AkazilliaDeNaro
2012-10-18, 06:21 PM
Dungbeast
Large Aberration
Hit Dice: 12d8 +84 (138 hp)
Speed: 40 ft. (8 squares)
Initiative: +5
Armor Class: 20 (+1 Dex, -1 size, +10 natural); touch 10; flat-footed 19
BAB/Grapple: +9/+18
Attack: Slam +13 melee (1d8+5 plus dung poison)
Full Attack: 2 slams +13 melee (1d8+5 plus dung poison)
Space/Reach: 10 ft./10 ft.
Special Attacks: death throes, dung bomb, dung breath, dung poison, dung wall
Special Qualities: Contaminating, darkvision 60 ft., disease immunity, What Is That Smell? WHAT DID I JUST EAT!
Saves: Fort +14 Ref +5 Will +8
Abilities: Str 20(+5), Dex 12(+1), Con 23(+6), Int 10(+0), Wis 10(+0), Cha 4(-3)
Skills: Listen +2, Spot +2
Feats: Improved Toughness, Great Fortitude, Ability Focus (What's That Smell?), Endurance, Diehard
Environment: Any
Organization: Solitary
Challenge Rating: 12
Treasure:
Alignment: True Neutral
Advancement:13-19 HD (Large); 20-34 HD (Huge)
Level Adjustment: None
You smell the beast far before you see it. Your stomach rebels against the oder,and bile rises in your throat. Now you can hear it too, squelching footsteps,and then,a splash as it dives into the river. You see the water darken,turning brownish grey.
And suddenly,it is in front of you,it's stocky legs propelling it from the river. The water has done nothing to clean it,rather,it's appearance is more disgusting,the filth smeared to its leathery hide. It smashes it's front feet into your chest. Dazed by its smell as you are,it's all you can do to take the blow,and stagger backwards,the creatures beady eyes watching. The two openings on the sides of its oval head flex,and suddenly you are covered in dung,the smell assailing your senses,weakening you. As you crawl away, completely defeated,you sincerely hope none of your friends ever hear about this meeting with a Dungbeast
Combat
Contaminating (Ex): Any open source of water that is exposed to the dung beast’s 60-foot aura is contaminated for 1d4 hours/round it is exposed to the dungbeast's aura.
Death Throes (Ex): When a Dungbeast dies, it explodes dealing 4d6 points of damage to everything in a 60-foot radius. Anything dealt damage by this must make a DC 22 Fortitude save or be nauseated. The save is constitution-based.
Dung Bomb (Ex): The dungbeast can blast a 10-foot area within 30 feet that deals 2d6 points of damage plus dung poison to any creature that fails its Fortitude save (DC 22). The save is Constitution-based.
Dung Poison (Ex): When a Dungbeast makes a successful attack against a living creature, that creature must make a Fortitude save (DC 22) or be considered nauseated and take 1d4 points of constitution damage twice. The save is constitution-based.
Dung Wall (Sp): As a standard action, a dungbeast can cast a wall of dung similar to a wall of ice spell that causes 2d6 points of damage plus dung poison to any creature that fails its Fortitude save (DC 22). The save is Constitution-based.
WHAT DID I JUST EAT!: Any living creature that makes a successful bite attack at the dungbeast takes 2d4 points of damage and must make a DC 22 Fortitude save or fall prone and be considered helpless and nauseated for 2d10 rounds. The save is Constitution-based.
What Is That Smell? (Ex): Any living creature that breathes inside the dung beast's 60-foot aura must make a Fortitude save starting at DC 24 -1 for every 10 feet away from the center of the aura, or be nauseated. The save is Constitution-based.
Large Aberration
Hit Dice: 12d8 +84 (138 hp)
Speed: 40 ft. (8 squares)
Initiative: +5
Armor Class: 20 (+1 Dex, -1 size, +10 natural); touch 10; flat-footed 19
BAB/Grapple: +9/+18
Attack: Slam +13 melee (1d8+5 plus dung poison)
Full Attack: 2 slams +13 melee (1d8+5 plus dung poison)
Space/Reach: 10 ft./10 ft.
Special Attacks: death throes, dung bomb, dung breath, dung poison, dung wall
Special Qualities: Contaminating, darkvision 60 ft., disease immunity, What Is That Smell? WHAT DID I JUST EAT!
Saves: Fort +14 Ref +5 Will +8
Abilities: Str 20(+5), Dex 12(+1), Con 23(+6), Int 10(+0), Wis 10(+0), Cha 4(-3)
Skills: Listen +2, Spot +2
Feats: Improved Toughness, Great Fortitude, Ability Focus (What's That Smell?), Endurance, Diehard
Environment: Any
Organization: Solitary
Challenge Rating: 12
Treasure:
Alignment: True Neutral
Advancement:13-19 HD (Large); 20-34 HD (Huge)
Level Adjustment: None
You smell the beast far before you see it. Your stomach rebels against the oder,and bile rises in your throat. Now you can hear it too, squelching footsteps,and then,a splash as it dives into the river. You see the water darken,turning brownish grey.
And suddenly,it is in front of you,it's stocky legs propelling it from the river. The water has done nothing to clean it,rather,it's appearance is more disgusting,the filth smeared to its leathery hide. It smashes it's front feet into your chest. Dazed by its smell as you are,it's all you can do to take the blow,and stagger backwards,the creatures beady eyes watching. The two openings on the sides of its oval head flex,and suddenly you are covered in dung,the smell assailing your senses,weakening you. As you crawl away, completely defeated,you sincerely hope none of your friends ever hear about this meeting with a Dungbeast
Combat
Contaminating (Ex): Any open source of water that is exposed to the dung beast’s 60-foot aura is contaminated for 1d4 hours/round it is exposed to the dungbeast's aura.
Death Throes (Ex): When a Dungbeast dies, it explodes dealing 4d6 points of damage to everything in a 60-foot radius. Anything dealt damage by this must make a DC 22 Fortitude save or be nauseated. The save is constitution-based.
Dung Bomb (Ex): The dungbeast can blast a 10-foot area within 30 feet that deals 2d6 points of damage plus dung poison to any creature that fails its Fortitude save (DC 22). The save is Constitution-based.
Dung Poison (Ex): When a Dungbeast makes a successful attack against a living creature, that creature must make a Fortitude save (DC 22) or be considered nauseated and take 1d4 points of constitution damage twice. The save is constitution-based.
Dung Wall (Sp): As a standard action, a dungbeast can cast a wall of dung similar to a wall of ice spell that causes 2d6 points of damage plus dung poison to any creature that fails its Fortitude save (DC 22). The save is Constitution-based.
WHAT DID I JUST EAT!: Any living creature that makes a successful bite attack at the dungbeast takes 2d4 points of damage and must make a DC 22 Fortitude save or fall prone and be considered helpless and nauseated for 2d10 rounds. The save is Constitution-based.
What Is That Smell? (Ex): Any living creature that breathes inside the dung beast's 60-foot aura must make a Fortitude save starting at DC 24 -1 for every 10 feet away from the center of the aura, or be nauseated. The save is Constitution-based.