AkazilliaDeNaro
2012-10-16, 09:58 PM
Now anytime i say bugs i am in fact referring to "non-aquatic vermin excluding bats and rats"
heres what i have so far.
The Bug Master
http://i302.photobucket.com/albums/nn120/r3dathlete/Shino.jpg
Host stats
Alignment
Neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil.
HD: d8
Skill Points
(2 + Int modifier) ×4 at first level.
Class Skills
The Host's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Hide (Dex), Knowledge (nature)(Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Spot (Wis),
{table=head]Lvl|BAB|Fort|Ref|Will|Special|Nat. AC|Claw Dmg
1st|
+0|
+2|
+2|
+2|Bonded|
0|
0
2nd|
+1|
+3|
+3|
+3||
0|
0
3rd|
+2|
+3|
+3|
+3|Chitin Shell|
+1|
0
4th|
+3|
+4|
+4|
+4||
+1|
0
5th|
+3|
+4|
+4|
+4|Claws|
+1|
1d6
6th|
+4|
+5|
+5|
+5|Climb|
+2|
1d6
7th|
+5|
+5|
+5|
+5||
+2|
1d6
8th|
+6|
+6|
+6|
+6||
+2|
1d6
9th|
+6|
+6|
+6|
+6||
+3|
1d6
10th|
+7|
+7|
+7|
+7|Fly 2x(Average)|
+3|
2d6
11th|
+8|
+7|
+7|
+7||
+3|
2d6
12th|
+9|
+8|
+8|
+8||
+4|
2d6
13th|
+9|
+8|
+8|
+8||
+4|
2d6
14th|
+10|
+9|
+9|
+9||
+4|
2d6
15th|
+11|
+9|
+9|
+9||
+5|
3d6
16th|
+12|
+10|
+10|
+10|Fly 4x(Good)|
+5|
3d6
17th|
+12|
+10|
+10|
+10||
+5|
3d6
18th|
+13|
+11|
+11|
+11||
+6|
3d6
19th|
+14|
+11|
+11|
+11||
+6|
3d6
20th|
+15|
+12|
+12|
+12|Fly 6x(Perfect)|
+6|
4d6[/table]
Weapon and Armor Proficiency
The Bug Master is proficient with all simple weapons and light armor as well as any weapons and armor specifically crafted from bugs, or used to specifically capture or kill bugs.
Bonded (Su)
If either the Ulti-Mite or the Host would die or go unconscious, they both do. If the Ulti-Mite or the Host would be affected by any mind effecting effects they both are. Anytime the Ulti-Mite or the host would have to make a will save they both add their class bonus to saves together.
Chitin Shell
At 3rdth level the Bug Master's gains a +1 natural bonus to AC in the form of a Chitinous Shell, this bonus is is increased every 3 levels. He may not wear armor over this, and suffers a -1 armor check penalty, this penalty is halved for hide checks (to a minumum of 1), and doubled for swim checks(making a total of x4).
Claws (Ex)
At 5th level the Bug Master's hands change into claws that deal 1d6 + Str, this damage increases by 1d6 at 10th level and every 5 levels after.
Climb (Ex)
the Bug Master gains a climb speed equal to his base land speed, +10 to climb checks, can use either his Strength or Dexterity modifier for Climb checks, whichever is higher, and can take 10 on Climb checks, even if threatened or distracted.
Fly (Ex)
At 10th level the Bug Master gains a fly speed equal to twice his base land speed with average maneuverability. At level 15 the fly speed raises to 4x his base land speed with good maneuverability, and at level 20 it increases to 6x base land speed with perfect maneuverability.
The Ulti-Mite
http://images.elfwood.com/art/e/j/ejnermark/insectmonster.jpg
Ulti-Mite Stats
Alignment
Always the same as the host.
