PDA

View Full Version : EVE Online



Mynxae
2012-11-02, 08:45 AM
Hey guys,

The only thread I could find on here about EVE was this one (http://www.giantitp.com/forums/showthread.php?t=227874&page=14) but it's over six months old so I didn't want to break any 'bringing threads back to life' rules. :smalltongue:

So obviously, this thread is for discussion of EVE Online (which there must be some of on here I'm sure) but I also wish to ask a question.

Any current EVE players, can somebody refer-a-friend/buddy/whatever-it's-called both my boyfriend and I? It's just that then the trial is 21 days instead of 14 days. :smallbiggrin:

Thanks!

Erloas
2012-11-02, 09:26 AM
I'm still playing (though playing in my case right now is setting skills and checking PI, haven't had any time to actually play in quite a while now). I can send you buddy passes when I get home if you PM me your email address(es).

The thread kind of died because everyone that was playing were in different alliances, many of which were at war with each other. So we couldn't really plan to do anything together and can't share anything specific that is going on.
I think this is one of those cases where thread necromancy shouldn't be a problem, but the forum rules are what they are. I hadn't realized that it had been six months, I thought it would have been like 2 at the most.

Ask away with your questions and we'll do what we can to answer them.

Mynxae
2012-11-02, 10:48 AM
Boyfriend ended up starting without me 'cause he's evil, I want to play it even more now. :smallannoyed: I'll still PM you for that buddy pass though.

Okay, for questions it'd probably be easier to make a list...


How does trading work? Can you trade directly between players, or can it only be through the market?
How difficult is mining? It looks fairly easy but also quite profitable (and boring). But I've seen some reports of people saying if you have a full 'Hulk' mining ship of well-selling ore, you can sell it for quite a bit of ISK. Is that also true?
How long would you say it'd take to get enough experience in the game to be abe to get enough ISK to pay for PLEX's rather than use real money to get game-time? I've heard several months but would prefer to get an answer from an experienced player. :smallsmile:
What would you say is the 'most fun' profession/trade-thingy? I know there's quite a few and whatnot, and everyone has a different way they'd want to play the game... But what do you like best? :smalltongue:
How do you actually navigate your ship? Is it anything like a game I've played (and finished) that is slightly older than EVE, called Freelancer? Aka you can use your mouse to control direction, and the arrow keys to control speed? Or is there literally no manual control of your ship? :smallfrown:
What actually happens if you go into nullsec space? I've heard cases of coming into them and being blown to bits within minutes, and inside those 'warp bubble' things so they can't get away? Is that usually the case? :smalleek:
Can your warp drive actually be interrupted? As in, while you're actually in 'warp space'?
Is there anything faster than warp?
How does cloaking work? For example: Can you have a massive fleet cloaked somewhere and decloak and destroy an enemy really fast and just warp out of there/re-cloak? Or does it work differently? And are there ways of detecting someone cloaked near you?
I'm a player of WoW so I'm used to when you refer-a-friend someone, you get a mount. Do you actually get anything for referring someone to EVE? (aka through buddy passes)

pffh
2012-11-02, 12:04 PM
How does trading work? Can you trade directly between players, or can it only be through the market?

Yup but be careful when trading since scammers are an isk a dozen and always read the contract/trade window a few times over.


How difficult is mining? It looks fairly easy but also quite profitable (and boring). But I've seen some reports of people saying if you have a full 'Hulk' mining ship of well-selling ore, you can sell it for quite a bit of ISK. Is that also true?

Itīs fairly easy and generally people will afk mine while they do something else in real life but you need to watch out when you start flying the more expensive ships as suicide pilots will try to kill you.


How long would you say it'd take to get enough experience in the game to be abe to get enough ISK to pay for PLEX's rather than use real money to get game-time? I've heard several months but would prefer to get an answer from an experienced player. :smallsmile:

It depends on what and how much you play but if you play for a few hours everyday a month or two shouldn't be unrealistic. For some it takes longer and others shorter.


What would you say is the 'most fun' profession/trade-thingy? I know there's quite a few and whatnot, and everyone has a different way they'd want to play the game... But what do you like best? :smalltongue:

I prefer small gang pvp roams around low sec hunting pirates or nullsec looking for a fair fight. Unfortunately fair fights happen maybe once or twice a year.


How do you actually navigate your ship? Is it anything like a game I've played (and finished) that is slightly older than EVE, called Freelancer? Aka you can use your mouse to control direction, and the arrow keys to control speed? Or is there literally no manual control of your ship? :smallfrown:

There is hardly any direct manual control. You can double click on a target or a random area of space and you will move towards that or you can right click on a target and orbit at a distance of X, approach, warp to or keep a distance of X of the target.

