the giants and the rebels back from Nijon. Also, go ahead and go Telsa. It won't save you. :smalltongue: :smallbiggrin: :smalltongue:

hydroplatypus
2012-10-23, 04:02 PM
Ya, at this point the only reason that we haven't just given up and declared you winner is that basically every nation not already a part of you is in the federation, which basically exists as solely to oppose you. at this point my only hope is that you and Jack are weakened enough by the inevitable war that you don't have the navy to attack me (yay being an Island Nation). Also my economy should be helpful in that, as I can probably replace losses faster than the other factions. I really hope that I can delay the inevitable war between you and the federation though. The longer the war is delayed the longer I can leverage my massive economy into my survival plans.

ragingrage
2012-10-23, 04:13 PM
...We shouldn't be discussing this here. Let's take this to the EF OOC.

oblivion6
2012-10-23, 04:35 PM
hahah. somehow this always gets mentioned whenever you 4 are in the same thread...:smalltongue:

hmm, now i need to go google "the reforged kingdom" and see what comes up...

oblivion6
2012-10-23, 08:49 PM
reminder that EoTs are due tomorrow. if possible i will have them back friday but almost certainly this weekend at the latest...

NM020110
2012-10-23, 08:58 PM
Mines been in since <checks> about a day before my first IC post...I don't see any reason to change it, though. The political intrigue tracker is badly out of date, however...

Here's to hoping that everyone remembers to get their's in, so we can advance the game quickly.

HerbieRAI
2012-10-23, 09:31 PM
I'll get mine in tomorrow morning. Its a pretty simple one though.

Grimsage Matt
2012-10-23, 09:32 PM
The Deep Trolls have always had simple plans. Not including the Tesla Tower.

oblivion6
2012-10-23, 09:36 PM
I'll get mine in tomorrow morning. Its a pretty simple one though.

no rush. technically they arent even due until i actually get home from school to actually check on things:smalltongue:

hydroplatypus
2012-10-23, 09:46 PM
I have had mine in since last Thursday(?). I have made a few minor changes because of the potential rebellion in the central provinces, but mostly everything has remained the same. Now it all comes down to if the central provinces rebel of not. If not, the ERA will probably die. If they do, they stand a chance.

oblivion6
2012-10-23, 10:04 PM
I have had mine in since last Thursday(?). I have made a few minor changes because of the potential rebellion in the central provinces, but mostly everything has remained the same. Now it all comes down to if the central provinces rebel of not. If not, the ERA will probably die. If they do, they stand a chance.

i cant wait to proccess that. i have a feeling it will be alot of fun based on what i've seen in EoTs so far...fun for me anyways, not for everyone else though...:smallwink:

NM020110
2012-10-23, 10:18 PM
So many people are going to die...

Fun for everyone!

Killerloop
2012-10-24, 01:15 AM
The Deep Trolls have always had simple plans. Not including the Tesla Tower.

Hey! Have you been spying on my tech AGAIN? you internet TROLL :smallsmile:

Mine is sent too.


So many people are going to die...
Fun for everyone!

In Total War you win or you die, there is no middle ground.

Nemesis67
2012-10-24, 02:02 AM
Ok, for simplicity's sake, I'll skip the elaborate back stories on my VIPs. Basically, I have Daimyo Madhammer (the military commander), Daimyo Kundarak (the spymaster, though officially he is the effective CEO of the dwarven merchant clans), and Shogun Osric (inspiring leader and diplomat). I do not expect much interaction with the rest of the world for a few turns, unless events transpire as to force the RRS to have a more global spotlight.

Killerloop
2012-10-24, 02:39 AM
I have a question: where are the Towers indicated in the "useful locations" list? I don't see them on the map (https://docs.google.com/drawings/d/1vVxfISvgQFrEA06zbV0nFHjnE0HmbRzAgMASvZKgyEU/edit?pli=1)

The Zoat
2012-10-24, 07:19 AM
Dropping out, too busy for this right now.

Grimsage Matt
2012-10-24, 08:07 AM
Hey! Have you been spying on my tech AGAIN? you internet TROLL :smallsmile:


Nah, going to be trying to make these Deep Trolls the same in Tech as me Epic Fantesy ones. I have computers (and soon a internet) in that one:smallamused:

NM020110
2012-10-24, 09:45 AM
Ah, Nemesis67, could you please clarify who you are referring to by NorthWestern Warlords?

