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TheFallenOne
2012-10-23, 09:22 PM
http://img109.imageshack.us/img109/7671/mbdbanner2.png


The Party

{table]Player | Character | Race | Class | Alignment| Colour
Frog Dragon | Jorran Tolm (http://www.myth-weavers.com/sheetview.php?sheetid=365329) | Human | Barbarian/Sworsage | chaotic evil | Darkred
Jeff the Green | Mirielle Greyhome (http://www.myth-weavers.com/sheetview.php?sheetid=364443) | Lesser Aasimar | Cloistered Cleric | lawful good | Indigo
rypt | Cael Idhien (http://www.myth-weavers.com/sheetview.php?sheetid=424323) | Sun Elf | Oracle | neutral good | Sienna
Sallera | Aya Llewellyn (http://www.thetangledweb.net/forums/profiler/view_char.php?cid=56326) | Forestlord Elf | Shooting Star Ranger | lawful evil | Teal
Toliudar | Bara Taldavar (http://www.myth-weavers.com/sheetview.php?sheetid=543392) | Human | Factotum | Lawful Neutral | TBD
[/table]

Former Characters

{table]Player | Character | Race | Class | Alignment | Colour | Fate
Candycorn | Alaister Teravel (http://www.myth-weavers.com/sheetview.php?sheetid=408238) | Human | Factotum/Warblade | neutral evil | Blue | horrible death
Candycorn | Magnus Von Erickksen (http://www.myth-weavers.com/sheetview.php?sheetid=363909) | Azurin | Crusader/Incarnate | lawful neutral | Blue |MWC
Cardea | Keeva LeCor (http://www.myth-weavers.com/sheetview.php?sheetid=363952) | Human | Artificer | chaotic good | F63817 | Crafting stuff[/table]

IC Thread I (http://www.giantitp.com/forums/showthread.php?t=230612)
OOC Thread I (http://www.giantitp.com/forums/showthread.php?t=230538)
Madness, Blood and Thunder wiki (http://madnessbloodandthunder.wikia.com/wiki/Main_Page)
Map of Ravens Bluff (http://mitglied.multimania.de/khadgar/MBT%20Map.pdf)

In Character thread (http://www.giantitp.com/forums/showthread.php?t=268097)

Introduction
"Ah, yes, Ravens Bluff... A wonderful city for all kinds of trade and assorted other businesses, isn't it?" Dar Al Asam raised his glass to you with a wide grin beneath his flamboyant red mustache, narrowly avoiding to spill his wine when another wave rocked the boat back and forth. The journey on his 'Arianna' down the Dragon Reach has been rough, the early autumn storms stronger than usual, but you were past the dangerous waters, due to reach your destination before sunrise. So the Cali****e captain invited you to celebrate before you part ways with a feast and choice wine - a generosity he could easily afford since you had to pay double, most other ships staying in the harbors instead of braving the wild waters.
"But I guess it is your first visit? I understand you coming here - plenty of opportunity to find work, but also easy to get into trouble by taking a wrong step - ever since the end of the war the city has been different."
He paused a moment, pondering these words. "Well, not that I'm complaining, ever since mayor Charles O'Kane's power became mostly representative, the Merchant Assembly has been on the rise, and by now their only rival to control of the city is the Noble Council. That powershift has been good for trade, and what's good for trade is good for me.
By the way, did you know that Embro Ambrath, head of one of the big merchant houses, recently bought himself the title of a lord? No? Guess how much he paid. Two million. Two million gold. I tell you, the nobles aren't happy about a glorified tailor having a seat on their Council - best don't say it that way though... well, anywhere. Even the walls have ears, and news travels fast in this city.
But well, enough politics. You want my advice - never get into that power struggle. Easy to make enemies, hard to make friends who won't sell you out in a heartbeat for minimal gain.
Know where some money is to make? Not easy money, mind you, otherwise it would long been gone. Sarbreen, capital of some Dwarven kingdom that was overthrown by orcs hundreds of years ago. They built Ravens Bluff right on top of it - pre-made sewers, economic choice! There's still lots of treasure down there. The first level has been stripped clean long ago I hear, but in the lower parts there's still a lot to find if you can brave decrepit corridors and whatever ugly things roam there. I'll make you a good price on any artifacts you find." His advice seemed more mercantile than altruistic; earlier he boasted that such items had the highest profit margins of everything he ships. Maybe he was just looking for some fools who risk their lifes so he can make easy money...
As you slowly reflect on this thought, you feel your eyelids getting heavy, and his voice now barely reaches your ears, seeming to come from far far away. "... So really, look into it...
Ah, I see it is finally working. Sorry, nothing personal, just business. I told you not to get into the cities politics, pity no one gave you this warning before it was too late..."
What was he talking about? As you slowly drift to sleep, you're left wondering how you seem to have unkowingly run afoul some influential enemy without even being in the city yet...

Character Creation guidelines
1 Flaw, 2 Traits maximum.
34 Point Buy, or 32 PB and a bonus feat.
Full HP first three levels, 3/4 after.
Allowed sources: 3.5 books published by WotC, grandfathered 3.0 Faerun sourcebooks, official web enhancements. Homebrew on request. Dragon Magazine and Dragon Compendium count as Homebrew.
No Action Points(but see Special Rules below).
Crossclass skills don't cost double. Always found that too restrictive. You STILL can only have half as many ranks in crossclass skills though.
Allowed Homebrew: Oracle base class, (http://www.giantitp.com/forums/showthread.php?t=105787) Lesser Disciplines(Rending Scream), (http://www.giantitp.com/forums/showthread.php?t=48255) Truenamer fix (http://www.giantitp.com/forums/showthread.php?p=11971747#post11971747)
MinimalistMonkFix: full BAB, d10 HD
MinimalistPaladinFix: good will, d12 HD, Smite per encounter

TheFallenOne
2012-10-23, 09:55 PM
Formatting and posting guidelines

If the party is separated, include your current location in bold at the top of your IC post.
Speech is in your character's color with quotation marks. Thoughts in your character's color, italic, without quotation marks.
In IC posts, all mechanics, OOC comments/questions and dice rolls are placed in a spoiler.
Use things that bring you through the day quickly, like Gather Information checks, with caution unless everyone is doing it. Try to avoid phases of inactivity because you went through the day faster than others.
Avoid situations that lead to a long downtime, like visiting a character that is still in the beginning of a separate scene.
If you're waiting for an answer, reaction or piece of input from someone before posting IC again and it doesn't come in a day or so, point it out in the OOC thread.
If you make an identical doublepost because of server issues please delete the spares. In case of dice rolls the first post is the valid one, delete the ones after once the server has settled down.

Special Rules

Fate Cards
I use a special rule I introduced in my RL group that was very positively received, called Fate Cards. They are similar to Action Points, but more powerful and versatile, and also harder to get.
There are four versions, you start with one of them of your choice.

Play this card to immediately redo a single roll.
Instead of rolling normally, play this card to get a natural 15 instead(or 3/4 of the maximum if not a d20).
Play this card to force the DM to redo a roll openly.
You get two Action Points.

You get these cards for fulfilled quests or roleplaying I consider particularly well. It's a nice way to give a tangible reward without offsetting party balance by handing out bonus equipment or XP.

Clue Cards
These cards entail information about the city and surrounding you obtained in some way. There can be rumors, a questhook, information about an interesting locale or person. They help fleshing the city out and randomly telling you things you'd never have thought to ask about.
How you use them is up to you. To give an example, in my RL group the Warblade girl got a card telling her that the tavern 'The Eagle' is frequented by racists and nonhumans aren't welcome. Since she's evil and has a special sense of humor she took the dwarf and halfelf there to 'celebrate', leading to a big bar brawl, one of the most entertaining fights I've ever had.
You start with three random Clues. New ones are gradually attained by offscreen interaction with NPCs, a bunch of Gather Information checks, pure luck or a good Knowledge roll when first encountering something pertaining to the Clue.
The Clues are SECRET; it's up to you if and what you share with the others.

DM Lightning
DM Lightning is your DMs way to punish you for or tease you about screwups, unwelcome behaviour and of course to show you who's boss. DMs don't want to be loved, they want to be feared and respected.
DM Lightning takes the form of a miniature thundercloud appearing over your character and smiting him for xd6 damage. Even inside a cave. Even underwater. The damage can't be resisted, negated or avoided in any way. Attempts to do so trigger a Rocks Fall You Die.

You receive DM Lightning for
Calling anything that isn't a hobgoblin a hobgoblin: 1d6
Not laughing at a well placed Monty Python quote: 1d6
Burning down a tavern: 3d6
Requesting any Homebrew from dandwiki: 5d6
Using an annoying meme OOC: varies
Using an annoying meme IC: oh boy
Eating the last slice of pizza if we ever game in RL: 10000d6


{table=head]Character|Initiative
Aya|1d20+4
Bara|1d20+6
Cael|1d20+1
Jorran|1d20+5
Mirielle|1d20
Baddies|1d20[/table]

TheFallenOne
2012-10-23, 10:09 PM
Acquired Clue Cards
Only read your own ones

Candycorn
3. Goblins Stealing Water
To the east, near the Earthfast Mountains, a couple of villages are troubled by a tribe of goblins, though not through raids: the goblins built a dam on the mountain creek supplying the villages and are storing the water in a huge underground cavern. They sell the water to the villagers, and letting the creek flow free for just a couple hours requires a payment the villagers can only bear by pooling money. So far, officials haven't dispatched a relief force yet as the goblins threaten to tear down the dam and flood the nearest village if they are attacked.

6. Bloody Boots
The fiveway intersection northwest of the DeVillars Park is often referred to as 'Bloody Boots' in a surprisingly litteral way: the park was used as dueling place while the practice was legal, and after it was outlawed the tradition occasionally persisted in the quiet of night, and survivors would use the fiveway to steal away into the night, often leaving the red marks of their deed on the street.
The watch likely could quell this if they tried hard enough, but while there's a pair of officers in the park at all hours, this isn't enough to foil all would-be duelants.

9. A Noble Tattoo
The halfogre Talon Darkoak is a skilled tattoo artist and has his business in the Silverscales neighborhood in the second floor above Endelo's Tankard, a tavern not reccommended unless the best you can afford is watery beer and a bucket for a toilet.
Several months ago it was discovered Talon is the distant, though last surviving relative of the former Whiteoak noble family, thought wiped out years ago by a pirate raid. With no fortune to inherit but a good title many well-off young daughters of the lesser nobility are flocking to him to woo this man of rich blood but modest coin. His tattoos have become quite fashionable in the upper classes as a result of this.

14. Misti Marva
Well, you already know about that one... Let's add some details. She has a couple street urchins who do information gathering for her, and is said to be an expert at forgery. There are a couple topics she refuses to provide information on, including rumors of the Four Ravens reestablishment, the traps and defenses of lucrative targets for thieves, and personal lifes or illicit businesses of various nobles and merchants.

16. The Ill Eagle
The Ill Eagle in Bitterstone is a hostelry with first rate food(owner was once the cook of the Damaran lord). Only humans are welcome and the eponym eagle could talk common, always spouting rather racist remarks. At the beginning of Eleint a group including a dwarf and halfelf entered the place and a big brawl errupted, in the course of which the halfelf downright exploded the eagle with a stab of a shortsword enfused with elemental energy. The owner pressed charges, but the exact legal status of the eagle is unclear; he claims he was a human forced into another shape and thus accuses the halfelf of murder, but there's no evidence for his claim.

22. Helmed Horrors
Some wealthier institutions have been using Helmed Horrors as guardians for their premises, like the Fellowship of Jewelers, Goldsmiths and Whitesmiths, the Strangestars merchant house and the odd noble family. The source of these constructs is undisclosed to the public, though their export has been preemptively outlawed. The first cofirmed sightings were reported about two months after the war, though some rumors place their first appearance years before that.

69. Potions, Lotions and Notions
Placed in the Swordspoint district, this shop has been closed since the end of the war. The three proprietors always wore masks, which naturally led to a myriad of more or less wild rumors concering their race or loyalties.
During the war, they donated all their stock to the army and city and were richly decorated for it, but then promptly vanished without explanation never to be heard from again.
In four weeks, or 2 years after their disappearance, they'd be legally declared dead and their property forfeit to the city, lacking known relatives. Some rich folk already look forward to winning their well-placed shop at auction, while others, remembering their selflessness, push for ignoring the strict letter of the law and granting them more time.

72. Glar Maru's Golden Palace
Situated in Gowntown, there is only one thing to say about this four-floored, huge building: If it is nonperishable and nonmagical, you can almost assuredly buy it here, in a dozen variants.. You'll be amazed how many different types of spoons there are.


Cardea
6. Something is Afoot with Quehulios
Quehulio's, one of the premiere magic item shops in the whole of Faerun, seems to have something going on. Something BIG. Nobody seems to know what it is, but just 3 days past there was a plot involving the High Priest of Ilmater which is somehow linked to it; though whether he was supposed to murder somebody or be the victim himself is unclear. But the hearsay is persistent the Red Wizards were involved and the notably increased interaction between Quehulio staff and members of the Clerical Circle has to do with it.

