samuraijaques
2012-10-11, 11:02 AM
hello guys,
i am a long time lurker and first time poster. I was looking for some advice on a feat i designed for a druid that i am playing that focuses on summoning with the greenbound summoning feat. I constructed this feat based on exalted wild shape and the idea is to make my character match my summons both visually and functionally. so here it is.
Greenbound Wild Shape (based on exalted wild shape)
You can use your wild shape ability to assume the form of plant animals
Prerequisites: wild shape class ability, wild shaping class level 8
Benefit: you may apply the following template to any animal you can wild shape into. You gain the extraordinary and supernatural abilities of any plant or plant animal form you assume.
Template: applied to any animal
The creature takes on a more plant like appearance. Moss grows where there was once fur, leaves grow to replicate scales or feathers, hard polished wood makes up any bones the creature had, etc.
Size and type: Animals with this template become plant animals and gain all plant traits except for immunity to mind affecting effects (you keep your own mind while wild shaping). Size is unchanged
Special attacks: plant animals retain all the natural attacks of the base form and gain a slam attack, the damage of which scales with size. 1d6 for medium creatures, 1d8 for large, 2d6 for huge.
Special qualities: plant animals retain all the special qualities of the base form, and gain the following qualities
• Tremorsense, 60’
• Damage reduction based on HD,
• Resistance to cold and electricity based on HD
• Fast healing 1
• +10 to hide checks in forested areas
Damage reduction and elemental resistance based on HD
HD Resistance to Cold and Electricity Damage Reduction
1-3 5 -
4-7 5 5/magic
8-11 10 5/magic
12+ 10 10/magic
so what do you guys think? not too powerful? no one in this campaign is really trying to exploit the game in any way so it being broken isn't that much of a concern but i would still like to know if i have done anything that would make the game too easy.
so here is what i would like to know. please rate each thing on a scale of 1 to 5 and give an explanation if you can.
- balance: how does it compare in power to other feats
- flavor: how do you like the overall feel of the feat, does it fit into the game
- rules: how well did i follow the rules of the game including format of feats
- overall: give it an overall score
thanks a bunch guys, your help is really appreciated, i look forward to hearing from you.
cheers.
i am a long time lurker and first time poster. I was looking for some advice on a feat i designed for a druid that i am playing that focuses on summoning with the greenbound summoning feat. I constructed this feat based on exalted wild shape and the idea is to make my character match my summons both visually and functionally. so here it is.
Greenbound Wild Shape (based on exalted wild shape)
You can use your wild shape ability to assume the form of plant animals
Prerequisites: wild shape class ability, wild shaping class level 8
Benefit: you may apply the following template to any animal you can wild shape into. You gain the extraordinary and supernatural abilities of any plant or plant animal form you assume.
Template: applied to any animal
The creature takes on a more plant like appearance. Moss grows where there was once fur, leaves grow to replicate scales or feathers, hard polished wood makes up any bones the creature had, etc.
Size and type: Animals with this template become plant animals and gain all plant traits except for immunity to mind affecting effects (you keep your own mind while wild shaping). Size is unchanged
Special attacks: plant animals retain all the natural attacks of the base form and gain a slam attack, the damage of which scales with size. 1d6 for medium creatures, 1d8 for large, 2d6 for huge.
Special qualities: plant animals retain all the special qualities of the base form, and gain the following qualities
• Tremorsense, 60’
• Damage reduction based on HD,
• Resistance to cold and electricity based on HD
• Fast healing 1
• +10 to hide checks in forested areas
Damage reduction and elemental resistance based on HD
HD Resistance to Cold and Electricity Damage Reduction
1-3 5 -
4-7 5 5/magic
8-11 10 5/magic
12+ 10 10/magic
so what do you guys think? not too powerful? no one in this campaign is really trying to exploit the game in any way so it being broken isn't that much of a concern but i would still like to know if i have done anything that would make the game too easy.
so here is what i would like to know. please rate each thing on a scale of 1 to 5 and give an explanation if you can.
- balance: how does it compare in power to other feats
- flavor: how do you like the overall feel of the feat, does it fit into the game
- rules: how well did i follow the rules of the game including format of feats
- overall: give it an overall score
thanks a bunch guys, your help is really appreciated, i look forward to hearing from you.
cheers.