Igneel
2012-10-19, 10:12 PM
I'm getting ready to build a back up character with my current one up on the execution chopping block with little hope of being rescued. As my party largely needs someone that is capable of at least the 'Point Blank' ranged distance along with an additional meatwall and possible trapfinder I thought about trading in my Ranger with the Trapfinding from Cityscape alteration for a Human Rogue 2/Fighter 4/Master Thrower 1.
I planned to at least use the Gloves of Endless Javelins [MiC] for basically an endless supply of +1 Javelins made of force as my default weapons but will have some actual ones in case of AMFs along with another backup weapon or two.
Currently I was thinking about going with the Javelin thanks to a feat I found in Drow of the Underdark called Tormtor School that requires Point Blank & Weapon Focus (Javelin) [gonna grab these feats for Master Thrower anyways] to gain the ability to use Javelins in melee without the -4 penalty, the ability to throw at another enemy after hitting one in melee, and a free +1 to damage rolls.
Now one of the biggest problems is that going from melee to range provokes AoOs and the only thing I can think of to avoid them is to use the first of my Thrown Weapon Tricks to snag Defensive Throw to make Concentration checks DC 10+1/threatening enemies.
Does anyone know of anything else that might help me in avoiding AoOs?
Other things to take note about the character building rules and such...
Starting level at 7
Two Flaws are allowed
Gain feats every odd-level in place of standard feat progression
Iterative attacks from Base Attack Bonus have a penalty of -5, non stacking.
If you have at least 1 BAB, you can Point Blank Shot with any ranged weapon you are proficient in.
If you have at least 4 BAB, you can Precise Shot with any ranged weapon you are proficient in.
If you have Precise Shot, you can still shoot at opponents in melee without the -4 Attack Roll Penalty, and gain an additional +2 Bonus to Attack and Damage Rolls.
If you have the Point Blank Shot feat, you get a +2 Bonus to Attack and Damage Rolls at 30 ft., instead of +1. With Precise and Point Blank Shots, that's a +4 Bonus to Attack Rolls at 30 ft.
If you have at least 1 BAB, you can Power Attack with any weapon you are proficient in. If you have the Power Attack feat, you gain a +3 bonus on her melee damage rolls for every –2 penalty you take on you melee attack rolls when using the Power Attack feat (or +3 for every –1 penalty if wielding a two-handed weapon other than a double weapon).
If you have at least 4 BAB, you can apply Weapon Focus to one weapon in a line that automatically scales with HD. At 4 you are considered to have Weapon Specialization with that weapon, at 8 Greater Weapon Focus, and at 12 Greater Weapon Specialization.
If you take the Weapon Focus, Weapon Specialization, Greater Weapon Focus and Greater Weapon Specialization Feats, double the bonuses.
Characters who 'Dip Fighter', as in taking 1 to 3 levels of Fighter, doubles the effects of using the Path, and triples the effects of taking the feats.
A Fighter who qualifies for a Single Class Bonus Feat for Fighter, or has taken four levels of Fighter, immediately has the effects of the Weapon Focus Path become tripled, and the effects of the relevant Feats are multiplied by Four.
ToB isn't allowed.
So besides the obvious Point Blank Shot, Precise Shot, Weapon Focus (Javelin), and Tormtor School feats what other feats would be worthwhile to grab?
I planned to at least use the Gloves of Endless Javelins [MiC] for basically an endless supply of +1 Javelins made of force as my default weapons but will have some actual ones in case of AMFs along with another backup weapon or two.
Currently I was thinking about going with the Javelin thanks to a feat I found in Drow of the Underdark called Tormtor School that requires Point Blank & Weapon Focus (Javelin) [gonna grab these feats for Master Thrower anyways] to gain the ability to use Javelins in melee without the -4 penalty, the ability to throw at another enemy after hitting one in melee, and a free +1 to damage rolls.
Now one of the biggest problems is that going from melee to range provokes AoOs and the only thing I can think of to avoid them is to use the first of my Thrown Weapon Tricks to snag Defensive Throw to make Concentration checks DC 10+1/threatening enemies.
Does anyone know of anything else that might help me in avoiding AoOs?
Other things to take note about the character building rules and such...
Starting level at 7
Two Flaws are allowed
Gain feats every odd-level in place of standard feat progression
Iterative attacks from Base Attack Bonus have a penalty of -5, non stacking.
If you have at least 1 BAB, you can Point Blank Shot with any ranged weapon you are proficient in.
If you have at least 4 BAB, you can Precise Shot with any ranged weapon you are proficient in.
If you have Precise Shot, you can still shoot at opponents in melee without the -4 Attack Roll Penalty, and gain an additional +2 Bonus to Attack and Damage Rolls.
If you have the Point Blank Shot feat, you get a +2 Bonus to Attack and Damage Rolls at 30 ft., instead of +1. With Precise and Point Blank Shots, that's a +4 Bonus to Attack Rolls at 30 ft.
If you have at least 1 BAB, you can Power Attack with any weapon you are proficient in. If you have the Power Attack feat, you gain a +3 bonus on her melee damage rolls for every –2 penalty you take on you melee attack rolls when using the Power Attack feat (or +3 for every –1 penalty if wielding a two-handed weapon other than a double weapon).
If you have at least 4 BAB, you can apply Weapon Focus to one weapon in a line that automatically scales with HD. At 4 you are considered to have Weapon Specialization with that weapon, at 8 Greater Weapon Focus, and at 12 Greater Weapon Specialization.
If you take the Weapon Focus, Weapon Specialization, Greater Weapon Focus and Greater Weapon Specialization Feats, double the bonuses.
Characters who 'Dip Fighter', as in taking 1 to 3 levels of Fighter, doubles the effects of using the Path, and triples the effects of taking the feats.
A Fighter who qualifies for a Single Class Bonus Feat for Fighter, or has taken four levels of Fighter, immediately has the effects of the Weapon Focus Path become tripled, and the effects of the relevant Feats are multiplied by Four.
ToB isn't allowed.
So besides the obvious Point Blank Shot, Precise Shot, Weapon Focus (Javelin), and Tormtor School feats what other feats would be worthwhile to grab?