HD d10
Skill Points
(6 + Int modifier) ×4 at First level
Class Skills
The Ulti-Mite’s class skills (and the key ability for each skill) are Climb (Str), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis)
Shared Stats
{table=head]Level|Fort|
Ref & Will|Speed|Sting|Space|Special
1st|
+2|
+0|
5ft|
1d4|10ft|Climb, Fly (Clumsy), Transform, Bonded, Darkvision 60ft, Poison Sting|
2nd|
+3|
+0|
10ft|
1d4|10ft|
3rd|
+3|
+1|
15ft|
1d4|10ft|Tremorsense 60ft|Multiattack
4th|
+4|
+1|
20ft|
1d4|10ft|
5th|
+4|
+1|
25ft|
1d4|10ft|Fly (Poor)
6th|
+5|
+2|
30ft|
1d6|15ft|
7th|
+5|
+2|
35ft|
1d6|15ft|Web
8th|
+6|
+2|
40ft|
1d6|15ft|
9th|
+6|
+3|
45ft|
1d6|15ft|
10th|
+7|
+3|
50ft|
1d6|15ft|Fly (Average)
11th|
+7|
+3|
55ft|
1d8|20ft|
12th|
+8|
+4|
60ft|
1d8|20ft|
13th|
+8|
+4|
65ft|
1d8|20ft|
14th|
+9|
+4|
70ft|
1d8|20ft|
15th|
+9|
+5|
75ft|
1d8|20ft|Fly (Good)
16th|
+10|
+5|
80ft|
1d10|30ft|
17th|
+10|
+5|
85ft|
1d10|30ft|
18th|
+11|
+6|
90ft|
1d10|30ft|
19th|
+11|
+6|
95ft|
1d10|30ft|
20th|
+12|
+6|
100ft|
1d10|30ft|Fly (Perfect)
[/table]
Weapon and Armor Proficiency
The Ulti-Mite is proficient with no weapons or armor, and is not capable of wielding or wearing any.
Skills
The Ulti-mite has a +10 racial bonus on Jump checks, a +8 racial bonus on Spot, Climb and Hide checks, and a -20 to Swim checks. (Because of it's camouflage, the Hide bonus increases to +12 when an Ulti-Mite is surrounded by foliage.) It can use either it's Strength or Dexterity modifier for Climb checks, whichever is higher. The Ulti-Mite can take 10 on Climb checks, even if threatened or distracted. The Ulti-Mite has a +16 racial bonus on Hide and Move Silently checks when using it's webs.
Transform (Su)
The Ulti-Mite may transform to and from its swarm form as a standard action. Transforming does not regain hit points, each form has its own set of hp.
Bonded (Su)
If either the Ulti-Mite or the Host would die or go unconscious, they both do. If the Ulti-Mite or the Host would be affected by any mind effecting effects they both are. Anytime the Ulti-Mite or the host would have to make a will save they both add their bonuses to saves together. The Ulti-Mite and the Host share their starting Charisma, Intelligence, and Wisdom scores.
Poison Sting(Ex)
The Ulti-Mite has a poisonous sting. The details vary by the level. The save DCs are Constitution-based and equal to 10 + 1/2 HD + Con. The indicated damage is initial and secondary damage.
Web (Ex)
The Ulti-Mite can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the the Ulti-Mite. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.
The Ulti-Mite often creates sheets of sticky webbing from 5 to 60 feet squared, depending on the size of the Ulti Mite. It usually positions these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.
The Ulti-Mite can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Tremorsense (Ex)
The Ulti-Mite can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with it's webs.
