Trunkstai
2012-11-03, 12:15 PM
I am creating a new build that I have never tried before and need some advice for spells. The character is a mix of swift hunter, arcane archer, and unseen seer with a divination specialist wizard base. I have also taken smiting spell for touch spell arrow delivery.
In this situation all books from 3.5 are available and dragon magazine as well.
The build as it stands.
Most likely human as a race.
1: Scout 1 Feats: Able learner, human: far shot, flaw: ranged skirmish(Dragon magazine feat. Allows skirmish damage at up to 60'), flaw: precise shot
2: Cloistered cleric (travel devotion, knowledge devotion, elf domain (point blank shot))
3: Scout 2 Feat: Weapon Focus: Longbow
4: Scout 3
5: Ranger 1
6: Ranger 2 (Rapid shot) Feat: Swift hunter
7: Targeteer(fighter variant from dragon magazine 310) Arrow Storm (Like Rapid shot but get 2 extra attacks and -5 to all attacks)
8: Divination specialist wizard Feat: Ranged pin (Fighter feat from wizard acf)
9: Unseen seer Feat: Improved Skirmish
10: Unseen seer 2
11: Pathfinder Arcane archer 1 (I am using the Pathfinder Arcane archer because it is much better than the 3.5 version(Do not have to be an elf and I get a continued caster level from it))
12: Pathfinder Arcane archer 2. Woodland archer
13: Unseen seer 3
14: Unseen seer 4
15: Unseen seer 5 Feat: smiting spell
16: Unseen seer 6
17: Unseen seer 7
18: Unseen seer 8 Feat: Improved precise shot
19: Unseen seer 9
20: Unseen seer 10
I realize that the build may not be perfect so if you see something that doesn't work just let me know. I am open to feat advice as well though I want to remain a mobile swift hunter focusing on ranged attacks.
Basically I need help finding good spells to use with arcane archer's imbue arrow and smiting spell. Also what other spells would be good to pick up to support a mobile archer. Keep in mind I will be using travel devotion so my swift actions are spoken for. Any suggestions around that as well.
I have also ran into a problem where many spells cast as a swift action and only last 1 round, meaning I would only get 1 attack after I cast move and attack. I'd like to find a way around this without greater many shot. I have thought about extend, quicken or persistent spell but I feel they would a little too much to put into my build though I will probably pick up a metamagic rod of extend anyway.
In this situation all books from 3.5 are available and dragon magazine as well.
The build as it stands.
Most likely human as a race.
1: Scout 1 Feats: Able learner, human: far shot, flaw: ranged skirmish(Dragon magazine feat. Allows skirmish damage at up to 60'), flaw: precise shot
2: Cloistered cleric (travel devotion, knowledge devotion, elf domain (point blank shot))
3: Scout 2 Feat: Weapon Focus: Longbow
4: Scout 3
5: Ranger 1
6: Ranger 2 (Rapid shot) Feat: Swift hunter
7: Targeteer(fighter variant from dragon magazine 310) Arrow Storm (Like Rapid shot but get 2 extra attacks and -5 to all attacks)
8: Divination specialist wizard Feat: Ranged pin (Fighter feat from wizard acf)
9: Unseen seer Feat: Improved Skirmish
10: Unseen seer 2
11: Pathfinder Arcane archer 1 (I am using the Pathfinder Arcane archer because it is much better than the 3.5 version(Do not have to be an elf and I get a continued caster level from it))
12: Pathfinder Arcane archer 2. Woodland archer
13: Unseen seer 3
14: Unseen seer 4
15: Unseen seer 5 Feat: smiting spell
16: Unseen seer 6
17: Unseen seer 7
18: Unseen seer 8 Feat: Improved precise shot
19: Unseen seer 9
20: Unseen seer 10
I realize that the build may not be perfect so if you see something that doesn't work just let me know. I am open to feat advice as well though I want to remain a mobile swift hunter focusing on ranged attacks.
Basically I need help finding good spells to use with arcane archer's imbue arrow and smiting spell. Also what other spells would be good to pick up to support a mobile archer. Keep in mind I will be using travel devotion so my swift actions are spoken for. Any suggestions around that as well.
I have also ran into a problem where many spells cast as a swift action and only last 1 round, meaning I would only get 1 attack after I cast move and attack. I'd like to find a way around this without greater many shot. I have thought about extend, quicken or persistent spell but I feel they would a little too much to put into my build though I will probably pick up a metamagic rod of extend anyway.