AkazilliaDeNaro
2012-10-14, 06:33 PM
A while ago i had tried to make a class that revolved around exploding (http://www.giantitp.com/forums/showthread.php?t=87978), i failed miserably. But considering it was my first attempt ever at making a class i think i did the best i could have. So here i am with a second attempt, enjoy!
The Kamikaze
http://www.heroesrevealed.com/wp-content/uploads/2007/02/flame.jpg
In The Beginning there was nothing, which exploded.
The Kamikaze
Alignment any chaotic
HD d12
Skill points (4+int)x4
The Kamikaze's class skills (and the key ability for each skill) are
Craft (int) Concentrate(con) Disable Device(int) intimidate(Cha) Knowledge (Archetecture and Engineering, Arcana)(int) Listen(wis) Spot(wis) Jump(str) Survival(con)
Class Table
Kamikaze
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Explosion Damage
Explosion Area
1st
+0
+2
+0
+0
Detonation
1d6
5
2nd
+1
+3
+0
+0
Explosive Punch
1d6
10
3rd
+1
+3
+1
+1
Missile Launch
1d6
15
4th
+2
+4
+1
+1
Explosive Jump
1d8
20
5th
+2
+4
+1
+1
Explosive Sprint
1d8
25
6th
+3
+5
+2
+2
Explosive Mine
1d8
30
7th
+3
+5
+2
+2
Harmless Detonation
1d8
35
8th
+4
+6
+2
+2
Elemental Detonation
1d10
40
9th
+4
+6
+3
+3
Twofold Explosion
1d10
45
10th
+5
+7
+3
+3
Nonlethal Detonation
1d10
50
11th
+5
+7
+3
+3
Grenade
1d10
55
12th
+6/+1
+8
+4
+4
Controlled Detonation
2d6
60
13th
+6/+1
+8
+4
+4
Explosive knockback
2d6
65
14th
+7/+2
+9
+4
+4
Threefold Explosion
2d6
70
15th
+7/+2
+9
+5
+5
Explosive Regeneration
2d6
75
16th
+8/+3
+10
+5
+5
Bypassing Explosion
2d8
80
17th
+8/+3
+10
+5
+5
Painless detonation
2d8
85
18th
+9/+4
+11
+6
+6
Explosive Resurrection
2d8
90
19th
+9/+4
+11
+6
+6
Fourfold Explosion
2d8
95
20th
+10/+5
+12
+6
+6
Eternal Explosion
2d10
100
Class Abilities
Weapon Proficiency
A Kamikaze is proficient with simple weapons, and light armor.
Detonate as standard action, deal damage equal to your explosive damage + con + your kamikaze level, in a radius equal to 5 x your kamikaze level you take nonlethal damage equal your explosive damage - con - 1/2 your kamikaze level.
Explosive Punch as a standard action, make a touch attack at BAB + con + 1/2 your kamikaze level against an opponent in range and deal damage equal to your explosive damage + con + str + your kamikaze level.
Missile Launch as a standard action, make a ranged touch attack at BAB +con +1/2 your kamikaze level at anything within an area equal 5x your kamikaze level with an object, and deal damage equal to your explosive damage + con + 1/2 your kamikaze level
Explosive Jump as a movement action, move vertically a distance less than or equal to your explosive area. During this vertical movement you may move horizontally at a distance equal to your land speed.
Explosive Sprint as movement action, move horizontally a distance less than or equal to your explosive area.
Explosive Mine take a full round action and nonlethal damage equal to your explosive damage - con - 1/2 your kamikaze level to charge a 5 square to detonate (as if you were to activate your detonate ability in that square) in x rounds where x is less than or equal to your kamikaze level or when a being would step on the square. (you choose which)
Harmless Detonation you take half damage from your detonation abilities.
Elemental Detonation when you activate a kamikaze ability you may apply an element to your explosion(i.e. Acid, fire, cold, Electric, or sonic,)
Twofold explosion as standard action, you may use two kamikaze abilities simultaneously.
Non-lethal Detonation when you activate a kamikaze ability you may choose to have it deal non lethal damage instead, if you do this you take no damage from it.
Grenade - as a standard action, you may choose a target within your explosive area and make a ranged touch attack at BAB + con + 1/2 your level, if successful deal damage equal to your explosive damage + con + your kamikaze level in a radius equal to 1/2 your explosive area.
Controlled Detonation when you activate a kamikaze ability you may choose who gets hit, and who does not. People you don't want to be hit gain a 50% miss chance against your abilities.
Explosive knock-back - as a standard action send out a pulse that pushes all beings, within an area equal to your explosive area, away from you a distance equal to 1/4 your explosive area.
Threefold Explosion - as a standard action, you may use three kamikaze abilities simultaneously.
Explosive Regeneration as a standard action, heal yourself for your explosive damage + con + your kamikaze level.
Bypassing explosion -as a standard action, when you activate a kamikaze ability you may take extra damage to bypass damage reduction, for each point of extra damage you take you bypass 1 point of 1 type of damage reduction or 1 point of energy resistance, (i.e you take 20 extra damage and bypass dr 5/blunt and dr 5/piercing and fire resist 10) this applies to all enemies you would hit.
Painless Detonation you take no damage from your detonation abilities. excluding the extra damage from bypassing explosion.
Explosive Resurrection When a kamikaze dies or falls unconscious, he may activate any one of his abilities as if it were a spell in contingency effect.
Fourfold Explosion - as a standard action, you may use four kamikaze abilities simultaneously.
