HunterOfJello
2012-10-11, 11:29 PM
I recently was linked to the Sharn (abberation) creature in the book Anauroch [The Empire of Shade] and thought that it would be really fun to play one in a gestalt game that I'm in. (NOTE: I AM NOT TALKING ABOUT THE CITY.)
The game is level 15 gestalt and the DM has asked the players to "go crazy" with character builds and I feel compelled to do so.
~
For anyone who doesn't have a link and has no idea what a Sharn is, I'll give a quick overview of the main and interesting points.
Large Creature
4 RHD in Aberration, +5 LA
9 claws/hands (!!!), 3 bites/mouths
Hex Portals (can create 3 of these at a time and attack or shoot spells out of them, pretty crazy stuff. They can also use them to flank an enemy)
Regeneration 2, Evasion, SR 20
Fly 40ft
Spells: Casts as a Sorcerer 6 and Favored Soul 6. (Also, spells cast as a sorcerer or favored soul are cast like SLAs and don't require somatic, verbal, or material components)
Independent Action - this lets a Sharn take one of three different arrangements of actions per turn
1. 3 Standard Actions + 1 Move
2. 1 Full-Round Action + 1 Standard
3. 1 Full-Round Action + 1 move
~~~~~~~~~~
I want to try playing one of these with the 4RHD on one side and the 5LA starting on the other. The original ideas that occured to me were more levels in sorcerer, the use of ur-priest, or the use of sneak attack along with Multiweapon fighting for a ton of sneak attack dice per turn.
However, I'm very interested in what other ideas you guys can come up with for this type of creature in a gestalt build. So, what kind of builds would you think would be fun for you with this type of creature?
The game is level 15 gestalt and the DM has asked the players to "go crazy" with character builds and I feel compelled to do so.
~
For anyone who doesn't have a link and has no idea what a Sharn is, I'll give a quick overview of the main and interesting points.
Large Creature
4 RHD in Aberration, +5 LA
9 claws/hands (!!!), 3 bites/mouths
Hex Portals (can create 3 of these at a time and attack or shoot spells out of them, pretty crazy stuff. They can also use them to flank an enemy)
Regeneration 2, Evasion, SR 20
Fly 40ft
Spells: Casts as a Sorcerer 6 and Favored Soul 6. (Also, spells cast as a sorcerer or favored soul are cast like SLAs and don't require somatic, verbal, or material components)
Independent Action - this lets a Sharn take one of three different arrangements of actions per turn
1. 3 Standard Actions + 1 Move
2. 1 Full-Round Action + 1 Standard
3. 1 Full-Round Action + 1 move
~~~~~~~~~~
I want to try playing one of these with the 4RHD on one side and the 5LA starting on the other. The original ideas that occured to me were more levels in sorcerer, the use of ur-priest, or the use of sneak attack along with Multiweapon fighting for a ton of sneak attack dice per turn.
However, I'm very interested in what other ideas you guys can come up with for this type of creature in a gestalt build. So, what kind of builds would you think would be fun for you with this type of creature?