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View Full Version : How do YOU protect your items?



mishka_shaw
2012-10-26, 05:27 AM
From rust monsters to thieving Tieflings we all have those odd occasions where we need to protect the precious loot we worked so hard to obtain.

Trapped dimensional spellbooks? Invisible animal companions? What special contraptions or sneaky plans have you drafted in order to protect your little piece of adventuring heaven from the prying desires of the chaotic neutrals.

My personal favourite is the relative cheapness [1,00gp and 80xp] of permanent alarm hidden within your coins. I own 4,910 gold pieces…and one very suspicious platinum piece that I mysteriously never use.

Cranthis
2012-10-26, 05:28 AM
Bag of holding. As long as it isn't packed full, it looks empty.

hymer
2012-10-26, 05:54 AM
I use cynicism for protection. If the DM wants to take my stuff, he'll take it. If he takes something that cripples my character, he cripples his story as well - or he's just railroading me into going after the thief. If he takes something else, what do I care, it obviously wasn't that important.

So I just take simple precautions, like locks and hiding my wallet.

Hirax
2012-10-26, 05:57 AM
Hoard gullet.

LordBlades
2012-10-26, 06:04 AM
Wildshape is also a good way to hide stuff you don't plan on using in combat (like gold, spellbooks and etc.) everything you have on you melds into your new form, which means it's practically impossible to steal.

Lentrax
2012-10-26, 06:08 AM
I generally don't consider it very much. My DM's either have a high mortality rate for PC's or I only lose it if its plot related or detroyed by monsters, combat, etc.

The other players however never heard of the Left-Boot Bandit until they angered a very evil mage by thretening him in a city full of undead...

ahenobarbi
2012-10-26, 06:22 AM
I trust DM not to screw my character. If I were a wizard I'd spend a lot of resources to protect my spell book (as the piece of equipment I need). However as player I find it boring. So I don't do that.

Slipperychicken
2012-10-26, 07:37 AM
Hoard gullet.

With my Bag of Holding inside :smallbiggrin:


When I'm a Warforged, the Bag of Holding is a Warforged Component. You're literally only getting it over my dead body, and even then only Warforged can use it (unless you remember to Use Magic Device to override it, but come on, nobody remembers that mid-session).

LordBlades
2012-10-26, 07:41 AM
With my Bag of Holding inside :smallbiggrin:


When I'm a Warforged, the Bag of Holding is a Warforged Component. You're literally only getting it over my dead body, and even then only Warforged can use it (unless you remember to Use Magic Device to override it, but come on, nobody remembers that mid-session).

Well, once you get into custom gear territory there's a lot you can do. Like make all your gear usable by LG Dwarves with at least 13 ranks in perform: bagpipes. Odds are nobody with those characteristics will ever want to kill you and/or take your stuff.

Bonus points if you are not a LG Dwarf with at least 13 ranks in perform: bagpipes and UMD all the requirements:smallsmile:

HunterOfJello
2012-10-26, 07:47 AM
Hoard gullet.

One of these days i have to use dominate person and enlarge person to get someone to hoard gullet a portable hole.

falloutimperial
2012-10-26, 07:48 AM
Extra-dimensional holding can be supplemented easily by affixing a bell somehow to the top flap/opening, etc. As soon as the bag is opened, the bell enters real space and makes some noise.

Or just lay the magic-backpack on its' side and have the halfling sleep in it.

Rubik
2012-10-26, 07:56 AM
I like going naked.

No, really.

Grab a level in monk or a monk's belt, and take a necklace of natural weaponry (from Savage Species) and add the ghost touch property. Then nab yourself Chain Spell or a rod thereof, and cast the Ghostform spell and a Chained Sequester (or the psionic version). Use it to target every item you've got. Now they're invisible, incorporeal, and completely undetectable, even to True Seeing. Then you can run around with a full complement of gear and still run around in the buff.

They'll never see you coming. (Whee! I'm invisible!)

Umbranar
2012-10-26, 08:05 AM
Glyph of Warding on my Portable Hole.
Anyone who touches it without saying the command word must pass a will save or be affected by a Hold Person.

