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Cranthis
2012-10-18, 07:26 PM
Of course this is not usually effective (affective?) but in a campaign where the main enemy consists of almost entirely humans, would this be an ok route to go?

Edit: I do not intend to do this, but the question came up in my head.

eggs
2012-10-18, 07:46 PM
Enchantment is a whole school essentially made of one spell, repackaged over and over again. In almost any case, it's less versatile with more frequent blanket immunities than any other school.

But that said, pretty much any choice of school and bans is still a wizard, which probably qualifies as an "ok route to go" compared to almost any other class. Even a Focused Specialist Enchanter, barring Conjuration, Transmutation and Illusion still has encounter-ending save-or-dies, no-save debuffs, open-ended mook creation effects, battlefield control abilities and immunities/protections against a wide variety of nasty attacks.

TuggyNE
2012-10-18, 10:42 PM
Enchantment is a whole school essentially made of one spell, repackaged over and over again. In almost any case, it's less versatile with more frequent blanket immunities than any other school.

But that said, pretty much any choice of school and bans is still a wizard, which probably qualifies as an "ok route to go" compared to almost any other class. Even a Focused Specialist Enchanter, barring Conjuration, Transmutation and Illusion still has encounter-ending save-or-dies, no-save debuffs, open-ended mook creation effects, battlefield control abilities and immunities/protections against a wide variety of nasty attacks.

This. You'll still have to deal with some annoying immunities from the get-go (for example, protection from good will trash maybe a third or half your spells at level 1 onward), but you won't really be hopelessly useless just from a choice of school. Not as a wizard.

Keld Denar
2012-10-18, 11:27 PM
Consider a Beguiler as an alternative? Same thing, a half a spell level behind, but with WAY more skill points, neat class abilities, and semi-spontaneous casting from respectable list that includes nearly all of the quintessential enchantments, along with some useful debuffs, BCs, and buffs.

Cranthis
2012-10-18, 11:42 PM
Consider a Beguiler as an alternative? Same thing, a half a spell level behind, but with WAY more skill points, neat class abilities, and semi-spontaneous casting from respectable list that includes nearly all of the quintessential enchantments, along with some useful debuffs, BCs, and buffs.

Good idea, but like I said, I don't intend to do this, I just kind of thought about it.

ericgrau
2012-10-18, 11:47 PM
Enchantment may be a good ban but it's actually a good thing to specialize in too. Grab greater spell focus or a better splatbook option and go to town. The key is to keep around an army of minions that can be affected for when you fight things that can't. Even from level 1 you can use charm person. From there you prepare some enchantments but also a lot of other spells to use in combat. When you find something you can enchant, you add a new friend, otherwise you use regular combat spells.

Other spells to try: daze spam (> crossbow), sleep, heroism, confusion, feeblemind against arcane casters, greater heroism, mass suggestion, symbols, power word blind and irresistible dance.

Illusion is likewise easy to specialize in with all the image spells and gnomes, yet a non-specialist might rarely use images.