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View Full Version : [3.5] Can these be Teamwork Benefits?



Adamantrue
2012-10-13, 10:03 AM
I got a few ideas for Teamwork Benefits (I believe they were in PH2 & DMG2), but not sure if they fit within the scope of those abilities. I gotta find the time to read through the books, to reacquaint myself with them. But others may be more familiar, so I thought I'd toss them out there, see what people think.

Not concerned right now about Fluff or Names, just the effects.

1: [Insert Name 1 Here]
Leader Prerequisite: Spell Resistance as a Class Feature or Racial Ability.
Member Prerequisite: (Not sure, but I'm thinking Spellcraft 4 ranks or so.)
Benefit: Spells cast by Team Members automatically overcome your Spell Resistance.

2: [Insert Name 2 Here]
Leader Prerequisite: Spell Resistance as a Class Feature or Racial Ability.
Member Prerequisite: Base Reflex Save +2 or Lightning Reflexes.
Benefit: If you are adjacent to a Team Member with Spell Resistance, you may gain an equal benefit against a spell with an Immediate Action. Once this ability has been used by any Team Member, it cannot be used again by anyone for the remainder of the encounter.

3: [Insert Name 3 Here]
Leader Prerequisites: Greater Two-Weapon Fighting or Greater Flurry, Combat Reflexes.
Member Prerequisite: Two-Weapon Fighting or Flurry of Blows.
Benefit: If a Team Member successfully strikes an opponent with both weapons they wield, or twice during a Flurry of Blows, the opponent provokes an Attack of Opportunity from each Team member.