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TekHed
2012-11-06, 12:34 AM
IC Prologue Thread (http://www.giantitp.com/forums/showthread.php?t=261940)
IC Chapter 1 Thread (http://www.giantitp.com/forums/showthread.php?p=14583813#post14583813)

The Setting:

The World of Apocrypha

3000 years ago, mankind crawled, battered and bloody from the nightmares of the Dark Age. A great ritual was performed, a mass exorcism driving the outsiders back to their realms. All the devils, dragons, and demons sent back to hell. Sealed off from the mortal realms, the blood war raged across the nine layers. In the end, Asmodeous, aided by his mistress Tiamat defeated the demons, casting them down into the Abyss, and Baator was ordered once more.

However the great ritual not only sealed away the fire and darkness, but the light of Mount Celestia as well. With the archons and devas locked away from their mortal flock, the powers of the Hebdomad upon the world were greatly weakened, leaving their mortal followers to fend for themselves against the monsters that remained…

It was another three centuries before the mortals began to reclaim civilization. From the ranks of the scattered tribes of men, a great ranger emerged, and brought with him a new faith, Incarnum. Empowered by the spirit of nature and the souls of every living creature, they drove back the dark things, the lycanthropes and fairies and vermin into the Deepwood, and the impassable crags of the Mountains of Madness.

With the relative safety that ensued, tribes grew more prosperous, forming new nations, guided by the hand of the secret societies that had rescued them from the brink of oblivion.

The Nations of Apocrypha

Derelith

Named for the first ranger who founded it, Derelith was the first of the great tribes to rise, and the home to the prestigious ranger corps who patrol the Nearwood, keeping the terrors of the Deepwood at bay. Derelith is also the birthplace of the Incarnum faith, it’s people connected to nature and the knowledge that their souls will one day return to the Axis Mundi. They maintain an uneasy true between their nation and the Church-sworn Corsica to the west.

Corsica

With the Hebdomad sealed away, it turned to its mortal followers, guiding them by dreams and visions to the founding of a new Church. Aaisam, the first of the new clerics allied himself with a powerful warlord and the nation of Corsica was born. Bordered on the East by Derelith, and the Frozen Isles of Kask to the north, Corsica maintains a strong navy to ward off the well-organized raiding fleets of the Kask barbarians. It is the persistence of this heathen thorn in Corsica’s side, as well as the powerful nation of Koldun to the West that has kept the expansion of the Church in check.

Koldun

Lying amidst the Windy Mountains and wide valleys to the east of Corsica lies the blasted nation of Koldun. Once the battleground for mighty wizards, it is now a bleak yet hardy land of survivors. What their barren fields cannot produce they trade for from nearby Oberlund in exchange for minerals and metals mined from rich deposits under the peaks. Their military is strong, favoring hit and run tactics among the mountain passes, and are nigh unbeatable when entrenched.

Oberlund

The breadbasket of Apocrypha, Oberlund has a temperate climate and fertile soil, situated on the warm waters of the South Sea. Oberlund is a secular nation as has rebuffed the overtures of the Church to set up a ministry, although they do maintain friendly trade relations. Oberlund is a wealthy nation, with a class of ruling elite. Laws are strict but fair and the people are generally a boisterous and happy lot, while the aristocracy are vain and prone to excesses, drunk off the prosperity of their nation.

Gondry

Bordering Oberlund on the west and Malta and Corsica to the north, Gondry extends down in a sharp peninsula into the South Sea. Secular like Oberlund, but more reserved and contemplative as a people, Gondry’s economy runs on its world class fishing fleet as well as eco-tourism. It’s sweeping cliffs and pristine beaches are famous throughout the realm. It maintains a loose but friendly alliance with Derelith to the northeast.

Malta

Malta is a tiny nation, landlocked between Gondry and Oberlund to the south and Corsica to the north. Malta survives as a neutral nation, well known for its diplomats and international bankers. It is likewise the home to the most renowned center of learning in Apocrypha, the Miskaton University, which is open to applicants from every nation.

Kask

The frozen islands of Kask are a harsh and unforgiving land. The barbarian tribes that live there are well organized by necessity. They supplement their whaling subsistence with raiding the northern shores of Derelith, Corsica, and Koldun alike, and follow the Old Faith in the Incarnum.

The Known World

The known realms of the nations of Apocrypha are bounded on three sides by sea, and by forest and mountain to the east. Beyond the relative safety of the Nearwood lies the Deepwood, where even rangers do not dare to tread. Home to lycanthropes, vermin, and fey creatures, death is a mercy compared to some fates. Beyond the Deepwood lie the daunting Mountains of Madness, jutting into the sky, jagged and impassable. It is said that evil that wrought the Dark Age first came from under the mountains, or perhaps beyond.

While the human nations maintain navies to protect their coastal interests, it is unknown what lies beyond the horizon, for no ship that has sailed passed it has ever returned. The common belief is that the world is flat and that beyond it’s edge there be dragons, or worse.

Magic and Technology

Apocrypha is a world transformed by technology. The invention of the arcane dynamo has lead to a new era of technological progress. Equivalent in power to a steam engine, yet requiring no coal, the electricity generated by the dynamo has brought light both to the streets and in homes Other uses of the dynamo include the development of the locomotive, and the increasing popularity of arcane carriages compete with horse-drawn transportation (horses are faster, and more reliable, but an A-carriage needs no food nor rest). Along with cheap clean power, knowledge has flourished with the coming of the electric printing press. Gunpowder however has never been invented and wars are still waged with sword and bow, and with magic…

Although legends and superstitions tell of a time of ancient wizards with the power to rend reality, what magic remains is more modest in scope. Armies are bolstered by the arcane secrets of warmagi and bards, while the Church uses it’s own version of the latter to bolster their ranks of divine crusaders. The Koldun are infamous for their use of deadly duskblade mercenaries in battle. Outside of the battlefield, such magic is far beyond the common man. The technologies yielded by the arcane dynamo are attended to by the skilled labor of Magewrights, mundane technicians, and engineers.

