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Crustypeanut
2012-11-02, 03:47 PM
...What would you make?


Hypothetically speaking, if a DM said for an upcoming campaign of yours, you (the players), were allowed to use the Advanced Race Guide to make a race of your own design, using 10 points (Which is the same as what the Core Races use), using anything in the book that is within the book's race building rules.. and then your character will be of this race, what would you make?

jmelesky
2012-11-02, 04:40 PM
What sort of character do you want? I mean, if you can pick stats to add bonuses to, it would be best if those stats were useful to the eventual character.

doko239
2012-11-02, 05:19 PM
Quick'n'dirty:

Augment

An Augment is a human that has had one or more artificial limbs or other parts grafted to his/her body. While this process is seen as distasteful by many, none can argue with the impressive results, as both body and mind are greatly enhanced by the process. Rumors that the necromantic magic used in the process causes irreparable damage to the body's own life-force are greatly exaggerated.

Augment Racial Traits

+2 Strength, +2 Intelligence, -2 Dexterity: Augments have improved both body and mind, but the added bulk of their artificial limbs slows them down.

Medium: Augments are Medium creatures and have no bonuses or penalties due to their size.

Half-Construct: An Augment has the following features:

- Augments gain a +2 racial bonus on saving throws against disease, mind-affecting effects, poison, and effects that cause either exhaustion or fatigue.
- Augments cannot be raised or resurrected.
- Augments do not breathe, eat, or sleep, unless they want to gain some beneficial effect from one of these activities. This means that an Augment can drink potions to benefit from their effects and can sleep in order to regain spells, but neither of these activities is required for the Augment to survive or stay in good health.

Slow Speed: Augments have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Disciplined Mind: An Augment's mental defenses are more robust than normal. An Augment gains a +2 racial bonus on Will saving throws.

Slam attack: An Augment can strike an opponent with one of their prosthetic limbs, dealing 1d8 Bludgeoning damage, plus Strength modifier. This is a primary natural attack.


Bonus Feat: Augments receive Toughness as a bonus feat at 1st level.

Languages: Augments begin play speaking Common. Augments with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.


Point Breakdown:

Half-Construct (Human): 7 RP
Medium: 0 RP
Standard ability scores: 0 RP
Natural Attack (Slam): 1 RP
Slow Speed: -1 RP
Dual-Minded: 1 RP
Bonus Feat: Toughness: 2 RP

TOTAL: 10 RP

Arbane
2012-11-02, 06:15 PM
Probably Homestuck Trolls, just for the heck of it.

I figure they get +2 Con, -2 Cha, a +2 somewhere else of their choice, Low-Light Vision and access to Psiioniics, but not sure what else...

Rejakor
2012-11-02, 06:34 PM
I'd make a race of shadow-touched humans, short and spindly and pale with huge bulging eyes, who have darkvision but not regular vision.

Massive racial bonuses to hide and move silently. Favoured class: oracle.