lunar2
2012-10-22, 01:16 PM
I just started playing Geneforge a few days ago, and now I want to make a class for it.
so, here's what i'm thinking so far.
D4 HD, 1/2 BAB, good will saves.
class skills: bluff, concentration, craft, decipher script, diplomacy, disable device, knowledge (any), open lock, profession, search, use magic device.
skill points 6+
weapon and armor proficiency: simple weapons + baton, light armor, shields (but not tower shields).
essence: as Psion's PP, Int based.
class features:
shape items (Su): a shaper can spend essence to shape various items to aid her in her adventures by expending essence. shaping an item is a swift action.
Living Tool: Living Tools are single use items that count as masterwork tools when making a skill check, providing a +2 circumstance bonus to the check. they cost 1 essence to create. by spending 5 additional essence, a living tool can grant the ability to use a class feature or feat related to the skill it is made for, such as trap finding, skill mastery, or the track feat. additionally, each additional point of essence spent on creating a living tool increases the circumstance bonus granted by 1, to a maximum additional bonus equal to the shaper's intelligence modifier.
Baton: costs 1 essence (see baton weapon description below). a shaped baton comes preloaded with 6 thorns, and dissolves once all the thorns have been fired. a shaped baton can be enhanced (as a magic weapon, see DMG), by spending 1 essence point per 1,000 GP of the base price of the enhancements (so, a +1 flaming baton costs 9 essence to create). a shaper can add a total enhancement equal to 1/2 her shaper level, round down.
Shield: costs 3 essence. creates a wooden shield (light or heavy) that lasts for 1 minute per shaper level. can be enhanced using the same formula and restrictions as a baton.
Chitin Armor: costs 5 essence. Chitin armor functions as leather armor. lasts 1 hour per shaper level. can be enhanced using the same formula and restrictions as the baton and shield.
Shape Creation (Su): the heart of a shaper's ability comes from their ability to shape creations; creatures that serve them and fight for them. shaping a creation takes 1 minute and provokes attacks of opportunity. essence used to shape or upgrade (see below) a creation can't be restored as long as that creation is alive and under the shaper's control. shaped creations can be reabsorbed as a full round action in order to regain 1/2 the essence used to shape/upgrade them. a shaper can have a number of creations under her control equal to her Intelligence modifier. shaping additional creations causes the shaper to lose control of her oldest existing creation. a shaper can also voluntarily release a creation as a free action. released creations have a base attitude of indifferent towards their creator, but exceptionally good or bad treatment may alter this attitude.
fyora: a small lizard that spits fire. also has a claw/claw/bite attack routine. can be upgraded to spit frost instead.
thahd: a large, man-like brute. has 2 powerful slam attacks that can stun enemies. can be upgraded to be partially incorporeal.
artila: a snakelike creature that has a poisonous spit attack. can be upgraded so that its spit is acidic, as well.
roamer: a monkey-like creature that has a high move rate, a weak acidic spit, and a bite attack. can be upgraded to explode when it dies.
vlish: a floating squid that utilizes telepathic attacks to charm or terrorize opponents. can be upgraded to be partially incorporeal.
clawbug: a bipedal scorpion that has a poisonous sting. can be upgraded to be constantly under a haste effect.
Battle Alpha: a large man like creature. the ultimate melee brute. can be upgraded to huge size. (don't actually know what the difference between battle alphas and battle betas are. any help?)
drayk: a dragon with a fire breath and a powerful bite. can be upgraded to have a frost breath.
ghlaak: i have no clue, since i haven't actually encountered any.
Ornk: it's a pig. it's good for food, and cooks itself when it dies. has a tusk attack to defend itself with.
servile: humanlike creatures that get a bonus to a specific skill, and have skill mastery with that skill.
Upgrade Creations (Su): Can spend 5 essence to add an RHD to a creation, or 2 essence to increase an ability by 1 point. can be repeated, and increases stack, but no shaped creation can have an ability modifier greater than the number of RHD it possesses. shaped creations do not gain exp or advance on their own, and can't gain class levels. upgrading an existing creation takes 1 minute and provokes attacks of opportunity, but creations can be upgraded while they are being shaped with no extra time involved.
Improved Shaping: choose one creation or item that you are able to shape. if it is a creation, it automatically has 2 extra HD and +2 to all ability scores when shaped, at no extra essence cost. if it is an item, it either gains 2 extra uses (for batons and tools), or lasts 50% longer (for shields and items).
new exotic weapon: baton. 1 handed ranged weapon. damage 1d6, critical x3, piercing damage. range increment 100 ft. cost 300 gp. add strength modifier to damage. loaded with 6 thorns at a time, full round action to reload.
thorns: ammunition for batons. cost 1 gp for 6.
so, here's what i'm thinking so far.