Secret Societies of Apocrypha

The Azure Order

The Azure Order was founded by Derelith, the first ranger, after he discovered and destroyed the Well of Souls, a powerful artifact from ages past. In so doing, he returned to the mortal world, the souls of all those who had been captured within the well. The Azure Order is the secret power behind Derelith and the faith of the Incarnum.

The Harbingers of Light

The Harbingers of Light is a secret cabal within the Church of Celestia, founded by the first transfigured among them, a man by the name of Aaisim. They ensure that the nothing interferes with the interest of the Church, and high-ranking members act as clergy and council to the masses.

The Hellfire Club

When the rulers of Hell seek influence on Earth, they must seek out mortal men and women to do their bidding. As must the Hebdomad of the Church, Asmodeus and the other Archdevils appear to mortals in their dreams, promising them dark power in this life in return for their soul in the next. Those who accept are transfigured and scourged, becoming fiendish agents of the damned. The Hellfire Club was founded by those who have turned upon their masters. Devoted to fighting the efforts of all those who would seek the knowledge to free the powers of hell, they offer the choice: join the club or pay a visit to their masters sooner than expected…and face the punishment for their failure. They maintain discreet “gentleman’s clubs” (although many of their number are women) throughout the many nations.

The Cult of Karsus

In the end of the Dark Age, godlike wizards ran amok, consorting with things from beyond and warring with each other. The Cult of Karsus was founded by those descendants of the mighty wizard Karsus. Kept as a slave-race by their sire, in the end they rose up against him, slaying him, and binding his spirit to their bidding. In turn they hunted down many other wicked wizards and laid upon them similar justice.

The Society of the Dead

Aside from the machinations of heaven and hell, there is a third force that wars for the souls of humankind. The Crawling Darkness begat all manner of undead horrors. In the Dark Age, certain powerful necromancers, having discovered power over the Darkness sealed it away, founding a great subterranean city over the mystical prison, the Necropolis. Today the Society is based in Oberlund, and draws its ranks from the wealthy and vain of the aristocracy, promising them eternal life, youth, and beauty in exchange for service... At the highest ranks, the Society is ruled by the Lich Queen Maevis. The Crawling Darkness, although imprisoned, seeks out the dreams of those who despair, pushing them towards ending their own lives. Those who do rise as terrible things…Vampires, Ghosts, Wraiths and worse. It is the Society’s self-appointed task to deal with such incursions as they occur, and keep safe the ancient magics keeping at bay a final undead apocalypse.

The Temple of the Starry Void

Based in the Free Nation of Gondry, the Temple of the Starry Void seeks to unlock the secrets of the mind. Those who show the most promise are inducted into the innermost circle of the Temple, and are transfigured, becoming immortal guardians of the Astral Sea that floats above the realm of Apocrypha. Sometimes however, one of their number travels too far into the realm of pure thought, past the ideas and dreams of most mortals…beyond that which humankind can comprehend lies madness, and chaos. Note that Temple in this case is more akin to a Masonic or Scottish Rite temple than a martial arts or Eastern temple.

The Fellowship of Illum

The Fellowship of Illum is named for their founder, who discovered in his quest for ultimate knowledge, secret glyphs of power once used by the Ancients. Settling in the fledgling neutral nation of Malta, Illum used his connections with wealthy bankers to found the Miskaton University. Today, the university serves the finest education in the realm, and also acts as a recruiting tool for the Fellowship. Those minds deemed most bright and worthy, are offered the opportunity to join the Fellowship, and be transfigured with the power of ancient knowledge.

The Arcanum Foundation

The Arcanum Foundation is a public, yet little known charitable organization dedicated on the surface to “exploration, cultural exchange, and historical preservation.” Founded by a bright and precocious bard who declined a Fellowship and transfiguration by the Illumians by the name of Daen Tambor. Tambor was an exceptionally precocious student of Illum himself, and was able to piece together on his own the many spider webs of the various secret societies. Using his considerable inherited wealth Tambor founded an organization that would act as an intermediary between the various secret societies, to ensure that their efforts in keeping the dark terrors at bay did not turn into wholesale conflict that might doom the world once more. Tambor has long since passed, but the organization is run by his granddaughter Faraday, who keeps a strict watch over the activities of the various member organizations. Each of the other seven societies has appointed a representative to the Foundation and together they seek out knowledge, and protect Apocrypha from all that would disturb the darkness still slumbering, unknown to the blissful ignorance of man.

The Game:


Influences, Theme, and Mood

The setting is a conglomeration of many of my favorite settings and pieces of fiction. Pulp, Lovecraftian mythos, Steam-fantasy/period settings, Harry Potter, The League of Extraordinary Gentlemen, Gnosticism, the Illuminati, and the World of Darkness (in particular Mage the Ascension), all wrapped up into my love for 3.x Dungeons and Dragons.

In terms of theme and mood, although there is a heavy Lovecraftian inspired element, you should think of the game more as Pulp-horror than pure Mythos. The main difference being that in “pure” mythos stories, the protagonists can almost always look forward to ending up dead or irrevocably mind-shattered and mad. Pulp-horror on the other hand, draws from many of the same tropes, but has a brighter flame of hope that the heroes will survive and prevent the end of all that is by the awakening of that which should not be. In other words think more Hellboy then Shadow over Innsmouth. This includes a judicious seasoning of dark humor as well.

Another facet of this setting deals with fantasy transhumanism. Most of the characters will have been transfigured in one way or another, and made deals of some kind for their very souls. This game deals with the effects of that, and what it would be like to experience becoming something more than mortal.

One thing to note however is that this is a low magic world (compared to standard DnD). Most normal people know of magic as something that powers their technology, or is used by Healers (Tier 5 NPC class trained by the Church of Celestia), or on the battlefield. Normal humans have zero clue about the various transfigured beings in their midst, which gives the game a sort of “Masquerade” element. Azurins must wear lenses or dark glasses to hide their blue eyes for example, while the Hellbound must resort to invocations or Hats of Disguise to conceal the Scourging. Illumians keep their Symbols suppressed while in public, etc. Others such as Aaismar, Necropolitians, and Elans are essentially indistinguishable to mundane humans. Karsites are creepy, but rare enough to be considered just creepy-looking.