What actually happens if you go into nullsec space? I've heard cases of coming into them and being blown to bits within minutes, and inside those 'warp bubble' things so they can't get away? Is that usually the case? :smalleek:

Most of nullsec is owned by player run corporations and if they find you inside their area they will kill you. Fortunately nullsec is huge so most are relatively empty most of the time and if you know what you are doing you can quite easily travel around down there.


Can your warp drive actually be interrupted? As in, while you're actually in 'warp space'?

Nope only jammed/scrambled before you warp.


Is there anything faster than warp?

The stargates and wormholes you use to travel between systems.

Ships can also have different max warp speeds and max warp distance.


How does cloaking work? For example: Can you have a massive fleet cloaked somewhere and decloak and destroy an enemy really fast and just warp out of there/re-cloak? Or does it work differently? And are there ways of detecting someone cloaked near you?

Equip a cloak on your ship and then activate it. Generally you are sacrificing something else for the cloak though.

You can be scanned down while cloaked with certain probes.


I'm a player of WoW so I'm used to when you refer-a-friend someone, you get a mount. Do you actually get anything for referring someone to EVE? (aka through buddy passes)

Yes there is the refer a friend thingy where there friend gets a longer trial then the normal one and if he activates his/her account then the referee gets a plex. Usually the deal is that the referee sells the plex and then the profit is split between the two players so be careful about who you pick to refer you since there are few hundred million isk on the line.

NEO|Phyte
2012-11-02, 01:06 PM
What would you say is the 'most fun' profession/trade-thingy? I know there's quite a few and whatnot, and everyone has a different way they'd want to play the game... But what do you like best? :smalltongue:
What actually happens if you go into nullsec space? I've heard cases of coming into them and being blown to bits within minutes, and inside those 'warp bubble' things so they can't get away? Is that usually the case? :smalleek:

Having had a taste of life in nullsec, I'd have to say that nullsec politics is the most fun. Especially the parts where you have hundreds of players shooting at hundreds of other players.
http://img846.imageshack.us/img846/8201/goodfights1.jpg
http://img203.imageshack.us/img203/6430/goodfights5t.jpg

As for what happens when you go into nullsec, that depends entirely on where and how you go. Basically all 0.0 alliances are NBSI (not blue, shoot it), which means that unless you are in their alliance or are part of an alliance they are friends with, you will get shot at if you run into anyone that is looking for guys to shoot at. There can also be unfriendlies moving through an alliance's space, and unless you're friends with them, it's likely they'll shoot at you too if you run into them. No such thing as neutral parties in lawless space.

Basically, unless you aim to be flying around looking for people to shoot, don't go into 0.0 unless you've joined an alliance that lives out there.

Sharoth
2012-11-02, 01:13 PM
Interesting. I have yet to get into EVE Online, but I might do so once my tax refund hits next year.

Erloas
2012-11-02, 02:26 PM
As for what happens when you go into nullsec, that depends entirely on where and how you go. Basically all 0.0 alliances are NBSI (not blue, shoot it), which means that unless you are in their alliance or are part of an alliance they are friends with, you will get shot at if you run into anyone that is looking for guys to shoot at. There can also be unfriendlies moving through an alliance's space, and unless you're friends with them, it's likely they'll shoot at you too if you run into them. No such thing as neutral parties in lawless space.
Well in the "south" area, at least the majority of Providence is NRDS (not red, don't shoot). In which case you should be safe in their space as long as you don't agrees anyone in the alliance. And you should only have to worry about other neutrals in the system (though for you everyone will be neutral, so basically anyone not part of the NRDS alliance)

Togath
2012-11-02, 09:53 PM
I've also been pondering trying EVE, but had been curious; is there non pvp content?, and if not, how effective are kamikaze zergs on enemy players to try to gather loot of some form?

Gnoman
2012-11-02, 09:56 PM
There is. Missions are an excellent way to make ISK, and there are plenty of NPC pirates to fight. There are also more complicated things that the tutorial covers.

Togath
2012-11-02, 10:09 PM
I'll probably try missions then, along with the npc pirates.

illyrus
2012-11-03, 01:03 PM
Okay, for questions it'd probably be easier to make a list...


I actually agree with pffh on a lot of this.



What would you say is the 'most fun' profession/trade-thingy? I know there's quite a few and whatnot, and everyone has a different way they'd want to play the game... But what do you like best? :smalltongue:


Killing ships while outnumbered. The average player when in a gang normally isn't good at taking the initiative and you can exploit that to split them up and destroy them. While WoW generally gives you pretty obvious gear choices on PvP gear so you don't see warriors decked out in int cloth, in Eve the customization level is such where you'll see stupid stuff like that. Also you can build some oddball configs meant to perform 1 role extremely well and then force the fight into that role.




