Konig-Wolf
2012-10-10, 01:54 PM
Hello everyone,
My regular gaming group will be starting a new Pathfinder game soon, and I needed to act some optimization experts out there how to make this new character.
What I would like to make is a rogue that uses thrown weapons. I've already done some initial research, and while it seems like this might be a difficult path, I really want to go for it. I don't need to be the uber-top tier damage dealer, but I would like to be able to contribute in combat as much as out of combat.
Here's the information on the campaign:
Adventure Path - Kingmaker
Build Points - 38pts. (yes, 38pts. is not a typo)
Character Traits - One Campaign, One General, One from any other category.
Books Approved for Use - All, except for books related to other Adventure Paths (so no traits from Council of Thieves, for example)
Character Race - Half Elf
Character Role - Master of thrown weapons, skill monkey. Eventually, I want the character be part of the kingdom's upper echelons, if not taking the the King spot entirely. As such, should be very well rounded, with no deficit areas.
Magical Gear/Money - We should have access to a leveling weapon early on (weapon scales up with you as you level up), so I should be able to direct the focus of that weapon (IE, the type of weapon and the nature of it's bonuses as it grows). Decent access to mundane gear and/or money.
I think that's everything a build expert would need to know in order to help me plan this out, and make an awesome character. Any help you Pathfinder geniuses can provide would be greatly appreciated, as my specialization in gaming is not fantasy settings or rules-sets.
Thanks
My regular gaming group will be starting a new Pathfinder game soon, and I needed to act some optimization experts out there how to make this new character.
What I would like to make is a rogue that uses thrown weapons. I've already done some initial research, and while it seems like this might be a difficult path, I really want to go for it. I don't need to be the uber-top tier damage dealer, but I would like to be able to contribute in combat as much as out of combat.
Here's the information on the campaign:
Adventure Path - Kingmaker
Build Points - 38pts. (yes, 38pts. is not a typo)
Character Traits - One Campaign, One General, One from any other category.
Books Approved for Use - All, except for books related to other Adventure Paths (so no traits from Council of Thieves, for example)
Character Race - Half Elf
Character Role - Master of thrown weapons, skill monkey. Eventually, I want the character be part of the kingdom's upper echelons, if not taking the the King spot entirely. As such, should be very well rounded, with no deficit areas.
Magical Gear/Money - We should have access to a leveling weapon early on (weapon scales up with you as you level up), so I should be able to direct the focus of that weapon (IE, the type of weapon and the nature of it's bonuses as it grows). Decent access to mundane gear and/or money.
I think that's everything a build expert would need to know in order to help me plan this out, and make an awesome character. Any help you Pathfinder geniuses can provide would be greatly appreciated, as my specialization in gaming is not fantasy settings or rules-sets.
Thanks