Meta-considerations:

I’ve thought long and hard about what it takes to make a higher level of play possible, and have started some recruiting discussion threads about how to pull it off. This game is the result of those thoughts.

In this setting, divine magic is mostly downplayed, with the focus being more upon martial, arcane, and psionic using classes. In order to make this work, some choices are going to be more limited. For example, the player characters in this game are all going to be built using classes from Tiers 3, and 4. 2nd Tier characters are going to be NPCs, usually villainous or inscrutable in intent, and heaven help us should we ever encounter an NPC full wizard, or cleric, for they are the most powerful servants of the old ones, with terrible power to bend and even break reality to their whims.

On that note however, certain spells are banned… Wish, Miracle, Time Stop, Celerity, and other means of tampering with time are exclusively epic in this game and the purview of the gods…dark or otherwise. Similarly, Fleshshiver and the Shivering Touch line of spells are also banned. This list is not exhaustive but the intent is to make high level play enjoyable by removing the “I win” button from both players and antagonists. Of course, with only Tiers 3 and 4 to work with, this becomes less of an issue but I’m stating it here in case I have overlooked anything.

Note that with no regular clerics, the Healer class (Tier 5 NPCs) are much more important in the setting. While most are employed by the Church, there are rogue healers who have distanced themselves from the institution and may be found skulking in the game world, willing to heal, for a price. Otherwise one must turn to alternative sources…Rangers (who take the role, both thematically and role-wise in the setting as Druids would normally) can heal. Binders may heal. Necropolitans can use their own abilities, and others may turn to Use Magic Device, or take potions brewed by healers.

The other thing I have noticed that gets out of hand is excessive dipping into classes for the front loaded abilities, creating overly complex builds that require a lot to keep track of at high level play both for players and for the DM. The following character creation rules therefore are designed to promote “clean” builds, that are easy to play and easy to plan for by the DM.

The setting was constructed in part around these meta-considerations, and while some of the rules may seem restrictive, they all serve the mood and flavor of the setting. I hope you will join me in some grand, dark, storytelling adventure…

Character Creation

System:

D&D 3.5

Location:

Right here on the Giantitp Gaming Forums

Number of Players:

Up to 9. This would make one representative from each faction, with the possibility of one or two untransfigured humans via The Arcanum Foundation

Starting Level:

Level 16 Gestalt (with some restrictions, see below). You are in the upper echelons of your chosen Society, below the (20th level) leaders…but not by much.

Multiclassing:

As was noted, we are going for clean unconvoluted design here. You may have a single class and one PrC on each side of your gestalt. If you do choose a PrC, you should take all the levels for it. Overpowered PrCs like Incantrix are banned (if in doubt, do ask).

Homebrew:

Aside from the modifications below, we are not using homebrew for this game. Thank you for not asking for exceptions.

Flaws, and Traits:

One Flaw and One trait maximum, however see below…

Alignment:

Alignment is inherently fuzzy in this game. There are things of good and things of evil, but you might not always be able to tell by looking. Even in the light there are shadows lurking…

You may choose a general alignment, but it represents your general principles, the notable exception being if you happen to be a Crusader.

Race:

Because of the setting, everyone in the game is essentially, at the core, human, and there are no elves, dwarves, or other such fantasy races available as PCs. Your base race therefore is always Human. That means regardless of your DnD “race” you get the human bonus feat and the human bonus skill points, in addition to whatever secret society has made you an immortal. You write your race on your character sheet with the notation Human [Subrace], unless you are playing an untransfigured human.

Choose Faction/Transfiguration/Class

One side of your gestalt is defined by which Secret Society you come from. If your transfigured race carries LA, you may choose which side of the Gestalt to place it on. Your faction defines not only your “subrace” but also your class on one side of the Gestalt. For those familiar with the oWoD, think of this side of the Gestalt as your "splat."

Note that the Gestalt classes for each subrace are unique to that subrace, and may not be chosen by an untransfigured human. Each faction will list any PrCs available to be placed on the racial side of the Gestalt. Also note: No dual-progressing PrCs.

Only one PC from each faction:

The Azure Order:
-You have been transfigured into an Azurin, in addition to the benefits of being human, and you gain a +2 Racial Bonus to Con. All Azurins are Incarnates, and that class takes up one half of your gestalt. You may take any Incarnum based PrC that you qualify for on the Incarnate side, but remember you must see your PrC through to the end.

The Harbingers of Light:
-You have been transformed into an Aasimar, in addition to the benefits of being human. You have +1 LA which may be placed on either side of your Gestalt. All Aasimar are Beguilers, and that class takes up one side of the Gestalt.

The Hellfire Club:
- You have been transfigured into a Hellbound (Hellbred) in addition to the benefits of being human. All Hellbound are Warlocks, and that class takes up the racial side of the Gestalt. Warlocks may take the 3 level PrC Hellfire Warlock if they qualify for it on their racial side.

The Cult of Karsus:
-You have been transfigured into a Karsite in addition to the benefits of being human. You have +2 LA, which may be placed on either side of your Gestalt. All Karsites are Binders, which takes up one side of the gestalt, and may take any Binding related PrC for which they qualify for on the racial side of their Gestalt.

The Society of the Dead:
-You have been transfigured into a Necropolitan, a citizen of the Necropolis, in addition to the benefits of being human. You have been ritually killed, and prior to being transfigured, a permanent Gentle Repose was cast upon your corpse, ensuring you will appear as you id in life for the duration of your unlife (unless dispelled of course). You gain no attribute bonus, but remember you can dump Con, replacing it’s uses for hit points, skills, and saving throws with Charisma instead. All Necropolitians are Dread Necromancers, and that class takes up one side of the Gestalt. Note that upon reaching 20th level, you do gain all the benefits of the Lich template, with no LA.

The Temple of the Starry Void
- You have been transfigured into an Elan, in addition to all the benefits of being human. You may choose one side of your Gestalt to be filled with either Ardent, Psychic Warrior, or Psychic Rogue, or Lurk depending on your role within the Temple. You may also PrC into any Psionic class for which you qualify. Note you may take psionic classes and PrCs on both sides of the Gestalt if you wish.

