Tokuhara
2012-10-09, 07:26 PM
On my way home from my midterm, I had the most twisted idea for a campaign:
Basically, the party "starts" as 20th level characters who are victims of a ritual that transports those afflicted into "The Dreamscape" (The Veil from Dragon Age meets The Matrix) and stripped of all powers they once had. They meet my NPC Asher, a 20th level character who tells them what has happened and tells them that they must complete 20 challenges (each worth about a level) and must then defeat the BBEG's Avatar, then return to the real world and kill him.
Mechanically, it's a cross between the Plane of Chaos and the Material Plane that is constructed by the collective thoughts and dreams of every plane in one world, but due to the Dreamscape's unique laws, Planeshifting, etc. do not work, being basically a different dimension. Money is now Dream Tokens and gear is constructed of thought (treated as the Real World item). When they leave the Dreamscape, whatever gear they had in the Dreamscape is given physical form in the real world (their Dream Tokens turn into equivalent Gold/Silver/Copper/Platinum). The world itself is infinite distance in all directions and can spawn/destroy anything in the Real World at will (so a mountain could simply grow out of the ground in seconds or a castle could dissolve into dust, within the Dreamscape). There will be Denizens of the Dreamscape that are unkillable NPCs (equivalent of deities who can smite the party in an instant) that act in the same role as shopkeepers, etc. One more note: If the PC(s) die, their bodies are disintegrated.
Now, for the questions:
1. How do I explain to the party why Planeshifting/etc doesn't work and how come the BBEG was able to put them under this ritual & strip them of all power & wealth? And how should I explain how when they eventually leave the Dreamscape how the gear magically appears?
2. How should I use the ever-shifting terrain to make an "easy" encounter difficult?
3. What should the Challenges be? What I mean is I want each one to be like a dungeon, but with almost a DMC-style set-up (puzzles, bosses, mobs, etc.)?
4. The BBEG himself. I want him to be a legitimate challenge to 4-6 20th level PCs with "proper" WBL. I know a Wizard build is the Default, but I want him to be almost a 3-stage boss fight. Thus, three "creatures" would work. Stage 1 is his human stage, Stage 2 is his "buffed" state, and Stage 3 is his "beast" state. I want this to be 3 REALLY hard encounters with no breaks, and for him to be beatable, but a definite challenge.
Thanks y'all
Basically, the party "starts" as 20th level characters who are victims of a ritual that transports those afflicted into "The Dreamscape" (The Veil from Dragon Age meets The Matrix) and stripped of all powers they once had. They meet my NPC Asher, a 20th level character who tells them what has happened and tells them that they must complete 20 challenges (each worth about a level) and must then defeat the BBEG's Avatar, then return to the real world and kill him.
Mechanically, it's a cross between the Plane of Chaos and the Material Plane that is constructed by the collective thoughts and dreams of every plane in one world, but due to the Dreamscape's unique laws, Planeshifting, etc. do not work, being basically a different dimension. Money is now Dream Tokens and gear is constructed of thought (treated as the Real World item). When they leave the Dreamscape, whatever gear they had in the Dreamscape is given physical form in the real world (their Dream Tokens turn into equivalent Gold/Silver/Copper/Platinum). The world itself is infinite distance in all directions and can spawn/destroy anything in the Real World at will (so a mountain could simply grow out of the ground in seconds or a castle could dissolve into dust, within the Dreamscape). There will be Denizens of the Dreamscape that are unkillable NPCs (equivalent of deities who can smite the party in an instant) that act in the same role as shopkeepers, etc. One more note: If the PC(s) die, their bodies are disintegrated.
Now, for the questions:
1. How do I explain to the party why Planeshifting/etc doesn't work and how come the BBEG was able to put them under this ritual & strip them of all power & wealth? And how should I explain how when they eventually leave the Dreamscape how the gear magically appears?
2. How should I use the ever-shifting terrain to make an "easy" encounter difficult?
3. What should the Challenges be? What I mean is I want each one to be like a dungeon, but with almost a DMC-style set-up (puzzles, bosses, mobs, etc.)?
4. The BBEG himself. I want him to be a legitimate challenge to 4-6 20th level PCs with "proper" WBL. I know a Wizard build is the Default, but I want him to be almost a 3-stage boss fight. Thus, three "creatures" would work. Stage 1 is his human stage, Stage 2 is his "buffed" state, and Stage 3 is his "beast" state. I want this to be 3 REALLY hard encounters with no breaks, and for him to be beatable, but a definite challenge.
Thanks y'all