How do you actually navigate your ship? Is it anything like a game I've played (and finished) that is slightly older than EVE, called Freelancer? Aka you can use your mouse to control direction, and the arrow keys to control speed? Or is there literally no manual control of your ship? :smallfrown:


Some tactics actually require manual piloting to work well. My guess is 95% of Eve does not manual pilot with any amount of regularity though.




What actually happens if you go into nullsec space? I've heard cases of coming into them and being blown to bits within minutes, and inside those 'warp bubble' things so they can't get away? Is that usually the case? :smalleek:


0.0 security space (whether wormholes or nullsec) means they can shoot you without the cops getting involved and can place down warp disruption bubbles (more on that later). To answer your question it depends on the space, generally the dangers are blown way out of proportion and a properly fit combat ship can be a major pain to destroy by even a medium sized gate camp unless they have very specific counters available and on the ball. I've jumped into gate camps of 20 people in a slow battleship and made it to the gate to jump back out before they could destroy me. I've also died to 3 people on the gate because I didn't do the smart thing in attempting to escape.




Can your warp drive actually be interrupted? As in, while you're actually in 'warp space'?


Your warp drive can be interrupted when your arriving by warp bubbles which can only be placed in 0.0 space. So you can warp to a gate and be pulled into a bubble with an enemy force waiting around it. Generally you use your directional scanner and safe points to prevent being caught like this though. Most people are terrible at using the directional scanner.




Is there anything faster than warp?

Capital ships and black ops battleships can open up a portal to a scout ship equipped with an exit portal generator. Titans and black ops battleships can even create a bridge to allow other ships to use the portal (black ops battleships can only have specific cloaking ships use this bridge).




How does cloaking work? For example: Can you have a massive fleet cloaked somewhere and decloak and destroy an enemy really fast and just warp out of there/re-cloak? Or does it work differently? And are there ways of detecting someone cloaked near you?


You have 2 types of cloaking, one allows you to warp while cloaked and the other does not. Only specific ships can use the one that allows you to warp while cloaked. Stealth bombers are specifically designed frigates that can warp while cloaked, instantly lock targets, and deal high damage to them then escape. Stealth bombers generally have very weak defenses though. Stealth bombers can even use bombs in 0.0 space to dish out rather large AE damage though there is a long cooldown on it.

I'm not aware of any ability to probe down a cloaked ship. Pffh, was something added recently? I know they made un-probe-able ships probe-able but I had not heard anything involving changes to how cloaking works. I also haven't played much at all since I made my last PvP video either so I admit I may have missed the update.

*Edit - I'll also say that I'm willing to provide advice/help to any that are new as I'll be getting back into the game shortly, the main character I play is named Xanral.

pffh
2012-11-03, 01:12 PM
I'm not aware of any ability to probe down a cloaked ship. Pffh, was something added recently? I know they made un-probe-able ships probe-able but I had not heard anything involving changes to how cloaking works. I also haven't played much at all since I made my last PvP video either so I admit I may have missed the update.

Ah no you are right I must have misremembered. To be honest I haven't played around with cloaks that much prefering speed built cruiser sized or battlecruiser gangs.

Triaxx
2012-11-03, 05:49 PM
Question: I didn't play a lot of the hard parts of EVE, but got to gate scout and do some mining, one on my own and one for a cousin who had an emergency.

I've looked into the game and been told that the 'newbie' corps were essentially enormous jerks. Is that true?

I always wondered if a Newbie Merc corp would fare well. Say hiring out for jobs like mining. You want to mine in 0.0 space, but don't want to actually mine, escort us in and out and you can hunt down the rats and players while we mine in exchange for a cut of the mining profits.

Or running security for an operation that's mining large volumes in safer space, but doesn't have the members available to also protect the operation. It'd let new players experience the deeper parts of the game without worrying about loosing expensive ships or having to join a corp right away.

Of course if the rep of newbie corps is bad enough, it's probably no worth it.

illyrus
2012-11-03, 06:14 PM
Question: I didn't play a lot of the hard parts of EVE, but got to gate scout and do some mining, one on my own and one for a cousin who had an emergency.

I've looked into the game and been told that the 'newbie' corps were essentially enormous jerks. Is that true?

I always wondered if a Newbie Merc corp would fare well. Say hiring out for jobs like mining. You want to mine in 0.0 space, but don't want to actually mine, escort us in and out and you can hunt down the rats and players while we mine in exchange for a cut of the mining profits.

Or running security for an operation that's mining large volumes in safer space, but doesn't have the members available to also protect the operation. It'd let new players experience the deeper parts of the game without worrying about loosing expensive ships or having to join a corp right away.

