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TheOneTrueGod
2012-10-25, 03:04 PM
You are one of the head Palace Guards in the city of Rasquert. It is a large port, and is the capital of Utya. It usually sees dozens of merchant ships per day, bringing goods from across the globe to sell in the large market district, but today the ports are seeing very little action at all.

The city has been under siege for the past six months from the opposing nation of Schore, and the citizens are starting to get antsy. There hasn't been a single arrow fired, but the circle of war machines around the outside of the city has steadily scared off most merchants from attempting to approach. Tension has started to increase, and there has been some dissension among the population. Schore's army has demanded that you surrender the city, and hand over your personal friend, Amy Villevaue. She is the daughter of one of the nobles in the city, and you've known her since she was 4 up until her current age of 19. It's a mystery why Schore is after her, but her family isn't too keen on handing her over.

You've been called in to a meeting with Josephine and Credence, her mother and father, along with Butch, the captain of the town guard.

Butch: Welcome everyone. I've called you three together because there has been unrest in the population. Our current intel suggests that the peasants are planning on grouping together, storming this area, and taking Amy by force. I believe the time is upon us to attempt an escape for her. Does this sound acceptable to you?

Credence: I said we should have evacuated her months ago. If something happens to her, I will make sure you pay.

Josephine: I hope for your sake she lives through this.

Butch: Indeed... How about you? You'll be escorting her and making sure she makes it safely to our allies in Bingerden. Are you willing?

Slipperychicken
2012-10-25, 05:51 PM
Why hasn't Schore fired a shot in 6 months? It's because the defenders have Amy. That's what they're really after, and they reeeaaalllly don't want to risk her. I try to figure out; Why do they want her so much? Press the parents, and Amy herself.

Do not surrender Amy, even for a promise of peace. Make the following proposal; If Schore backs down, ceases hostilities, (and some further concessions, depending on how much Amy matters to them) their leader or whatever can visit Amy at specified/predetermined times, under observation, with proper security precautions. If they continue with the siege, we cannot guarantee Amy's safety (because we'll have her killed lol). If they commit any action deemed by us to be hostile, they forfeit their rights to Amy and risk war.

Call their Bluff.

EDIT: In addition, plant a mole in the peasant gathering, toss all conspirators in the dungeon before they can move. Put Amy in the safest place in the city, and keep a tight guard on her. I also find the leader of Rasquert and punch him in the mouth. He is a horrible leader for not doing all this 6 months ago.

TheOneTrueGod
2012-10-25, 09:01 PM
Err, probably should have mentioned this: This is the start of a solo campaign for a specific person. You're welcome to observe, but it's really only planned out for one person (planned being in a wavy, italicy font because it's a total lie)

And to answer all of your points with one answer; Because this is a road trip adventure not a 'hole out in a city' adventure.

Slipperychicken
2012-10-25, 10:42 PM
Err, probably should have mentioned this: This is the start of a solo campaign for a specific person. You're welcome to observe, but it's really only planned out for one person (planned being in a wavy, italicy font because it's a total lie)

And to answer all of your points with one answer; Because this is a road trip adventure not a 'hole out in a city' adventure.

Might want to move/restart the thread into the "play-by-post-games" forum (Ongoing Games subforum looks the most appropriate).

I mistook this for an advice thread, sorry -_____-

TheOneTrueGod
2012-10-26, 08:44 AM
I thought that's what this was... oops. Sorry. Could a mod please either delete this thread, or alternatively, let it sink to oblivion.