Dr paradox
2012-10-13, 03:10 AM
Here's a possible layer of complexity I'd like to add in to my Diplomacy checks: Basically, any given NPC has a disposition towards four styles of interaction;
Assertive
Deferring
Formal
Flippant
Generally, most RP for diplomacy tends to fall into these categories, so that a DM can modify the DC based on what the character is saying.
Essentially, an NPC will have their baseline Diplomacy DC for convincing, but falling onto one of these categories can give a +5, a +2, a -2, or a -5 on the DC to convince them of something. Hopefully this will encourage players to analyze motives and characters of NPCs, instead of just Diplomancing them. largely my concern is the math - does it check out for the system? any other concerns that people have?
Assertive
Deferring
Formal
Flippant
Generally, most RP for diplomacy tends to fall into these categories, so that a DM can modify the DC based on what the character is saying.
Essentially, an NPC will have their baseline Diplomacy DC for convincing, but falling onto one of these categories can give a +5, a +2, a -2, or a -5 on the DC to convince them of something. Hopefully this will encourage players to analyze motives and characters of NPCs, instead of just Diplomancing them. largely my concern is the math - does it check out for the system? any other concerns that people have?