Doorhandle
2012-10-30, 06:21 AM
I have a cunning plan, but instead of explaining it straight away, I offer these materials.
Construct Armor
Requirements: Craft Construct, Craft Magic Arms and Armor, animate objects, the construct modified must be the same size as the creator
CR increase: +1
Cost: 35,000 gp
This modification allows the construct to be worn like armor by its creator. So long as the creator wears it, the construct performs no independent actions, remaining under the control of the creator, and any attacks directed at the wearer first damage the construct. When a construct is destroyed while serving as armor, the wearer loses all the benefits, but regains all the hindrances until the armor is removed, which takes the same amount of time that removing breastplate armor does. If the construct is still active, the creator can order the removal of the armor with a swift action, at which point the construct leaves the creator’s space and enters a space adjacent to the creator. Donning construct armor takes a full-round action if the construct is still active. The creator cannot don a construct with this modification if the construct has been destroyed. The construct’s wearer retains his base attacks and saves. Construct armor counts as breastplate armor for purposes of determining AC, weight, Dexterity modifiers to AC, and chance of arcane spell failure.
Adamantine Golem
This huge construct of black metal is all spikes and armor, save for several forge-like stacks that burn atop its crown and back.
CR 19
N Huge construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 33, touch 7, flat-footed 33 (–1 Dex, +26 natural, –2 size)
hp 205 (30d10+40); fast healing 10
Fort +10, Ref +9, Will +10
Defensive Abilities indestructible; DR 15/epic; Immune construct traits, magic
Indestructible (Ex)
An adamantine golem is nearly impossible to destroy. Even if reduced below 0 hit points, its fast healing continues to restore hit points, though the golem is helpless unless above 0 hit points. It can only be permanently destroyed if reduced to negative hit points and then decapitated using an adamantine vorpal weapon—alternatively, miracle or wish can be used to slay it while it is at negative hit points.
Immunity to Magic (Ex)
An adamantine golem is immune to any spell or spell-like ability that allows spell resistance, except as noted below.
• Transmute metal to wood slows an adamantine golem for 1d4 rounds, during which time its damage reduction is reduced to 15/adamantine (no save).
CONSTRUCTION
Requirements Craft Construct, crushing hand, geas/quest, heal, stoneskin, wish, creator must be caster level 20th; Skill Craft (sculpture) DC 35; Cost 350,000 gp
Simple Template: Young (CR –1)
Rebuild Rules
Size decrease by one category; AC reduce natural armor by –2 (minimum +0); Attacks decrease damage dice by 1 step; Ability Scores –4 Strength, –4 Con, +4 size bonus to Dex.
So, Let's see here.
Step 0: Permanence enlarge person on yourself. Makes next step easier/more powerful.
Step 1: Craft an adamantite golem, applying the young template as necessary beforehand to it fits your size. (note: smaller golems =cheaper)
step 2: apply construct-armor modifier, plus more of your choice.
step 3: Wear your adorable beastie.
step 4: ???
Step 5: Profit!
You now have an ablative shield of several dozen/hundred hit points, that constantly rebuilds itself and has absurd D.R.
It's immune to most spells and effects, making you immune to almost effect requiring a touch attack of any kind.
The armour is also, by R.A.W, immune being sundered, and basically impossible to remove, as even if it's destroyed temporally it will just regenerate back on you short of a wish/vorpal admamandite sword.
For bet results, apply golem armour to a Magus (no need for arcane armour proficiency), but a wizard has better access to the entry feat/golem-making instructions, and a witch better access to the spells needed. A divine caster may also be able to get away with this.
Thoughts on this neat (but hideously expensive) trick?
Construct Armor
Requirements: Craft Construct, Craft Magic Arms and Armor, animate objects, the construct modified must be the same size as the creator
CR increase: +1
Cost: 35,000 gp
This modification allows the construct to be worn like armor by its creator. So long as the creator wears it, the construct performs no independent actions, remaining under the control of the creator, and any attacks directed at the wearer first damage the construct. When a construct is destroyed while serving as armor, the wearer loses all the benefits, but regains all the hindrances until the armor is removed, which takes the same amount of time that removing breastplate armor does. If the construct is still active, the creator can order the removal of the armor with a swift action, at which point the construct leaves the creator’s space and enters a space adjacent to the creator. Donning construct armor takes a full-round action if the construct is still active. The creator cannot don a construct with this modification if the construct has been destroyed. The construct’s wearer retains his base attacks and saves. Construct armor counts as breastplate armor for purposes of determining AC, weight, Dexterity modifiers to AC, and chance of arcane spell failure.
Adamantine Golem
This huge construct of black metal is all spikes and armor, save for several forge-like stacks that burn atop its crown and back.
CR 19
N Huge construct
Init –1; Senses darkvision 60 ft., low-light vision; Perception +0
DEFENSE
AC 33, touch 7, flat-footed 33 (–1 Dex, +26 natural, –2 size)
hp 205 (30d10+40); fast healing 10
Fort +10, Ref +9, Will +10
Defensive Abilities indestructible; DR 15/epic; Immune construct traits, magic
Indestructible (Ex)
An adamantine golem is nearly impossible to destroy. Even if reduced below 0 hit points, its fast healing continues to restore hit points, though the golem is helpless unless above 0 hit points. It can only be permanently destroyed if reduced to negative hit points and then decapitated using an adamantine vorpal weapon—alternatively, miracle or wish can be used to slay it while it is at negative hit points.
Immunity to Magic (Ex)
An adamantine golem is immune to any spell or spell-like ability that allows spell resistance, except as noted below.
• Transmute metal to wood slows an adamantine golem for 1d4 rounds, during which time its damage reduction is reduced to 15/adamantine (no save).
CONSTRUCTION
Requirements Craft Construct, crushing hand, geas/quest, heal, stoneskin, wish, creator must be caster level 20th; Skill Craft (sculpture) DC 35; Cost 350,000 gp
Simple Template: Young (CR –1)
Rebuild Rules
Size decrease by one category; AC reduce natural armor by –2 (minimum +0); Attacks decrease damage dice by 1 step; Ability Scores –4 Strength, –4 Con, +4 size bonus to Dex.
So, Let's see here.
Step 0: Permanence enlarge person on yourself. Makes next step easier/more powerful.
Step 1: Craft an adamantite golem, applying the young template as necessary beforehand to it fits your size. (note: smaller golems =cheaper)
step 2: apply construct-armor modifier, plus more of your choice.
step 3: Wear your adorable beastie.
step 4: ???
Step 5: Profit!
You now have an ablative shield of several dozen/hundred hit points, that constantly rebuilds itself and has absurd D.R.
It's immune to most spells and effects, making you immune to almost effect requiring a touch attack of any kind.
The armour is also, by R.A.W, immune being sundered, and basically impossible to remove, as even if it's destroyed temporally it will just regenerate back on you short of a wish/vorpal admamandite sword.
For bet results, apply golem armour to a Magus (no need for arcane armour proficiency), but a wizard has better access to the entry feat/golem-making instructions, and a witch better access to the spells needed. A divine caster may also be able to get away with this.
Thoughts on this neat (but hideously expensive) trick?