Swarm Stats
{table=head]Level|DEX|HD |Size|Dmg|AC|Special|
Fast Healing
1st|
+4|
1|
T|
1d6|
16|Feat, Superior Dexterity, No muscle, Distraction|
0
2nd|
+5|
2|
T|
1d6|
16||
0
3rd|
+6|
3|
T|
1d6|
17|Feat|
0
4th|
+7|
4|
T|
1d6|
17||
0
5th|
+8|
5|
T|
1d6|
18|Fast Healing|
3
6th|
+9|
6|
T|
2d6|
18|Feat|
3
7th|
+10|
7|
T|
2d6|
19||
4
8th|
+11|
8|
D|
2d6|
21||
4
9th|
+12|
9|
D|
2d6|
22|Feat|
5
10th|
+13|
10|
D|
2d6|
22||
5
11th|
+14|
11|
D|
3d6|
23||
6
12th|
+15|
12|
D|
3d6|
23|Feat|
6
13th|
+16|
13|
D|
3d6|
24||
7
14th|
+17|
14|
F|
3d6|
28||
7
15th|
+18|
15|
F|
3d6|
29|Feat|
8
16th|
+19|
16|
F|
4d6|
29||
8
17th|
+20|
17|
F|
4d6|
30||
9
18th|
+21|
18|
F|
4d6|
30|Feat|
9
19th|
+22|
19|
F|
4d6|
31||
10
20th|
+23|
20|
F|
4d6|
31||
10
[/table]
Feat
The Ulti-Mite Swarm gains a feat at first level and every 3 levels afterward. These feats are normal feats gained from Class progression and differ from the Full sized Ulti-Mite's set of Feats.
[B]Superior Dexterity (Ex)
The Ulti-Mite gains a racial modifier to Dexterity (Dex) while in Swarm form. This bonus increases every level.
No Muscle (Ex)
The Ulti-Mite's has a racial -8 modifier to its Strength score, while in Swarm form.
Distraction (Ex)
Any living creature that begins its turn with the Ulti-Mite swarm in its space must succeed on a Fortitude save (DC 10 + 1/2 HD + Con) or be nauseated for 1 round. The save DC is Constitution-based.
Fast healing (Ex)
At 5th level the Ulti-Mite gains Fast healing equal to half its HD this bonus increases every level.
Full Sized Stats
{table=head]
Host Level|STR|DEX|CON|
[b]Nat. AC|AC|
HD|BAB|Grapple|Dmg|
Breath Weapon|Special Ability|Fast Healing
1st|
+4|
0|
-5|
6|
13|
4|
1|
7|
3d6|
0|Feat, Superior Body, Compress|
0
2nd|
+5|
+1|
-4|
6|
13|
8|
2|
8|
3d6|
0||
0
3rd|
+6|
+2|
-3|
7|
15|
12|
3|
10|
4d6|
0|Feat|
0
4th|
+7|
+3|
-2|
7|
15|
16|
4|
11|
4d6|
2d6|Elemental Body I|
0
5th|
+8|
+4|
-1|
8|
17|
20|
5|
13|
5d6|
2d6|Fast Healing|
10
6th|
+9|
+5|
0|
8|
16|
24|
6|
18|
5d6|
2d6|Feat|
12
7th|
+10|
+6|
+1|
9|
17|
28|
7|
20|
6d6|
3d6||
14
8th|
+11|
+7|
+2|
9|
18|
32|
8|
21|
6d6|
3d6|Elemental Body II|
16
9th|
+12|
+8|
+3|
10|
19|
36|
9|
23|
7d6|
3d6|Feat|
18
10th|
+13|
+9|
+4|
10|
20|
40|
10|
24|
7d6|
3d6||
20
11th|
+14|
+10|
+5|
11|
18|
44|
11|
30|
8d6|
4d6||
22
12th|
+15|
+11|
+6|
11|
20|
48|
12|
31|
8d6|
4d6|Feat, Elemental Body III|
24
13th|
+16|
+12|
+7|
12|
20|
52|
13|
33|
9d6|
4d6||
26
14th|
+17|
+13|
+8|
12|
22|
56|
14|
34|
9d6|
4d6||
28
15th|
+18|
+14|
+9|
13|
22|
60|
15|
36|
10d6|
5d6|Feat|
30
16th|
+19|
+15|
+10|
13|
20|
64|
16|
41|
10d6|
5d6|Elemental Body IV|
32
17th|
+20|
+16|
+11|
14|
20|
68|
17|
43|
11d6|
5d6||
34
18th|
+21|
+17|
+12|
14|
22|
72|
18|
44|
11d6|
5d6|Feat|
36
19th|
+22|
+18|
+13|
15|
22|
76|
19|
46|
12d6|
6d6||
38
20th|
+23|
+19|
+14|
15|
24|
80|
20|
47|
12d6|
6d6|Elemental Body V|
40
[/table]
Feat
The Full sized Ulti-Mite gains a feat at first level and every 3 levels afterward. These feats are normal feats gained from Class progression, and differ from the Ulti-Mite Swarm's set feats.
