Zdrak
2012-10-15, 11:18 AM
Here we go with another attempt!
Ground rules:
- D&D 3.5
- 28 point buy
- ECL 6 (I don't mind if you have a 1-20 build in mind, but assume it's a level 6 character that needs to be played as is)
- Allowed sources: Core, PH2, ToB, Complete ..., Races of ..., SpC, MIC, Dungeonscape, variant races and classes from Unearthed Arcana.
Here's how it's going to work:
First player assigns a Strength score. The second, Dexterity score, and so on. After 5 scores were assigned, there's obviously only one possible value for Charisma, so we'll go with that. The sixth player chooses a race and applies racial adjustments to attributes.
Each of the next 6 players (or less than 6, if an LA race was chosen) will choose a class for one of levels 1-6, and make all relevant decisions for that level (bonus feats, if any, ACFs, if any, skill points, familiar or animal companion, if any, maneuvers/spells, if any, ability increase at level 4, etc).
Hit points are always maximum for level 1, and half of maximum for each next level.
The next (13th) player will equip the character with standard WBL. The one after that (14th), chooses a name, gender, and the 15th writes a cursory backstory, and we're done!
More rules, well, actually more of guidelines:
- To give as many people as possible a chance to participate, PLEASE DO NOT POST UNLESS AT LEAST THREE PEOPLE POSTED SINCE YOUR LAST POST.
- Please treat this as a serious attempt at character building, and don't deliberately make bad choices with the goal of sabotaging the exercise.
- Having said that, if you believe the person before you made a bad choice, don't yell at them or try to have it overruled, just go with what you have.
- While I encourage you to justify and discuss your past choices, I'd rather you NOT tell the next person(s) in line what to do and which future choices to make.
Here's what we have so far:
Mai Tall Tree, male Neraphim (http://www.wizards.com/default.asp?x=dnd/iw/20040613a&page=2) Druid 5/Swordsage 1
Str 10
Dex 12
Con 14
Int 14
Wis 16 (including level 4 increase)
Cha 10
ACF: Unarmed Swordsage
Feats: Companion Spellbond (level 1), Extend Spell (level 3), Improved Unarmed Strike (B), Natural Spell (level 6)
Animal companion: Warbeast Riding Dog (bonus feat: Improved Natural Attack, bonus skills: Spot, Listen)
Discipline Focus: Tiger Claw
Maneuvers: Flashing sun (DW) Wind Stride (DW) Counter charge (SS) Cloak of deception (SH) Shadow jaunt (SH) Sudden Leap (TC)
Stances: Blood in the water (TC)
Skills: 7 ranks in Listen, Spot, Concentration, Jump, 5 ranks in Survival, Kn: Nature, Handle Animal, Diplomacy, 2 ranks in Heal, Spellcraft, Tumble
Gear:
Stormfire Ring (MIC, 4,000 gp)
+1 Deflection bonus to AC added to the ring (MIC p234, 2,000 gp)
Healing Belt (MIC, 750 gp)
Wilding Clasp on the belt (MIC, 4,000 gp)
Unguent of Timelessness applied to sixteen Bone Talisman (turning) spell foci (300 gp)
Wand of Camouflage, CL 1, 30 charges (SC, 450 gp)
Wand of Lesser Vigor, CL 1, 30 charges (450 gp)
Icelance spell focus (SC, 50 gp)
Masterwork Studded Leather (175 gp)
Masterwork Chain Shirt Barding (350 gp)
475 gp remaining for mundane gear
Ground rules:
- D&D 3.5
- 28 point buy
- ECL 6 (I don't mind if you have a 1-20 build in mind, but assume it's a level 6 character that needs to be played as is)
- Allowed sources: Core, PH2, ToB, Complete ..., Races of ..., SpC, MIC, Dungeonscape, variant races and classes from Unearthed Arcana.
Here's how it's going to work:
First player assigns a Strength score. The second, Dexterity score, and so on. After 5 scores were assigned, there's obviously only one possible value for Charisma, so we'll go with that. The sixth player chooses a race and applies racial adjustments to attributes.
Each of the next 6 players (or less than 6, if an LA race was chosen) will choose a class for one of levels 1-6, and make all relevant decisions for that level (bonus feats, if any, ACFs, if any, skill points, familiar or animal companion, if any, maneuvers/spells, if any, ability increase at level 4, etc).
Hit points are always maximum for level 1, and half of maximum for each next level.
The next (13th) player will equip the character with standard WBL. The one after that (14th), chooses a name, gender, and the 15th writes a cursory backstory, and we're done!
More rules, well, actually more of guidelines:
- To give as many people as possible a chance to participate, PLEASE DO NOT POST UNLESS AT LEAST THREE PEOPLE POSTED SINCE YOUR LAST POST.
- Please treat this as a serious attempt at character building, and don't deliberately make bad choices with the goal of sabotaging the exercise.
- Having said that, if you believe the person before you made a bad choice, don't yell at them or try to have it overruled, just go with what you have.
- While I encourage you to justify and discuss your past choices, I'd rather you NOT tell the next person(s) in line what to do and which future choices to make.
Here's what we have so far:
Mai Tall Tree, male Neraphim (http://www.wizards.com/default.asp?x=dnd/iw/20040613a&page=2) Druid 5/Swordsage 1
Str 10
Dex 12
Con 14
Int 14
Wis 16 (including level 4 increase)
Cha 10
ACF: Unarmed Swordsage
Feats: Companion Spellbond (level 1), Extend Spell (level 3), Improved Unarmed Strike (B), Natural Spell (level 6)
Animal companion: Warbeast Riding Dog (bonus feat: Improved Natural Attack, bonus skills: Spot, Listen)
Discipline Focus: Tiger Claw
Maneuvers: Flashing sun (DW) Wind Stride (DW) Counter charge (SS) Cloak of deception (SH) Shadow jaunt (SH) Sudden Leap (TC)
Stances: Blood in the water (TC)
Skills: 7 ranks in Listen, Spot, Concentration, Jump, 5 ranks in Survival, Kn: Nature, Handle Animal, Diplomacy, 2 ranks in Heal, Spellcraft, Tumble
Gear:
Stormfire Ring (MIC, 4,000 gp)
+1 Deflection bonus to AC added to the ring (MIC p234, 2,000 gp)
Healing Belt (MIC, 750 gp)
Wilding Clasp on the belt (MIC, 4,000 gp)
Unguent of Timelessness applied to sixteen Bone Talisman (turning) spell foci (300 gp)
Wand of Camouflage, CL 1, 30 charges (SC, 450 gp)
Wand of Lesser Vigor, CL 1, 30 charges (450 gp)
Icelance spell focus (SC, 50 gp)
Masterwork Studded Leather (175 gp)
Masterwork Chain Shirt Barding (350 gp)
475 gp remaining for mundane gear