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Trunkstai
2012-11-03, 12:15 PM
I am creating a new build that I have never tried before and need some advice for spells. The character is a mix of swift hunter, arcane archer, and unseen seer with a divination specialist wizard base. I have also taken smiting spell for touch spell arrow delivery.

In this situation all books from 3.5 are available and dragon magazine as well.

The build as it stands.
Most likely human as a race.

1: Scout 1 Feats: Able learner, human: far shot, flaw: ranged skirmish(Dragon magazine feat. Allows skirmish damage at up to 60'), flaw: precise shot
2: Cloistered cleric (travel devotion, knowledge devotion, elf domain (point blank shot))
3: Scout 2 Feat: Weapon Focus: Longbow
4: Scout 3
5: Ranger 1
6: Ranger 2 (Rapid shot) Feat: Swift hunter
7: Targeteer(fighter variant from dragon magazine 310) Arrow Storm (Like Rapid shot but get 2 extra attacks and -5 to all attacks)
8: Divination specialist wizard Feat: Ranged pin (Fighter feat from wizard acf)
9: Unseen seer Feat: Improved Skirmish
10: Unseen seer 2
11: Pathfinder Arcane archer 1 (I am using the Pathfinder Arcane archer because it is much better than the 3.5 version(Do not have to be an elf and I get a continued caster level from it))
12: Pathfinder Arcane archer 2. Woodland archer
13: Unseen seer 3
14: Unseen seer 4
15: Unseen seer 5 Feat: smiting spell
16: Unseen seer 6
17: Unseen seer 7
18: Unseen seer 8 Feat: Improved precise shot
19: Unseen seer 9
20: Unseen seer 10

I realize that the build may not be perfect so if you see something that doesn't work just let me know. I am open to feat advice as well though I want to remain a mobile swift hunter focusing on ranged attacks.

Basically I need help finding good spells to use with arcane archer's imbue arrow and smiting spell. Also what other spells would be good to pick up to support a mobile archer. Keep in mind I will be using travel devotion so my swift actions are spoken for. Any suggestions around that as well.
I have also ran into a problem where many spells cast as a swift action and only last 1 round, meaning I would only get 1 attack after I cast move and attack. I'd like to find a way around this without greater many shot. I have thought about extend, quicken or persistent spell but I feel they would a little too much to put into my build though I will probably pick up a metamagic rod of extend anyway.

Talionis
2012-11-03, 05:25 PM
Here is a great Arcane Archer build: http://www.giantitp.com/forums/showpost.php?p=11663884&postcount=122

papr_weezl8472
2012-11-03, 05:34 PM
Would you be willing to trade a level of something (maybe scout 3) for another level of wizard? More caster levels are always good.

Though you don't pick up sixth-level spells until level 19 :smalleek: it's always fun shooting antimagic fields at people.

What school do you have banned as a diviner?

Trunkstai
2012-11-03, 08:21 PM
I haven't decided what I want to give up as a school. Just trying to figure that out based on what spells will be most useful. I have made an ajusted build to use greater many shot instead of cleric and travel devotion. though I replaced it with a level of warrior to get some feats earlier. i'll post the build when I get home and it is easier to type it up.

I'd like to get more caster levels in but I don't think I will get higher then the 12 levels of wizard. Though if you have suggestions ill look into it. I'm not looking to make a crazy overpowered character obviously. I just want to keep a charachter fun to play and not out shine my party. I have a problem of making games not fun.

Tvtyrant
2012-11-03, 08:43 PM
The biggest advantage IMO of the 3.5 Arcane Archer is the wording of Imbue Arrow. It automatically makes casting an area spell a standard action when firing it out of the bow, which allows you to quick cast long casting time spells.

Control Weather is an extremely powerful example; automatic casting of the spell and then teleport out while letting the storm rip the area apart.

Maybe the coolest one is Guards and Wards, which is normally useless but with an Arcane Archer can be instantly cast.

Trunkstai
2012-11-03, 10:51 PM
Those do look like awesome spells to use with Arcane archer though I doubt I will. Those clearly go against what was intended by the designers. I would like to stay within the intended realm of arcane archer though I do enjoy suggestions like this as a thought exercise.

Here is my revised build as it stands now. I removed Cloistered cleric and took up Greater Many Shot.

1: Ranger 1 Feats: Able learner, human: Point blank shot, flaw: Precise shot, flaw: Weapon focus longbow

2: Scout 1

3: Scout 2 Feat: Knowledge Devotion

4: Scout 3

5: Ranger 2 (rapid shot)

6: Scout 4 Feat: Swift hunter, Scout feat: Improved skirmish

7: Fighter 1 Fighter Feat: Many shot

8: Divination specialist wizard Feat: Greater many shot (Fighter feat from wizard acf)

9: Pathfinder Arcane archer 1 Feat: Smiting spell

10: Pathfinder Arcane archer 2

11: Unseen seer 1

12: Unseen seer 2. Feat: Woodland archer

13: Unseen seer 3

14: Unseen seer 4

15: Unseen seer 5 Feat: open

16: Unseen seer 6

17: Unseen seer 7

18: Unseen seer 8 Feat: open

19: Unseen seer 9

20: Unseen seer 10