QuidEst
2012-11-01, 07:27 PM
Mysterious Stranger Kitsune with a Bazooka (http://www.myth-weavers.com/sheetview.php?sheetid=464341)
Why? Because I hadn't designed a Gunslinger yet. I don't care much for Wis-based characters, so I decided to go with Mysterious Stranger (despite sundry downsides). The image of a diminutive Kitsune lady toting a giant oriental hand-cannon was far too good to pass up, so I made one and gave her a Culverin. Built at level 11, because Mysterious Stranger doesn't have much point before that.
There's a fair amount of min-maxing on the equipment to pull it off, but I like the result.
Key ingredients:
Heavyload Belt (from UE, grants permanent Ant Haul so she can wear armor and carry a 40lb gun. For anybody who wants a stronger Dex build, using Darkleaf armor and a Mithral weapon will get weight under carrying capacity of Str 11)
Deep Red Sphere (Dex bonus without the belt)
Headband of Alluring Charisma (duh)
Wand of Unseen Servant (necessary, since a single round of firing goes through almost all of a powder horn)
Weapon:
+1 Distance Culverin (Culverins fire in a cone of size equal to their range, and Distance doubles range. Ouch. This monster fires four shots at a time, consuming 17.6 gp per round at craft prices.)
How firing works:
Ranged attack with +1 Culverin is +16/+11/+6
•Firing a Culverin gives -2 right off. +14/+9/+4
•Brace against a wall, stand, or something like that, unless you want to be prone and eat another -4.
•Rapid Shot grants an extra attack, with -2 to all attacks. +12/+12/+7/+2
•Against anything within 30 ft., Point-Blank Shot gives +1.
Result: If you're braced, the attack is +13/+13/+8/+3 in a 30 ft. cone, with +12/+12/+7/+2 for the rest of a 60ft cone. This resolves against touch AC.
Damage:
2d8 + 8 per hit, crit for x4 on 2d8 + 1 of that on a 20. If something absolutely must die, spend one grit to get have a shot hit for half damage. Damage is totalled before DR on a full attack, and ignore Blur, Invisibility, Fog, Mirror Image, and any other similar miss chances.
What about my friends?:
This is not a melee-friendly build. Buddy up with a Wizard to lock enemies in place with control spells (and cast Reloading Hands on you), but you will be blowing things to smithereens in a huge cone of destruction.
Remaining feats will pursue the Magical Tail line for limited spellcasting to complement party face skills. Combat feats will improve odds on critting and boost attack.
What else?
Well, there's another 1985 gp lying around. That's good for two first-level wands. (Wand of repair is useless on a 40lb gun, and not that useful anyways- it only misfires when if it rolls a 1 on every attack roll for a given shot, and the first seven misfires can be ignored.)
Why? Because I hadn't designed a Gunslinger yet. I don't care much for Wis-based characters, so I decided to go with Mysterious Stranger (despite sundry downsides). The image of a diminutive Kitsune lady toting a giant oriental hand-cannon was far too good to pass up, so I made one and gave her a Culverin. Built at level 11, because Mysterious Stranger doesn't have much point before that.
There's a fair amount of min-maxing on the equipment to pull it off, but I like the result.
Key ingredients:
Heavyload Belt (from UE, grants permanent Ant Haul so she can wear armor and carry a 40lb gun. For anybody who wants a stronger Dex build, using Darkleaf armor and a Mithral weapon will get weight under carrying capacity of Str 11)
Deep Red Sphere (Dex bonus without the belt)
Headband of Alluring Charisma (duh)
Wand of Unseen Servant (necessary, since a single round of firing goes through almost all of a powder horn)
Weapon:
+1 Distance Culverin (Culverins fire in a cone of size equal to their range, and Distance doubles range. Ouch. This monster fires four shots at a time, consuming 17.6 gp per round at craft prices.)
How firing works:
Ranged attack with +1 Culverin is +16/+11/+6
•Firing a Culverin gives -2 right off. +14/+9/+4
•Brace against a wall, stand, or something like that, unless you want to be prone and eat another -4.
•Rapid Shot grants an extra attack, with -2 to all attacks. +12/+12/+7/+2
•Against anything within 30 ft., Point-Blank Shot gives +1.
Result: If you're braced, the attack is +13/+13/+8/+3 in a 30 ft. cone, with +12/+12/+7/+2 for the rest of a 60ft cone. This resolves against touch AC.
Damage:
2d8 + 8 per hit, crit for x4 on 2d8 + 1 of that on a 20. If something absolutely must die, spend one grit to get have a shot hit for half damage. Damage is totalled before DR on a full attack, and ignore Blur, Invisibility, Fog, Mirror Image, and any other similar miss chances.
What about my friends?:
This is not a melee-friendly build. Buddy up with a Wizard to lock enemies in place with control spells (and cast Reloading Hands on you), but you will be blowing things to smithereens in a huge cone of destruction.
Remaining feats will pursue the Magical Tail line for limited spellcasting to complement party face skills. Combat feats will improve odds on critting and boost attack.
What else?
Well, there's another 1985 gp lying around. That's good for two first-level wands. (Wand of repair is useless on a 40lb gun, and not that useful anyways- it only misfires when if it rolls a 1 on every attack roll for a given shot, and the first seven misfires can be ignored.)