The Fellowship of Illum
- You have been transfigured into an Illumian, in addition to all the benefits of being human. All Illumians are Factotums on one side of their Gestalt and may take the Chameleon PrC if they so wish. Note that because of the Factotum’s Int focus, these Illumians receive 3 power symbols…Naen (which boosts Int) and two others of your choosing. You therefore gain the benefits of three power words…the usual combination of your other two, and the Naen combination with each.

Choose Gestalt:

Now that you have chosen your Faction and determined your subrace and class it is time to fill in the other side of your gestalt.

The following classes are available from Tiers 3 and 4:

Tier 4:
-Adept
-Barbarian
-Dragonfire Adept
-Dragon Shaman
-Fighter (Dungeoncrasher Variant)
-Jester
-Hexblade
-Marshal
-Master
-Montebank
-Nightstalker
-Ranger
-Rogue
-Savant
-Scout
-Spellthief
-Sohei
-Totemist
-Warmage

Tier 3:
-Bard (regular or Divine variant, if working for the Church)
-Crusader
-Duskblade
-Wildshape Ranger
-Shadowcaster
Swordsage
-Warblade
-Wilder

Playing an untransfigured Human:

Perhaps none of the Secret Societies/transfigured races appeal to you, and you wish to play a plain-old human. This is quite a viable option, although with the focus in the transhumans there should not be more than one or two players taking this option. If you are human, you likely belong to the Arcanum Foundation (the meta-organization that will bring the PCs together).

As a “plain” human you get an additional human bonus feat, as well as +2 discretionary racial bonus to be applied to any attribute you like. You may choose any classes to be on either side of the Gestalt, save for the ones exclusive to the transfigured races, though you are still limited to one class and one PrC on each side.

Some ideas for human characters:

-Ex-military Warmage
-Ex-military Warblade (most rank and file are non-dungeoncrashing fighters…Warblades are the elite)
-Mercenary Duskblade
-Non-Incarnate Ranger
-A Crusader for the Church
-A Barbarian from the Kask Islands
etc…

Ability Scores:

You do not roll for attributes in this game. As we will be facing high-powered threats (aberrations, devils, demons, undead, horrors from the far realm, constructs), attributes are too important to leave to chance, and even high-level point-buy is less than you could conceivably roll randomly.

Therefore we are using what I call the “real elite array.” Prior to racial adjustments, all characters have the following numbers, which they may distribute as they wish among their 6 (or 5 for Necropolitans) ability scores:

18,17,16,15,14,13

Hit Points:

Max at each level…you’re going to need them.

Wealth by level:

Standard for level 16: 260,000 GP

Experience:

Experience has taught me that experience does not work as intended for PbP games. In DnD experience is based around the assumption of 4 or so combat encounters each day. Combat in PbP is slow, and if you are fighting 4 times a day you are probably making some bad rp choices. Sure combat is fun, but it should only happen when dramatically appropriate to do so.

Therefore we are doing away with xp. Character advancement instead will be handled over individual story arcs or chapters. Between starting at level 16, and playing through 20th this gives us 5 major story arcs or chapters to play through, at least. If we keep up a good pace, this still ought to take us a good several years in RL time to enjoy the game, so strap yourself in for the long haul.

Toliudar
2012-11-06, 12:42 AM
Abah the Whaler

character sheet (http://www.myth-weavers.com/sheetview.php?sheetid=447544)

Human(ish) representative of the Fellowship of Illum
Age 47
Active with the Foundation: about a year

Physical Description:
Abah is a small, burly man, with massive arms and squat, wide-splayed legs. His face is tanned and deeply lined, and a squint seems to have permanently affixed itself to his eyes.

Abah is seldom seen without his barbed hunting spear, gleaming and unadorned. He strokes it and speaks softly to it when not otherwise occupied. He is also often attended by a large white seabird, its clawed and webbed feet hooked into the shoulder grooves of his breastplate with a practiced ease.

Background:
Abah grew up in Comebychance, a small village in Gondry. He was a restless and inquisitive boy, studying and working on the boats. He grew up on tales of the great heroes who rescued the world from the dark ages, and dreamed of similar voyages of derring-do and heroism.

In fact, as a teen he managed to wheedle visits to the city of Valaas, where he pestered enough bookshop owners that he was quietly and surreptitiously observed by two members of the Fellowship of Illum. Peerless scholars, this fellowship were drawn to this gifted and driven young man, but held off making contact. They feared that revealing the secrets of the Fellowship too early would leave the youth too weak, too dependent on them. Instead, they settled in to check in on him from time to time.

When Abah was seventeen and eager to explore new limits, he was out fishing with his father in a two-man dory. He pushed his father to take the boat further out - ostensibly in search of bigger fish, but really because he wanted to try to catch a glimpse of new land. As the peaks of Gondry drifted in and out of view, there was a spume of water a hundred yards in front of the dory. Father and son began rowing furiously back towards shore, but it was too late. Moments later, without warning sound or sign, a great leviathan rose up and bit the boat in half. The half with Abah's father remained inside the great beast, which disappeared beneath the waves again without a ripple. Abah was left clinging to a splintered half-hull, waiting for the tide to take him back into shore. [NOTE: It's possible, if a plot device is required, that the father was not killed, but taken somewhere exotic, or saved by the Fellowship of Illum.]

Swearing to become strong in order to be able to exact revenge, Abah left home - ignoring his mother's loud protestations - and set off to study the arts of war. Still, the Fellowship kept tabs on him. Abah left Gondry altogether, entering Malta and enrolling initially in Aerauer Whitecliff, one of the military academies that kept their dedicated warrior classes so respected. To make use of his quick wits and desire for power, Abah enrolled in a program at Aerauer that taught the methods of simplifying magic spells until they could be reproduced simply, by a person in armour. He also learned the basic skills of bladecraft, archery, and overall survival.