Nemesis67
2012-10-24, 12:22 PM
According to oblivion, they are the people who rule the other regions in the north west, red province. Though they technically have not claimed official independence from the Empire, even if they are in all manners their own entities.

oblivion6
2012-10-24, 05:02 PM
According to oblivion, they are the people who rule the other regions in the north west, red province. Though they technically have not claimed official independence from the Empire, even if they are in all manners their own entities.

Nemesis is right on the money...

Killerloop: i beg to differ but there is a fine middle ground between victory and defeat. it is a line i have been walking my entire TW career. the worst that ever happens to me are minor setbacks but i also have yet to achieve total dominance.(though that should be soon)

i keep forgetting to put the towers on the map. mention it in your QT and i will add it to the map as soon as i am on an actual computer(early tomorrow afternoon hopefully)

ragingrage
2012-10-24, 05:09 PM
I'd agree with Oblivion. It's easy to not be winning while not be dead. Again, Epic Fantasy is an example. There's one faction that's obviously quite ahead, but the others aren't dead yet. Maybe soon they will be, but not yet.

hydroplatypus
2012-10-24, 05:17 PM
I'd agree with Oblivion. It's easy to not be winning while not be dead. Again, Epic Fantasy is an example. There's one faction that's obviously quite ahead, but the others aren't dead yet. Maybe soon they will be, but not yet.

Or in Shards, Canada isn't doing too well, but isn't dead yet, and doesn't look to be dying anytime soon.

Grimsage Matt
2012-10-24, 09:19 PM
The Grim in both Shards and 2125 need work. Mad science does not go well with wars. I still say the weaponized pot bombs and stink powder was a goodish idea....

Anycase, Nemesis67. While my Sage might be me VIP, as the leader of the Dwarves, the Thane is the head honcho. You've been invited to tea by a Troll King :smalltongue:

oblivion6
2012-10-24, 09:26 PM
The Grim in both Shards and 2125 need work. Mad science does not go well with wars. I still say the weaponized pot bombs and stink powder was a goodish idea....

i prefer your laughing gas. it was quite useful and you served as a useful scape-goat for my raid seeing as how you manufactured it.:smalltongue:

oblivion6
2012-10-25, 07:03 PM
i believe i am still missing a couple EoTs so get them in. come tomorrow i plan to start proccessing them and have it back by sunday.

Killerloop
2012-10-26, 12:41 AM
Who is missing ?

WyvernLord
2012-10-26, 01:34 AM
One would be me. :smallredface:
I was very busy this past few days and couldn't get a decent amount of time on a computer to actually do anything. Working on what to do now.

oblivion6
2012-10-26, 04:28 PM
you were actually the only one missing Wyvern:smalltongue: i had more than i thought.

Killerloop
2012-10-26, 07:24 PM
I can't wait to see the result of the first EOT, if we can keep posting pace and intrigue this is gonna be fun :)

oblivion6
2012-10-26, 07:38 PM
as of now i am about 1/3 of the way finished with EoTs since i started with those that didnt have much contact with the outside world. new turn should be up sunday.

now, i get to the complicated stuff...

WyvernLord
2012-10-26, 10:39 PM
I got my EoT up thank you for your patience I shouldn't have anymore RL problems to stop me from posting.

oblivion6
2012-10-27, 01:15 PM
bah, fell asleep while proccessing EoTs so i'm not as far along as i would've liked.

i also have another piece of news:i dont think i will have time to be proccessing 2 complete sets of EoTs every weekend so i will be putting this game on a 2 week schedule until my Epic Fantasy game winds down to a close.(i estimate 4-5 turns before the world ends)

however with that said i will strive to get this turn up by monday.

oblivion6
2012-10-27, 10:52 PM
all thats left to run and send back is the long awaited battle between the 1st Legion and the ERA.

also, i have a question. what is everyones fascination with Golems?

Grimsage Matt
2012-10-27, 10:53 PM
Automated magical soliders that won't complain when you send them off to their deaths and just kill the foe, no questions capable of being asked.

oblivion6
2012-10-27, 10:57 PM
Automated magical soliders that won't complain when you send them off to their deaths and just kill the foe, no questions capable of being asked.

i see the appeal, but its just kinda shocking when several people start researching them on the same turn...

