tbok1992
2012-10-23, 02:21 PM
I think I may have done a previous topic on it, but I ain't gonna necro it, so here it is. It's an upcoming RPG who's setting the creator has been working on for around 10 years, and could be coming very soon (IE, everything is finished, they just have to edit it and give a release date).
It's set in a continent-sized lawless city of mutants and monsters called Mortasheen, where mad science runs amok and everything is decided via monster battles, all the while a xenophobic human civilization is slowly coming to try and wipe them off the map (Though they do have a decent reason)
Closest RPG I can think of to it is Genius: The Transgression, but the setting's tone is actually closer to Gamma World 7e. Here's some examples of the sort of stuff in the setting to give you a good idea of what you could expect from it:
-Monster "types" include biological constructs, semi-organic robots, Lovecraftian/alien horrors, zombie babies ala Dead Alive, evil clowns, and Brundlefly-style human/arthropod hybrids for pretty much everything with an exoskeleton to name a few.
-Several areas in-game include a forest made out of meat due to scientific runoff, a inhospitable frozen wasteland dominated by killer penguins, a desert containing a sentient bone-animating fungus, a human civilization built entirely on giant tanks, and a Japan-analogue that decides its leaders via giant robot fights.
-The setting's equivalent to Pikachu (IE, its mascot) is a bipedal, bandage-rapped platypus thing with a chainsaw for a bill. Its Mew equivalent is a giant brain with eyes and a tiny human body below it.
-Your player characters are mad scientists get to modify their stable of creatures as they level up with various improvements. Your "Class" in thsi game is the various schools of Science, including Manager (Think the pointy-haired boss from Dilbert except smart), Electrician, Alchemy (Which is more repurposing molecules), Necromizers (Think really emo nanite-using necromancers), and Surgeons, to name a few.
-Swarms of bugs are one of the basic fundamental attack types, yo ucan use radiation to make the aforementioned Brundlefly-types grow giant temporarily, and the base currency of the setting is blood.
So, when it comes out, would you consider playing it? You can see the whole bestiary here (http://bogleech.com/mortasheen.htm), which you should check out if you ever need some ideas for homebrew monsters, and some more setting details here (http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/Mortasheen?from=Main.Mortasheen) and here (http://www.facebook.com/CPRStudios?ref=ts&fref=ts).
There's also a chart here (http://www.bogleech.com/mutants.html) for rolling up random mutant PCs if you like stuff liek the D&D Hordeling chart.
It's set in a continent-sized lawless city of mutants and monsters called Mortasheen, where mad science runs amok and everything is decided via monster battles, all the while a xenophobic human civilization is slowly coming to try and wipe them off the map (Though they do have a decent reason)
Closest RPG I can think of to it is Genius: The Transgression, but the setting's tone is actually closer to Gamma World 7e. Here's some examples of the sort of stuff in the setting to give you a good idea of what you could expect from it:
-Monster "types" include biological constructs, semi-organic robots, Lovecraftian/alien horrors, zombie babies ala Dead Alive, evil clowns, and Brundlefly-style human/arthropod hybrids for pretty much everything with an exoskeleton to name a few.
-Several areas in-game include a forest made out of meat due to scientific runoff, a inhospitable frozen wasteland dominated by killer penguins, a desert containing a sentient bone-animating fungus, a human civilization built entirely on giant tanks, and a Japan-analogue that decides its leaders via giant robot fights.
-The setting's equivalent to Pikachu (IE, its mascot) is a bipedal, bandage-rapped platypus thing with a chainsaw for a bill. Its Mew equivalent is a giant brain with eyes and a tiny human body below it.
-Your player characters are mad scientists get to modify their stable of creatures as they level up with various improvements. Your "Class" in thsi game is the various schools of Science, including Manager (Think the pointy-haired boss from Dilbert except smart), Electrician, Alchemy (Which is more repurposing molecules), Necromizers (Think really emo nanite-using necromancers), and Surgeons, to name a few.
-Swarms of bugs are one of the basic fundamental attack types, yo ucan use radiation to make the aforementioned Brundlefly-types grow giant temporarily, and the base currency of the setting is blood.
So, when it comes out, would you consider playing it? You can see the whole bestiary here (http://bogleech.com/mortasheen.htm), which you should check out if you ever need some ideas for homebrew monsters, and some more setting details here (http://tvtropes.org/pmwiki/pmwiki.php/TabletopGame/Mortasheen?from=Main.Mortasheen) and here (http://www.facebook.com/CPRStudios?ref=ts&fref=ts).
There's also a chart here (http://www.bogleech.com/mutants.html) for rolling up random mutant PCs if you like stuff liek the D&D Hordeling chart.