qwertyu63
2012-10-20, 08:45 AM
The title kinda says it all. I'm building a character for a challenge I'm going to be hosting. (Everyone will get this character, in the same dungeon, go farthest to win.) I need to know if I've forgotten anything on him (i.e. left out any information that's supposed to be there).
The sheet
Generic Adventurer
True Neutral Human
Factotum 8
Str: 13 (+1)
Dex: 13 (+1)
Con: 10 (+0)
Int: 18+4:22 (+6)
Wis: 12 (+1)
Cha: 8 (-1)
HP: 40
AC: 15 (10+1 Dex+4 Armor)
BAB: +6/+1
Saves: Fort +2, Ref +7, Will +3
Initiative: +5
Weapons:
+1 Longsword: +8/+3, 1d8+1 (19-20,x2)
+1 Composite Longbow: +8/+3, 1d8+1 (x3)
Carrying 40 arrows
Armor: +2 Chain Shirt (AC +6, ACP -1)
Class Abilities:
Inspiration (6 points)
-Cunning Insight (1: INT to attack roll, damage roll or saving throw)
-Cunning Knowledge (1: Factotum level to skill)
-Arcane Dilettante (3 spells, max level 3) (1: Cast prepared spell)
-Cunning Defense (1: INT to AC for 1 turn, vs. one foe)
-Cunning Strike (1: 1d6 sneak attack)
-Opportunistic Piety (4/day) (1: Heal 20, or turn undead)
-Cunning Surge (3: Take 1 Standard Action)
Trapfinding
Brains over Brawn
Feats:
Combat Expertise: Trade attack bonus for AC (max 5 points)
Font of Inspiration: +1 Inspiration
Power Attack: Trade attack bonus for damage
Dodge: +1 AC vs. chosen foe, change any action
Spells Prepared:
Dispel Magic (Cancels/counters magic)
Scorching Ray (Ranged touch attack, 4d6 fire, 2 rays)
Blur (Attacks miss target 20%, 8 min)
Skills:
Autohypnosis: 2 ranks (+3)
Balance: 2 ranks (+8)
Bluff: 2 ranks (+1)
Climb: 2 ranks (+8)
Concentration: 4 ranks (+4)
Decipher Script: 2 ranks (+8)
Diplomacy: 5 ranks (+4)
Disable Device: 5 ranks (+11)
Disguise: 2 ranks (+1)
Escape Artist: 2 ranks (+8)
Heal: 2 ranks (+3)
Hide: 5 ranks (+11)
Intimidate: 2 ranks (+1)
Jump: 2 ranks (+8)
Knowledge (Arcana): 5 ranks (+11)
Knowledge (Dungeoneering): 5 ranks (+11)
Knowledge (Local): 5 ranks (+11)
Knowledge (Nature): 5 ranks (+11)
Knowledge (Religion): 5 ranks (+11)
Knowledge (The planes): 5 ranks (+11)
Listen: 5 ranks (+6)
Move Silently: 3 ranks (+9)
Open Lock: 4 ranks (+10)
Search: 4 ranks (+10)
Sense Motive: 5 ranks (+6)
Sleight Of Hand: 3 ranks (+9)
Spot: 5 ranks (+6)
Survival: 10 ranks (+11)
Tumble: 10 ranks (+16)
Use Rope: 3 ranks (+9)
Inventory:
Handy Haversack
Main Pouch
-Hemp Rope (50')
-Crowbar
-Torches (10)
-Flint and steel
-Grappling hook
-Iron Drill
-Hammer
-Magnet
-Twine (50')
-Rubber balls (5)
-Collapsible Pole
-Hand Periscope
-Padded Armor
-Dagger
-Sling
-Sling bullets (20)
Side Pouch 1
-Flasks of acid (3)
-Alchemist’s fire (3)
-Flashpellet (2)
-Healing Salve (2)
-Drow poison
-Chaos Flask (2)
-Flour pouch (3)
-Marbles (2)
-Caltrops
Side Pouch 2
-Bedroll
-Rations (5 days)
-Waterskin
-Firmament Stone (Moon)
-Empty Sack
-Thieves' Tools
