ArkenBrony
2012-10-09, 10:03 PM
Oh Hell No!
transmutation
Level: Sor/Wiz 8
Components: V
Casting Time: 1 immediate action
Range: personal
Area: you
Duration: 1 round (apparent time); see text
Saving Throw: None
Spell Resistance: no
in a brief moment, you realize a spell is aimed at you, or a swordsman draws dangerously close to you, so you utter the magic words "Oh Hell No!" and time freezes for just long enough for you to get out of the way. Upon casting the spell, time seems to freeze for all creatures but you, although you are in fact just moving that much faster than them. You are free to act for 1 round of apparent time. you can still be injured during the spells duration, but no one but you may take actions during it. all creatures are considered immune to damage for the duration of this spell, and you cannot target other creatures with any attack or spell.
when the spells duration has ended, any spell or attack that was targeting you misses, and an area affect spell you were in the area of only affects you if you are still in it.
You cannot move or harm items held, carried, or worn by a creature stuck in normal time, but you can affect any item that is not in another creature’s possession.
You are undetectable while the spell lasts. You cannot enter an area protected by an antimagic field while under the effect of this spell.
transmutation
Level: Sor/Wiz 8
Components: V
Casting Time: 1 immediate action
Range: personal
Area: you
Duration: 1 round (apparent time); see text
Saving Throw: None
Spell Resistance: no
in a brief moment, you realize a spell is aimed at you, or a swordsman draws dangerously close to you, so you utter the magic words "Oh Hell No!" and time freezes for just long enough for you to get out of the way. Upon casting the spell, time seems to freeze for all creatures but you, although you are in fact just moving that much faster than them. You are free to act for 1 round of apparent time. you can still be injured during the spells duration, but no one but you may take actions during it. all creatures are considered immune to damage for the duration of this spell, and you cannot target other creatures with any attack or spell.
when the spells duration has ended, any spell or attack that was targeting you misses, and an area affect spell you were in the area of only affects you if you are still in it.
You cannot move or harm items held, carried, or worn by a creature stuck in normal time, but you can affect any item that is not in another creature’s possession.
You are undetectable while the spell lasts. You cannot enter an area protected by an antimagic field while under the effect of this spell.