View Full Version : [PF; Monster] The Creature, Vlad Dracul

2012-10-31, 07:43 PM
Since it's Halloween, I thought I'd dig out something that I've had in my drive for a while. Say hello to Vlad Dracul!

CR “Very High”
Medium undead (augmented outsider, human, native)
Init +11; Senses see in darkness 60 ft.; Perception +41
Aura cowardice (10 ft.), despair (10 ft.), evil

AC 31, touch 18, flat-footed 23; (+7 Dex, +1 dodge, +13 natural)
wp 121; vp 597 (20d6+10d10+470); fast healing 8
Fort +42, Ref +34, Will +36; +8 vs. turning
DR 10/good and silver; Immune fire, undead traits; Resist acid 10, cold 20, electricity 20; SR 35
Weaknesses vampire lord weaknesses

Speed 30 ft., fly 60 ft. (good), fly 50 ft. (perfect); spider climb 20 ft.
Melee 2 claws +31 (1d4+11 plus energy drain), bite +31 (1d6+11 plus energy drain), slam +31 (1d6+11 plus energy drain)
Melee mwk. spear +33/+28/+23/+18 (1d8+16/19–20/x3), bite +26 (1d6+5 plus energy drain), slam +26 (1d4+5 plus energy drain)
Special Attacks blood drain (1d4+2), channel negative energy (5d6; DC 30), children of the night 1/day, create spawn, cruelty (cursed, diseased, sickened; DC 30), dominate (DC 40), energy drain (3 levels, DC 40), fiendish boon (2/day; 10 min.; +2), smite good, smite good 4/day, touch of corruption 20/day (5d6)
Spell-Like Abilities (CL 30th)
At will—control weather, detect evil*, fog cloud, telekinesis (DC 30)
18/day—corrupting touch
3/day—darkness, hellfire (DC 35), poison (DC 29), unholy aura (DC 33)
1/day—blasphemy, contagion (DC 28), desecrate, destruction (DC 32), horrid wilting (DC 33), summon monster IX, unhallow, unholy blight
* Caster level 10th.
Spells (CL 10th)
3rd (3)—dispel magic (2), vampiric touch
2nd (5)—bull’s strength (2), corruption resistance (2), undetectable alignment
1st (6)—bane (2), command (DC 26; 2), death knell (2)
Spells (CL 22nd)
9th (8/day)—mass hold monster (DC 36), meteor swarm (DC 34), time stop, wail of the banshee (DC 35)
8th (8/day)—demand (DC 35), discern location, power word stun, screen (DC 33)
7th (8/day)—ethereal jaunt, greater teleport, insanity (DC 34), waves of exhaustion
6th (9/day)—control water, flesh to stone (DC 31), mass suggestion (DC 33), planar binding
5th (9/day)—blight (DC 31), dominate person (DC 32), dream, sending, polymorph
4th (9/day)—animate dead, bestow curse (DC 30), charm monster (DC 33), fear (DC 30), phantasmal killer (DC 29)
3rd (9/day)—haste, magic circle against good, sleet storm, slow (DC 28), suggestion (DC 30)
2nd (10/day)—alter self, blindness/deafness (DC 28), detect thoughts (DC 27), invisibility, scorching ray, whispering wind
1st (10/day)—charm person (DC 30), expeditious retreat, feather fall, mage armor, protection from good, ventriloquism
0 (At will)—bleed, dancing lights, daze, detect magic, ghost sound, mending, prestidigitation, resistance, touch of fatigue

Str 32, Dex 24, Con —, Int 22, Wis 25, Cha 41
Base Atk +20; CMB +31 (+33 grapple); CMD 48 (50 vs. grapple)
Feats Alertness (B), Blind-Fight (B), Combat Casting (B), Combat Reflexes (B), Critical Focus, Deceitful (B), Dodge (B), Eschew Materials (B), Extend Spell (B), Greater Spell Focus (enchantment) (B), Greater Spell Penetration, Improved Critical (spear), Improved Grapple, Improved Initiative (B), Iron Will (B), Leadership (B), Lightning Reflexes (B), Lightning Stance, Mobility, Power Attack, Silent Spell, Skill Focus (Scry), Spell Focus (enchantment, necromancy), Spell Penetration, Still Spell, Toughness (B), Weapon Focus (spear), Wind Stance
Skills Bluff +38, Climb +21, Craft (any two) +19, Diplomacy +43, Disguise +41, Fly +30, Handle Animal +28, Intimidate +46, Knowledge (arcana, religion) +19, Knowledge (history) +16, Perception +42, Ride +20, Sense Motive +46, Scry +43, Spellcraft +29, Stealth +35, Survival +17, Swim +21; Racial Modifiers +8 Bluff, +8 Diplomacy, +8 Intimidate, +8 Perception, +12 Sense Motive, +4 Scry, +8 Stealth
SQ change shape (beast shape IV), gaseous form, telepathy 100 ft.

Corrupting Touch (Sp) Dracula can make a melee touch attack against an opponent. A creature hit by this attack becomes shaken for 1 minute, and radiates an aura of evil, as though they were an evil outsider. Multiple hits do not stack, but do add to the duration.
Hellfire (Sp) Dracula can call down a burst of hellfire as a standard action. This creates a 10-foot radius burst that deals 20d6 points of fire damage. Good creatures damaged by this burst become shaken for 2 minutes. A Reflex save halves the damage and negates the shaken condition. This attack has a range of 60 feet.
Smite Good (Su) Once per day, Dracula can smite a good creature, adding his Charisma modifier (+15) to melee attack rolls made against the target of the smite, and adding his Hit Dice (+30) on all melee damage rolls against the target. The smite persists until the target is dead or Dracula rests.

He makes for a wonderful BBEG. Add a few dozen thralls, some vampiric servants, a horde of fanatic followers (courtesy of the Leadership feat), and packs of servant animals, and you've got the potential for an entire campaign! Bonus points go to whoever can guess the build I used :smallwink: (not that it's too hard).

Anyone with a good CR rating is welcome to provide it, but I think mine works fairly well :smalltongue: . I tend to use a bunch of houserules, so there might be a few discrepencies, but on the whole I think I weeded them out.



2012-11-01, 03:33 PM
No? Well, I thought it was fun to make :smalltongue: . I especially like how he started with the elite array, and ended up with massive ability scores (!!!) .