Eternal Explosion you no longer age, you gain an aura equal to your explosive area, and at any time, as a standard action, you may cause any being inside that aura to take damage equal to your explosive damage.
The Kamikaze
http://www.heroesrevealed.com/wp-content/uploads/2007/02/flame.jpg
In The Beginning there was nothing, which exploded.
The Kamikaze
Alignment any chaotic
HD d12
Skill points (4+int)x4
The Kamikaze's class skills (and the key ability for each skill) are
Craft (int) Concentrate(con) Disable Device(int) intimidate(Cha) Knowledge (Archetecture and Engineering, Arcana)(int) Listen(wis) Spot(wis) Jump(str) Survival(con)
Class Table
Kamikaze
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Explosion Damage
Explosion Area
1st
+0
+2
+0
+0
Detonation
1d6
5
2nd
+1
+3
+0
+0
Explosive Punch
1d6
10
3rd
+1
+3
+1
+1
Missile Launch
1d6
15
4th
+2
+4
+1
+1
Explosive Jump
1d8
20
5th
+2
+4
+1
+1
Explosive Sprint
1d8
25
6th
+3
+5
+2
+2
Explosive Mine
1d8
30
7th
+3
+5
+2
+2
Harmless Detonation
1d8
35
8th
+4
+6
+2
+2
Elemental Detonation
1d10
40
9th
+4
+6
+3
+3
Twofold Explosion
1d10
45
10th
+5
+7
+3
+3
Nonlethal Detonation
1d10
50
11th
+5
+7
+3
+3
Grenade
1d10
55
12th
+6/+1
+8
+4
+4
Controlled Detonation
2d6
60
13th
+6/+1
+8
+4
+4
Explosive knockback
2d6
65
14th
+7/+2
+9
+4
+4
Threefold Explosion
2d6
70
15th
+7/+2
+9
+5
+5
Explosive Regeneration
2d6
75
16th
+8/+3
+10
+5
+5
Bypassing Explosion
2d8
80
17th
+8/+3
+10
+5
+5
Painless detonation
2d8
85
18th
+9/+4
+11
+6
+6
Explosive Resurrection
2d8
90
19th
+9/+4
+11
+6
+6
Fourfold Explosion
2d8
95
20th
+10/+5
+12
+6
+6
Eternal Explosion
2d10
100
Class Abilities
Weapon Proficiency
A Kamikaze is proficient with simple weapons, and light armor.
Detonate as standard action, deal damage equal to your explosive damage + con + your kamikaze level, in a radius equal to 5 x your kamikaze level you take nonlethal damage equal your explosive damage - con - 1/2 your kamikaze level.
Explosive Punch as a standard action, make a touch attack at BAB + con + 1/2 your kamikaze level against an opponent in range and deal damage equal to your explosive damage + con + str + your kamikaze level.
Missile Launch as a standard action, make a ranged touch attack at BAB +con +1/2 your kamikaze level at anything within an area equal 5x your kamikaze level with an object, and deal damage equal to your explosive damage + con + 1/2 your kamikaze level
Explosive Jump as a movement action, move vertically a distance less than or equal to your explosive area. During this vertical movement you may move horizontally at a distance equal to your land speed.
Explosive Sprint as movement action, move horizontally a distance less than or equal to your explosive area.
Explosive Mine take a full round action and nonlethal damage equal to your explosive damage - con - 1/2 your kamikaze level to charge a 5 square to detonate (as if you were to activate your detonate ability in that square) in x rounds where x is less than or equal to your kamikaze level or when a being would step on the square. (you choose which)
Harmless Detonation you take half damage from your detonation abilities.
Elemental Detonation when you activate a kamikaze ability you may apply an element to your explosion(i.e. Acid, fire, cold, Electric, or sonic,)
Twofold explosion as standard action, you may use two kamikaze abilities simultaneously.
Non-lethal Detonation when you activate a kamikaze ability you may choose to have it deal non lethal damage instead, if you do this you take no damage from it.
Grenade - as a standard action, you may choose a target within your explosive area and make a ranged touch attack at BAB + con + 1/2 your level, if successful deal damage equal to your explosive damage + con + your kamikaze level in a radius equal to 1/2 your explosive area.
Controlled Detonation when you activate a kamikaze ability you may choose who gets hit, and who does not. People you don't want to be hit gain a 50% miss chance against your abilities.
Explosive knock-back - as a standard action send out a pulse that pushes all beings, within an area equal to your explosive area, away from you a distance equal to 1/4 your explosive area.
Threefold Explosion - as a standard action, you may use three kamikaze abilities simultaneously.
Explosive Regeneration as a standard action, heal yourself for your explosive damage + con + your kamikaze level.
Bypassing explosion -as a standard action, when you activate a kamikaze ability you may take extra damage to bypass damage reduction, for each point of extra damage you take you bypass 1 point of 1 type of damage reduction or 1 point of energy resistance, (i.e you take 20 extra damage and bypass dr 5/blunt and dr 5/piercing and fire resist 10) this applies to all enemies you would hit.
Painless Detonation you take no damage from your detonation abilities. excluding the extra damage from bypassing explosion.
Explosive Resurrection When a kamikaze dies or falls unconscious, he may activate any one of his abilities as if it were a spell in contingency effect.
Fourfold Explosion - as a standard action, you may use four kamikaze abilities simultaneously.
Eternal Explosion you no longer age, you gain an aura equal to your explosive area, and at any time, as a standard action, you may cause any being inside that aura to take damage equal to your explosive damage.