Superior Body
The Ulti-Mite gains a racial modifier to its Strength (Str), Constitution (Con), and Dexterity (Dex), while full-sized. This bonus increases every level.
Compress (Ex)
When in it's Full Sized form the Ulti-Mite may Compress itself to Tiny as a full round action. It may grow back to Full Size as a full round action. While in this compressed state it loses all attacks, and its AC and hp are increased 4x.
Improved Grab (Ex)
To use this ability, The Ulti-Mite must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full attack bonus).
Elemental body I(Su)
At level 4 and every 4 levels afterward the Ulti-Mite gains an element subtype from the list below as well as a breathe weapon that does damage equal to its element damage, and may switch between these subtypes or turn them off entirely as a standard action.
Fire: The Ulti-Mite acts as if under the effect of a Fire Shield(Fire) spell, cast by a caster of the same level.
Cold: The Ulti-Mite acts as if under the effect of a Fire Shield(Cold) spell, cast by a caster of the same level.
Electricity: The Ulti-Mite gives off light to a 10 ft radius, any creatures striking the Ulti-Mite with a non-reach weapon (including natural) takes 1d6 +1 per level Electrical damage (no save, SR applies); the Ulti-Mite takes ½ damage from Electricity attacks (if a Reflex save for ½ damage is allowed, a successful save means it takes no damage).
Acid:The Ulti-Mite gives off light to a 10 ft radius, any creatures striking the Ulti-Mite with a non-reach weapon (including natural) takes 1d6 +1 per level Acid damage (no save, SR applies); the Ulti-Mite takes ½ damage from Acid attacks (if a Reflex save for ½ damage is allowed, a successful save means it takes no damage).
Sonic: The Ulti-Mite acts as if under the effect of a Zone of Silence and a Darkness spell cast by a cater of the same level.
heres what i have so far.
The Bug Master
http://i302.photobucket.com/albums/nn120/r3dathlete/Shino.jpg
Host stats
Alignment
Neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil.
HD: d8
Skill Points
(2 + Int modifier) ×4 at first level.
Class Skills
The Host's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Craft (Int), Handle Animal (Cha), Hide (Dex), Knowledge (nature)(Int), Listen (Wis), Move Silently (Dex), Ride (Dex), Spot (Wis),
{table=head]Lvl|BAB|Fort|Ref|Will|Special|Nat. AC|Claw Dmg
1st|
+0|
+2|
+2|
+2|Bonded|
0|
0
2nd|
+1|
+3|
+3|
+3||
0|
0
3rd|
+2|
+3|
+3|
+3|Chitin Shell|
+1|
0
4th|
+3|
+4|
+4|
+4||
+1|
0
5th|
+3|
+4|
+4|
+4|Claws|
+1|
1d6
6th|
+4|
+5|
+5|
+5|Climb|
+2|
1d6
7th|
+5|
+5|
+5|
+5||
+2|
1d6
8th|
+6|
+6|
+6|
+6||
+2|
1d6
9th|
+6|
+6|
+6|
+6||
+3|
1d6
10th|
+7|
+7|
+7|
+7|Fly 2x(Average)|
+3|
2d6
11th|
+8|
+7|
+7|
+7||
+3|
2d6
12th|
+9|
+8|
+8|
+8||
+4|
2d6
13th|
+9|
+8|
+8|
+8||
+4|
2d6
14th|
+10|
+9|
+9|
+9||
+4|
2d6
15th|
+11|
+9|
+9|
+9||
+5|
3d6
16th|
+12|
+10|
+10|
+10|Fly 4x(Good)|
+5|
3d6
17th|
+12|
+10|
+10|
+10||
+5|
3d6
18th|
+13|
+11|
+11|
+11||
+6|
3d6
19th|
+14|
+11|
+11|
+11||
+6|
3d6
20th|
+15|
+12|
+12|
+12|Fly 6x(Perfect)|
+6|
4d6[/table]
Weapon and Armor Proficiency
The Bug Master is proficient with all simple weapons and light armor as well as any weapons and armor specifically crafted from bugs, or used to specifically capture or kill bugs.