Abah deferrred his third year of study in order to go and train at the great Miskaton University. Not surprisingly, military intern and son of a dead fisherman Abah could not afford admission to Miskaton as a student, so he took a job marking papers, and a second job serving food in a tavern nearby. Between these positions, he was able to save enough to live at the University, and to spend his last moments in a research facility that ocasoionally finds applications of the research. With his driven nature and great memory, Abah learned more quickly than most of the students there, and only his military training kept him from getting the crap beaten out of him a few times before he learned to shut the hell up while serving drunk nineteen year olds at the tavern.

After two years of slavishly hard work and intensive study at Miskaton, Abah returned to Aerauer in order to complete his studies there. On the second day of the studies, though, two strange men slipped unannounced into his spartan chamber. They spoke of a centuries old order. An order that preserved stories from the old days. The Fellowship of Illum claimed to have fragments of a story so old that it was wound up with the fabric of the world.

The two agents, who only ever introduced themselves as Aleph and Omeg, spoke of the Order's efforts to gather more syllables of the ancient Story, and of their efforts to erase what they described as 'errors in the grammar of the world.' Ancient and distorted creatures whose very existence made it more difficult to hear the true words of the Story. Omeg and Aleph offered Abah the opportunity to join the order, to add his own efforts to the careful parsing of the Story. The three men's conversation lasted through the night. As Abah watched the sun peek over the sill of his tiny room, he felt as if he were seeing it with fresh eyes. He agreed on the spot, although it would be another three months before the Illum would summon him to a ritual of transformation.

Abah received a message to return to a broad, pebbly beach in northwestern Gondry, in time for the winter solstice. He was met there by an ancient frail-looking woman with strange symbols circling her head. She introduced herself as Ka, second in command of the Order. Together, they sat on the beach and watched the tide roll out. Abah asked ninety one questions, and Ka answered each without hesitation. She then stood, slowly and assuredly, and began to walk the wet sand and stone of the beach. With each step, she spoke a single sound. Abah took careful steps in her footprints, repeating each sound in turn. Together, the two shaped what was known of the Story. When they stopped walking and speaking, they were ankle deep in water. Symbols emerged from Abah's own head, his thoughts made manifest. And Abah ached to walk on, to speak the rest of the Story. Out at sea, close to the horizon, he caught a glimpse of a vast winged creature, soaring just over the horizon. Taunting, it seemed to him.

Abah returned to complete his studies, finding everything suddenly much easier. He remained with the Guard for four years, wangling a position in Miskaton. There, he continued his studies, and became an expert in the ancient tales of horrid monsters. All the while, he fed scraps of leads to other members of the order, and soon became a respected rising voice in the Fellowship.

When Abah turned twenty seven, he received word from the Fellowship, directing him to the port city of Roccapina in Corsica. There,he joined the crew of a frigate, the Eponym. The Eponym was ostensibly a freebooter hired by the Corsican government to intercept barbarian raiders. In reality, their job was to seek out and destroy ancient monsters clustered around points of power under the waves. Over the years, Abah fought off and helped to kill dozens of tentacled monstrosities, swarm-creatures, and dragons.

Aboard the Eponym, Abah rediscovered a love for sailing. He discovered a joy in camaraderie that he had never felt before. He discovered others who shared his passion and determination. And, from time to time, as opportunity arose, he even found love.

Abah had always been most comfortable with sword and bow. On board the ship, he became fascinated by Hawwaz, an ancient and spindly warrior who was able to throw a barbed harpoon with inexplicable force and rapidity. Slowly, over a year and half at sea, Abah trained in the use of the harpoon, and gained some small modicum of Hawwaz' skill.

The power of stories is not that they surprise, but that the patterns they follow are both familiar and satisfying. In the way of a hundred great stories from the ancients, Abah found himself standing next to Hawwaz on the forecastle of the Eponym, fighting off the predations of a horde of undead harpies. As Hawwaz was carried off by three shrieking harpy ghouls, his harpoon fell to Abah's hands. He used it to blast harpy after harpy, rallying the rest of the crew and helping to save the ship. Some of Hawwaz's remains were found in the water hours later - enough for Abah to be reasonably certain that Hawwaz had perished in the battle.

Abah spent another month in Hawwaz' position, in the very foc'sle of the Eponym during battles. Soon, though, he was haunted by nightly dreams, dreams that interwove images of his dead father with Hawwaz, and with a third figure whose facial features were never seen. When the Eponym next made landfall, Abah departed, taking Hawwaz' harpoon with him.

He sought out the council of the Fellowship of Ilum. After a day's contempation, the council returned with the recommendation, that in the dream the father was Abeh's own human heritage, that Hawwaz represented his reality after the transformation, and the dark figure represented a new path forward for himself. He has now been assigned to the task of representing the Fellowship at the Foundation level.

RaggedAngel
2012-11-06, 12:48 AM
Aenor will speak in Navy. His is a pure human, though his silver hair, grey eyes, and general charisma often lead to the assumption that he is something else entirely. He is in the prime of his life, at around 26. He has been with the Foundation for five or six years, ever since his legion was dissolved and he found himself aimless.

Aenor Silverborn (http://www.myth-weavers.com/sheetview.php?sheetid=449678)
Male Neutral Good Human Bard//Warblde, Level 16, Init +7, HP 256/256, Speed 45ft.
AC 26, Touch 17, Flat-footed 21, Fort +17, Ref +23, Will +16, Base Attack Bonus +16/+11/+6/+1
+3 White Raven Harmonizing Crystal Echoblade +30/+25/+20/+15 (1d8+15, 19-20/x2)
Masterwork Composite Shortbow (40 arrows) +22/+17/+12/+7 (1d6+8, x3)
+2 Mithral Breastplate (+7 Armor, +5 Dex, +2 Natural, +2 Deflect)
Abilities Str 26, Dex 20, Con 18, Int 20, Wis 17, Cha 22
Condition None

Physical Description:
Aenor is a full-blooded human, and yet his hair and eyebrows are unnaturally silver. He does not attempt to conceal or alter his appearance, though it often draws his heritage into question. He looks the part of a flashy soldier, wearing his gleaming mithral mail proudly and his sword boldly at his side, with only the length of his hair breaking the military image. He wields a crystalline longsword that hums and sings along with him, and a golden circlet rests upon his brow. His eyes are bright blue and steady, and he speaks with clarity and great force of will. Aenor is a thunderstorm in human form, full of strength and vital energy and barely contained power.

