ZDPhoenix
2012-11-02, 12:16 AM
Hey gang, well this Paladin is definitely NOT optimized for Carrion Crown at all. If I would have known about the Knights of Ozem (Paths of Prestige wasn't out when we started), or how many things would have been easier with more careful planning... ugh.
Anyway, reading this forum's given me tons of ideas for new characters; but nothing really to push towards with my current one. Can anyone make some suggestions for which direction to take my character next? Also... What would you have done differently? The DM has entertained us maybe unlearning some feats later one; so the latter does hold weight to me.
Here's the stat block for the character. With proper armor (Adamantine Jousting Plate and Tower Shield), he's at 31 AC (33 against Undead, thanks to Defiant enchant on his shield).
There's no spells selected; as we've house ruled spells away, in favor of more Divine Weapon usage. I am the party's tank; with a very brutal attitude towards monster, especially the Undead of Ustalav.
Vinkolt Olthan
Male Human (Chelaxian) Paladin 8
LG Medium Humanoid (human)
Init +0; Senses Perception +10
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Defense
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AC 13, touch 10, flat-footed 13 (+2 armor, +1 natural)
hp 90 (8d10+24)
Fort +14, Ref +8, Will +14
Immune charm, fear, disease
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Offense
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Speed 30 ft.
Melee Keen Adamantine Bastard Sword +14/+9 (1d10+6/17-20/x2) and
Silver Bastard Sword MW +14/+9 (1d10+4/19-20/x2) and
+1 Mace +14/+9 (1d8+6/x2)
Special Attacks smite evil (3/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 5):
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Statistics
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Str 20, Dex 10, Con 16, Int 12, Wis 14, Cha 20
Base Atk +8; CMB +13; CMD 23
Feats: Exotic Weapon Proficiency (Bastard sword), Reward of Life (5 HP), Shield Focus, Tower Shield Proficiency, Vital Strike
Traits Deft Dodger, Indomitable Faith
Skills Diplomacy +15, Heal +6, Knowledge (arcana) +5, Knowledge (dungeoneering) +2, Knowledge (local) +3, Knowledge (religion) +7, Perception +10, Ride +4, Sense Motive +10, Spellcraft +6
Languages Common, Varisian
SQ aura of courage, aura of good, aura of resolve, divine bonds (weapon [1/day]), lay on hands (4d6) (9/day), mercies (mercy [diseased], mercy [sickened]), paladin channel positive energy 4d6 (4/day) (dc 19, variant channeling (protection variant channeling [±2 sacred])
Other Gear +2 Tower shield, Adamantine Sword, xMace, Silver Sword MW, Amulet of natural armor +1, Bracers of armor +2, 44 PP, 5135 GP
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Special Abilities
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Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Aura of Resolve +4 (10' radius) (Su) You are immune to charm. Allies within aura gain a morale bonus to saves vs charm.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Divine Bond (Weapon +2) (8 minutes) (1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immune to Charm You are immune to charm effects.
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Lay on Hands (4d6) (9/day) (Su) You can heal 4d6 damage, 9/day
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 4d6 (4/day) (DC 19) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Protection Variant Channeling (±2 Sacred) AC bonus/penalty
Reward of Life (5 HP) With each use of lay on hands, gain hit points equal to your Charisma
Shield Focus +1 Shield AC
Smite Evil (3/day) (Su) +5 to hit, +8 to damage, +5 deflection bonus to AC when used.
Vital Strike Standard action: x2 weapon damage dice.
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Again, thanks for any suggestions in advance!
I'm new to this whole "using forums to discuss builds" thing, so be gentle. :)
Anyway, reading this forum's given me tons of ideas for new characters; but nothing really to push towards with my current one. Can anyone make some suggestions for which direction to take my character next? Also... What would you have done differently? The DM has entertained us maybe unlearning some feats later one; so the latter does hold weight to me.
Here's the stat block for the character. With proper armor (Adamantine Jousting Plate and Tower Shield), he's at 31 AC (33 against Undead, thanks to Defiant enchant on his shield).
There's no spells selected; as we've house ruled spells away, in favor of more Divine Weapon usage. I am the party's tank; with a very brutal attitude towards monster, especially the Undead of Ustalav.
Vinkolt Olthan
Male Human (Chelaxian) Paladin 8
LG Medium Humanoid (human)
Init +0; Senses Perception +10
--------------------
Defense
--------------------
AC 13, touch 10, flat-footed 13 (+2 armor, +1 natural)
hp 90 (8d10+24)
Fort +14, Ref +8, Will +14
Immune charm, fear, disease
--------------------
Offense
--------------------
Speed 30 ft.
Melee Keen Adamantine Bastard Sword +14/+9 (1d10+6/17-20/x2) and
Silver Bastard Sword MW +14/+9 (1d10+4/19-20/x2) and
+1 Mace +14/+9 (1d8+6/x2)
Special Attacks smite evil (3/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 5):
--------------------
Statistics
--------------------
Str 20, Dex 10, Con 16, Int 12, Wis 14, Cha 20
Base Atk +8; CMB +13; CMD 23
Feats: Exotic Weapon Proficiency (Bastard sword), Reward of Life (5 HP), Shield Focus, Tower Shield Proficiency, Vital Strike
Traits Deft Dodger, Indomitable Faith
Skills Diplomacy +15, Heal +6, Knowledge (arcana) +5, Knowledge (dungeoneering) +2, Knowledge (local) +3, Knowledge (religion) +7, Perception +10, Ride +4, Sense Motive +10, Spellcraft +6
Languages Common, Varisian
SQ aura of courage, aura of good, aura of resolve, divine bonds (weapon [1/day]), lay on hands (4d6) (9/day), mercies (mercy [diseased], mercy [sickened]), paladin channel positive energy 4d6 (4/day) (dc 19, variant channeling (protection variant channeling [±2 sacred])
Other Gear +2 Tower shield, Adamantine Sword, xMace, Silver Sword MW, Amulet of natural armor +1, Bracers of armor +2, 44 PP, 5135 GP
--------------------
Special Abilities
--------------------
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Aura of Resolve +4 (10' radius) (Su) You are immune to charm. Allies within aura gain a morale bonus to saves vs charm.
Detect Evil (At will) (Sp) You can use Detect Evil at will (as the spell).
Divine Bond (Weapon +2) (8 minutes) (1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immune to Charm You are immune to charm effects.
Immune to Fear (Ex) You are immune to all fear effects.
Immunity to Disease You are immune to diseases.
Lay on Hands (4d6) (9/day) (Su) You can heal 4d6 damage, 9/day
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Paladin Channel Positive Energy 4d6 (4/day) (DC 19) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Protection Variant Channeling (±2 Sacred) AC bonus/penalty
Reward of Life (5 HP) With each use of lay on hands, gain hit points equal to your Charisma
Shield Focus +1 Shield AC
Smite Evil (3/day) (Su) +5 to hit, +8 to damage, +5 deflection bonus to AC when used.
Vital Strike Standard action: x2 weapon damage dice.
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Again, thanks for any suggestions in advance!
I'm new to this whole "using forums to discuss builds" thing, so be gentle. :)