As a druid or other poison immune character i guess you can use contact poison.

Slipperychicken
2012-10-26, 08:07 AM
Well, once you get into custom gear territory there's a lot you can do. Like make all your gear usable by LG Dwarves with at least 13 ranks in perform: bagpipes. Odds are nobody with those characteristics will ever want to kill you and/or take your stuff.

Bonus points if you are not a LG Dwarf with at least 13 ranks in perform: bagpipes and UMD all the requirements:smallsmile:

It's not using the custom item rules at all. Warforged Components are perfectly legit (straight out of ECS, no changes), it explicitly says any item can be one, and you don't even need a special feat; anyone can make Warforged Components.

Krazzman
2012-10-26, 08:12 AM
Hmm... I know this.

Sometimes you can't work against this. One time I paid extra to have this and that to better hide my money. And well let's just say I was the only one who were short of it despite being the only one that looked a bit run down... no spot check or anything for me.

One of the DM's we had used this rather often. Taking your gear away and such stuff. At least this occured often in my sense of seeing it. The big point behind this is... I started about thinking and even now still think something like "Hmm swordsage or unarmed swordsage... normally I don't need the Unarmed strike bonus but what would be if I am in a prison cell without my gear?" the same with a warlock... "how can I get to use Flee the Scene while held captive?".

I personally think... a few times it's a real **** move on the side of the DM. It's some sort of unspoken gentlemens agreement: "You don't screw my character over and I won't try to break your campaign." The times of corrupted Guards that threw us in prison for BEING there... and getting a bit angry because them not telling us anything why we should come with them...
But I think it is referred to as "mostly ok'ed" I even saw one guy saying that when you don't know how to get your party moving... steal something they are attached to. Even when it's just a few copper in his "marked" purse. His party even fell for it and pursued them so relentless that they managed to nearly die.

Stuff like: "Breaking the law without knowing" or "being framed" ok, point of the plot to separate the party and do a prison break. In the low levels this isn't that "bad" but later? If you can't get your gear back then... how will you be able to come back to "WBL" again? It's not like the DM will give you a supershort solo mission or something like that to catch up in monetary value.

As a wizard I would pay a good coin for some resettable traps and waterproofing and would keep a copybook. We tend to play in Faerun and... well once you reach level 5 your book is protected anyway.

nedz
2012-10-26, 10:08 AM
A High Spot, Quickdraw and a large selection of weapons.


Bag of holding. As long as it isn't packed full, it looks empty.

You've obviously never played with Curmudgen :smallbiggrin:

Psyren
2012-10-26, 10:26 AM
Shapeshifting is the best way thanks to the melding.


One of these days i have to use dominate person and enlarge person to get someone to hoard gullet a portable hole.

Why enlarged? When you fold it up it's easy to swallow.

HunterColt22
2012-10-26, 10:33 AM
Shapeshifting is the best way thanks to the melding.



Why enlarged? When you fold it up it's easy to swallow.

That has got to be an odd thing to pass.

"What is the matter with you, are you passing a kindey? Oh Oh GOD! What is that?!!"

"Oh, I just passed my hole of hoarding gullet, lot less painful than a kidney stone, if you look inside you can see the warforged charger I built and trained to guard my stuff in. How does it look Sir Sticky fingers, is everything still there?"

"All good boss, none leaves my hands!"

Karoht
2012-10-26, 10:52 AM
Fake identity via Disguise Check, Disguise Self, and Alter Self, and I make all of them look like hobo's. Hardly anyone tries to rob hobo's.
An outfit which has the Glamored property is perfect for looking poor when you need to and rich when you want to.
Nondetection makes magical means of finding me or my stuff that little bit harder.

Fake spell book (trapped) to go with my real spel book (also trapped), my scrolls are bound into a book format (also trapped). Wands are put in my glove of storing or Gloves of the Master Strategist. All my wands include a loop of leather, much like the safety strap on a wii-mote, take THAT Expeliarmus!