Imagine Chris Hemsworth, but slightly slimmer and with longer hair. Specifically, imagine that one shirtless scene in Thor.

Personality:
Aenor’s personality matches his appearance perfectly; he has the wild freedom of a bard, but he shows the focus and restraint granted by years of military training. He has a strong grasp of strategy, both in conversation and in battle, and he uses his own inspirational powers and the resources of his men to great effect. He is a born leader, intelligent and charismatic, and he refuses to be anywhere but in the front of the charge, wielding his singing blade and calling down the power of song and sword on his foes. He is not, however, opposed to indirect confrontation or trickery, and he often relies on his enemies to underestimate his willingness to backstab and misdirect them with illusions and mundane tactics.

OMG PONIES
2012-11-06, 02:09 AM
Elie the Enduring (http://coyotecode.net/profiler/view.php?id=14436)
"The bound slumber hoping to awake. We must endure so they may naught but dream."
-Maxim of the Cult of Karsus

Speech color: Gray
Karsite representative of the Cult of Karsus
Age: 3,000+ years
Active with the Foundation since: inception

Readily apparent info about Elie:
Elie is the only person who can manage to look even older than he truly is. His pale, distant eyes saw some of the last great wizards themselves, and ever since he has been fighting a war that is long over. His skin is leathered by the elements and carries more scars than an archer's target. Impossibly deep cuts, pocks, burns, and crevices in his jagged skin have all been healed over to the point he resembles less a man and more a mountain.

His gray skin doesn't help to stop comparisons to a rock formation, and the only thing indicating his last lingering shreds of humanity are the white hair and beard he keeps tightly braided. Through all his years, they have never stopped growing, and he adds a band of color for every milestone--silver for every 100 years, and gold for every 1,000.

Personality, etc. if you've worked with Elie:
Curmudgeonly doesn't begin to describe the man. He's miserly to a fault, trusts nobody (including his kin), and often harrumphs at jovial, younger members of the foundation. He works only because he's run out of other things to do with his immortality, and toils endlessly long after others have given up or taken a rest. That is, this is the way he is most of the time.

When he's binding the spirit of a long-dead wizard, he fights to keep control of himself but has begun to lose it. Little influences of each bound vestige sneak into his personality, sometimes more violently than others. Some have warned him about the dangers of communing with long-dead spirits, but he'll hear none of it. He firmly believes that the power he draws from them is the only thing keeping him from the grave, and for some reason he is terrified of dying.

Background:
The world was once a magical place, back when mortals could be trusted. However, the wizards put an end to that; they squeezed the fabric of reality and twisted so much that eventually it was bound to either recoil or break. Little did they know that in Koldun, it would do both. The people of the day were surprised to see that the mages, keepers of "The Faith" though they were, destroyed the country with the very power they had used to make it prosper.

One wizard, Karsus, wasn't content to warp his own reality. Instead, he desired to bend the wills of others to suit his. Whole clans were transformed into Karsites--soldiers bolstered to resist magical attacks--and among them was a bright-eyed young boy named Elie. He trusted the wizard's flowery words about duty to The Faith and Nation, but nothing could prepare him for the pain of giving up his very soul for the privilege of fighting endlessly. However, all throughout the Wizard Duels, Elie endured.

The wizards nearly wiped each other out themselves, which left those who yearned for freedom the opportunity to grasp it. Recalling the souls of their oppressors from the Void, the Karsites realized that their protection against magic made them especially adept at hunting mages. The power they were able to cajole from the vestigial spirits of long-dead mages made their job even easier, but at the cost of themselves. Some of the magehunters grew to look and act more and more like their targets, leading some of the Karsite people to turn upon each other. All throughout the clashes, Elie endured.

The churches that sprang up were quick to glaze over the events of the past, leaving the memories of the Karsites enslaved and killed in the name of progress nothing more than an item in a genealogy. Elie fought (as it was the only way he knew) to restore the legacy of his people, but though they lived throughout the lands, they were scattered amongst the nascent nations or sequestered within the scorched remains of Koldun. None would publicly decry slavery, as the party line was that it no longer existed. Elie cursed the irony of that statement every time he bound himself to the service of one of the long-dead wizards. He knew more were hiding in plain sight, and he made it his task to find and eliminate them. Though he was ostracized and forgotten, Elie endured.

Throughout the years, organizations have blossomed and wilted dedicated to protecting the innocent. Not wanting to have another generation of devastation akin to the Wizard Duels, Elie volunteered for every unit that would have him. He watched many die around him, but never enjoyed the privilege himself. His hair grew and bleached itself from the erosion of time against his soul, and eventually even his eyes began to lose their luster. He knew he would never be a victim of death's merciful release; it wasn't in his character. Elie was (and will always be) a survivor. Elie endures.

Almost a century ago, the Arcanum Foundation became the most recent organization to request Elie's assistance in making the world a safe place for all to live. With nothing but time on his hands, he couldn't help but oblige. Though the ranks are filled with some who have yet to taste immortality (or are just sipping its cup for the first time), Elie has found a place amongst them over the past hundred years. He protects them just as vehemently as he argues against them (particularly the Illumians), and he plans to continue serving the Foundation until eventually it, too, fades from the annals of history. Even then, Elie will endure.

Sir_Chivalry
2012-11-06, 09:35 AM
Dungeon Master reporting for duty, ready for some fun time action.

PersonMan
2012-11-06, 10:13 AM
Kel (http://www.myth-weavers.com/sheetview.php?sheetid=448763) (Personality & Description on sheet)

"..."
-Quote attributed to Kel (source unreliable)

Age: Reportedly anywhere from 10 to 3,000; generally considered between 30 and 50.