69. Potions, Lotions and Notions
Placed in the Swordspoint district, this shop has been closed since the end of the war. The three proprietors always wore masks, which naturally led to a myriad of more or less wild rumors concering their race or loyalties.
During the war, they donated all their stock to the army and city and were richly decorated for it, but then promptly vanished without explanation never to be heard from again.
In six weeks, or 2 years after their disappearance, they'd be legally declared dead and their property forfeit to the city, lacking known relatives. Some rich folk already look forward to winning their well-placed shop at auction, while others, remembering their selflessness, push for ignoring the strict letter of the law and granting them more time.

76. The Quiet Mind
'The Quiet Mind' in Torchtown is the abode of the guildless sage Malgaris. He is an exceptional expert on(not with) weapons, recognizing even from fragments the type of weapon, age, smithing style and likely origin or even individual smith of the weapon. He has a group of orphans loyal to him supplying him with information and he keeps tabs on all adventuring bands active in or near the city.
In his cellar he has a secret tunnel leading out of the city people paying the right price can use to be smuggled outside the wall, though Malgaris is very reluctant to smuggle people in, even for sizable fees.


Frog Dragon
57. Khauldan Risimmer
Prior to the Merchant Assembly's rise to power, Lady Amber tried appeasing the merchants by giving four of them a lordship and seat on the Council of Lords; all four of them are unaffiliated with the current Houses as it isn't legal to hold a seat on both the Council and the Assembly.
One of these four is Khauldan Risimmer, though he looks more like a beatdown veteran mercenary. He hates valueing the letter of the law over the spirit of the law and is sort of a symbol for dumb honesty, and the common working folk love him for it. He is known to be a tough bargainer and to collect what was promised even against resistance.
He is suspicious of the dealings both of the merchants and his fellow nobles. He has a network of old mercenaries at his beck and call and can raise seventy men in less than an hour. Some may miss an eye or limb, but all of them can handle a sword well enough.

60. Lord Chancellor
The post of Lord Chancellor is responsible for the economic life of the city, like harbor, customs, treasury and overseeing the guilds(with subordinates called Regents for each of these and reporting to him) and for foreign policy. With the restrictions placed on the Lord Mayor this is now likely the most powerful civic office and the Council of Lords reportedly thinks about splitting the post in two.
The respect to and success of current Chancellor, Arvin Kothonos, is what held such plans back for now. This pudgy redhaired man is well-loved by all classes and was also Acting Mayor after Belanor Fenmarel's imprisonment. After the war he was nominated for the post of Lord Mayor, but refused to stand for election.

72. Glar Maru's Golden Palace
Situated in Gowntown, there is only one thing to say about this four-floored, huge building: If it is nonperishable and nonmagical, you can almost assuredly buy it here, in a dozen variants.. You'll be amazed how many different types of spoons there are.

89. Seaman's Death
The Seeman's Death in the harbor is a rough tavern that features a small arena for fistfights. It's also the preferred meeting place of the city's less legally minded people. While a large number of lowly thiefs and thugs meet in the Rat's Nest instead, that place is always watched by civilian officers. The Seeman's Death on the other hand is where the more comepetent criminals look for jobs, partners or employees.

Jeff the Green
8. The Trial
The Halls of Luck, the Tymporan temple in the Holyhouses district, look like - and are - about a dozen originally distinct buildings later interconnected. Inside, folk can at all hours play games of chance for coin or just fun. The place also features 'The Trial', an everchanging obstacle course adventurous folk can try while others place bets on their success. True to Tymora, the equipment granted before sent inside is very random, as are the rewards on completion.

18. The Veil
The Veil, legendary in Faerûn, is a thick, impenetrable cloudbank that descends on the eastern coast of the Dragon Reach twice a year. The intense fog for one tenday in spring and another in autumn always brings on a marked increase in criminal activity. It occurs at the end of Marpenoth and beginning of Tarsakh.

34. The Shadow
A clerk working for the city had a quite curious tale to tell: one building in Bitterstone is listed in the official tax records as belonging to someone only called 'The Shadow'. It is an impressive, alsways shuttered and barred dark stone hall, and nobody can remember ever seeing anyone go in or out, but the taxes are always delivered on time, anonymously and exact. Far as the clerk could research, 'The Shadow' reaches back in the registers at least two decades.

35. Ravens Not Gone?
It has been four decades now since all members of the Four Ravens, the city's former thieves guild, were publicly beheaded. Almost every other year since then others have tried to fill the vacuum, but they've always been broken before they could establish themselves.
For the last months now though, there are whispers the Ravens might have returned in secret. Most say this is linked to the one survivor of the prior annihilation: the leaders of the Ravens were husband and wive, and of their four children only the youngest, their nine year old son, was spared. Now he works as a gravedigger and garbage disposer, though whispers claim he reestablished the family business.

44. House of Desires
The House of Desires in Mortonbrace is run by priestesses of Sharess. There was some controversy because building a temple requires the consent of the Clerical Circle, and worship or Sharess is disreputed or even forbidden in some cities in the Sea of Fallen Stars. They claim to be nominally a minor merchant house instead of a temple, and the Circle accepts this grugdingly instead of provoking the Merchant Assembly who back the House of Desires to get better connections with the south of Faerun. Still, the rapid gain of popularity is disquieting to some of the established Merchant Houses.

62. Lord Marshal
The Lord Marshal is the one in control of the city's defenses and the armed forces in times of peace. He also has command over the City Watch, though the Chief Constable takes care of the task, but he can be overruled by the Marshal at any time.
The post is currently vacant. The previous holder, Gaius Varro, vanished during the war, and many were reluctant to replace the popular man with no evidence of his death. After a year finally a new Marshal was elected, but he never entered the office because it was discovered he was an impostor of a noble family lost in the war. Since then, there's a deadlock as most are content with the responsibilities of the Marshal distributed to lesser officials, though Lord Blacktree is known to greatly desire the title.

65. Prisons
There are three prisons in the city.
The basic one, officially named Nevin Street Compter, is universally referred to as The Block, even by officials. It looks like a single massive cube of black stone people then tunnelled into to create a building. People imprisoned here can get better lodgings for a good fee; if you don't pay or committed a crime the Watch takes special offense to, like attacking an officer, you land in the Hole, a dank room you share with rats, lice and enough other prisoners to make lying down hard.
The Golden Ball and Lasher are ships moored on the river. Convicts here dredge the harbor; it is extremely hard work and good as a death sentence. Murderers, rapists, arsonists and muggers are sent here.
Ill-Water is an island prison, and escape is said to be impossible. The most hated and skilled prisoners are brought here, as well as the inconvenient with a dangerous piece of knowledge. In the past unwanted spouses and disgraced heirs could end up here, but the practice fell out of fashion decades ago(though there might still be victims of this in the prison)

rypt

52. Fishmongers Association
Fiercely independent, the Fishmongers have a monopoly on fishing in the Fire River and the public sale of fish; anyone trying to move into that market ended up having their nets cut or boats and stalls sabotaged. They have a reputation for rioting, brawling and lawlessness, and most watch officers don't bother keeping them in line, as everyone who tries, be it watchman, judge or other, ends up a target, though their revenge is never endangering. Nevertheless, a fish in the face or waking up in a bed full of eels or rotten entrails is certainly unappealing. Thus, long as they don't turn to serious crime and keep to the harbor, their escapades are tolerated.
Some time ago, they turned to performing pranks on hire. A wellknown story is one lord being found stark naked and loudly snoring in his bed - which somehow was transported to the middle of a crossroad without anyone noticing.

54. Maskyr One-Eye
In the days of Roldilar, a human mage named Maskyr was looking for a isolated place to build his tower in. He discovered a wooded vale in the Vast much to his liking and decided the settle there. He came to the dwarven king Tuir Stonebeard and asked what price he wants for the vale. After a long moment of silence in the hall the king answered “"The vale is yours, from rim to rim and beneath the grass as deep as four men stand upon each other’s shoulders, upon one condition only. Pluck out thy right eye and give it to me, here and now, and the vale is thine."
To everyone's surprise, Maskyr complied without hesitation and the king, respecting his determination, kept his word. Maskyr lived on for several hundred years, then vanished while travelling the planes. The village in the vale today is named Maskyr's Eye after him.”

70. The Iron Bull
The Iron Bull in Swordspoint is a Dwarf and likely the most skilled smith in the whole Bluff. Reputedly he can make magical armor, but only bothers to do so for special pieces like say Owlfeather Armor, never your run of the mill fullplate +X. Most smiths here only make the base armor and leave the enchanting so someone else since with Quehulio's and the wizard's guild they have a rather big pool of people with item creation feats.
The Iron Bull is independent and in the past the Armorer's Guild put him under a lot of pressure to join them. Some twenty years ago they reached a settlement: they leave him be, in return he takes apprentices from their ranks.
He is interested in pieces of armor and weapon recovered from Sarbreen.

Sallera
5. Missing Statue
When the orcs of Vastar ruled in the Vast, they placed large stone monoliths of their gods over the landscape. The dwarves, when taking over, chiseled out the eyes of those statues, but otherwise left them standing.
Three weeks ago, one of these statues, placed just ten miles north of Ravens Bluff, mysteriously vanished overnight.

13. Ladyrock You Better Run
Ladyrock, the small isle in the middle of the Fire River, is a place well liked by the less legalminded for meetings. The isle lacks an own watch station and if anything happens the watch ferrying over can be spotted from well away, giving ample time to remove evidence or just vanish.
If on Ladyrock you come across a group that looks to be just standing there innocently minding their own business it is reccommended to run, fast.

21. Dining on Wild Magic
Chemcheaux' was a consortium of independent artificers and magical crafters until a dozen years ago it vanished in a huge explosion that could be seen from well beyond the city walls, killing the owner Mortimer and at least one other crafter. Since then, spells cast in that city block have a tendency to go awry and out of control.
The enterprising short, round man Veldarno Khalabari bought the property and built The Raven's Glory there. Business has been exceptionally well for years and Veldarno is determined go join the nobility, earning the nickname 'the little persistence' for proposing marriage to every single lady or widow of noble blood repeatedly.

59. Yustable Tarthree
Prior to the Merchant Assembly's rise to power, Lady Amber tried appeasing the merchants by giving four of them a lordship and seat on the Council of Lords; all four of them are unaffiliated with the current Houses as it isn't legal to hold a seat on both the Council and the Assembly.
One of these four is Yustable Tarthree, a socialable, evertalking man. He has an uncanny memory when it comes to people and a keen mind, and some say he could be one of the foremost sages, engineers, philosophers or even wizards of the region if he ever put his mind to it instead of juggling a hundred different tasks. His buying and selling is often smallscale and seems unsystematic, but in the end he always makes a profit.
He knows an inordinate amount of people, being nice and generous even to those who could never repay him. He is very knowledgable in the current rumor mill, though even more remarkable is his ability to gauge the mood and opinion of the common people or subgroups thereof on any issue one might think of.

candycorn
2012-10-23, 10:56 PM
Love the Clue card inclusion.

So, I guess I shouldn't call another player a hobgoblin, then?

TheFallenOne
2012-10-23, 11:08 PM
I think the list is complete, but everyone check if maybe I overlooked one.

Using hobgoblin as a deliberate insult is fine. Writing as if something actually is a hobgoblin isn't. Seriously, that was bizarre back then. Three of you downright insisted on having seen hobgoblins no matter how often I said it's bugbears and common goblins.

Sallera
2012-10-23, 11:24 PM
Perhaps they'd been playing Red Hand of Doom? :3

Aya's clue card list is missing the Chemcheaux one; can't remember what number that was. Thanks for adding that, though, nice to have them in one place.

candycorn
2012-10-23, 11:26 PM
A link to the first OOC may help for informational purposes.

Also, edited my IC post to reflect TFO's comment in the spoiler below it. Since it can be safely assumed, I'm going with 'preplanning, but not entirely willing to go in hook-line-and-sinker, until we verify the identity and mission.

TheFallenOne
2012-10-23, 11:33 PM
It's actually at the top of the useful links stuff, under former party members.


Perhaps they'd been playing Red Hand of Doom? :3

Aya's clue card list is missing the Chemcheaux one; can't remember what number that was. Thanks for adding that, though, nice to have them in one place.

Why, lots of hobgoblins there? Never played that module, actually number 2 of the ones I want to have a go at sometime.

Found the Dining on Wild Magic one. Thank you google.

Sallera
2012-10-23, 11:38 PM
Aye, a rather large army of them. I considered running it for a while, but since I ended up playing in it instead...

TheFallenOne
2012-10-23, 11:50 PM
Yeah, I think I remember your group had some troubles with a disappearing DM a while back. The module is offered here fairly often, but since I'm very selective with which games to apply and I missed the deadline with the one promising DM I can remember...