Grimsage Matt
2012-10-27, 11:05 PM
Eh, why have golems when you can have macheine guns and Tanks. Also a Tesla cannon... that woulkd be cool.

oblivion6
2012-10-28, 05:58 PM
you wont have machine-guns until you finish your research on even the basic firearms...

also, i finally have all EoTs proccessed and sent back! i will have the new turn up later or tomorrow...

Umbranar
2012-10-29, 03:20 AM
Hey my customers need weapons and manpower. Why not combine those two into Golems?

Though it was kinda strange to read the other messages and see another faction interrested in the Golems. They even had the same proposal towards the same faction (though my price was probably better :smallbiggrin:)

Killerloop
2012-10-29, 03:23 AM
Are we going to get an EOT report from Oblivion6 which summarizes the turn?

oblivion6
2012-10-29, 09:30 AM
Are we going to get an EOT report from Oblivion6 which summarizes the turn?

yes, that should be up this afternoon.

oblivion6
2012-10-29, 07:09 PM
hehe, that was fun...the eyewitness stuff is basically a way of interjecting more indepth fluff and humour into the posts

however, its only real purpose is it allows me to show off my awesome mastery of the typo:smalltongue:

note: some of you may feel cheated or misinterpreted over the course of the game by those eyewitness accounts...the reson is not that i dont like you but that this is an imperial sponsered agency so no matter your REP they will side with the legion or other imperial organizations in their interviews...

just throwing that out there so you dont feel i hate you...dont worry, i hate you all equally:smalltongue:

NM020110
2012-10-29, 07:46 PM
So...only one tenth of the peasant horde was destroyed? Other than that, this looks to be a favorable update.

oblivion6
2012-10-29, 08:09 PM
So...only one tenth of the peasant horde was destroyed? Other than that, this looks to be a favorable update.

a tenth of the horde? i dont recall putting that...will go look at it a bit later...actually most of the peasant horde was destroyed...

hydroplatypus
2012-10-29, 08:14 PM
a tenth of the horde? i dont recall putting that...will go look at it a bit later...actually most of the peasant horde was destroyed...

you said the horde was decimated. the literal definition of decimated is to destroy a tenth of. It derives from a Roman punishment for rebellious or discontent legions. They would line up the men and have them draw lots. The lots had a 1/10 chance of representing death. If the soldier got that lot he would be killed. It was only used in extreme cases due to the effect on morale and the loss of men.

so if you take the actual definition of of decimated you did in fact say that a tenth of the horde was killed.

oblivion6
2012-10-29, 08:23 PM
you said the horde was decimated. the literal definition of decimated is to destroy a tenth of. It derives from a Roman punishment for rebellious or discontent legions. They would line up the men and have them draw lots. The lots had a 1/10 chance of representing death. If the soldier got that lot he would be killed. It was only used in extreme cases due to the effect on morale and the loss of men.

so if you take the actual definition of of decimated you did in fact say that a tenth of the horde was killed.

huh, i never knew that...guess i learn something new everyday...figures the 1st legion would know all about that punishment:smalltongue:

in case no ones figured it out yet, the real reason i dont have the 2nd account up is that obviously i got tired of writing fluff at the moment...

Edit: upon closer examination, i suppose the beginning of "decimated" does indeed fit every other prefix meaning 10...

hydroplatypus
2012-10-29, 08:31 PM
huh, i never knew that...guess i learn something new everyday...figures the 1st legion would know all about that punishment:smalltongue:

in case no ones figured it out yet, the real reason i dont have the 2nd account up is that obviously i got tired of writing fluff at the moment...

Edit: upon closer examination, i suppose the beginning of "decimated" does indeed fit every other prefix meaning 10...

Now that I think about it it is actually quite ironic that I would be the one to know about the origins of decimation given my faction... Well, now I know how to deal with decent in my faction. :smallamused:

NM020110
2012-10-29, 09:55 PM
I suspect that you would soon find yourself without an army were that method employed. If I recall correctly, units in which it was practiced were customarily disbanded following decimation, and their soldiers folded into other units following a short rehabilitation, due to the devastating loss of morale.

On the other hand, it would almost certainly see your reputation decreased. If you're willing to do that to your own soldiers, what horrors await your enemies?

Speaking of which, I think that it's time for me to become a bit more active in the conflict on my southern border...

Killerloop
2012-10-30, 02:22 AM
Now that I think about it it is actually quite ironic that I would be the one to know about the origins of decimation given my faction... Well, now I know how to deal with decent in my faction. :smallamused:

My good friend you misplace Decimation (noun) with Decimate (verb).