General Information
Kel is one of the greatest incarnates alive, although his brand of Incarnum is an unusual one. His assignments are always carried out in secrecy, with information as to what he did and why he acted coming only after the entire situation is over. Apart from this, there's very little concrete information on him. Unlike most other members of the Order, he doesn't seem to have a life outside of his assignments. A few people, deciding to unravel the mystery behind the man, followed him when he left the offices of his one and only superior in the Order. They found out that he resides in a small abode far from civilization, but left due to fear of being discovered spying on him.

A few variations of the rumor exist, the primary deviations being that Kel found the watchers, or they went into his home and found absurd things, etc.

For those who've met him in person: (AKA Aenor)

Kel does, to an extent, fill the role the rumors put him in. He's large, dark and mysterious. Upon closer inspection, there are a few odd things; not only does he essentially never speak, but even the occasional grunt of assent or similar is missing. His voice (you've only heard it once or twice) is gruff in a strange manner, as if he has trouble speaking at all. He avoids being physically close to others for obvious reasons (these being the tendrils of darkness that tend to reach out for those nearby), but he also seems to dislike standing on the same level as others; Kel either stands in a different posture than them or at a different elevation.

Fireheart
2012-11-06, 11:39 AM
Morgase Trakand (http://www.myth-weavers.com/sheetview.php?sheetid=447888)

Aasimar Representative of the Harbingers of Light(Church of Light/Corsica)
Active with the Foundation: Brand new, has yet to meet any of the other representatives
Appears in her late 20's early 30's

Backstory - Fairly common knowledge
Morgase’s mother Tigraine was the Daughter-Heir of Corsica until she mysteriously disappeared, leading to the Third Succession War after the death of her grandmother Queen Mordrellen Mantear. Elaine Trakand, a cousin, won the succession war, becoming the new queen of Corsica, and married Tigraine's abandoned husband Taringail. Taringail later died in a hunting accident (murder?). Morgase is raised by her stepmother Elaine and considers her as mother. She has younger twin brothers, Jareth and Gawyn. The Elder is Heir, the Younger expected to serve as Lord Marshal of the Armies.

Her stepmother is currently Queen Elaine Trakand of Corsica. The Lord Captain General of the Church of Celestia is Rhadam Asunawa. (Also serves as Head of the Harbingers?)

As a young girl, Morgase was trained by Gareth Bryne, the Lord Marshall, with the sword and expected to eventually lead the Church of Celestia as High Cleric. Morgase began her training, with the Church of Celestia while still young.

Not as common Knowledge
She later is recruited into the Harbingers and blessed with the Aasimar Transformation, believing it is her destiny and was quickly promoted due to her skill with a sword and zeal for righteousness. She has only recently taken on the role of representative of the Harbingers to the Arcanum Foundation.

Becoming Lord Captain
Upon hearing that Eamon Valda, the Lord Captain of the Harbingers of the Light, sexually assaulted and supposedly killed her stepmother, Elaine, she rode with boon companions to the Harbingers headquarters to kill him.
Morgase challenged Valda to "Trial Beneath the Light", a duel to the death between two of the Harbingers. After a fierce battle, she kills Valda and is acclaimed the new Lord Captain.

Personality
She will always do what she believes to be the right thing, no matter who it hurts. She does have a sense of humour, but will not care to mock people. Accomplishments mean nothing for her, but she won't be afraid of giving credit to the gods. She's a very charismatic leader. She gives orders and expects them to be obeyed by those underneath her. Within the group, she is not afraid to speak her mind but is willing to listen to others given the varying goals they each seek.

Description
Morgase is described as exceedingly beautiful with blue eyes like sapphires and straight long brown hair. With a smooth skinned, perfectly oval face, Morgase can charm many with her pretty, dimpled smile and full red lips. She nearly 6 feet tall with long supple limbs. She dresses in White and Blue with Silver Accents.

Picture
http://ic.pics.livejournal.com/fireheart1974/1520548/74563/74563_1000.jpg


Alright, I am updated! Is this everyone??

~Fireheart

TekHed
2012-11-14, 12:06 AM
Speech Color: why, bolded red, of course!

Aemon Astoroth, the Penitent. (http://www.myth-weavers.com/sheetview.php?sheetid=283075)

Age: 2500 years

Public Persona:


Publicly, Aemon is Aemon Hrathshire the fifth, named after his great great great great great great great grandfather Aemon Hrathshire the 1st, the head of the family behind the wealthy Bank of Malta, and is rumored the founders of the secretive Hellfire Club, an extremely wealthy organization catering to the elite of Apocrypha's nations with a number of "Gentlmen's" Clubs. Only Koldun lacks a branch of the prestigious club.

Aemon is himself quite reclusive, rarely seen in public, and sends proxies to represent him at most Bank meetings. While he is known to be sponsor or donor to a number of philanthropic organizations, he is rumored to be of a terrible and cruel temper as a man, and is greatly feared even by his own staff.

Background:


In truth, Aemon the fifth is Aemon the first, although even that name is surely a lie. He was born 2500 years ago in Derelith, two hundred years after the first real resurgence of civilization. Derelith was still mostly rural then, with only two large cities, and the fresh mystique of the valiant ranger corps.

Aemon was born of humble status, to a fisherman and his fishwife in the cold north. When he was 15, and stout as a man, his village was raided by Kask barbarians. His father was slain, his mother taken to a rape camp, and Aemon himself pressed into slavery. It only took him five years to slay the warlord of the tribe and take over as chief.

Having grown hard and ambitious, and with a far greater intelligence than would have been suggested by his humble upbringing, Aemon took his new tribe to Derelith and took up the life of a bandit-king. Unafraid of the Deepwood, they were always able to retreat from the rangers beyond their reach. Legend has it that Aemon (who was then known as Draygos) consorted with fey and that he even made contact with an ancient dragon he woke from under the mountains of madness. Ten years after Draygos first began raiding Derelith, he disappeared and neither he nor his band were ever heard from again.

As it turns out, Aemon nee Draygos had come into contact with an Ancient Dragon of sorts. While using a cave system in the mountains as a hideout, the bandits came across a cavern filled with treasure...a dragon's hoard long since abandoned and seemingly untouched. In this hoard Aemon found an ancient relic, and through this made contact with Tiamat, arch-devil of dragons Herself. She successfully tempted and seduced Aemon, making him her willing agent in Apocrypha.