Armor Spikes and Shield Spikes tend to have my static buff enchants on them. IE-Spellblade enchantment. Of course, disarming my armor spikes could be taken entirely too literally :smalleek:

Finally, Invisible Spell + Still Spell + Silent Spell + a really good Perform check = Hardly anyone knowing that I'm a caster until they've been Disintegrated. Or Greased.

High Initiative and high Perception-based skills also go a long way towards preventing someone succeeding in stealing from me.

God Imperror
2012-10-26, 10:54 AM
A haversack + magic aura it is just a normal backpack.

MesiDoomstalker
2012-10-26, 11:02 AM
Duct tape.

Its fun when the DM lets the Alchemist invent modern day conveniences.

Kelb_Panthera
2012-10-26, 11:04 AM
By not needing gear? VoP warlock ftw :smalltongue:

Seriously though, a warlock that takes magical training +precocious apprentice, then dip incarnate and go into soul-caster improving warlock invocations and incarnate meld-shaping, then pick up VoP and you have most of your bases covered and you have nothing worth stealing.

Karoht
2012-10-26, 12:11 PM
By not needing gear? VoP warlock ftw :smalltongue:

Seriously though, a warlock that takes magical training +precocious apprentice, then dip incarnate and go into soul-caster improving warlock invocations and incarnate meld-shaping, then pick up VoP and you have most of your bases covered and you have nothing worth stealing.
This.
Just went to the top of my list of "must try character concepts" for next year.
Grats. Have an Internet.

Andezzar
2012-10-26, 12:42 PM
Glyph of Warding on my Portable Hole.
Anyone who touches it without saying the command word must pass a will save or be affected by a Hold Person.To bad that does not work against Tieflings ore any other non-humanoid.

Sir Sticky Fingers made me laugh.

The VoP Warlock sound like a good idea.

Ryu_Bonkosi
2012-10-26, 01:02 PM
Glove of the Master Strategist, a Handy Haversack/Bag of Holding and the Magic Aura spell to make it look like a normal glove as part of my hobo-suit. Hoard Gullet is another good method as is putting things under a tall hat (think about it).

docnessuno
2012-10-26, 01:07 PM
Key worn magic items can be protected by with the magic aura spell, possibly from an 'at will' custom item (wich is quite cheap overall). Making your 150k ring appear nonmagical and giving a strong magic aura to another nonmagical one can foil dispels and theft attempts.

Azoth
2012-10-26, 03:08 PM
I gotta agree with the players who don't need their gear. I ALWAYS try to have some usefulness even if naked and caught unaware. IUS or a natural weapon, and some means of boosting my AC whether it be monk/battle dancer/swordsage dip. That can get me both right there.

Other than that various hiding tricks and just wearing things that looks more valuable than my magical gear. Hmmm...plain copper band or gold ring with a ruby the size of a squirrel brain? That one usually stops mundane theives.

When magic is involved in taking my things...well just make it painful. Oh every item is inside a box/envelope/bag that is energy substituion (acid) fire trapped? Oh there is energy subbed explosive runes tag attached to them disguised as a label? Also Shrieker Heads from Comp Scou...gotta love a shrieking shrunken head that only you can remove from the object.

Slipperychicken
2012-10-26, 03:37 PM
anaergy subbed explosive runes

Why? Do Force Dragons usually try to steal your gear?

Twilightwyrm
2012-10-26, 05:15 PM
It's not using the custom item rules at all. Warforged Components are perfectly legit (straight out of ECS, no changes), it explicitly says any item can be one, and you don't even need a special feat; anyone can make Warforged Components.

I'm imagining an All warforged society in which even gold pieces have been made as warforged components, so that the warforged walk around paying for other components for themselves with bits of their shirt.

Slipperychicken
2012-10-26, 06:26 PM
I'm imagining an All warforged society in which even gold pieces have been made as warforged components, so that the warforged walk around paying for other components for themselves with bits of their shirt.

Well, it would put pickpockets and purse-snatchers out of business right quick.. But it would quickly get absurd, as Warforged gain ever-sillier outfits made of gold.

