aeauseth
2012-10-25, 05:18 PM
Our party is considering tackling the Temple of Elemental Evil. All I know about it is that it is infamous, apparently one of the best and deadliest modules around. DM would convert into 3.5.
Our party of 5 just experienced the death of our only cleric on our last adventure, the player has decided to bring in a new character. It is not a Cleric or any sort of healer. This will leave me as the only divine spell caster, a Vow of Poverty Druid.
I know very little about the TOEE, nor do I want any spoilers. However as a rumored deathtrap I want to be prepared. I can cast cure spells, remove disease, fix ability damage, etc. But at sixth level I can't do anything to fix blindness. As far as I know Panacea is the only spell a druid can cast to fix blindness and I'd need to be level 9 to cast a 5th level Panecia spell. I want to be in a position to fix any malady the party might experience during the module. This really isn't a Druid's specialty, but I want to do my best. I did take touch of healing last level so I can at least keep everyone at half HP.
Expected party makup: VOP Druid6, Fighter6, Bard4 (cohort), Warlock6, Rogue3/Ranger3. The last slot is unknown, but not a Cleric.
I presume the rogue will handle all the trap finding, although a summon spell on occasion might be able to assist. Traditionally I've left all the healing stuff to the cleric (now dead), and the trap stuff to the rogue. I need to rethink and develop tactics to assist in these roles.
Any suggestions on spell selections and/or tactics?
Our party of 5 just experienced the death of our only cleric on our last adventure, the player has decided to bring in a new character. It is not a Cleric or any sort of healer. This will leave me as the only divine spell caster, a Vow of Poverty Druid.
I know very little about the TOEE, nor do I want any spoilers. However as a rumored deathtrap I want to be prepared. I can cast cure spells, remove disease, fix ability damage, etc. But at sixth level I can't do anything to fix blindness. As far as I know Panacea is the only spell a druid can cast to fix blindness and I'd need to be level 9 to cast a 5th level Panecia spell. I want to be in a position to fix any malady the party might experience during the module. This really isn't a Druid's specialty, but I want to do my best. I did take touch of healing last level so I can at least keep everyone at half HP.
Expected party makup: VOP Druid6, Fighter6, Bard4 (cohort), Warlock6, Rogue3/Ranger3. The last slot is unknown, but not a Cleric.
I presume the rogue will handle all the trap finding, although a summon spell on occasion might be able to assist. Traditionally I've left all the healing stuff to the cleric (now dead), and the trap stuff to the rogue. I need to rethink and develop tactics to assist in these roles.
Any suggestions on spell selections and/or tactics?