D4 HD, 1/2 BAB, good will saves.
class skills: bluff, concentration, craft, decipher script, diplomacy, disable device, knowledge (any), open lock, profession, search, use magic device.
skill points 6+
weapon and armor proficiency: simple weapons + baton, light armor, shields (but not tower shields).
essence: as Psion's PP, Int based.
class features:
shape items (Su): a shaper can spend essence to shape various items to aid her in her adventures by expending essence. shaping an item is a swift action.
Living Tool: Living Tools are single use items that count as masterwork tools when making a skill check, providing a +2 circumstance bonus to the check. they cost 1 essence to create. by spending 5 additional essence, a living tool can grant the ability to use a class feature or feat related to the skill it is made for, such as trap finding, skill mastery, or the track feat. additionally, each additional point of essence spent on creating a living tool increases the circumstance bonus granted by 1, to a maximum additional bonus equal to the shaper's intelligence modifier.
Baton: costs 1 essence (see baton weapon description below). a shaped baton comes preloaded with 6 thorns, and dissolves once all the thorns have been fired. a shaped baton can be enhanced (as a magic weapon, see DMG), by spending 1 essence point per 1,000 GP of the base price of the enhancements (so, a +1 flaming baton costs 9 essence to create). a shaper can add a total enhancement equal to 1/2 her shaper level, round down.
Shield: costs 3 essence. creates a wooden shield (light or heavy) that lasts for 1 minute per shaper level. can be enhanced using the same formula and restrictions as a baton.
Chitin Armor: costs 5 essence. Chitin armor functions as leather armor. lasts 1 hour per shaper level. can be enhanced using the same formula and restrictions as the baton and shield.
Shape Creation (Su): the heart of a shaper's ability comes from their ability to shape creations; creatures that serve them and fight for them. shaping a creation takes 1 minute and provokes attacks of opportunity. essence used to shape or upgrade (see below) a creation can't be restored as long as that creation is alive and under the shaper's control. shaped creations can be reabsorbed as a full round action in order to regain 1/2 the essence used to shape/upgrade them. a shaper can have a number of creations under her control equal to her Intelligence modifier. shaping additional creations causes the shaper to lose control of her oldest existing creation. a shaper can also voluntarily release a creation as a free action. released creations have a base attitude of indifferent towards their creator, but exceptionally good or bad treatment may alter this attitude.
fyora: a small lizard that spits fire. also has a claw/claw/bite attack routine. can be upgraded to spit frost instead.
thahd: a large, man-like brute. has 2 powerful slam attacks that can stun enemies. can be upgraded to be partially incorporeal.
artila: a snakelike creature that has a poisonous spit attack. can be upgraded so that its spit is acidic, as well.
roamer: a monkey-like creature that has a high move rate, a weak acidic spit, and a bite attack. can be upgraded to explode when it dies.
vlish: a floating squid that utilizes telepathic attacks to charm or terrorize opponents. can be upgraded to be partially incorporeal.
clawbug: a bipedal scorpion that has a poisonous sting. can be upgraded to be constantly under a haste effect.
Battle Alpha: a large man like creature. the ultimate melee brute. can be upgraded to huge size. (don't actually know what the difference between battle alphas and battle betas are. any help?)
drayk: a dragon with a fire breath and a powerful bite. can be upgraded to have a frost breath.
ghlaak: i have no clue, since i haven't actually encountered any.
Ornk: it's a pig. it's good for food, and cooks itself when it dies. has a tusk attack to defend itself with.
servile: humanlike creatures that get a bonus to a specific skill, and have skill mastery with that skill.
Upgrade Creations (Su): Can spend 5 essence to add an RHD to a creation, or 2 essence to increase an ability by 1 point. can be repeated, and increases stack, but no shaped creation can have an ability modifier greater than the number of RHD it possesses. shaped creations do not gain exp or advance on their own, and can't gain class levels. upgrading an existing creation takes 1 minute and provokes attacks of opportunity, but creations can be upgraded while they are being shaped with no extra time involved.
Improved Shaping: choose one creation or item that you are able to shape. if it is a creation, it automatically has 2 extra HD and +2 to all ability scores when shaped, at no extra essence cost. if it is an item, it either gains 2 extra uses (for batons and tools), or lasts 50% longer (for shields and items).
new exotic weapon: baton. 1 handed ranged weapon. damage 1d6, critical x3, piercing damage. range increment 100 ft. cost 300 gp. add strength modifier to damage. loaded with 6 thorns at a time, full round action to reload.
thorns: ammunition for batons. cost 1 gp for 6.