This is only the Beginning
http://www.wizards.com/dnd/images/roe_gallery/88257.jpg


And it allows Warforged to ignore the dreaded-but-never-used "Equipment damaged on natural 1" rule. Which people use even less than the multiclass xp-penalties, so it's a moot point.

Vizzerdrix
2012-10-26, 06:46 PM
Ranks in Profession: Something boring or disturbing. I loose my gear, the table gets a lesson where tanneries get some of the chemicals they use on hides or the day to day operations of a fish and cabbage stall.

Most classes are gear dependent. If a DM wants to bring a game to a grinding halt, that is okay with me. I'll earn it back a few copper at a time.

TuggyNE
2012-10-26, 06:47 PM
I'm imagining an All warforged society in which even gold pieces have been made as warforged components, so that the warforged walk around paying for other components for themselves with bits of their shirt.

Gives a new meaning to "costs an arm and a leg", no?

nedz
2012-10-27, 09:31 AM
I'm imagining an All warforged society in which even gold pieces have been made as warforged components, so that the warforged walk around paying for other components for themselves with bits of their shirt.

No, all Warforged just need the slot-machine attachment.

Rubik
2012-10-27, 10:01 AM
No, all Warforged just need the slot-machine attachment."Are those jackpot winnings in your pocket, or are you just happy to see me?"

"...yes."

Slipperychicken
2012-10-27, 11:15 AM
No, all Warforged just need the slot-machine attachment.

[One disguise check (to look like a Warforged) later...]

"Hey baby, wanna play slots? Give me some coins and just keep pulling this, uh, lever right here..."

Twilightwyrm
2012-10-27, 11:20 AM
Gives a new meaning to "costs an arm and a leg", no?

That it does. The poor from such a society would be left with barely a leg to stand on.

LordBlades
2012-10-27, 11:43 AM
It's not using the custom item rules at all. Warforged Components are perfectly legit (straight out of ECS, no changes), it explicitly says any item can be one, and you don't even need a special feat; anyone can make Warforged Components.

You are right, I've missed that line until now:smallamused:

pwykersotz
2012-10-27, 01:40 PM
I like having most stuff made of Aurorum or Wildwood and giving it the called property. It fixes itself if broken and arrives when you want it.

Medic!
2012-10-27, 02:48 PM
The last time I got pickpocketed at our home table was on my Cleric of Hextor who had a habit of walking around everywhere with a held charge on the highest Inflict spell he could cast.

Got pickpocketed 10ft off the ship in a new town by a little orphan kid and won the Spot vs Sleight of Hand roll...DM says "You feel something tug at your coin purse, and your hand reflexively darts out and grabs the wrist of a small child with his hand in your pouch."

I literally said ":smallamused:"

DM goes, "Oh."

That was 2 years ago.

Necroticplague
2012-10-27, 04:49 PM
The last time I got pickpocketed at our home table was on my Cleric of Hextor who had a habit of walking around everywhere with a held charge on the highest Inflict spell he could cast.

Got pickpocketed 10ft off the ship in a new town by a little orphan kid and won the Spot vs Sleight of Hand roll...DM says "You feel something tug at your coin purse, and your hand reflexively darts out and grabs the wrist of a small child with his hand in your pouch."

I literally said ":smallamused:"

DM goes, "Oh."

That was 2 years ago.

Funny, I've had a similar situation before, only it was with Necrotic Cyst, not Inflict. Let the little scamp think he got away with a creepy smile at him. A block away (and a 7-th level spell slot from me), he suddenly felt compelled to come back and give me my coins back. And then ended up as the talk of the town when he blew himself up and almost killed the captain of the guard the next day (slow adventuring day, I had a few spare spell slots).

On a more on-topic note, a thing I've bound useful for guarding my stuff is useless minions. The same Enveloping Pit that holds my stuff also holds all the zombies, skeletons, or other undead made from creatures that aren't a match for things now. Keep them in the pit, leave them with instructions to deal with anyone trying to remove things from the bag that aren't you. Even when they come out of your command, the undead follow their last given instructions, so it's all right as long as you don't need your party members to get something from it.Incorporeal guardians are useful because you can shove them anywhere, without regard for space issues.