Bonded (Su)
If either the Ulti-Mite or the Host would die or go unconscious, they both do. If the Ulti-Mite or the Host would be affected by any mind effecting effects they both are. Anytime the Ulti-Mite or the host would have to make a will save they both add their class bonus to saves together.
Chitin Shell
At 3rdth level the Bug Master's gains a +1 natural bonus to AC in the form of a Chitinous Shell, this bonus is is increased every 3 levels. He may not wear armor over this, and suffers a -1 armor check penalty, this penalty is halved for hide checks (to a minumum of 1), and doubled for swim checks(making a total of x4).
Claws (Ex)
At 5th level the Bug Master's hands change into claws that deal 1d6 + Str, this damage increases by 1d6 at 10th level and every 5 levels after.
Climb (Ex)
the Bug Master gains a climb speed equal to his base land speed, +10 to climb checks, can use either his Strength or Dexterity modifier for Climb checks, whichever is higher, and can take 10 on Climb checks, even if threatened or distracted.
Fly (Ex)
At 10th level the Bug Master gains a fly speed equal to twice his base land speed with average maneuverability. At level 15 the fly speed raises to 4x his base land speed with good maneuverability, and at level 20 it increases to 6x base land speed with perfect maneuverability.
The Ulti-Mite
http://images.elfwood.com/art/e/j/ejnermark/insectmonster.jpg
Ulti-Mite Stats
Alignment
Always the same as the host.
HD d10
Skill Points
(6 + Int modifier) ×4 at First level
Class Skills
The Ulti-Mite’s class skills (and the key ability for each skill) are Climb (Str), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Spot (Wis), Survival (Wis)
Shared Stats
{table=head]Level|Fort|
Ref & Will|Speed|Sting|Space|Special
1st|
+2|
+0|
5ft|
1d4|10ft|Climb, Fly (Clumsy), Transform, Bonded, Darkvision 60ft, Poison Sting|
2nd|
+3|
+0|
10ft|
1d4|10ft|
3rd|
+3|
+1|
15ft|
1d4|10ft|Tremorsense 60ft|Multiattack
4th|
+4|
+1|
20ft|
1d4|10ft|
5th|
+4|
+1|
25ft|
1d4|10ft|Fly (Poor)
6th|
+5|
+2|
30ft|
1d6|15ft|
7th|
+5|
+2|
35ft|
1d6|15ft|Web
8th|
+6|
+2|
40ft|
1d6|15ft|
9th|
+6|
+3|
45ft|
1d6|15ft|
10th|
+7|
+3|
50ft|
1d6|15ft|Fly (Average)
11th|
+7|
+3|
55ft|
1d8|20ft|
12th|
+8|
+4|
60ft|
1d8|20ft|
13th|
+8|
+4|
65ft|
1d8|20ft|
14th|
+9|
+4|
70ft|
1d8|20ft|
15th|
+9|
+5|
75ft|
1d8|20ft|Fly (Good)
16th|
+10|
+5|
80ft|
1d10|30ft|
17th|
+10|
+5|
85ft|
1d10|30ft|
18th|
+11|
+6|
90ft|
1d10|30ft|
19th|
+11|
+6|
95ft|
1d10|30ft|
20th|
+12|
+6|
100ft|
1d10|30ft|Fly (Perfect)
[/table]
Weapon and Armor Proficiency
The Ulti-Mite is proficient with no weapons or armor, and is not capable of wielding or wearing any.
Skills
The Ulti-mite has a +10 racial bonus on Jump checks, a +8 racial bonus on Spot, Climb and Hide checks, and a -20 to Swim checks. (Because of it's camouflage, the Hide bonus increases to +12 when an Ulti-Mite is surrounded by foliage.) It can use either it's Strength or Dexterity modifier for Climb checks, whichever is higher. The Ulti-Mite can take 10 on Climb checks, even if threatened or distracted. The Ulti-Mite has a +16 racial bonus on Hide and Move Silently checks when using it's webs.