Decimation in the Roman army is the method of discipline you described; decimate used as a verb is a syonymn of annihilate, and the means is the opposite: 9/10 destroyed or anything of that severity.

Font: http://www.thefreedictionary.com/decimation, and my Italian heritage. :smallsmile:

HerbieRAI
2012-10-30, 09:22 AM
Forgot to add my VIPs at the begining. Not to important, since I have so many they're all going to be pretty weak.

Sir Jancor Askor

Current Faction Leader for Royal House Askor. He has been part of the nobel class his entire life, and excels at making money. He has a lot of loyalty to the empire, since it was the empire that gave him such a good life. His wife past 4 years ago.


Regius Askor

Sir Jancor's eldest son, and heir to the Aksor family. He has learned a great deal from his father about running business, and currently he handles most of the day to day operations.


Bella Askor

Sir Jancor's only daughter and middle child. She is usually kept away from the common folk.


Tallius Askor

Sir Jancor's youngest son. He was part of the Southern Legions when the emporer died, and allowed Sir Jancor to take control of the military in the region.

Killerloop
2012-10-30, 09:29 AM
Actually Oblivion hasn't provided stats for NPCs yet

ragingrage
2012-10-30, 09:30 AM
We're not revealing VIP's stats -- they are existant, and they will provide bonuses, but we'd rather remove some of the meta-gaming by not telling you their exact bonuses.

Killerloop
2012-10-30, 09:32 AM
That was a useful piece of information BEFORE the first turn :smallfurious::smallfurious:

Well, I'll start using VIPs now :smallsmile:

EDIT: Imho it would be useful to know at least what yield can we expect from key regions (lake of blood, lhasa mines).
Exact values aren't needed but something like "plenty of wealth, some military, a lot of tech" would be useful.

HerbieRAI
2012-10-30, 10:06 AM
I just forgot to state mine. Since I'm opening a PM this turn, I didn't want to make it appear like I'm adding VIPs as needed.

Nemesis67
2012-10-30, 02:04 PM
How often will the PC rankings and map be updated?

NM020110
2012-10-30, 02:29 PM
Ah, a question regarding PM communications?

Is it necessary that both factions involved devote a VIP to the discussion, or need there be only one?

hydroplatypus
2012-10-30, 02:48 PM
Usually it is both parties.

oblivion6
2012-10-30, 04:35 PM
EDIT: maps and rankings will be updated every turn. ranking i will fix later and i foolishly forgot about the map so i will also do that later or tomorrow.

PMs: to be truly secret both parties should send VIPs. if you only send one then it may not be intercepted during the turn but an Esp investigation could reveal the contents of the meeting since obviously if only one VIP is present then the other parties representitive is just a standard old clerk or diplomat and could thus be bribed, blackmailed and the like. sure you could potentially force information out of a VIP but it would be a much much taller order so if both VIPs are present then it is pretty secure...

NM020110
2012-10-30, 04:54 PM
Thank you. It seems that I'll not be able to continue playing both sides of the conflict, since the shadows and House Askor may take interest, and I don't have very much in the way of capabilities to defend my messages.

Plan 6 has failed. Again. I'm down to three options.

1.) Provide a line of supply and resources to the First Legion.

2.) Provide an opportunity for a certain faction with little love for the empire to join the battle.

3.) Remain neutral, continue to provide humanitarian aid (mostly getting civilians and wounded out of the battlefield).

1 lets me continue to be an imperial faction.

2 gives me an alliance with two of the stronger anti-imperial factions, with the only opposition being someone who I suspect won't be peaceable anyway.

3 gives me a bit more reputation, and doesn't overly annoy anyone.

Hmmm...we'll see what Nemesis says.

Umbranar
2012-11-02, 05:46 AM
EoT`s are due this week right? Is that today or?

Would be nice to have a responce from some NPC factions for upcoming EoT.
If they do not respond then ill adjust my plans for next EoT.

oblivion6
2012-11-02, 08:30 AM
EoT`s are due this week right? Is that today or?

Would be nice to have a responce from some NPC factions for upcoming EoT.
If they do not respond then ill adjust my plans for next EoT.

no, i actually put this on a two week schedule until EF winds down since i cant process 2 sets of EoT in one weekend...i believe i announced it saturday

i will put up NPC responses later today when i get home.