Strormer
2012-10-16, 03:20 PM
This is my first attempt at building an alternate force tradition and it is filling in a plot hole for my upcoming legacy era game. What I'm looking for is critiques on if this is balanced with similar force traditions. Thanks in advance!
Red Knight
Species:
The species known as the Red Knights, the same name given to their force tradition, are near humans that deviated from stock humans centuries ago when they bred with the native Sith of Korriban. Though they are very similar to stock humans, they have a number of odd variations. Firstly their skin is always a deep crimson color. Their hair tends to be greyscale running the gamut from jet black to snow white. They tend to be taller than stock humans by about half a foot and powerfully built. Also, for unknown reasons all Red Knights are left handed naturally, though they can learn to use their right hands just as a right handed creature could learn to use its left.
Traits:
Ability Modifiers: +2 Charisma, Red Knights are natural leaders and good at influencing others
Speed: 7
Size: Medium
Enhanced Pheromones: A Red Knight may reroll Persuasion checks made to influence the attitude of others and make keep the better of the two results.
Languages: Sith
Force Tradition:
The Red Knights follow a variation of the Sith tradition. They follow the code of the Sith as it was written by Darth Bane, but they are not all evil. They also do not hold to the rule of two, though they do keep two Sith as the High Darth and Darth of their tradition and allowing no other Sith to bear the title until he has taken it from the current holder. Strangely, assassination and betrayal are highly irregular among the Red Knights.
They believe that the Sith followed their aggression too far and lost sight of the true source of the power of the dark side, passion. To a Red Knight, intense love is equally as powerful as intense hate. It is through this belief that Red Knights gain their most potent skill. They access the dark and light sides of the force as extensions of their own tradition.
Red Knight Talents:
The Grey Path: You treat any force powers you know with the [light side] descriptor as though they did not have the [light side] descriptor.
Passion Over Rage: You treat any force powers you know with the [dark side] descriptor as though they did not have the [dark side] descriptor.
Prerequisite: The Grey Path
Heritage of Sith: You may take talents from the Sith talent tree without meeting prerequisites involving your dark side score.
Prerequisite: Character Level 7th
Sith Practitioner: You may utilize equipment as though your dark side score were equal to your wisdom score even if it is not.
Prerequisite: Heritage of Sith
Child of Antithesis: You may spend a force point to gain a +5 force bonus to your defenses to resist force powers with the [light side] or [dark side] descriptors until the end of the encounter.
Prerequisite: Heritage of Sith, Passion Over Rage, The Grey Path, Dark Side Score less than your Wisdom score
Red Knight
Species:
The species known as the Red Knights, the same name given to their force tradition, are near humans that deviated from stock humans centuries ago when they bred with the native Sith of Korriban. Though they are very similar to stock humans, they have a number of odd variations. Firstly their skin is always a deep crimson color. Their hair tends to be greyscale running the gamut from jet black to snow white. They tend to be taller than stock humans by about half a foot and powerfully built. Also, for unknown reasons all Red Knights are left handed naturally, though they can learn to use their right hands just as a right handed creature could learn to use its left.
Traits:
Ability Modifiers: +2 Charisma, Red Knights are natural leaders and good at influencing others
Speed: 7
Size: Medium
Enhanced Pheromones: A Red Knight may reroll Persuasion checks made to influence the attitude of others and make keep the better of the two results.
Languages: Sith
Force Tradition:
The Red Knights follow a variation of the Sith tradition. They follow the code of the Sith as it was written by Darth Bane, but they are not all evil. They also do not hold to the rule of two, though they do keep two Sith as the High Darth and Darth of their tradition and allowing no other Sith to bear the title until he has taken it from the current holder. Strangely, assassination and betrayal are highly irregular among the Red Knights.
They believe that the Sith followed their aggression too far and lost sight of the true source of the power of the dark side, passion. To a Red Knight, intense love is equally as powerful as intense hate. It is through this belief that Red Knights gain their most potent skill. They access the dark and light sides of the force as extensions of their own tradition.
Red Knight Talents:
The Grey Path: You treat any force powers you know with the [light side] descriptor as though they did not have the [light side] descriptor.
Passion Over Rage: You treat any force powers you know with the [dark side] descriptor as though they did not have the [dark side] descriptor.
Prerequisite: The Grey Path
Heritage of Sith: You may take talents from the Sith talent tree without meeting prerequisites involving your dark side score.
Prerequisite: Character Level 7th
Sith Practitioner: You may utilize equipment as though your dark side score were equal to your wisdom score even if it is not.
Prerequisite: Heritage of Sith
Child of Antithesis: You may spend a force point to gain a +5 force bonus to your defenses to resist force powers with the [light side] or [dark side] descriptors until the end of the encounter.
Prerequisite: Heritage of Sith, Passion Over Rage, The Grey Path, Dark Side Score less than your Wisdom score