Transform (Su)
The Ulti-Mite may transform to and from its swarm form as a standard action. Transforming does not regain hit points, each form has its own set of hp.
Bonded (Su)
If either the Ulti-Mite or the Host would die or go unconscious, they both do. If the Ulti-Mite or the Host would be affected by any mind effecting effects they both are. Anytime the Ulti-Mite or the host would have to make a will save they both add their bonuses to saves together. The Ulti-Mite and the Host share their starting Charisma, Intelligence, and Wisdom scores.
Poison Sting(Ex)
The Ulti-Mite has a poisonous sting. The details vary by the level. The save DCs are Constitution-based and equal to 10 + 1/2 HD + Con. The indicated damage is initial and secondary damage.
Web (Ex)
The Ulti-Mite can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the the Ulti-Mite. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.
The Ulti-Mite often creates sheets of sticky webbing from 5 to 60 feet squared, depending on the size of the Ulti Mite. It usually positions these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—.
The Ulti-Mite can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Tremorsense (Ex)
The Ulti-Mite can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with it's webs.
Swarm Stats
{table=head]Level|DEX|HD |Size|Dmg|AC|Special|
Fast Healing
1st|
+4|
1|
T|
1d6|
16|Feat, Superior Dexterity, No muscle, Distraction|
0
2nd|
+5|
2|
T|
1d6|
16||
0
3rd|
+6|
3|
T|
1d6|
17|Feat|
0
4th|
+7|
4|
T|
1d6|
17||
0
5th|
+8|
5|
T|
1d6|
18|Fast Healing|
3
6th|
+9|
6|
T|
2d6|
18|Feat|
3
7th|
+10|
7|
T|
2d6|
19||
4
8th|
+11|
8|
D|
2d6|
21||
4
9th|
+12|
9|
D|
2d6|
22|Feat|
5
10th|
+13|
10|
D|
2d6|
22||
5
11th|
+14|
11|
D|
3d6|
23||
6
12th|
+15|
12|
D|
3d6|
23|Feat|
6
13th|
+16|
13|
D|
3d6|
24||
7
14th|
+17|
14|
F|
3d6|
28||
7
15th|
+18|
15|
F|
3d6|
29|Feat|
8
16th|
+19|
16|
F|
4d6|
29||
8
17th|
+20|
17|
F|
4d6|
30||
9
18th|
+21|
18|
F|
4d6|
30|Feat|
9
19th|
+22|
19|
F|
4d6|
31||
10
20th|
+23|
20|
F|
4d6|
31||
10
[/table]
Feat
The Ulti-Mite Swarm gains a feat at first level and every 3 levels afterward. These feats are normal feats gained from Class progression and differ from the Full sized Ulti-Mite's set of Feats.
[B]Superior Dexterity (Ex)
The Ulti-Mite gains a racial modifier to Dexterity (Dex) while in Swarm form. This bonus increases every level.
No Muscle (Ex)
The Ulti-Mite's has a racial -8 modifier to its Strength score, while in Swarm form.
Distraction (Ex)
Any living creature that begins its turn with the Ulti-Mite swarm in its space must succeed on a Fortitude save (DC 10 + 1/2 HD + Con) or be nauseated for 1 round. The save DC is Constitution-based.
Fast healing (Ex)
At 5th level the Ulti-Mite gains Fast healing equal to half its HD this bonus increases every level.