But if you look for something else to run, maybe Return to the Temple of Elemental Evil *hint hint* *nudge nudge* *wink wink* (http://www.giantitp.com/comics/oots0106.html)

Sallera
2012-10-24, 12:19 AM
Tharizdun is so silly, though. :3 But I'll keep that one in mind if I do decide to start a second game. I've actually had ideas for a homebrew one bouncing around my head as well, but so far I haven't got enough of a coherent plot to really put it together.

TheFallenOne
2012-10-24, 01:53 AM
Dunno really, never got particularly deep into the Greyhawk fluff, and what role that one plays in the module I don't know either. But I've heard good things about it, it's in my preferred level range, the computer adaption of the AD&D module was quite neat when you got past the bugs and I vaguely remember reading a short summary of the first two sessions that was quite awesome. Not that I remember any details as it was close to ten years ago, but I think a PC sniped something inside a summoning circle from a rooftop and then was killed in some manner ^^
Word of advice though: original plots are always nice, but don't try a Homebrew setting sandbox. Waaay too much work :smalleek:

Oh, and I was quite surprised Aya is so forthcoming with that information. I had a good laugh imagining how some nobles would react to that tale :smallbiggrin:

Sallera
2012-10-24, 09:31 AM
Yeah, I've no intention of trying to run a sandbox game here. I'm still impressed that you've managed it so well. The one I have in mind is more of a large-scale mystery, which means I need to pin down exactly what's going on and why before I start laying out the smaller details.

Aya had a bit of petty revenge in mind there, I think. And she does realize it's not the sort of tale you'd normally spread. But hey, if you want information, providing information is a good place to start.

TheFallenOne
2012-10-24, 02:17 PM
Thanks. It was admittedly an ambitious project, but with a lot of work and not to forget some luck in the player selection it turned out quite well.
But it also made me realize how long it takes for a more complex plot to unfold in PbP. We're 9 months in and the only really concluded things are the goblin sidequest and the prologue. Though it looks like both Black Sorrow's and Cybrarvein's stories are in full swing. Better hope they don't meet and team up :smalltongue:

Jeff, could you compile for me the information you gathered on the fires?

Jeff the Green
2012-10-24, 10:41 PM
Sure. I could have sworn I'd written it down in a .txt file somewhere, but I can't find it. I'll have to dig through the threads again.

TheFallenOne
2012-10-25, 01:51 PM
Everyone could use his first page in the new thread as an easily accessible knowledge repository, like I did with the collected Clue Cards.

Oh, and OOC threads expire after a year. So by then we need to have extracted all important information we don't want to lose. Definitely no hurry :smallbiggrin:

TheFallenOne
2012-10-27, 08:12 AM
Can we try to get out of this slow phase? We keep dancing around the two day limit, and the NPC-ing thing doesn't work that well out of combat :smalltongue:

candycorn
2012-10-27, 09:09 AM
I'm waiting on response to continue.... Tried to give mirielle some opportunity to chat up her god on the law thing.

Think combat may get things moving again, though.

TheFallenOne
2012-10-27, 11:27 PM
Yeah, I was planning on that. I have a way of introducing Cael to the rest of the party soon, and the whole Black Sorrow thing will likely end in combat. I may do some retconning to change the date of his leaving the city every 12 days to make it happen sooner. It is a good opportunity to go after him, though you seem to have some other plans involving Stavra as well.

And I realize introducing all major Merchan Houses and noble families IC would be a hassle -.- I didn't want to give a long OOC infodump, but I think a short summary of the ones you should know about by now would be useful.

rypt
2012-10-28, 12:06 PM
I wanted to let you guys know that in the coming days, Hurricane Sandy may have some impact on my ability to post. I live around Washington DC and we are expecting to see the worst of things late Monday into Tuesday. Given the strength of the storm and the its direction, it's hard to imagine that I won't lose power for some period of time. Whether that period of time is significant, well, we'll just have to wait and see.

TheFallenOne
2012-10-30, 03:36 AM
Jeff? Candycorn's waiting for you.

Just one more post to Cael meeting his sister. Been looking forward to this :smallamused:

Jeff the Green
2012-10-30, 04:08 AM
Sorry, I've not been feeling well; there's a post up now and I should be getting back to a more regular posting schedule. (Assuming my holiday baking doesn't get out of hand. I still have half of a very large pumpkin to butcher and puree, and I need to visit like five different [out-of-town!] bakeries to see if they have the right kind of bread for my pudding, and I need to figure out what kind of pumpkin soup I'll be making, and I need to make a test batch of rum sauce, and... Yeah, it shouldn't interfere, but it's going to take most of my free time. Thank goodness the results are so delicious. :smalltongue:)

Candycorn, what do you think would be the best way to combine our GI skills on ? From what I gather from your sheet, you can hit +15 using an Inspiration Point, right? I can hit the same with divine insight, but it's self only. Do you know of any other spells I could use to boost your check? I'm coming up with bubkes. Jorran could probably Aid Another, which would allow him to do a bit of

candycorn
2012-10-31, 01:15 AM
Sorry, I've not been feeling well; there's a post up now and I should be getting back to a more regular posting schedule. (Assuming my holiday baking doesn't get out of hand. I still have half of a very large pumpkin to butcher and puree, and I need to visit like five different [out-of-town!] bakeries to see if they have the right kind of bread for my pudding, and I need to figure out what kind of pumpkin soup I'll be making, and I need to make a test batch of rum sauce, and... Yeah, it shouldn't interfere, but it's going to take most of my free time. Thank goodness the results are so delicious. :smalltongue:)

Candycorn, what do you think would be the best way to combine our GI skills on ? From what I gather from your sheet, you can hit +15 using an Inspiration Point, right? I can hit the same with divine insight, but it's self only. Do you know of any other spells I could use to boost your check? I'm coming up with bubkes. Jorran could probably Aid Another, which would allow him to do a bit of

Let's see....

I can hit +15 once per day, and +10 the rest of the time. Very reliable for Aid another, but not the best in the party, at least, not yet. (In a level or so, I'll have Divine Insight too, along with GI ranks)

Honestly, I'd think the highest single checks could be gained with you doing your insight checks, and me Aiding you (+17, 3 checks, then my +15 for 1)...

That would give better odds for high checks (30+), but lower odds for middling checks (20-25).

The alternative (the way we've been doing it, +15 x3 for you, +15 and +10 x2 for me), it gets quite a bit more 20-25 checks, and somewhat less 30+ checks.

I'd use the first method if we're going to devote an entire day to one or two difficult pieces of information, and the second when we're laying groundwork during macromanagement days.

Sadly, I know of no spells that would boost me appreciably, which would also be cast on me by another.

TheFallenOne
2012-10-31, 04:00 AM
I've been waiting for that reveal a long time :smallamused: Bet you didn't see that one coming.

rypt
2012-10-31, 09:51 AM
I've been waiting for that reveal a long time :smallamused: Bet you didn't see that one coming.

Hah! Well played, sir. I certainly did not. I had a feeling something was coming after you used that devilish smiley face in that last post, but I was not expecting this. :smallsigh:

With no ranks in Knowledge (the planes), I'm assuming Cael knows less-than-nothing about the City of Doors?

EDIT: Also, while the room itself has no windows, does the door to Liara's cell have a window in it? If so, does anyone appearing to looking through it?

Sallera
2012-10-31, 09:55 AM
Heh. So, I'm guessing there's nowhere in the hall Aya could stand where Rikrik would be the closest person to her? (Or at least, nowhere practical and reasonably close?)

TheFallenOne
2012-11-01, 03:47 AM
Cael knows nothing. No window.

You can stand where you are the clostest person to Rikrik(over at the buffet). But nowhere where Rikrik is the closest to you without climbing tables.

TheFallenOne
2012-11-03, 11:11 AM
Sure. I could have sworn I'd written it down in a .txt file somewhere, but I can't find it. I'll have to dig through the threads again.

Any progress on that? There is an important clue in there about Cybrarvein for you to work out.

Jeff the Green
2012-11-03, 12:22 PM
Yeah, the workshop and embassy fires are written up on the wiki. I'm still looking for the posts where you described the others, though. Hopefully I'll have them up tomorrow; I have a party to get ready for/go to today, and probably won't be able to be at my computer.

Sallera
2012-11-03, 08:10 PM
Here (http://www.giantitp.com/forums/showpost.php?p=13614819&postcount=982) you go. Does that make all of them, or was there more info around?

TheFallenOne
2012-11-05, 04:13 AM
And some extra stuff

Elohnia's business has gone downhill after word of the accident with her perfume spread. She is almost never seen in public now, having suffered some damage to her former beauty. She hired a new assistant to take over her work. She insists the incident must have been sabotage.

The insurance of Dourmath House(backed by four noble families, don't have all the names right now) didn't claim neglect as cause of the fire to reduce or entirely avoid their payment for the damages, a decision some consider unexpected given it is a five-figure amount of money.

The fire in Leaf and Root is still investigated, and it is conclusive it didn't happen naturally. The owner is a prime suspect and is forbidden from leaving the city for now, but still runs the shop. Chug quit his job, appearantly for lack of gratitude for almost dying in his efforts to stop the fire. He likes to talk smack about his former boss over a couple beers, but doesn't believe he started the fire.

Don't think I need to add to the embassy after the talk with Vandroy.

There is another important clue around from the past not directly related to these fires. The players know enough to figure something important out. Would help me avoid a lengthy monologue once you confront Cybrarvein :smalltongue:

Frog Dragon, your last IC post was three weeks ago. The one before that was in mid-september. Please show some activity.

Frog Dragon
2012-11-05, 07:43 AM
I was scanning the thread to see what Jorran knows, and I noticed this.


She then heads to Jorran's, where she leaves an identical note before heading to investigate Black Sorrow further.


Did Jorran tell Mirielle where he's staying? I can't see if he did.


I don't think he did. Why do we always forget addresses? Anyway, it's probably not too far fetched for Jorran to come to Mirielle instead to see what they've found


She ponders over whether she'd ever learned where Jorran was now staying, but concludes she hadn't.

The first and last, IC posts. the other two, OoC posts, all in chronological order. Yay, contradiction. Maybe we should clear that out somehow (which mutually contradictory option makes more sense? :smallconfused:)

Anyway, I'll add more to the IC once I'm done recapping what Jorran knows.

Edit: Is there any way for Jorran to get in touch with the Greycloaks again? That would be the first thing he would do, but I'm not sure he has any logical avenue to do so.

TheFallenOne
2012-11-05, 08:54 AM
Well, she can hardly have left a note if Jorran never volunteered his adress. So the first post seems to be the one in error.

On the matter of contacting each other, that was actually one of the reasons I dropped the Ring of Communication. There was a second one to get with the group at the secondary dam; get three more, put them on at designated times of the day and you'd have been set.


Edit: Is there any way for Jorran to get in touch with the Greycloaks again? That would be the first thing he would do, but I'm not sure he has any logical avenue to do so.

Well, last time you tried they came to you, which was either a coincidence for the reward or they learned and came to you. And they did say they'd keep an eye on you.

Sallera
2012-11-05, 10:14 AM
Yeah, they would have been, if we'd found that other one. But I think Keeva kept the first one, so we'd have to get a new set. Maybe next time we come into some money.

Frog Dragon
2012-11-05, 11:18 AM
Oh wow, I actually rolled not-crap on GI. :smallsmile:

Jeff the Green
2012-11-06, 12:11 AM
Okay, the article on fires (http://madnessbloodandthunder.wikia.com/wiki/Recent_Fires_in_Ravens_Bluff) is up on the wiki. If anyone knows how to make a foot note to a previously cited reference (like "Mirielle [1] is an Aasimar [2] who worships Kelemvor [1]"), I'd appreciate knowing how; I can't figure it out.


Yeah, they would have been, if we'd found that other one. But I think Keeva kept the first one, so we'd have to get a new set. Maybe next time we come into some money.

The amulet would be considerably cheaper, if less convenient.

TheFallenOne
2012-11-06, 02:11 AM
Short show of hands, who is familiar with Planescape and who is as confused as Cael is?

candycorn
2012-11-06, 03:21 AM
I know that Sigil is the city of doors, and it's ruled by the Lady of Pain, who is Bad News to mess with.

Beyond that, not much.

Jeff the Green
2012-11-06, 08:44 AM
I know the same as candycorn, plus the factions in the Planar Handbook and the fact that it's generally a madcap setting.

Sallera
2012-11-06, 10:47 AM
Played some Torment, so I'm sort of familiar with it, but I haven't read much of the setting material.

TheFallenOne
2012-11-06, 10:54 AM
Planescape: Torment is indeed an excellent game and a good way to get some familiarity with the feel of the setting. Really recommend the game, possibly the best computer RPG I've played yet, maybe competing with Baldur's Gate 2 and the old The Dark Eye trilogy.

Sallera
2012-11-06, 11:02 AM
Yeah, I should dig that out and finish it one of these days... I don't think I got more than five or ten hours into the game.

rypt
2012-11-06, 01:06 PM
I've only had one Planescape experience and it was not a particularly enjoyable one. I had a hard time appreciating the presence of a supreme being whose power and attention was solely focused within a single city as opposed to all of creation.

I will say that I have heard nothing but great things about Torment though. Maybe I should have tackled the PC game before the table-top one. :smalltongue:

TheFallenOne
2012-11-06, 03:22 PM
I think Planescape is very hard to DM well. Descriptively capturing that atmosphere, the weirdness, the mix of creatures and architecture from all over the planes... Easier with a visual guide like in Torment for sure.

You will have the option to visit Sigil for a time. Sort of a training run for me as well, just to see if I ever want to run a whole Planescape campaign.

candycorn
2012-11-06, 03:29 PM
I know that I wouldn't be interested prior to level 6-7, at a minimum. I've heard quite a few things about the power level of Sigil, and it's not on the low side.

Frog Dragon
2012-11-07, 12:41 AM
I've used Sigil before. It certainly has a lot of "small fish - big pond" feel, but the place is hard to get right. Maybe I should get Planescape: Torment.

rypt
2012-11-08, 08:14 PM
Just wanted to let you guys know that I will be out of town to attend a wedding tomorrow and Saturday. I'll be back on Sunday. It's possible, but unlikely, that I will have the opportunity to post while I'm gone.

Jeff the Green
2012-11-10, 09:10 AM
That should conclude Jorran's day, unless he needs to go get bird food or something.
If you stop by Mirielle's again he can catch her before bed and give her his address so they can work together once they have Misti's info.

Frog Dragon
2012-11-10, 11:39 AM
I edited my post. Also, maybe Jorran's apartment could use a proper addres as well.

TheFallenOne
2012-11-11, 12:01 PM
I mentioned before there are no adresses in the street + house number sense. You identify places by nearest intersection, physical description of the building and which side of the street it is on.

I will add the place next time I update the map.

TheFallenOne
2012-11-12, 06:56 AM
Just as a reminder, Alaister holds some important information on Cybrarvein from character creation that wasn't brought into the game yet.

This isn't a quest that can be solved with GI and a combat. You need to actually figure some things out with the clues you get to reach a good ending.

TheFallenOne
2012-11-14, 05:55 PM
I'll have to outlaw Cael using Detect Magic, as I already advanced the plot on the assumption he does not. It seems a little too convenient he decides on this right after Aya's scene shows people taking an interest in him.

rypt
2012-11-14, 06:04 PM
Oof alright.

In my defense, this is something I had been planning to do the entire time, I just wanted to save it until the very end so that a single casting could be used to inspect the cell itself and the guards outside. I mainly wanted to know if they were under the effect of any divination spells (i.e. see invisibility) just to rule out the possibility that some clever silent image usage would allow us to just walk right out the door.

TheFallenOne
2012-11-14, 06:09 PM
I'd have preferred to start Aya's current conversation when you're through with the day, but it didn't work out like that sadly. Using Detect Magic in the beginning makes way more sense, so since you didn't I assumed you wouldn't in the end either.
Could have been quite interesting if you found the invisible McGreggor in the room :smalltongue:

rypt
2012-11-14, 06:13 PM
Bleargh.

Can we at least have a guard barge in saying something akin to "time's up!" just before he can cast it? Coincidental timing, sure, but if it's all the same, I'd rather avoid pretending that Cael is incompetent.

candycorn
2012-11-14, 06:25 PM
Just as a reminder, Alaister holds some important information on Cybrarvein from character creation that wasn't brought into the game yet.

This isn't a quest that can be solved with GI and a combat. You need to actually figure some things out with the clues you get to reach a good ending.

Yes, I know Alaister hasn't shared all the information from his back story. That's intentional. He's not trying to let slip the exact nature of his history with Cybrarvai, at least, not unless he feels he has to.

Sallera
2012-11-15, 04:35 PM
Oh, by the way, rypt, Aya is planning on waiting outside the inn and tailing Cael with a Camouflage up for a bit when he leaves. So, maybe try not to get too far ahead until we're finished this little conversation.

rypt
2012-11-15, 04:52 PM
Yep, this is definitely something worth addressing because it's likely that Cael will be crossing paths with Alaister as well.

Assuming Cael hasn't heard back from Jacinth yet, the first thing I had planned for him to do on the 16th was pay a visit to Misti Marva to try to gauge her interest in learning the location of a portal to Sigil (trying to broker a deal in order to raise money for scroll(s) of stone shape and potions of spider climb).

Of course, Alaister is there already, so it seems likely that Cael will arrive to find Misti already engaged with a customer. Depending on the timing, he may wait or choose to come back later, but there's then the chance Alaister and Aya may bump into each other as a result.

TheFallenOne
2012-11-15, 04:57 PM
Misti is a quite popular NPC, huh. Well, it's understandable given her usefulness. Though the ones I personally enjoy the most so far are Mycion Starfire and Barristan.

Sallera
2012-11-15, 04:59 PM
I like Mycion too. Plenty of fun to be had there.

rypt
2012-11-15, 05:13 PM
So, will Cael have heard from Jacinth by ~noon on the 16th? If so, I'd like to play that out, but if not, my next post will end with Cael leaving for Misti's.

TheFallenOne
2012-11-15, 05:14 PM
You will not hear from her.

Sallera
2012-11-16, 01:45 AM
I'm away for the weekend. I'll try to check this game a couple times, at least, so I'm not holding everything up.

TheFallenOne
2012-11-16, 08:34 AM
Alright. So Aya is in a morning scene with Mirielle. She's also tailing Cael at noon, who should arrive soon after Alaister at Misti's unless delayed. And Sallera is away for the weekend. Err...

For once, I'll allow a split of the timeline. Cael doesn't notice his tail, so if Aya doesn't interfere he will arrive at Misti's while Alaister is in.

Jeff the Green
2012-11-16, 09:08 AM
Yeah, I'm so glad you guys are staying on the rails the expected adventure path over at FAtMtB: EtCR. If it makes you feel better, I doubt the conversation will last much longer or change anything.

On another note, do I make another Knowledge check for research this morning?

TheFallenOne
2012-11-16, 09:18 AM
Yes, things do get complicated without that :smallbiggrin: For example I haven't the slightest idea how the integration of Cael might play out... I didn't see the chance encounter with Alaister coming for one. I hope things run smoothly so we can have a bit of combat with the whole party, it's been a while.

Yes you do.

candycorn
2012-11-16, 09:41 AM
Yes, it has... Last time I rolled to hit, it was with Magnus, against those bugbearsgoblins

TheFallenOne
2012-11-16, 09:51 AM
Um... There were bugbears, and you did attack them.

Another layer added to the goblinoid confusion rampant here :smallbiggrin:

candycorn
2012-11-16, 10:20 AM
Next, I shall use hob-bears, and bug-goblins!

TheFallenOne
2012-11-16, 11:22 AM
One could say you turned the survivors of that tribe into hobo-goblins

too low?

candycorn
2012-11-16, 11:39 AM
Well, regardless, a bit of action may help... I need money! Daddy needs a periapt of wisdom!

Jeff the Green
2012-11-16, 11:57 AM
Well, regardless, a bit of action may help... I need money! Daddy needs a periapt of wisdom!

My ability to buy something for 75% listed price is coming up again tomorrow, which would save you 1000 GP. I'll mention that IC when we meet at midday, and when you have the gold I'll order it for you. (I'm saving up to add +2 Wisdom to my relic holy symbol, so I can't make use of it yet.)

rypt
2012-11-16, 12:35 PM
For example I haven't the slightest idea how the integration of Cael might play out...
I had to read this twice. The first time, I read "integration" as "interrogation"... :smalleek:

Now should I be taking a cue from you, FTO, as to the chronologically appropriate moment that Cael would be entering Misti's shop?

TheFallenOne
2012-11-16, 02:00 PM
Sallera said he'd try to check, so I think we can afford to wait a day to see if Aya interferes in any way when Cael goes to Misti's. If he can't post until then we'll default to just watching, but I want to give the chance to decide on this. Meanwhile we can move Alaister's conversation ahead a few steps.

rypt
2012-11-16, 02:13 PM
Sounds good to me. I'm in no rush.

TheFallenOne
2012-11-16, 04:55 PM
You can enter the shop after Candycorn's next post.

rypt
2012-11-16, 04:56 PM
Roger that.

candycorn
2012-11-17, 12:48 AM
My ability to buy something for 75% listed price is coming up again tomorrow, which would save you 1000 GP. I'll mention that IC when we meet at midday, and when you have the gold I'll order it for you. (I'm saving up to add +2 Wisdom to my relic holy symbol, so I can't make use of it yet.)

Sounds good... I'd like to at least have the option to cast divine, once I gain my next level... Even if I'll likely do more arcane than divine.

That reminds me of something I've forgotten. What was decided on the Chameleon PrC's casting ability, for spells available? It says "which may be chosen from the spell list of any <arcane/divine> spellcasting class".

I can understand how some PrC's are... a bit off, in this (coughTrapsmithcough). Was it base classes only? Base classes and the less imbalanced PrC's (such as assassin etc)? Are Domain spells from clerics included?

Trying to get an idea for what I may do in following levels, esp since I'll need to hijack or buy a spellbook to do any of the arcane side, which is somewhat limiting, at least initially.

TheFallenOne
2012-11-17, 04:49 AM
Base classes and domains. 'Less imbalances PrCs' is a bit too vague, as it would require to individually check each one and decide which spell is reasonable to have at a lower level and which is not.

The date of the 'opportunity' will stay undecided for now. It used to be 7 days from now, but that takes quite some time to go through and we're all eager for a bit of combat. So it will happen when convenient, as in after Cael is in a position where it makes sense for him to join you, plus one or two days for whatever preparations you wish to make.

Sallera
2012-11-17, 10:03 AM
If Aya needs a listen check to eavesdrop on what Cael's after, [roll0]. Staying hidden for now.

*sigh*

rypt
2012-11-20, 01:11 PM
I'm still paused, correct?

Sallera
2012-11-20, 01:23 PM
Guess we'll see if Aya even sees through Alaister this time. Far from a sure thing without buffs.

Spot: [roll0]

That's a no, then. Since I'm guessing an information broker has fairly insulated walls, Aya probably didn't hear Alaister with that 17, so she'll stay hidden. Cael can go inside. Fallen, maybe just make the next check for me and let me know if Aya hears anything this time.

TheFallenOne
2012-11-20, 02:44 PM
Could you elaborate how you're trying to listen in on them? Where she tries to hide relative to the door?

Regarding communication, maybe this is something: Sending Stones, MIC 184. They're different from the depletable ones I've seen in Eberron. 700 GP per person, two of you could reach each other once per day.

Sallera
2012-11-20, 02:54 PM
Ideally, she'd be listening in through a side wall or roof (MS 20 probably covers that...), not the front door. That's rather risky, not to mention obvious. If neither of the above two is an option due to architectural constraints, I guess she'll just have to use the nearest place where it's still possible to hide. If there aren't any, I suppose we'd be down to leaning against the wall two body-widths from the door, as though she were simply waiting for the current client to leave, and hoping she can tell when he's about to.

TheFallenOne
2012-11-20, 03:14 PM
Side wall works, with a higher listen penalty than the door of course. So nobody inside or leaving notices. Off you go rypt.

Jeff the Green
2012-11-20, 07:56 PM
A couple of things:

First, I wanted to let you guys know that I'm heading to my Grandma's right after I finish writing the messages telling everyone I'm heading to my Grandma's. I'll have Internet while I'm there, but I'll be busy cooking, drinking, and eating, and just being with my family, so posting will be sparse until Sunday.

Second, I'm thinking it'd be a good idea to lock up Mirielle's research notes. There are prices for locks in the SRD, but not for strong-boxes. What's a ballpark estimate? And can anyone think of good ways to protect it beyond glyph of warding and the horribly broken trap rules I'm not going to use?

Happy Thanksgiving, those of you in the USA.

candycorn
2012-11-20, 09:49 PM
Hoard Gullet? That's the most secure way I can think of.

As for book length, just used a copy of one of my David Weber books as a baseline. It averaged about 10 words to the line, and 38 lines to the page. That's 380 words per page, give or take. At that rate, 60,000 words would be just over 138 pages.

candycorn
2012-11-22, 01:49 PM
Since Jorran got there at noon, I figure I'll give a few minutes of chat time, since my meeting with Misti didn't start until shortly after noon. Then I have to travel to Mirielle's.

TheFallenOne
2012-11-24, 08:11 AM
Waiting on Jeff and rypt.

Aya can make a second Listen check for after Alaister's departure.

Sallera
2012-11-24, 08:14 PM
Oh fine, if I must roll it myself. :3

Listen: [roll0]

TheFallenOne
2012-11-24, 08:33 PM
Well that at least gives you something to do while we wait for the Misti-Cael conversation to progress :smallbiggrin:

Sallera
2012-11-27, 11:20 AM
And for other things to do, I should see what Aya knows of Sigil.

Knowledge: Planes: [roll0]

TheFallenOne
2012-11-27, 11:31 AM
DC 20 means you heard of some 'crossroads of the planes' thing called Sigil.
DC 25 means you know it's actually real, ruled by the Lady of Pain and some other details.

Regarding your Listen check, not enough to make out most of the words through a wall I fear. You hear something about planes, something about a guild and... City of Brass, why not.

TheFallenOne
2012-11-29, 11:40 AM
I'm no expert, but I'm pretty sure holidays are over :smalltongue: show some life, Jeff and Frog Dragon

Frog Dragon
2012-11-29, 01:39 PM
Is Alaister in the same disguise Jorran saw him in last?

candycorn
2012-11-29, 02:17 PM
No, but he's not disguising his voice.

rypt
2012-11-29, 04:50 PM
How should I proceed here? I don't know how Misti is going to answer Aya's question, but if she tells him where Cael went, it seems possible that they might encounter each other before he actually arrives at the Sage's Guild (I don't have any problem playing that out first).

TheFallenOne
2012-11-29, 04:56 PM
She won't tell, or at least not easily enough for Aya to catch up. Proceed uninterrupted.

Sallera
2012-11-29, 05:10 PM
If she doesn't say, Aya's going to try and follow Cael herself; she saw (generally) which way he was going, and he'll only have been out of sight for a couple minutes (also, he's a six-foot-plus elf. He kind of stands out, and she can ask a passer-by or two if she loses track of him.) She would prefer to catch him beforehand, since she's got more or less enough information to make an approach by now, if not as much as she'd like. If she can't, then yeah, I guess she'll show up a little late.

TheFallenOne
2012-11-29, 05:20 PM
I see. If you're determined to catch up to him I suppose you will manage since he will linger a bit around Ravendark Castle.

Sallera
2012-12-01, 05:13 PM
Knowledge: Local: [roll0]

I'm sure there's something resembling a restaurant or teahouse nearby if we walk a few blocks, but it's always nice to look like you know where you're going. Which apparently Aya doesn't.

TheFallenOne
2012-12-03, 01:32 PM
Candycorn, you're up.

rypt
2012-12-03, 08:46 PM
Knowledge (Arcana) to see what Cael knows about the Order of the Shooting Star: [roll0]

Sallera
2012-12-04, 12:14 AM
They're probably Religion or Local, being a religious order.

candycorn
2012-12-04, 12:43 AM
Sorry. I typed up a response a day or two ago... Thought it went through. I've pulled together the rough gist of it, and reposted.

Jeff the Green
2012-12-04, 02:18 AM
Knowledge (religion): [roll0] Do gatherings like Black Sorrow and Lashon's typically involve atrocities or something similar?

TheFallenOne
2012-12-04, 02:54 AM
It's Larshon, with an r.


Knowledge (Arcana) to see what Cael knows about the Order of the Shooting Star: [roll0]

Religion, as Sallera said. Rangers in service of Mystra, fighting magical threats.


Knowledge (religion): [roll0] Do gatherings like Black Sorrow and Lashon's typically involve atrocities or something similar?

Some form of inflicting pain on oneself, typically passing through something harmful like flames, caltrops or sharp stones. Involving someone not of the faith would be unusual.

rypt
2012-12-04, 02:03 PM
Argh. I don't know what I was thinking when I rolled Knowledge (Arcana). Sorry about that.

I've been thinking a lot about how best to extract Liara from the castle and I have a number of questions. What is the overall structure of Ravendark Castle like? I'm assuming there's nothing like a bailey in the center? How high are the outer walls? Are there battlements actively patrolled by guards? Are there large changes in elevation across the top of the castle (towers, tiered structures, etc.)?

Frog Dragon
2012-12-04, 04:07 PM
Looks like I/Jorran have/has a talent for making slightly spurious assumptions.

TheFallenOne
2012-12-06, 07:29 AM
Hm, I never thought about it before, but it looks relevant to two or three of your characters. What do you think of retroactive skill points?

Also, it seems Cael's Point Buy total doesn't add up.


I've been thinking a lot about how best to extract Liara from the castle and I have a number of questions. What is the overall structure of Ravendark Castle like? I'm assuming there's nothing like a bailey in the center? How high are the outer walls? Are there battlements actively patrolled by guards? Are there large changes in elevation across the top of the castle (towers, tiered structures, etc.)?

It's one big block building, five stories tall. One big structure without separate outer walls. One of these is on either side of the road, linked by an arched stone bridge above.

rypt
2012-12-06, 11:18 AM
Hm, I never thought about it before, but it looks relevant to two or three of your characters. What do you think of retroactive skill points?

Also, it seems Cael's Point Buy total doesn't add up.
I'm always in favor of retroactive skill points.

And I double-checked Cael's point buy. Looks good to me.

STR: 14 (6)
DEX: 12 (4)
CON: 16 (10) - 2 (racial)
INT: 15 (8) + 2 (racial) + 1 (level 4)
WIS: 12 (4)
CHA: 8 (0)

Sallera
2012-12-06, 12:18 PM
Well, it's certainly not like I could ever complain about more skill points, given how many skills I want... <<;;

TheFallenOne
2012-12-06, 12:25 PM
And I double-checked Cael's point buy. Looks good to me.

So it does. My bad.

Retroactive skill points then. I usually don't do that, but given the increased importance of skills in this game it is appropriate.

Sallera
2012-12-06, 12:30 PM
+4 Sense Motive, +2 Swim, then. I was going to put them in GI, but I still need to retrain to make that a class skill.

TheFallenOne
2012-12-06, 12:37 PM
Well, with CC not costing double you can put 4 points in anyway, though because of Elf Dilletante the effective bonus is only 3.

I'm surprised how little priority Survival is. With the city focus I get not putting too much into it, but favoring Swim over it made me chuckle ^^

Jeff the Green
2012-12-06, 01:28 PM
Hm, I never thought about it before, but it looks relevant to two or three of your characters. What do you think of retroactive skill points?

I'm not familiar with the idea.

Sallera
2012-12-06, 01:58 PM
Her planned entrance to Sarbreen involves diving for an unknown distance to a vague location to figure it out for the rest of the party. Of course she's going to practice her swimming. :smalltongue: That said, good point on the lack of a CC penalty. I'll shift a few points over there.

rypt
2012-12-06, 02:01 PM
I'm not familiar with the idea.

The idea is that if you would permanently increase your intelligence modifier, you may retroactively gain the skill points to which you would have been entitled had you possessed that same intelligence score since level 1.

EDIT: Counting Cael's skill points, I realize that I spent his point buy slightly differently. Instead of 15+1 intelligence and 16 constitution, I did 15+1 constitution and 16 intelligence in order to maximize early level skill points.

Jeff the Green
2012-12-06, 06:41 PM
Oh. This campaign keeps making me wish I were playing a beguiler, even though I'm already playing one in another. Or at least planned on going with Anima Mage and so dumped strength and had slightly above average intelligence. C'est la vie.

TheFallenOne
2012-12-07, 10:03 AM
On the topic of Anima Mage, a way for you to learn of Binding was witnessed IC. I mentioned before the taboo nature of the practice, so it's nothing you randomly pick up without improbable luck. I guess I can DM Fiat you into it if you reach level 6 too soon, but that will count as a failed miniquest :smalltongue:

Jeff the Green
2012-12-07, 01:15 PM
Recently, and witnessed by Mirielle? Hmmm. Need to reread the last couple IC days, I suppose.

rypt
2012-12-07, 11:18 PM
It's one big block building, five stories tall. One big structure without separate outer walls. One of these is on either side of the road, linked by an arched stone bridge above.

Alright, so it sounds like it shouldn't be much of a problem for Cael to get onto the roof of the castle using a combination of summon monster II and benign transposition (summoning a celestial eagle, directing it to the top of the castle, and then switching places with it)?

TheFallenOne
2012-12-08, 04:44 AM
Benign Transposition has too short a range.

rypt
2012-12-08, 12:41 PM
Benign Transposition has too short a range.

Are we looking at different books? According to the Spell Compendium, benign transposition has medium range, so 150 feet at level 5. Assuming 1 story is roughly equal to 10 feet, he could be standing ~140 feet away from the base of the castle wall and still have the range to make it to the roof.

TheFallenOne
2012-12-09, 06:04 AM
Oh? Nevermind then, used an online ressource quickly instead of the book.

Jeff,


The date of the 'opportunity' will stay undecided for now. It used to be 7 days from now, but that takes quite some time to go through and we're all eager for a bit of combat. So it will happen when convenient, as in after Cael is in a position where it makes sense for him to join you, plus one or two days for whatever preparations you wish to make.

Also, there is currently no personification of Sallera in the game :smallwink:

candycorn
2012-12-09, 03:52 PM
So, we all get +1 skill point per HD, as if we had an intelligence mod that was 1 higher? Is that what the retroactive skill points thing is?

TheFallenOne
2012-12-09, 03:58 PM
No. It means a character raising int from 15 to 16 on 4th level has the same amount of skill points as the same character starting with int 16 and raising another attribute on 4th. Normally you lose skill points for the earlier levels is you raise the modifier at later points.

candycorn
2012-12-09, 04:11 PM
Gotcha. Just checking.

rypt
2012-12-09, 05:55 PM
Knowledge (Arcana) for wild magic zones: [roll0]

I guess this is as much for me as a player as it for Cael as a character. I don't know very much about wild magic zones other than the oft-accompanying table of unpleasantness, and I don't see much of a value in mapping a zone's borders other than being able to reliably stay out of it.

TheFallenOne
2012-12-09, 06:19 PM
With that roll you would know the stuff from p. 54f in FRCS, though not the exact chances of each result occurring.

rypt
2012-12-11, 03:52 AM
Alright, I need a sanity check on whether it would be reasonable for Cael to be able to deduce that either Aya, or one of her associates, had access to Cael's spellcaster registration.

Here's my train of thought:

Cael has only given the name Alhruar to ~5 people? Misti, Raerando, the desk guard at the City Watch office, the Chief Constable and whoever took his form at the registrar's office. Now Aya mentioned having seen Cael leave Misti's shop. Considering the fact that Cael left the Lucky Coin and went straight to Misti's without telling anyone where he was going, it stands to reason that Aya either (a) happened to be waiting outside Misti's without knowing of Cael's intention to stop by (seems highly unlikely), or (b) she followed him from the Lucky Coin (seems much more likely). Now, among the people who know the name Alhruar, how many of them know that he is staying at the Lucky Coin Inn? Only 2: Raerando and the folks at the registrar's office. Of those two, who knows that he is an unaffiliated arcanist? Only the registrar's office.

I really don't want to metagame this, so please tell me this seems like too much of a stretch.

TheFallenOne
2012-12-11, 07:30 AM
Well, you certainly can jump to conclusions based on what you know, and the deduction would be wrong anyway.

The Lucky Coin part is a stretch. Tailing you is supposed to be more likely than just happening to visit Misti herself?

The caster part can also be deduced with a bit of spot and magic item knowledge. Noticing the wand chamber. Or knowing about the aptly named Arcanist's Gloves you pawned.

Course, nothing guarantees Cael thinks of these other explanations. Long as he doesn't too conveniently guess the right thing it's up to you.

candycorn
2012-12-11, 11:26 AM
Being the the target of an espionage conspiracy is MUCH more likely than someone shopping. Just ask Alaister. He'll tell you!

TheFallenOne
2012-12-17, 08:34 AM
Three day reminder to rypt. Though I guess we're at the point where things will inevitably slow down for the holidays.

rypt
2012-12-17, 03:21 PM
Sorry about that. Holidays haven't started for me me (yet), but today was the end of the first quarter of the federal government's fiscal calendar and my job gets more than a little crazy at the end each quarter. In the future, I'll try to do a better job of communicating to everyone when I'm under the gun.

TheFallenOne
2012-12-17, 08:28 PM
Alaister and Jorran are currently inactive, stating no new actions after leaving Mirielle.

Jeff the Green
2012-12-17, 11:19 PM
Alaister and Jorran are currently inactive, stating no new actions after leaving Mirielle.

Jorran actually was going with her.

candycorn
2012-12-18, 11:41 AM
Alaister and Jorran are currently inactive, stating no new actions after leaving Mirielle.

Trying to remember my next avenue of investigation... Looking through the thread over the last few days for hints.

TheFallenOne
2012-12-20, 04:31 PM
Close to three days again. I'll suspend the usual posting schedule until a couple days into the new year, but then I will expect everyone to keep a good pace again.

candycorn
2012-12-20, 05:40 PM
Well, I hate to run back to the group, so I'm gonna avoid doing that right away, but the implications on my last GI is... disconcerting.

If Blacksorrow only does one job at a time, then there are only a few options:

1) Regular Meetings with Larshon.
1a) could be related to his mission re: Greycloaks.
1b) could be separate, and wholly a personal matter relating to shared religion.

2) At least one meeting with a Thayan wizard
2a) could be related to his mission re: Greycloaks.
2b) less likely, but could be checking in for possible future assignments. I think this less likely, but not impossible.

The worst scenario is if Thay and Larshon both have a heavy role in the Greycloaks. That would mean our goals of dealing with Larshon and Blacksorrow would be two separate points of contention with Thay.

Mid road would be if 1b and 2a were true. Then, at least Thay will only have one reason to be irritated (Blacksorrow), and it won't seem quite so targeted on their operations. Could be written off as a burned asset who got careless.

Optimal is if 1a and 2b are true, and Blacksorrow is working for Larshon here, or vice versa (if 1b+2b are true), and Thay isn't directly related.

I only include 1b and 2b as an option (Blacksorrow working for someone other than Larshon or Thay) for the sake of completeness. I find it hard to believe, with the amount of digging we've done on Blacksorrow, that we wouldn't have gotten at least a sniff of who he's working for.

TheFallenOne
2012-12-20, 07:05 PM
I find it hard to believe, with the amount of digging we've done on Blacksorrow, that we wouldn't have gotten at least a sniff of who he's working for.

Just let me interject here this isn't necessarily true. Regardless of result, Gather Information still requires the information is available in the first place and some people are willing to part with it. To a stranger and without noteworthy compensation no less. You wouldn't learn of Aya's connection to Vachalan for example as no one here knows about it. (well, to the best of your knowledge at least)

candycorn
2012-12-20, 07:26 PM
I'm not saying that we'd have gotten names or somesuch...

But at the very least, time that isn't accounted for, periods where he disappears... Information on Larshon and Thay indicating no major business involvement with blacksorrow currently (because we've researched both of those two pretty exhaustively too).

Something, y'know. Not a smoking gun, but a sniff that he's been seen regularly going to areas of town where Thay and Larshon aren't.

There are a few avenues that I could study further to completely rule it out (greycloaks, political climate for Thay), and I haven't yet completely ruled it out...

But I certainly don't think it even close to the most likely option. Possible, yes. Not probable, at least, not based on the information we've thus received.

Jeff the Green
2012-12-22, 04:29 AM
Sorry, I missed the spoilered information. Can we roleplay starting at the person who told us about the spinning sword? I think we're mostly interested in her combat ability at this point.

Frog Dragon
2012-12-22, 01:16 PM
For the record, I'm leaving tomorrow for grandparents' place. Coming back 26th. I might be able to post from there though.

TheFallenOne
2012-12-23, 05:53 AM
Sorry, I missed the spoilered information. Can we roleplay starting at the person who told us about the spinning sword? I think we're mostly interested in her combat ability at this point.

I#m afraid there's little purpose to that. He already told you what he knows. He just saw her walk through the harbor once and recognized the weapon on her belt.

Jeff the Green
2012-12-26, 11:14 AM
Okay, why don't we do another Gather Information check, this time focusing on rumors that she is exceptionally brutal to her prisoners. Maybe we can roleplay the interaction with our best source?

Mirielle: [roll0]
Jorran: [roll1]

TheFallenOne
2012-12-26, 11:44 AM
That won't work either, as you get no source in the first place :smalltongue: most don't care and some hint they might even approve if it is true.

Sorry, tired and not really inspired to make up a pointless one-time NPC.
If you roll GI, you roll GI. There is no 'bonus information' you can earn by RPing the conversation as well.

TheFallenOne
2012-12-28, 01:51 PM
well, after a week without IC activity I start to get concerned, even at this time of year...

Sallera
2012-12-28, 01:56 PM
Perhaps Aya hit Cael with a bit of an information overload. :smalltongue:

Jeff the Green
2012-12-28, 06:30 PM
That won't work either, as you get no source in the first place :smalltongue: most don't care and some hint they might even approve if it is true.

Sorry, tired and not really inspired to make up a pointless one-time NPC.
If you roll GI, you roll GI. There is no 'bonus information' you can earn by RPing the conversation as well.

I didn't mean that way. I just wasn't sure what to role-play now, and thought that instead of just giving a summary of what we found we could RP out the most productive of the conversations the GI check represented.

I'll come up with something when I return to civilization later today and have something with a keyboard.

rypt
2012-12-29, 05:03 PM
Just got back from visiting family in Jersey, should be able to get a post up tonight.

TheFallenOne
2012-12-29, 07:03 PM
I didn't mean that way. I just wasn't sure what to role-play now, and thought that instead of just giving a summary of what we found we could RP out the most productive of the conversations the GI check represented.

I'll come up with something when I return to civilization later today and have something with a keyboard.

Just reenacting the conversation with the exact results already clear doesn't look that productive, and might go wrong if one of us fails to steer the talk to the information it's supposed to provide.

In general, you are free to talk to people instead of rolling GI. Though the latter is more practical for asking a larger number of random people about things, something that's not that well to play out properly. And having a detailed, lengthy talk is better to do with one of the many who have the potential to become recurring characters rather than Random Guy In a Bar(of course, I could always godmod that guy into one of the yet unseen NPCs I prepared). I could have just pointed you at one of them when you entered the place, but I didn't know you have no plan yet what to do after the Four Winds.

Figured out where to learn about Binding yet?


Just got back from visiting family in Jersey, should be able to get a post up tonight.

Excellent.

Jeff the Green
2012-12-30, 02:43 AM
Whoof. Sorry, I wasn't feeling well when I got home and only now got a chance to sit down today. I'll try to stick to my promises more closely in the future.


Just reenacting the conversation with the exact results already clear doesn't look that productive, and might go wrong if one of us fails to steer the talk to the information it's supposed to provide.

In general, you are free to talk to people instead of rolling GI. Though the latter is more practical for asking a larger number of random people about things, something that's not that well to play out properly. And having a detailed, lengthy talk is better to do with one of the many who have the potential to become recurring characters rather than Random Guy In a Bar(of course, I could always godmod that guy into one of the yet unseen NPCs I prepared). I could have just pointed you at one of them when you entered the place, but I didn't know you have no plan yet what to do after the Four Winds.

Figured out where to learn about Binding yet?.

I'll keep that in mind.

And no. But then, I never pick out the murderer when I watch police procedurals either.

TheFallenOne
2013-01-01, 06:23 AM
Ah. Is that why you already supplied the name of the murderer in your backstory? :smalltongue:

TheFallenOne
2013-01-03, 07:39 PM
Jeff, you're up.

I think we're far enough into the new year to end the holiday moratorium. Sound off if you're present and accounted for. Keep it within the usual two days in the IC or you earn Bad Karma. Yes, there will actually be a system for it :smallamused:

Sallera
2013-01-03, 07:55 PM
Mm, karma.

rypt
2013-01-03, 10:11 PM
For the wild magic mapping, Cael can take 10 on the Spellcraft check and I'm willing to use five of his six 0th level spell slots on Detect Magic as the size of the zone requires.

Sallera
2013-01-04, 12:04 PM
Likewise, Aya will take 10 on Profession: Surveyor to calculate and record the exact elevation and location of the intersection of the zone with the ground as we move around.

candycorn
2013-01-04, 06:05 PM
When you refer to watch patrols, is that City Watch, or Embassy Officials??

TheFallenOne
2013-01-04, 06:10 PM
City Watch. The Foreign district is walled off from the rest of the city and while it is not forbidden to enter, the patrols keep an eye on visitors and anyone lingering will be challenged about their business.

rypt
2013-01-05, 04:06 PM
How long does the mapping take and/or what time is it when the mapping is finished? And how many castings of detect magic does it take?

TheFallenOne
2013-01-05, 05:10 PM
Eh, it would take quite a while, noting down erratic threedimensional shapes isn't easy. It would take 4 castings to get the general shape and outline of the zone, but learning every last detail would be a more ambitious project.

rypt
2013-01-05, 05:16 PM
Alrighty. And just to be sure that we're on the same page, "general shape and outline" is what we have in the IC thread?

Sallera
2013-01-06, 07:38 PM
Yeah, Aya probably needs the detail, though. However much would be necessary for her project, at least.

TheFallenOne
2013-01-06, 08:17 PM
Well, I could draw the edges on the map, but that would of course be two-dimensional and not show the complexity of the many branches.

It is longer in east-west than north-south, and the height more than the latter but less than the former. Feel free to ask specific questions on anything unclear.

Sallera
2013-01-06, 08:17 PM
Oh, yeah, I don't need to know the exact details myself, unless Aya decides to fight in there; I just meant that we'll need to do as much mapping as Aya needs to calculate the origin point of the zone.

TheFallenOne
2013-01-06, 08:26 PM
Well, working on the assumption the thing was caused by something happening at a central point, it would be inside the current building, about street level or first floor in elevation. Though the shape isn't spherical and the edges wobbly.

Frog Dragon
2013-01-07, 03:40 PM
Time for a new IC thread?

Sallera
2013-01-07, 03:40 PM
Eh, we've got most of a page to fill yet.

TheFallenOne
2013-01-08, 03:30 PM
Yeah, I rather doubt I'll be ambushed by close to 30 new posts over night(not that I'd complain, but with the usual length we go for that would take two of you with a bit of OCD and a heated IC discussion). I'll make a new one at 1490 or so.

Had some random thoughts about the temptation of evil in a game and found the Pazuzu thing unsatisfactory, so I came up with something new. Sort of like the spontaneous casting list in BoED, only... different.
If you are non-evil, you can sacrifice a spell slot(arcane or divine) or some of your life force to achieve an effect. The power is beyond what you usually can accomplish. You don't really cast the spell, you just express your desire("I want this guy gone" "Free me" "Give me strength" and the like) and let the spell manifest through you when an evil deity with a domain matching your wish answers the call.

The first time you do this it is completely no strings attached. Not twisting your words, no taint, alignment shift or favours owed. After all, you won't tempt many good people if you go "I can give you power, but you have to kill kittens with it." You can even use it to fight evil. The lure of evil works best if the first steps are easy to rationalize if you ask me.


Somewhere midway between ground level and the first floor... about the height of an ill-fated workbench, presumably.

Ah no, I wasn't clear enough there. It's just your rough estimate as with the shape it's rather hard to pinpoint it, not that it's literally somewhere midway between the two floors. It could be a bit higher or lower than that, but not to a significant amount. So based on your assumptions underground workshop would indeed no work.

Sallera
2013-01-08, 04:15 PM
Aye, I got that much, the rest was just Aya rationalizing. As long as it's clearly above ground, that's the important part.

Sallera
2013-01-08, 06:02 PM
Where is Mirielle's timeline at? Would she be around if Aya dropped by around the usual hour after sunset?

Jeff the Green
2013-01-08, 07:16 PM
Where is Mirielle's timeline at? Would she be around if Aya dropped by around the usual hour after sunset?

Yes. Mirielle always tries to be home by sunset to prepare spells. I'm guessing its near sunset when Mirielle and Jorran are now.

Sallera
2013-01-08, 07:45 PM
I'll pop in once you finish that conversation thread, then.

TheFallenOne
2013-01-09, 09:34 PM
Is the talk with Cael concluded then? I think this is the first time I have to give you a two day prompt :smalltongue:

Jeff the Green
2013-01-10, 04:30 AM
I'll pop in once you finish that conversation thread, then.

You could pop in now, if you like. I'm finding that I'm not great at role playing Mirielle as a counselor. Probably from now on she'll mostly shut up about others' ethics and only debate important things like assassinating public officials. Getting that first level of binder will help, depending on the vestiges I bind.

TheFallenOne
2013-01-11, 06:53 PM
I just did a big update of the wikia, adding a good number of locations and NPCs. Most notably should be 'The lay of the city', which now features a short description of every district.

I would prefer though if some of you handle the writeup of some major figures, like Embro Ambrath, Lord Blacktree, Barristan and the greycloaks, Lady Amber and Amazairyl. If I were to write the entry the information provided by the text would naturally become... authoritative, and I'd prefer you to make your own conclusions from what you learned about them.

TheFallenOne
2013-01-15, 02:18 PM
Candycorn, still with us? Haven't heard from you in a while.

Bad Karma looms for Cael(*ominous thunder*) and Jorran could take part in the current conversation as well. The continued existence of this game depends on a decent pace, it doesn't good for my motivation if the plots move too slowly. Try to get to the point where Cael formally joins the group to go after Larshon and/or Black Sorrow soon.

Jeff the Green
2013-01-17, 06:36 PM
Well, maybe move on to the fire investigation?

No objections here. A GI check will take us into late night, (and may or may not limit what we learn, but I don't have a problem with that. I'll roll here to save time.

Mirielle (with divine inspiration): [roll0]
Aya: [roll1] + Aid Another bonuses = 24
Jorran: [roll2]

Sallera
2013-01-17, 07:00 PM
Ah, I figured we'd poke around manually since Cael's still in conversation, but that works too.

TheFallenOne
2013-01-17, 07:13 PM
For the record, you have to decide whether to roll a check or use Aid Another before seeing the result of the roll.
But you get the important part either way. That bystander who ran in to help and received fatal wounds? Aldar the Rashemi *dun dun DUN*

It was a three-story apartment building. Fire broke out in the second when no one was there, and prevented those above from getting out.



On another note, we've gone through an entire IC thread, yay! Doesn't happen that often. I'll hand out a little goodie for lasting that long. Don't worry rypt, I expect this to still be here for page 36 of the second thread, so you'll get your due as well with time :smallwink:

Anyway, you can each take a skill feat as bonus. You know the ones. Skill Focus, Openminded, any of the +2/+2, long as all it does is giving bonuses on skill checks.
Those bonus feats can't fulfill any prerequisites. They're just to give you a bit versatility or a specialty of your choice.

Sallera
2013-01-17, 07:21 PM
Ah, nice. I'll go with Openminded, I think, since Aya wants points in far more things than she can afford. :smalltongue: These ones will go in Spellcraft, for next level.

rypt
2013-01-17, 07:25 PM
On another note, we've gone through an entire IC thread, yay! Doesn't happen that often. I'll hand out a little goodie for lasting that long. Don't worry rypt, I expect this to still be here for page 36 of the second thread, so you'll get your due as well with time :smallwink:

Anyway, you can each take a skill feat as bonus. You know the ones. Skill Focus, Openminded, any of the +2/+2, long as all it does is giving bonuses on skill checks.
Those bonus feats can't fulfill any prerequisites. They're just to give you a bit versatility or a specialty of your choice.
I'm sorry, but I'm not sure if I'm taking the feat or not. :smallredface:

From the first paragraph, I'm leaning towards 'no,' but then you refer to "each" of us in the second.

TheFallenOne
2013-01-17, 07:29 PM
Well, since the first paragraph explicitly excludes you I saw little point in repeating it with 'each of you except rypt' :smalltongue:

Page 36 of Thread 2 will get you the bonus feat. I trust we'll both still be here at that point :smallwink:

Jeff the Green
2013-01-17, 07:41 PM
For the record, you have to decide whether to roll a check or use Aid Another before seeing the result of the roll.

:smallredface: I should have realized that. I'll keep it in mind.


On another note, we've gone through an entire IC thread, yay! Doesn't happen that often. I'll hand out a little goodie for lasting that long. Don't worry rypt, I expect this to still be here for page 36 of the second thread, so you'll get your due as well with time :smallwink:

Anyway, you can each take a skill feat as bonus. You know the ones. Skill Focus, Openminded, any of the +2/+2, long as all it does is giving bonuses on skill checks.
Those bonus feats can't fulfill any prerequisites. They're just to give you a bit versatility or a specialty of your choice.

Cool. I'll be going with Openminded to, unless there's some other feat that would be appropriate you didn't list (I can't think of any). Since I'm moving into Binder and then Anima Mage, that's 2.5 levels worth of skill points, and the Knowledge skills will be a little less useful since I won't be meleeing as much as I had planned and Knowledge Devotion won't be as important.

Candycorn, if it's okay with TFO, there's Master of Knowledge in HoH, which gives +1 to all Knowledges. Might be worth considering if you want to boost Knowledge Devotion.

TheFallenOne
2013-01-17, 08:03 PM
It feels like the whole bonus feat thing is somehow overshadowing the 'holy crap Cybrarvein totally murdered Mirielle's friend Aldar!' moment :smalltongue:

Jeff the Green
2013-01-17, 09:45 PM
It feels like the whole bonus feat thing is somehow overshadowing the 'holy crap Cybrarvein totally murdered Mirielle's friend Aldar!' moment :smalltongue:

No, I'm just not that surprised. He killed her parents, fiancé, friends, and colleagues, why not the only old friend she has nearby? :smalltongue:

Sallera
2013-01-17, 11:46 PM
I was just waiting for Mirielle to say something about it. I don't think Aya knows who he is.

Sallera
2013-01-19, 07:39 PM
Added Ambrath to the wiki. Might do some others eventually. IC, perhaps Mirielle could initiate a conversation on the topic of the fire? The other two don't have the context to place the name of the victim.

TheFallenOne
2013-01-19, 07:57 PM
Bad Karma hits Mirielle.

What does it mean? Hit by raven droppings. Bad hair day. -2 circumstance penalty on a roll of my choice. Though I'll use it less to make you fail an important combat roll than to cause some comedy slash embarrassment :smallamused:

Ambrath article looks good, I'll add the infobox template later. Currently working on a summary of how exactly the politics of the city work. This chart should give a decent overview.
http://imageshack.us/a/img145/229/govj.png
Arrows always point away from council, circle and assembly

Jeff the Green
2013-01-20, 07:09 PM
Posted. Sorry about that; I thought I'd posted and haven't had time to manually check the OOC thread since then. I'm still run a bit ragged.

(And she literally had a raven poop on her? Given what she just heard, she'll find that par for the course.)

TheFallenOne
2013-01-20, 08:26 PM
No no, Bad Karma is saved up until I decide to use it, much like reverse Fate Cards. I could for example stack five Bad Karma points to make you fail a DC 0 Int check so you frantically push on a door that needs to be pulled :smalltongue:

TheFallenOne
2013-01-22, 11:48 AM
If you're done with your day you can start the next one. Cael can finish his current conversation and then advance to the next day too.

Don't go to the scene with Alaister though. We haven't heard from Candycorn in a while.

Sallera
2013-01-22, 12:09 PM
Will Miri be visiting the library in the morning? Aya was going to explain properly about Cael (not that she doesn't trust Jorran's ability to keep secrets; just his acting abilities :smalltongue:), but this latest news might have overshadowed that.

Jeff the Green
2013-01-22, 09:55 PM
Will Miri be visiting the library in the morning? Aya was going to explain properly about Cael (not that she doesn't trust Jorran's ability to keep secrets; just his acting abilities :smalltongue:), but this latest news might have overshadowed that.

Yup. Posting in IC shortly.

TheFallenOne
2013-01-22, 10:12 PM
You can meet Wylam too in the library if you want. If you haven't figured it out yet, his Daranax' Compendium of the Dark Arts is one of the select few sources you might learn about Binding from.

Jeff the Green
2013-01-23, 07:31 AM
I should have thought of that. A couple questions so I can plausibly retread it. How much of it did we read? Did it give sources for its claims? Is it on the shelves, or somewhere else? And how is her research going after these 1.5 days?

TheFallenOne
2013-01-23, 11:56 AM
Just the part on the ritual, and not all of it(Wylam was summarizing for you). No written sources mentioned, but a list of known occurences. Wylam keeps it in extradimensional storage, it is an exceptionally dangerous book.

As for the research - don't devote all your IC time to it, because it will take a while. The Crown Wars are very distant and sparsely reported. It will take weeks to get a clear picture of Amazayril's history, though you'll get the odd fact here and there before that. I'll have a look what exactly you were researching to determine what you learned yet.

Jeff the Green
2013-01-23, 09:53 PM
Just the part on the ritual, and not all of it(Wylam was summarizing for you). No written sources mentioned, but a list of known occurences. Wylam keeps it in extradimensional storage, it is an exceptionally dangerous book.

That's perfect. Let's hope he trusts me enough to give me access to it.



As for the research - don't devote all your IC time to it, because it will take a while. The Crown Wars are very distant and sparsely reported. It will take weeks to get a clear picture of Amazayril's history, though you'll get the odd fact here and there before that. I'll have a look what exactly you were researching to determine what you learned yet.

I won't. With this new development I expect to be focusing more on Cybrarvain.

And speaking of, any idea what happened to candycorn? I've PMed him for my campaign, but he hasn't responded. He's blocked sending emails, but perhaps one of us should contact an admin to send him one like it says we can.

TheFallenOne
2013-01-23, 10:38 PM
I sent her a PM too a couple days ago, no reaction. I used to have her email address a while ago but didn't save it. I just hope she turns up again. Finally we're close to uniting the party after the initial cast was changed...

TheFallenOne
2013-01-25, 11:33 PM
Jeff, did you overlook the Sending spell?


Aya's assessment of Wylam is correct. She also remembers Landar used to be in charge of his group previously. Wylam's reputation outstrips his official rank.

Jeff the Green
2013-01-26, 02:43 AM
Ugh. Grey goop in Jeff head not work today. :thog:

Mirielle will reply with her address, figuring that anyone can find her with a little footwork anyway, so it's not likely Cybrarvain.

TheFallenOne
2013-01-26, 06:21 PM
Heh, I don't think my 9th grade social studies teacher expected I'd one day use 'constructive vote of no confidence' in a game of Dungeons and Dragons :smallbiggrin:

Here's an explanation of how the politics of the city actually work. (http://madnessbloodandthunder.wikia.com/wiki/Political_system)

TheFallenOne
2013-01-28, 03:51 AM
The continued existence of this game depends on a decent pace, it doesn't good for my motivation if the plots move too slowly.

Guys, I wasn't joking there.

Right now things don't look well. Candycorn is MIA. Frog Dragon does preciously little on his own initiative. And Jeff and rypt come close to or over two days more often than I like.

I won't keep DMing this for people not interested enough to manage one or two simple paragraphs semi-daily or preferably daily. It's not worth the effort. I'd rather scrap this and look what of your prepared plots I can adapt to my RL group.

I put this game on hold until further notice.
Either everyone understands two-day limit means two-day limit and acts accordingly, or we bury this game for good. It's been fun, but it gets less so when we take ages to get anywhere.

Jeff the Green
2013-01-28, 10:21 AM
I didn't see this until now.

I'm really sorry for my irregular posting. This past month and a half has been pretty rough for me and it's been hard to get time to post. I should have given forewarning, but I didn't think it'd take this long to resolve. Things are returning to normal now, so if/when you start up again, I'll be able to do every day/every other day posting.

Sallera
2013-01-28, 02:36 PM
Hrm. Well, I see where you're coming from. I'll be here if you decide to keep things going. (Although I'd have to guide Aya into a solo mission for a couple in-game days, since I'll be away for a month in March/April.)

TheFallenOne
2013-01-28, 03:46 PM
Well, I'll give it a couple days to see who's left standing, then we see where we go from there. It looks like we lost Candycorn, which is regretable. I had a way to pull you quickly into a couple encounters for months, but wanted to wait until the party is united. Now we're pretty much there and one of the original players disappeared -_-

Long as I have at least three players I can count on to keep a decent pace this will go on. I can replace one or two(though this time I'd get a quicker way for them to join the party) but a complete shuffle in cast of characters and players would be too much.

rypt
2013-01-28, 04:45 PM
I am sorry to continually push (and on occasion, exceed) the two day posting limit. If and when I do exceed the limit for posting time, please understand that it is not because I do not care, or because I do not respect the time and effort that you and everyone else has put in this game to make it work. There are simply other things I have to deal with. Ultimately, this is a game, something I play for fun, and it will always come second to my family, my friends, my job, or my own well-being.

I have tried my best to respect the pace you've set for this game and I will continue to do so in the future. If that's enough for you, great! If it's not, well, that's fine too. But to be honest with you, threatening in-game sanctions, or negative-karma effects, or whatever you want to call them, those really aren't going to affect how frequently I post. They just make the game less fun.

TheFallenOne
2013-01-28, 05:19 PM
Eh, Karma is more funny little mishaps. Every-day little accidents that rarely get mentioned in a game. It's like DM Lightning a small reminder not to slip up.

I certainly understand you have different priorities. I'd raise a couple eyebrows if you didn't. We play this for fun. And that fun is hurt when someone has to wait multiple days for a short response, or when we come to realize the plots you and I have might never come to frution. I want a game that goes somewhere. Finish your quests. Explore Sarbreen. Maybe visit Sigil. Make friends and enemies, impact the power structure of the city in surprising and unexpected ways. Confront Amazairyl some levels later. Find the signs of the coming apocalypse. Develop your characters in what way you see fit. Or whatever else you feel like in the Sandbox.

You should know best what pace you can reliably keep. How often you are in the mood and have the time to write an IC post. I'm glad that you care, and that you try, but if you can't keep the pace it will affect my enjoyment. 'Do or do not, there is no try.' I wouldn't like to lose you from the game, but in the end the question is whether our expectations are compatible. And the answer to that is something you know better than I do.

TheFallenOne
2013-01-31, 04:03 AM
Well, no word from Frog Dragon yet. Looks like we're down to two or three, depending on rypt.

rypt
2013-01-31, 01:11 PM
At this point, if the survival of the game is dependent on whether or not I can post more often, I will try to speed things up. That said, there are certain patterns to the way I post. As I think I've explained before, my job operates on biweekly cycles. That means that every two weeks, there is an end-of-biweek crunch of sorts where things get a little crazy for me on Thursday and Friday (it will happen next week, then the week of 23rd, etc.). As long as you understand that those are the days where I am most likely to need more time to get a post out, I will do what I can to keep things under the limit the rest of the time.

TheFallenOne
2013-01-31, 05:53 PM
That is fine enough. I won't fault anyone for an announced slowdown/absence, it happens.

Just try to post a simple 'I'm busy between X and Y, please NPC me.' so I can keep the game moving forward. That takes like half a minute and should be managable unless the circumstances are really dire.

Well then, what to do now? We could just quickly finish the current scenes, have you guys meet and do the Black Sorrow/Larshon thing. There I can conveniently kill off the excess characters and Frog Dragon/Candycorn have still a decent enough window to return before it happens. After that we'll see where we go from there.

Sallera
2013-01-31, 06:00 PM
Alright, that sounds fair enough. Does Mirielle have anything to do in the afternoon? If so, we could reschedule the meeting for dinner, and Aya can try and bring Cael in for it.

Edit: Oh, or I suppose if she'll want to discuss Cybrarvain, we might want to do that part of it another time.

Jeff the Green
2013-01-31, 06:27 PM
That is fine enough. I won't fault anyone for an announced slowdown/absence, it happens.

Just try to post a simple 'I'm busy between X and Y, please NPC me.' so I can keep the game moving forward. That takes like half a minute and should be managable unless the circumstances are really dire.

Well then, what to do now? We could just quickly finish the current scenes, have you guys meet and do the Black Sorrow/Larshon thing. There I can conveniently kill off the excess characters and Frog Dragon/Candycorn have still a decent enough window to return before it happens. After that we'll see where we go from there.

Yeah, that works for me.

Sundays in general and every other Tuesday (I'll need to check the calendar to be sure which Tuesdays) I'm a bit crunched and the days after I'm sometimes exhausted, so I may or may not be able to post those days. I'll try, and I should be able to post dailyish the rest of the week.


Alright, that sounds fair enough. Does Mirielle have anything to do in the afternoon? If so, we could reschedule the meeting for dinner, and Aya can try and bring Cael in for it.

Edit: Oh, or I suppose if she'll want to discuss Cybrarvain, we might want to do that part of it another time.

I think the lunch meeting was purely Cybrarvain, and she doesn't have anything in particular scheduled for the afternoon, though she was planning on looking for more info on Larshon's combat abilities.

TheFallenOne
2013-01-31, 06:54 PM
The Loviatar cult meeting will be two IC days from now, so you got some time to prepare and introduce yourselves to each other. But I think it's better to not get lost in too many other things, I wouldn't want to stretch the time we are reduced to three players too long. Too much NPCing, too little PC-PC interaction options.

rypt
2013-01-31, 11:49 PM
Roughly what time is it when Cael leaves Oldover House? My original plan had been for him to go grab some dinner, maybe a drink or two, and then later that night, once it's dark out, go get himself on the roof of the castle to complete his rough locate object triangulation of where they're holding Liara.

If you guys want to go the route of the dinner invitation though, I can try to mix things up a bit to make that a viable possibility.

TheFallenOne
2013-01-31, 11:55 PM
Since you're already a day behind I can't let you start a new scene. Some magical guesswork to Liara's cell is fine though.

rypt
2013-02-01, 12:05 AM
Oh, I'm sorry! I didn't even register the fact that Cael was a day behind.

In that case, how much more does Aya have planned for the morning? There's nothing of critical importance that I need to play out before their afternoon meeting in case you're close to the point where that would be happening.

Jeff the Green
2013-02-01, 12:52 AM
Okay, anyone have ideas about how to convince Wylam to let Mirielle peruse the book? I'm not exactly a diplomancer in real life.

TheFallenOne
2013-02-01, 03:37 AM
Jeff, Tharizdun is Greyhawk. While with Planescape in effect deities from other settings technically exist, ever having heard of them is incredibly incredibly unlikely.

There is a mention of him in regards to Faerun, (http://forgottenrealms.wikia.com/wiki/Tharizdun#History) but everything published after 4E is not considered canon around here.

Jeff the Green
2013-02-01, 03:48 AM
Huh, I would have sworn I'd seen him referenced in relation to 3.5 FR before I saw him on the wiki. I'll fix it.

I can't find where you said what year it is; is Cyric insane yet? That'd make at least as much sense as Tharizdun. If not, maybe Ghaunadaur or the goddess that has Yathrinshees.

TheFallenOne
2013-02-01, 03:57 AM
It's 1372 DR. That's the year from the FRCS and PGtF timelines, so pretty much the 'official' starting point when playing 3.5.

Jeff the Green
2013-02-01, 03:58 AM
So he's insane but not dead. Perfect.

Edit: Changed.

Frog Dragon
2013-02-01, 10:19 AM
Sorry about that. Just had an exam week.

TheFallenOne
2013-02-01, 11:54 AM
ah, so you're still around as well :smallsmile:

What you need to understand though is for this Sandbox thing to work you need to show initiative. You so far did quite little when left to your own devices in the city. It would be best if you formulated some clear goals to work towards in Ravens Bluff, and at least a major one you can make progress on without the involvement of the other PCs. Most plots are either player-driven or have to be found in the first place, and almost all those (hopefully) interesting NPCs and places require that you come to them, you won't just get narrated into the main plot in a Sandbox.

Sallera
2013-02-01, 12:01 PM
Knowledge: Religion: [roll0]
Knowledge: History: [roll1]

Nope.

Frog Dragon
2013-02-01, 12:13 PM
Yeah, I get that. The problem is that currently, Jorran is in a rather poor position to do much. His goals are mostly tied to the greycloaks, and thus, at the moment, to the Thayans and Black Sorrow. Further, he kind of sucks at this whole "gather information" deal (something I intend to at least partially correct at next level up), which makes it difficult for him to pursue this stuff independently. The problem I have, as a player, is that I can't think of too many ways to rectify this without totally reinventing Jorran.

Though one did come to mind. Who in the city has access to the spellcaster registries? Because right now, the Thayans are either on them, or breaking the law. This could be useful.

Jeff the Green
2013-02-01, 12:28 PM
History:
Religion: 1d20+9[/roll]

Jeff the Green
2013-02-01, 12:30 PM
Let's try this again. Religion: [roll0]

TheFallenOne
2013-02-01, 12:39 PM
Well, you do have your starting quest you never further pursued after the meeting with Blacktree. You could explore Jorran's religious leanings, maybe there's a hidden shrine or priest of Umberlee around somewhere(hint: Ravens Bluff is a port city, so yes there is). There's a fistfighting arena if he feels like it. Or maybe find other practitioners of blade magic. And as you interact with people, make friends and enemies, you can develop new goals through that, but you have to start somewhere.

A singular goal is too little, and GI doesn't restrict you as much as you think. You only need a good modifier if you want to uncover secret or rare information. You can find noteworthy places and people not trying to hide with 10s and 15s. Aya has been lots of places and her GI is nothing to write home about. She had an easier time of it with the connections through the temple, but then again the Prologue plot was about Jorran, and you got a person closely connected to your questhook Talisa as a freeby. It would have been quite doable to build upon that.

The Registration files are under tight wraps. Lord Magistrate, his judges and lawyers and ranking Watch officers are the only ones with access.


No successes on the Interdict.

rypt
2013-02-01, 04:47 PM
@Sallera: In case, you missed it in my last post, how much more does Aya have planned for the morning? There's nothing of critical importance that I need to play out with Cael before their afternoon meeting, so I figure I should take my cues from you in terms of timing.

Sallera
2013-02-01, 05:07 PM
It depends on whether we're still having our lunch meeting. With Frog Dragon back, and the fact that we presumably wouldn't want to discuss assassiny matters with Cael just yet, we probably will, so go ahead and do whatever you had planned for the morning.

rypt
2013-02-01, 05:38 PM
Understood.

Heading out for dinner and a movie, will write my post up when I get back.

TheFallenOne
2013-02-03, 01:14 AM
Yes, that History roll is enough to know about the Folly. Feel free to incorporate that into your current post if that's what you desired.

TheFallenOne
2013-02-03, 08:48 AM
(Although I'd have to guide Aya into a solo mission for a couple in-game days, since I'll be away for a month in March/April.)

Do you have more exact dates?

An absent player works well enough when you all act independently.
But doing a plot-critical encounter with three players to five PCs sounds very very bad. I really don't want to go there.

So it looks like our next fighty time will be further delayed until sometime in April unless you sort introductions and preparations out soon enough to do it while Sallera is still here.

Sallera
2013-02-03, 06:42 PM
March 18th to April 13th, plus or minus a day or so for preparation/jetlag recovery. I will try and get us to the fight before then; if we can't manage it, I apologize.

Sorry for not posting last night, by the way; computer locked up while I was in the middle of writing it, and I was too tired to start over.

TheFallenOne
2013-02-03, 11:15 PM
Alright. For the confrontation with the Loviatar cult let's make an estimate of... 3+ RL weeks? We did both cave encounters in about a month, and that had a bigger scale.


Shivering Touch being under the True Interdict is brilliant. :smallbiggrin:

I am rather proud of that one. It's my way of saying 'Yes, it's official material. No, you still can't use it. The gods aren't stupid.'

Though it's rather mild compared to anyone attempting Pun Pun. That involves a plane-spanning detection spell triggered by the early steps, Time-Stopped Disciples of the Intervention, a barghest, a Sphere of Annihilation and a couple forced rerolls on the soul destruction chance.

Jeff the Green
2013-02-04, 02:52 AM
Heh.

Well, then, perhaps after we finish the current scenes, the lunch meeting, and the introduction to Cael, we should switch to macromanagement for the two days (or one?) before the Loviatarite meeting. (So it happens on the 20th? Or the 19th? Descriptions of duration and timing always confuse me.)

And if anyone has any ideas for convincing Wylam to let Mirielle look at the book, I'd still appreciate them. I'd like to get into Binder next level, and I don't like the idea of fiating my way in.

TheFallenOne
2013-02-04, 05:02 AM
It is currently the 17th, and they meet on the 19th.

rypt
2013-02-04, 01:33 PM
Hmm. I was actually hoping that we would able to play out the Longbottle thing since I think it's going to hard for me to find enough to do in the time before Cael and Aya's meeting. Especially if Jorran, Mirielle and Aya are all still yet to have lunch together, I'm at somewhat of a loss as to how I can slow Cael's morning down to be able to keep posting. I do want to pay Liara another visit, but I was hoping to save that for after Aya discusses the Loviatar job so that Cael can tell Liara that he is going to need at least another couple of days.

Sallera
2013-02-04, 01:37 PM
We can probably run the lunch meeting and the discussion between Aya and Cael simultaneously. Their content should be more or less unrelated.

rypt
2013-02-04, 01:44 PM
That would definitely help!

TheFallenOne
2013-02-04, 07:30 PM
You can still aks Longbottle's guy some questions, I just saw it as more expedient to give a summary of what he tells those interested instead of a drawn-out speech.

But doing those two scenes simultaneously is fine as well.

rypt
2013-02-05, 02:48 PM
Alrighty.

I do have a few more questions for the Longbottle guy, but some of them may or may not be relevant here depending on how helpful I can expect locate object to be.

The spell description states:
You sense the direction of a well-known or clearly visualized object. You can search for general items, in which case you locate the nearest one of its kind if more than one is within range. Attempting to find a certain item requires a specific and accurate mental image; if the image is not close enough to the actual object, the spell fails. You cannot specify a unique item unless you have observed that particular item firsthand (not through divination).

Obviously, as a unique item, I'm not going to be able to search for this exact sword because I've never seen it. That leaves me with "general items" and the issue of how specific I can be while still keeping with the spirit of the word "general." Given the type of work Cael has done in the past, I think it's reasonable to assume that he has had far more experience using this spell than I have and would already have some understanding of its limitations.

I figure the easiest way to handle this is for me to list a number of hypothetical targets of the spell and you tell me which, if any, would (or could?) work:
A sword
A longsword
A masterwork longsword
A +1 longsword
An adamantine sword
An adamantine longsword
A +1 adamantine longsword
A sword bearing the mark of Bobby Bobberson, renowned swordsmith
A longsword bearing the mark of Bobby Bobberson, renowned swordsmith

TheFallenOne
2013-02-05, 04:16 PM
Hm, good question...

I'd say general means you can't distinguish colour, quality and other details. So a sword, a heavily nicked sword, longsword, broadsword and bastard sword all would fall under the extension of 'sword'. A greatsword or short short on the other hand would be different enough to be a different thing(they still ping if you look for 'sword', but are valid search choices by themselves).

You can't distinguish MW from mundane.
Likewise +1, as obviously Locate Object hasn't an integrated Identify effect, or even just a Detect Magic.
Different materials I allow to agree. A sword made from steel, adamantine or pure gold are different enough. A staff from oak or ash not.
A mark is a fine detail and thus not within the scope of general items.

rypt
2013-02-05, 04:42 PM
That all seems reasonable enough to me.

At the moment, it seems like the determining the nature of the "green steel" may be the way to go.

Which field of Knowledge covers special weapon materials?

TheFallenOne
2013-02-05, 04:54 PM
Depends on the material in question actually. Darkwood is Nature, Frystalline is Planes etc. Roll a d20 and I sort the result out.

rypt
2013-02-05, 04:57 PM
Sure thing.

[roll0]

TheFallenOne
2013-02-05, 05:01 PM
No information.

Frog Dragon
2013-02-06, 03:58 PM
Completely forgot about the clue card. Yeah, in that case, Jorran is going back to Seaman's Death.