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Gokken
2012-10-25, 07:26 AM
Hello fellow nerds!

I came upon as task to design, a class prefably a healer for D&D 3,5


here is a our team
barbarian/Blackguard
Rogue/wizard/trickster
ranger/ some ranger prestige class

as you can see our team is very chaotic, and quite violent!

so I did not wan't to make the standard neutral good pelor cleric

then I thought back to the orcs from Warhammer, they where quite chaotic and had goblin healers!

So I was wondering if you could help me make a sorta goblin healer.
I though about going Spirit shaman or Cleric, obviously. but pretty blank on prestige classes. I wan't him to be sort of a savage guy. With a very tribal belief!

I haven't really decide on anything, so the only requirements are the goblin race and could be use as a healer!

Any thoughts?

Gokken

Wolfer
2012-10-25, 07:32 AM
You could choose whichever class you like and would fit into the group, and just buy a wanfd of cure light wounds. This wand costs 15 times what a potion costs (750gp instead of 50gp), but can be used 50 times, by anyone with either cure light wounds in their spell list (ranger) or someone with UMD trained (Rogue). Dedicated healers aren't as crucial in a fight as people make them out to be.

Gokken
2012-10-25, 07:41 AM
Yea i know about the wand, but its also because it would be badass to play something like a goblin shaman, or some tribal sage:smallsmile:

Kurtalmak
2012-10-25, 07:46 AM
is a druid okay? it happens that i designed one (Lvl12) for one of my campaigns..

his specialty is to deliver touch spells while flying on his dire bat (also healing for example) but take "reach spell" and you can shoot them around if you don't want to burn so many feats on the flyby attacks ..

here you go:

Peter the Wise
Male Goblin Druid 12
Neutral Evil

Strength 6 (-2)
Dexterity 16 (+3) -> 20 (+5) Gloves of Dexterity +4
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 21 (+5) -> 25 (+7) Periapt of Wisdom +4
Charisma 6 (-2)

HP: 12d8 + 36 ~ 90
Speed: 70 feet
Armor Class: 32 = 10 +5 [dexterity] +1 [small] +7 [Wisdom(dodge)] +2 [ACF(dodge)] +4 [Ring] +3 [armor]
Initiative +5
Saves: Fort +12 Ref +12 Will +18

Attack (Quarterstaff): +8/+3 = 9 [base] -2 [strength] +1 [small]
Attack (ranged) +15/+10 = 9 [base] +5 [dexterity] +1 [small]
Damage (Quarterstaff): 1d4-2 = 1d4 [base] -2 [strength]
Quarterstaff[1d4/1d4, crit x2, 2 lb., two-handed, blugeoning]

Feats:
Easy Metamagic (empower spell), Empower Spell, Mounted Combat, Mounted Casting, Ride-By Attack, Track, Darkvision 60ft, Immunity to Poison,

Languages: Common, Goblin

Skills: Concentration +16, Knowledge(Nature) +12, Listen +12, Ride +19, Spellcraft +10, Spot +17

Equipment: Gloves of Dexterity +4, Periapt of Wisdom +4,Ring of Deflection +4, Bracers of Armor +3, Vest of Resistance +3

Favored Enemy: Humanoid(human) +4, Monstrous Humanoid +2, [Bluff, Listen ,Sense Motive, Spot, Survival, Weapon Damage]

Spells/day 6/7/6/6/5/5/3

Abilities:
DRUID ACF from UA p.58:
Gain:Bonus to Armor Class when unarmored (as monk, including Wisdom bonus to AC), fast movement (as monk), favored enemy (as ranger), swift tracker (as ranger), Track feat (as ranger).
Lose:Armor and shield proficiency, wild shape (all versions).