Of course if the rep of newbie corps is bad enough, it's probably no worth it.

I wouldn't say newbie corps are jerks. Newbie merc corps normally do not work due to lack of player experience, available ship classes, and trust issues.

IMO what could feasibly work for a newbie merc corp is to setup little WH exploration team that would provide scanning, escorts, and security for people wanting access to ABC ore, Planetary Interaction, POS reaction access, or T3 loots. 99% of that security is going to be guarding a WH waiting on a WH sound or having cloaked ships checking POSes in system with only 1% actually involving shooting though. The reason I suggest WH stuff is its a little more out of the way and requires a bit more specialized knowledge to do well than K-space stuff.

Of those ideas though PI and POS reaction renting is the only one that I've seen work. When my corp "owned" a WH we'd actually rent out our PI on our planets as well as POS reaction access. All of our customers were people we had blown up in the past that knew that we could back up our word and actually appreciated the security we provided. They would even ask when we moved WHs if they could follow us, preferring to pay us rent than keep living in an empty WH for free. I believe we charged 100 million ISK a month for renting a POS in our WH and 30 million ISK a month for PI and we used it to pay our own POS fuel bills and some of our staging POS/ammo bills.

Triaxx
2012-11-04, 03:28 AM
Ah. Makes sense. I figured it was something like that. Ah well, just an idle thought.

Brother Oni
2012-11-06, 01:58 PM
Another issue with newbie corps is the lack of experience in the leadership running it as illyrus said. Since a corp can be 'war decced' or given a formal notification of war by another corp, they can be attacked freely by another group of players, regardless of the security status of the system.

There are a number of corps which do this (usually merc corps in between contracts and are looking for a couple easy fights to kill time) and the only options the target corp have are to fight back; hope the merc corp gets bored; relocate to somewhere awkward and hope they don't follow; or disband.

While fighting back and winning isn't a possibility, with a bit of teamwork you can potentially inflict more damage on the merc corp than they can on you (especially if you go for cheap fittings) so that they move on to easier targets.

illyrus
2012-11-06, 03:16 PM
I'll add another thought on newbie corps in relation to PvP. Log on to the test server and practice there. Everything costs 100 ISK and expenses are not transferred back to live.

Getting your ship blown up is a great way to learn what you need to work on to improve. It also allows you to see how well that arm-chair warrior theory would really work. Try to create reasonable scenarios for your scrimmages and not pile into bling-mobiles you'd never risk on live.

Its not as good as experience on live but you can remove a many costly mistakes. I wish I had considered it when I was learning the ropes to PvP.

Gnoman
2012-11-06, 06:28 PM
I'd really like to get out of the corp I got shoved into during my year off. Is there one that's popular among GitP members?

illyrus
2012-12-03, 12:59 PM
The new expansion comes out tomorrow and it is looking pretty nice, especially for the newer players. I tested out some of the T1 cruiser changes and you can build some very nice setups with them that could give T2 cruisers and BCs a run for their money in PvP.

Even PvE wise I could see the T1 cruisers being very useful, especially as ships you'd use when survival was questionable.

@Gnoman:
I realize this is way late but I think everyone who plays is in a different group, some of them unfriendly to one another. There was talk about a year ago of forming an industrial corp for manufacturing but I think that idea fell through.

If there was interest I'd be happy to open the doors of the Faction Warfare (caldari) corp I use to experience FW. For the players that would want it I would give them fitting and piloting lessons for PvP and an environment where they could find some fights. Would do some informal roams as well. It has no assets and never would so I don't care about alts, spies, thieves, war decs, or people coming and going.

Silverraptor
2012-12-03, 01:08 PM
Hey guys. Just wanting to let you know that I'm in my own corp that is really just about 2 active members. I'm in "Goram" Hi-Sec, and focus primarily on industry with no real alliance or combat skills. I'm not really wanting to leave this corp, but I can add any of you to my friends list if you want.:smallsmile:

illyrus
2012-12-03, 08:18 PM
I don't think we have this so I made a chat channel for people to talk in game if they wish:

name: giantitp
password: stick

Inane Octopus
2012-12-05, 03:55 AM
I just want to point out that EVE, including a month of play time, is one sale for five dollars on steam. Worth it.

Brother Oni
2012-12-06, 09:01 AM
I just want to point out that EVE, including a month of play time, is one sale for five dollars on steam. Worth it.

I was checking that and I think the fine print was this offer was only for creating new accounts, not extending or re-activing existing ones.

The Succubus
2012-12-10, 06:01 PM
I have returned to EvE and joined the giantitp channel. Look for Anyura.

No prizes for guessing my favourite frigate.