Darth Grall
2012-10-23, 03:02 PM
I could use some suggestions for what item to place in my encounter in my homebrew game. We're playing with PF, but they're familiar with earlier editions so nearly any magic item is game save for my qualms below.
Quick Scenario Description:
For my upcomming session, my players are going to encounter a truely massive mob of zombies and be forced into a town whose borders are Hallowed to prevent their entry(though the party can fight through the zeds if they really want, but that would be a hard encounter vs a challenging one). Assuming this goes as planned, in the center of the town is a Church, where the mayor lives(the son of the cleric who hallowed the town). Shortly after their arrival, a Graveknight will begin attacking the town. His goal however is not neccasarily to kill the players but to uncover an item buried under the church(protected by magical whatnots). If he beats them to it, he'll destroy it for an Illusroy Script hidden inside to return to his "boss"; and thus begin laying the groundwork for the upcomming villian.
End Description.
Thus I'm stuck on what to place. There is a good the chance the item could fall into player hands, which would be cool since then the Graveknight would have a reason to follow them around then, but I don't want to place something super powerful for them to abuse(APL is ~6). On the other hand, it should be substantiably evil and potentially cool so that they recognize what's at stake if a baddie's willing to destroy a powerful object just to get to a message hidden inside.
Any suggestions?
Quick Scenario Description:
For my upcomming session, my players are going to encounter a truely massive mob of zombies and be forced into a town whose borders are Hallowed to prevent their entry(though the party can fight through the zeds if they really want, but that would be a hard encounter vs a challenging one). Assuming this goes as planned, in the center of the town is a Church, where the mayor lives(the son of the cleric who hallowed the town). Shortly after their arrival, a Graveknight will begin attacking the town. His goal however is not neccasarily to kill the players but to uncover an item buried under the church(protected by magical whatnots). If he beats them to it, he'll destroy it for an Illusroy Script hidden inside to return to his "boss"; and thus begin laying the groundwork for the upcomming villian.
End Description.
Thus I'm stuck on what to place. There is a good the chance the item could fall into player hands, which would be cool since then the Graveknight would have a reason to follow them around then, but I don't want to place something super powerful for them to abuse(APL is ~6). On the other hand, it should be substantiably evil and potentially cool so that they recognize what's at stake if a baddie's willing to destroy a powerful object just to get to a message hidden inside.
Any suggestions?