Full Sized Stats
{table=head]
Host Level|STR|DEX|CON|
[b]Nat. AC|AC|
HD|BAB|Grapple|Dmg|
Breath Weapon|Special Ability|Fast Healing
1st|
+4|
0|
-5|
6|
13|
4|
1|
7|
3d6|
0|Feat, Superior Body, Compress|
0
2nd|
+5|
+1|
-4|
6|
13|
8|
2|
8|
3d6|
0||
0
3rd|
+6|
+2|
-3|
7|
15|
12|
3|
10|
4d6|
0|Feat|
0
4th|
+7|
+3|
-2|
7|
15|
16|
4|
11|
4d6|
2d6|Elemental Body I|
0
5th|
+8|
+4|
-1|
8|
17|
20|
5|
13|
5d6|
2d6|Fast Healing|
10
6th|
+9|
+5|
0|
8|
16|
24|
6|
18|
5d6|
2d6|Feat|
12
7th|
+10|
+6|
+1|
9|
17|
28|
7|
20|
6d6|
3d6||
14
8th|
+11|
+7|
+2|
9|
18|
32|
8|
21|
6d6|
3d6|Elemental Body II|
16
9th|
+12|
+8|
+3|
10|
19|
36|
9|
23|
7d6|
3d6|Feat|
18
10th|
+13|
+9|
+4|
10|
20|
40|
10|
24|
7d6|
3d6||
20
11th|
+14|
+10|
+5|
11|
18|
44|
11|
30|
8d6|
4d6||
22
12th|
+15|
+11|
+6|
11|
20|
48|
12|
31|
8d6|
4d6|Feat, Elemental Body III|
24
13th|
+16|
+12|
+7|
12|
20|
52|
13|
33|
9d6|
4d6||
26
14th|
+17|
+13|
+8|
12|
22|
56|
14|
34|
9d6|
4d6||
28
15th|
+18|
+14|
+9|
13|
22|
60|
15|
36|
10d6|
5d6|Feat|
30
16th|
+19|
+15|
+10|
13|
20|
64|
16|
41|
10d6|
5d6|Elemental Body IV|
32
17th|
+20|
+16|
+11|
14|
20|
68|
17|
43|
11d6|
5d6||
34
18th|
+21|
+17|
+12|
14|
22|
72|
18|
44|
11d6|
5d6|Feat|
36
19th|
+22|
+18|
+13|
15|
22|
76|
19|
46|
12d6|
6d6||
38
20th|
+23|
+19|
+14|
15|
24|
80|
20|
47|
12d6|
6d6|Elemental Body V|
40
[/table]
Feat
The Full sized Ulti-Mite gains a feat at first level and every 3 levels afterward. These feats are normal feats gained from Class progression, and differ from the Ulti-Mite Swarm's set feats.
Superior Body
The Ulti-Mite gains a racial modifier to its Strength (Str), Constitution (Con), and Dexterity (Dex), while full-sized. This bonus increases every level.
Compress (Ex)
When in it's Full Sized form the Ulti-Mite may Compress itself to Tiny as a full round action. It may grow back to Full Size as a full round action. While in this compressed state it loses all attacks, and its AC and hp are increased 4x.
Improved Grab (Ex)
To use this ability, The Ulti-Mite must hit with its claws attack. If it wins the ensuing grapple check, it establishes a hold and makes a bite attack as a primary attack (at its full attack bonus).
Elemental body I(Su)
At level 4 and every 4 levels afterward the Ulti-Mite gains an element subtype from the list below as well as a breathe weapon that does damage equal to its element damage, and may switch between these subtypes or turn them off entirely as a standard action.
Fire: The Ulti-Mite acts as if under the effect of a Fire Shield(Fire) spell, cast by a caster of the same level.
Cold: The Ulti-Mite acts as if under the effect of a Fire Shield(Cold) spell, cast by a caster of the same level.
Electricity: The Ulti-Mite gives off light to a 10 ft radius, any creatures striking the Ulti-Mite with a non-reach weapon (including natural) takes 1d6 +1 per level Electrical damage (no save, SR applies); the Ulti-Mite takes ½ damage from Electricity attacks (if a Reflex save for ½ damage is allowed, a successful save means it takes no damage).
Acid:The Ulti-Mite gives off light to a 10 ft radius, any creatures striking the Ulti-Mite with a non-reach weapon (including natural) takes 1d6 +1 per level Acid damage (no save, SR applies); the Ulti-Mite takes ½ damage from Acid attacks (if a Reflex save for ½ damage is allowed, a successful save means it takes no damage).
Sonic: The Ulti-Mite acts as if under the effect of a Zone of Silence and a Darkness spell cast by a cater of the same level.