PDA

View Full Version : Blood Mage Spell Choices?



silverwolfer
2012-10-26, 10:19 PM
So am doing a Wizard that is being a "Blood Mage" ((No Blood Magnus stuff, that prc sucks))

What sort of spells do you think a blood mage would use, or do you think he would default to necromancy spells?

dextercorvia
2012-10-26, 10:31 PM
Create Magic Tattoo, Avasculate, Wrack, Blood Wind, Spectral Hand and Bloodstar from SpC.

Some of those are better than others, but they have the right thematic element.

silverwolfer
2012-10-26, 10:35 PM
True and I saw a few force affects, like mage hand or such being a floating bloody hand print.

Seems my main stuff will be

Illusoin /Transmutation/Necromancy/Enchantment stuff


with evocation for the force spells

Alleran
2012-10-26, 11:53 PM
So am doing a Wizard that is being a "Blood Mage" ((No Blood Magnus stuff, that prc sucks))
It's a shame that it's such a lacklustre PrC (although the blood-teleport thing is interesting, that's about it). I don't know for certain, but there might be some Dragon Magazine stuff out there, or something setting-specific that you could use instead. I haven't looked, however.


What sort of spells do you think a blood mage would use, or do you think he would default to necromancy spells?
There was a list of blood-related spells given in this thread (http://www.giantitp.com/forums/showthread.php?t=253547). You could draw some inspiration from there.

Arcanist
2012-10-27, 12:24 AM
Tainted Scholar and take Blooded Metamagic... Lets you sacrifice HP for Metamagics... pretty sweet :smallamused:

Saskia
2012-10-27, 07:22 AM
What am I missing that makes Blood Magus bad? Even if you don't like the later abilities (which are pretty lame, sure) it's pretty good if just take it up to 4th level for Blood Draught and Scarification and ignore everything beyond there, because you keep full caster progression and get two free feats and the option to ignore material components and deal one point of damage to yourself to gain +1 caster level on any spell you like. So, essentially three-ish feats becase Blood Component is kind of like Eschew Materials.

Radar
2012-10-27, 07:54 AM
What am I missing that makes Blood Magus bad? Even if you don't like the later abilities (which are pretty lame, sure) it's pretty good if just take it up to 4th level for Blood Draught and Scarification and ignore everything beyond there, because you keep full caster progression and get two free feats and the option to ignore material components and deal one point of damage to yourself to gain +1 caster level on any spell you like. So, essentially three-ish feats becase Blood Component is kind of like Eschew Materials.
The point is, those abilities are next to useless. Scribe Scroll is strictly better and every Wizard gains it for free at 1st level. Even if you didn't have it, then the "personal use only" restriction should at the very least give a discount on producing those scars. Blood Draught is a slightly weaker version of Brew Potions, which is kind of weak as is. Add the feat requirements to enter the class and you are actually better off staying with your original class - even as a Sorcerer.

_flint_
2012-10-27, 08:30 PM
Among my favorite spells in the game are Avascular Mass (A targeted damaging web) and Extract Water Elemental (A combination of dessicate and summon monster)

Also, don't forget to get Spell Thematics to make ALL of your spells look bloody