Animal Companion:
Suzy, Large Dire Bat
Initiative Modifier +7;
AC 25, touch 17, flat-footed 18 (–1 size, +7 Dex, +9 natural)
hp 68 (8 HD)
Saves Fort +14, Ref +15, Will +10
Speed 20 ft. (4 squares), fly 40 ft.(good)(8 squares)
Melee bite +10 (1d6+4)
Space 10 ft.;
Reach 5 ft.
Base Atk +6; Grp +14
Abilities Str 19, Dex 24, Con 18, Int 2, Wis 14, Cha 6
SQ Blindsense 40ft,
Feats Alertness, Stealthy, improved toughness
Skills Hide +4, Listen +12, Move Silently +13, Spot +10

Gwendol
2012-10-25, 07:57 AM
A cleric can be a good healer, and very savage too. There are some good cleric handbooks out there for inspiration, but what level are you going for?

Gokken
2012-10-25, 07:57 AM
Druids seems very nice, indeed

any thoughts on a prestige class and a Deity if I made a druid?

Gokken
2012-10-25, 07:58 AM
Gwendol he is starting level 4 or 5 and then ending in X:smallsmile:
if cleric what domains and diety?

Gwendol
2012-10-25, 08:27 AM
Maglubiyet is the chief deity of the goblinoids, his domains are planning, destruction, evil, and trickery. His favored weapon is the battleaxe.

Of the domains listed, trickery is really quite good, while planning and destruction are not bad. Planning grants you "Extend Spell" which is a pre-requisite for persist spell through divine metamagic. Destruction grants a smite attack.

Gokken
2012-10-25, 08:48 AM
Ah yea entend spell would be nice

how bout a prestige class?

Gwendol
2012-10-25, 09:11 AM
Just go straight cleric; it's one of the absolutely most versatile classes in the game. There are PrC's taken to extend the number of domains, but a well-made cleric is pretty awsome all by itself.

Gokken
2012-10-26, 08:00 AM
hmm I was hoping there was some kind of shaman or seer like prestige class for the more savage races meh!

anyone have any ideer on prestige class?

Gwendol
2012-10-26, 08:03 AM
Not sure there are any goblin specific. Orcs yes, there are. The goblinoids just don't get enough love....

Edenbeast
2012-10-26, 09:24 AM
A Cleric prestige classing into Divine Oracle could fit your seer idea..

nedz
2012-10-26, 09:41 AM
The only Goblin specific PrC which I'm aware of is Stonedeath Assassin, which is probably not what you are looking for.

The PrC options vary quite a but depending upon whether you take Druid or Cleric.

Most of the obvious options for wild divine PrCs require good alignment. Is this an issue ?

If so that just leaves the generic ones. These do things like:

Add a domain
Improve turning/rebuking
Improve Wild Shape
Improve Animal Companions etc.


What do you want the PrC to do for you ?

Spuddles
2012-10-26, 12:12 PM
The hexer, from masters of the wild, is full casting full bab prestige class for monstrous races. Class abilities revolve around mostly and evil eye ability.

I second the goblin druid, though.

I had one in a goblinoid campaign. He rode around on a dire bat and hurled fire and lightning bolts at his enemies.

Gokken
2012-10-27, 02:55 AM
good is proberly not the best thing seeing i would be the only one in the party then.

Oracle could be really nice

I have seen the seer?
but, it requires some tweaking.
seeing we play 3,5

My GM said wildernes lore will be okay if I take know nature insted
and lightning bolt could be call lightning
then just need 10 ranks knowledge arcana. was thinking of just taking 1 bard level later?

Thoughts?

nedz
2012-10-27, 09:25 AM
Wilderness Lore became Knowledge(Nature) in the revision of 3.0 known as 3.5

Urpriest
2012-10-27, 01:08 PM
Wilderness Lore became Knowledge(Nature) in the revision of 3.0 known as 3.5

False. It became Survival.

dascarletm
2012-10-27, 01:41 PM
You could take a orc shaman type prestige class and see if your DM will refluff/retool it for goblins.

nedz
2012-10-27, 04:53 PM
False. It became Survival.

Having checked: You're right, so the OP's DM made the wrong call.