Spell Component Pouch
Holy Symbol
+1 Longsword
+1 Composite Longbow
40 Arrows
+2 Chain Shirt
+4 Headband of Intellect
Languages:
Common
Elven
Dwarven
Halfling
Draconic
The sheet
Generic Adventurer
True Neutral Human
Factotum 8
Str: 13 (+1)
Dex: 13 (+1)
Con: 10 (+0)
Int: 18+4:22 (+6)
Wis: 12 (+1)
Cha: 8 (-1)
HP: 40
AC: 15 (10+1 Dex+4 Armor)
BAB: +6/+1
Saves: Fort +2, Ref +7, Will +3
Initiative: +5
Weapons:
+1 Longsword: +8/+3, 1d8+1 (19-20,x2)
+1 Composite Longbow: +8/+3, 1d8+1 (x3)
Carrying 40 arrows
Armor: +2 Chain Shirt (AC +6, ACP -1)
Class Abilities:
Inspiration (6 points)
-Cunning Insight (1: INT to attack roll, damage roll or saving throw)
-Cunning Knowledge (1: Factotum level to skill)
-Arcane Dilettante (3 spells, max level 3) (1: Cast prepared spell)
-Cunning Defense (1: INT to AC for 1 turn, vs. one foe)
-Cunning Strike (1: 1d6 sneak attack)
-Opportunistic Piety (4/day) (1: Heal 20, or turn undead)
-Cunning Surge (3: Take 1 Standard Action)
Trapfinding
Brains over Brawn
Feats:
Combat Expertise: Trade attack bonus for AC (max 5 points)
Font of Inspiration: +1 Inspiration
Power Attack: Trade attack bonus for damage
Dodge: +1 AC vs. chosen foe, change any action
Spells Prepared:
Dispel Magic (Cancels/counters magic)
Scorching Ray (Ranged touch attack, 4d6 fire, 2 rays)
Blur (Attacks miss target 20%, 8 min)
Skills:
Autohypnosis: 2 ranks (+3)
Balance: 2 ranks (+8)
Bluff: 2 ranks (+1)
Climb: 2 ranks (+8)
Concentration: 4 ranks (+4)
Decipher Script: 2 ranks (+8)
Diplomacy: 5 ranks (+4)
Disable Device: 5 ranks (+11)
Disguise: 2 ranks (+1)
Escape Artist: 2 ranks (+8)
Heal: 2 ranks (+3)
Hide: 5 ranks (+11)
Intimidate: 2 ranks (+1)
Jump: 2 ranks (+8)
Knowledge (Arcana): 5 ranks (+11)
Knowledge (Dungeoneering): 5 ranks (+11)
Knowledge (Local): 5 ranks (+11)
Knowledge (Nature): 5 ranks (+11)
Knowledge (Religion): 5 ranks (+11)
Knowledge (The planes): 5 ranks (+11)
Listen: 5 ranks (+6)
Move Silently: 3 ranks (+9)
Open Lock: 4 ranks (+10)
Search: 4 ranks (+10)
Sense Motive: 5 ranks (+6)
Sleight Of Hand: 3 ranks (+9)
Spot: 5 ranks (+6)
Survival: 10 ranks (+11)
Tumble: 10 ranks (+16)
Use Rope: 3 ranks (+9)
Inventory:
Handy Haversack
Main Pouch
-Hemp Rope (50')
-Crowbar
-Torches (10)
-Flint and steel
-Grappling hook
-Iron Drill
-Hammer
-Magnet
-Twine (50')
-Rubber balls (5)
-Collapsible Pole
-Hand Periscope
-Padded Armor
-Dagger
-Sling
-Sling bullets (20)
Side Pouch 1
-Flasks of acid (3)
-Alchemist’s fire (3)
-Flashpellet (2)
-Healing Salve (2)
-Drow poison
-Chaos Flask (2)
-Flour pouch (3)
-Marbles (2)
-Caltrops
Side Pouch 2
-Bedroll
-Rations (5 days)
-Waterskin
-Firmament Stone (Moon)
-Empty Sack
-Thieves' Tools
Spell Component Pouch
Holy Symbol
+1 Longsword
+1 Composite Longbow
40 Arrows
+2 Chain Shirt
+4 Headband of Intellect
Languages:
Common
Elven
Dwarven
Halfling
Draconic