lunar2
2012-11-01, 01:41 PM
Dwarf
-2 Dex, +2 Con
Darkvision 60 ft.
Speed 20 ft. burrow 10 ft.
Stability
+2 craft, +2 profession
Favored class: fighter
dwarves are not slowed by encumbrance or armor.
A dwarf normally leaves usable tunnels when burrowing. By using a full round action, a dwarf can collapse their tunnels behind them as they move. With the appropriate tools, a dwarf can burrow through natural stone at 5 ft./round.
Elf
-2 Con, +2 Int
Speed 30 ft.
+2 to all knowledge checks
+1 to caster level checks
Favored class: arcane adept (homebrew class)
Goblin
-2 Str, +2 Dex
Low-light vision
Speed 30 ft.
Small size
+4 handle animal, +4 ride
Favored class: nature adept (homebrew class)
Halfling: strongheart subrace
Human: normal human
Orc
+4 Str, -2 Int, -2 Cha
Speed 30 ft.
Scent
+2 spot, +2 listen
Favored class: barbarian
warforged: normal warforged.
-2 Dex, +2 Con
Darkvision 60 ft.
Speed 20 ft. burrow 10 ft.
Stability
+2 craft, +2 profession
Favored class: fighter
dwarves are not slowed by encumbrance or armor.
A dwarf normally leaves usable tunnels when burrowing. By using a full round action, a dwarf can collapse their tunnels behind them as they move. With the appropriate tools, a dwarf can burrow through natural stone at 5 ft./round.
Elf
-2 Con, +2 Int
Speed 30 ft.
+2 to all knowledge checks
+1 to caster level checks
Favored class: arcane adept (homebrew class)
Goblin
-2 Str, +2 Dex
Low-light vision
Speed 30 ft.
Small size
+4 handle animal, +4 ride
Favored class: nature adept (homebrew class)
Halfling: strongheart subrace
Human: normal human
Orc
+4 Str, -2 Int, -2 Cha
Speed 30 ft.
Scent
+2 spot, +2 listen
Favored class: barbarian
warforged: normal warforged.