Ranting Fool
2012-10-20, 06:31 AM
*Spoiler Warning* For those of you in my group, Voidling, Mortuus, Wraith. This a warning for you to leave this thread now as it contains/may contain spoilers for our up coming games and would ruin them.
Right well that's sorted out. This is a general sort of question about difficulty levels with an example given after the brake.
I've an encounter planned for Sunday that I'm worried may be a tad too tough, I think it'll be fine but was wondering what GiTP think is the right sort of safety net to avoid a Total Party Kill while still giving a challenging and hard fight.
PC's:
Wizard (caster level 10)
Duskblade Level 11 (Greatsword big on smacking things)
Knight/dragon rider 11 (Gone very very tanky, AC 35 min)
Warlock level 11 (Bluff and blaster, always invisible and flying so "doesn't need to spend on higher defense" he's the only one I'm worried about will hate this encounter)
Ranger 11 (DMPC / guide so not very op at all melee)
Quick explanation
The party has gone Lich hunting in a big nasty swamp full of various things, they will get to an ancient temple of "Time and Space" but because they told people where they were going and they loitered about a bit helping out a tribe of lizardmen and other things for ages the assassins who have been hunting the Wizard and his friends have gotten ahead of them
Trap
At some point in the temple near the start they will see a room with a "lich" waiting, inviting them in. This "lich" is a rogue with a lot of disguise and a big cloak.
A detect magic will show a LOT of auras about, the floor is a wall of force with an illusion on it to make it solid. Even the hall outside is part of the same room but careful use of shaped walls of force and illusions.
After 3 people run into the room the trap will be sprung, which will be soon as the PC's will most likely bluff saying they've come to join the lich, have the duskblade teleport forward next to lich then cast Regroup to drag the other melee guys in range to hit the lich very very hard.
When the floor drops who ever is in the room will drop and unless they are far back will drop 30ft into a bit. They will see on either end of this room a Beholder chained up with all it's eyestalks cut off (only the large eye anti magic eye open) the two of them cover the whole room.
There will be 2 Barbarians, 1 monk. 3 Rogues. All level 6 ready to kill the PC's (aiming to gank the two casters before they figure out they have to kill the beholders (who have less HP due to being mutilated already)
Is this too hard?
Other things coming up in this Temple
The Lich they are after, level 12 Favored soul. nothing to do with the trap other then having the beholders in another part of temple and experimenting on them. Who isn't 100% aggressive, will flee if things look bad and won't be ready for them due to being stuck in a paradoxical time loop (Long and valid reason for this that isn't important)
A room/Other really small demi plane which has different time stream, with a very very very large anthropomorphic whale sitting down reading a book, if they talk to him and convince him that they aren't evil he will "open" the way to the escape route that the long dead priests of this temple took... by opening his mouth and telling them to walk in.:smallbiggrin:
Right well that's sorted out. This is a general sort of question about difficulty levels with an example given after the brake.
I've an encounter planned for Sunday that I'm worried may be a tad too tough, I think it'll be fine but was wondering what GiTP think is the right sort of safety net to avoid a Total Party Kill while still giving a challenging and hard fight.
PC's:
Wizard (caster level 10)
Duskblade Level 11 (Greatsword big on smacking things)
Knight/dragon rider 11 (Gone very very tanky, AC 35 min)
Warlock level 11 (Bluff and blaster, always invisible and flying so "doesn't need to spend on higher defense" he's the only one I'm worried about will hate this encounter)
Ranger 11 (DMPC / guide so not very op at all melee)
Quick explanation
The party has gone Lich hunting in a big nasty swamp full of various things, they will get to an ancient temple of "Time and Space" but because they told people where they were going and they loitered about a bit helping out a tribe of lizardmen and other things for ages the assassins who have been hunting the Wizard and his friends have gotten ahead of them
Trap
At some point in the temple near the start they will see a room with a "lich" waiting, inviting them in. This "lich" is a rogue with a lot of disguise and a big cloak.
A detect magic will show a LOT of auras about, the floor is a wall of force with an illusion on it to make it solid. Even the hall outside is part of the same room but careful use of shaped walls of force and illusions.
After 3 people run into the room the trap will be sprung, which will be soon as the PC's will most likely bluff saying they've come to join the lich, have the duskblade teleport forward next to lich then cast Regroup to drag the other melee guys in range to hit the lich very very hard.
When the floor drops who ever is in the room will drop and unless they are far back will drop 30ft into a bit. They will see on either end of this room a Beholder chained up with all it's eyestalks cut off (only the large eye anti magic eye open) the two of them cover the whole room.
There will be 2 Barbarians, 1 monk. 3 Rogues. All level 6 ready to kill the PC's (aiming to gank the two casters before they figure out they have to kill the beholders (who have less HP due to being mutilated already)
Is this too hard?
Other things coming up in this Temple
The Lich they are after, level 12 Favored soul. nothing to do with the trap other then having the beholders in another part of temple and experimenting on them. Who isn't 100% aggressive, will flee if things look bad and won't be ready for them due to being stuck in a paradoxical time loop (Long and valid reason for this that isn't important)
A room/Other really small demi plane which has different time stream, with a very very very large anthropomorphic whale sitting down reading a book, if they talk to him and convince him that they aren't evil he will "open" the way to the escape route that the long dead priests of this temple took... by opening his mouth and telling them to walk in.:smallbiggrin: