Ninjadeadbeard
2012-10-24, 06:23 PM
So I have a private session to run tomorrow and I need help with what to throw at a level 5 Druid. An unavoidable schedule conflict means one of our party can't make it to the regular meeting Friday, but since I was going to split them up anyway I figured this was as good a way as any for him to play.
A little background, my player (let's call him Ben) is playing a Druid from one of the homebrewed Human races in my campaign (basically Gauls with Darkvision and AC bonuses when wearing no armor) working alongside the other party members as assassins in a sprawling city. He's mostly acted as a back-up spellcaster and skillmonkey to the Sorcerer and Bard, and has built up a huge supply of Alchemist Fire which he uses liberally in combat, especially when he shouldn't. Despite this, he's basically almost the second-in-command of the party, usually acts as the voice of reason (and paranoia as he saw some of the nastier things I've thrown at the party coming) and he and his pet monky's run/jump/climb skills have saved the day more than once. Ben is a shrewd and discerning player, and his character reflects this.
The party ended last session getting hammered on "scrumpy" at the Elf Mob's bar (they'd basically just taken on an army and lived), so this session, they will all wake up in weird places around the city and have a "breather" session as they go around figuring out what hijinks their drunken characters got up to that they don't remember. Most will not have their gear or cash when they awaken, but Ben will only be missing his Alchemist Fire (he actually told me he left it behind after he set fire to the entire Docks). He also has a Ghost Paladin bound to his service (ala Jerk Genie) who can back him up if things get hairy, though the Paladin is about 4th level now.
My problem then is this: What sort of things can I have him do in the Sewers? He hates the sewers due to getting a disease last time he went down there, and the party has tangled with undead there before. My main idea is to have a Minotaur (just big enough to make him realize he's supposed to run) chase him through the catacombs of the city like an obstacle course, and maybe find his way to the Bard-turned-Necromancer the party's tried to catch for a while now, and have that turn into an RP bit. Beyond that, I need ideas for things for him to do/get past on his way to find a way out of the sewer.
Any encounter suggestions? I don't need specific monsters as this is mostly a non-monster game, and thinking outside of 3.5 specifics is also good.
A little background, my player (let's call him Ben) is playing a Druid from one of the homebrewed Human races in my campaign (basically Gauls with Darkvision and AC bonuses when wearing no armor) working alongside the other party members as assassins in a sprawling city. He's mostly acted as a back-up spellcaster and skillmonkey to the Sorcerer and Bard, and has built up a huge supply of Alchemist Fire which he uses liberally in combat, especially when he shouldn't. Despite this, he's basically almost the second-in-command of the party, usually acts as the voice of reason (and paranoia as he saw some of the nastier things I've thrown at the party coming) and he and his pet monky's run/jump/climb skills have saved the day more than once. Ben is a shrewd and discerning player, and his character reflects this.
The party ended last session getting hammered on "scrumpy" at the Elf Mob's bar (they'd basically just taken on an army and lived), so this session, they will all wake up in weird places around the city and have a "breather" session as they go around figuring out what hijinks their drunken characters got up to that they don't remember. Most will not have their gear or cash when they awaken, but Ben will only be missing his Alchemist Fire (he actually told me he left it behind after he set fire to the entire Docks). He also has a Ghost Paladin bound to his service (ala Jerk Genie) who can back him up if things get hairy, though the Paladin is about 4th level now.
My problem then is this: What sort of things can I have him do in the Sewers? He hates the sewers due to getting a disease last time he went down there, and the party has tangled with undead there before. My main idea is to have a Minotaur (just big enough to make him realize he's supposed to run) chase him through the catacombs of the city like an obstacle course, and maybe find his way to the Bard-turned-Necromancer the party's tried to catch for a while now, and have that turn into an RP bit. Beyond that, I need ideas for things for him to do/get past on his way to find a way out of the sewer.
Any encounter suggestions? I don't need specific monsters as this is mostly a non-monster game, and thinking outside of 3.5 specifics is also good.