Aemon took the dragon's hoard, and his newfound power to create a new identity for himself, establishing himself in the growing neutral territory of Malta. He began his cover as a wealthy merchant, investing heavily in the founding of the first Illumian University, as well as various industrial interests in Corsica, and agricultural in Oberlund. After another decade passed, he gathered some of the greatest financial minds in the country to form the Bank of Malta, which further invested in the developing nations around it.

Of course, it was all to regain temporal power for the agents of Hell, planting through the diabolic cogworks of interest and fractional reserve lending policies, the seeds of power, corruption, and control. All for the greed of the Mistress of Dragons.

Things went along smoothly for the next millennium, with Aemon "dying" and taking on the role of a descendant, sometimes using the name Aemon but nearly as often taking another identity.

Fifteen hundred years ago, another Hellbound, one of Asmodeus own operatives by the moniker of Mordekai the Malfeasant lead a revolt. After centuries of torment and abuse at his master's hands, Mordekai had grown resentful of who and what he had become, the real price he had paid for his greed and power. When the coup occurred, it was Aemon, one of Mordekai's chief lieutenants who lead the attack on the loyalists.

One thousand years ago, the Hellfire Club was born, based on the skeleton of secret gentleman's clubs that the bourgeois had long frequented. The club was made "public" however (although still invitation only), catering to the wealthy of every nation, with headquarters strategically placed. Of course, the Warlocks have their own secret inner circle within the "secret" club, from which they collect information and conduct their affairs.

In the present, Aemon concerns himself with the ongoing witchhunts against the agents of Hell. He is a founding member of the Arcanum Foundation, as well as the personal estate planner for the obscenely independently wealthy Tambors.

RaggedAngel
2012-11-14, 08:31 AM
BY THE POWER INVESTED IN MY BY IMPATIENCE, I DECLARE THIS OOC OPEN FOR DISCUSSION. LET ALL WHO HAVE NOT ENTERED WITHIN SPEAK NOW OR FOREVER HOLD THEIR PEACE.

...ahem. Now then, how are you all? I'm really looking forward to getting started, and seeing how Aenor's going to feel when I'm actually playing with him.

Fireheart
2012-11-14, 08:43 AM
:smallsmile:

Excited. I've started re-reading the Wheel of Time books (upon which much of this character is based) in preparation for the final one which is due out in January.

So I'm anxious to play Morgase a bit. Of course, my one concern/challenge is that I struggle with the "rules" in a PBP. Keeping track of HP, feats, spells I've used, special abilities, where people are on the map!, I have found to be really complicated.

Anyone have any tips/suggestions?
~Fireheart

PersonMan
2012-11-14, 11:19 AM
...ahem. Now then, how are you all? I'm really looking forward to getting started, and seeing how Aenor's going to feel when I'm actually playing with him.

I'm doing well. It'll be nice to play Kel, especially once the game gets rolling...


Of course, my one concern/challenge is that I struggle with the "rules" in a PBP. Keeping track of HP, feats, spells I've used, special abilities, where people are on the map!, I have found to be really complicated.

Anyone have any tips/suggestions?
~Fireheart

Honestly, in my opinion it's easier in PbP than normal because you can be as slow as you need to be and, unless we're talking "I need to update my HP, brb in 1 week" slow, you have all the time you need rather than having to quickly update things while having the entire group breathing down your neck.

RaggedAngel
2012-11-14, 12:42 PM
So I'm anxious to play Morgase a bit. Of course, my one concern/challenge is that I struggle with the "rules" in a PBP. Keeping track of HP, feats, spells I've used, special abilities, where people are on the map!, I have found to be really complicated.

Anyone have any tips/suggestions?

I recommend using the "notes" section of your character sheet early and often. Keeping track of NPC names, PC information, places, and all the current spells and abilities that you have going. It makes a huge difference, and a little organization goes a really long way.

Also, with big character sheets like this having a hardcopy and a saved copy on your computer can save you a lot of hardship if Mythweavers goes down for whatever reason; it's very rare, but I've known people that have lost character sheets. Just to forewarn you.

OMG PONIES
2012-11-14, 12:48 PM
Re-reading the thread can help, as well. It's time-consuming, to be sure, but in PbP you have an exact record of what actions you've taken, what spells you've cast, etc.

PersonMan
2012-11-14, 01:41 PM
We could even have people who chronicle what happens at the end of each "scene", i.e.


Bob talked to McNPC and they decided to eat cake. When they found out, Jakkakaka and Lulu T. Eisenpotato were enraged and began to plan to crash this cake party. As this happens, Lisen II relaxes at her idyllic house.

Fireheart
2012-11-14, 02:56 PM
Thanks everyone. These are all good suggestions. I've already got a hard copy of the character sheet! Depending on the day at work MW is sometimes blocked and sometimes not.


I like the idea of using notes. I'll definitely try that.
Thanks!

~Fireheart

OMG PONIES
2012-11-14, 05:58 PM
Depending on the day at work MW is sometimes blocked and sometimes not.

:smalltongue: Capricious proxy?

Fireheart
2012-11-14, 08:28 PM
That's the only thing I can figure. This week, I can even get to FB which is normally blocked. But I still can't get to any blogs. Including my own. :(

~Fireheart

PersonMan
2012-11-17, 02:41 PM
So, did the promised info-post for Aenor come through? If so, it seems like we're all ready for the opening post.

RaggedAngel
2012-11-17, 02:45 PM
So, did the promised info-post for Aenor come through? If so, it seems like we're all ready for the opening post.

It has not, sadly, otherwise I'd currently be orating. :smallfrown:

PersonMan
2012-11-20, 03:10 PM
Tall, dark and mysterious post incoming soon. Well, tomorrow.

Maybe we could put that pre-game IC link here? It's nice to have all the links in one place.

Toliudar
2012-11-20, 06:05 PM
Sure thing. Maybe TekHed could copy it to the top of the thread as well, until we have a real IC thread.

http://www.giantitp.com/forums/showthread.php?t=261940

Sir_Chivalry
2012-11-20, 11:41 PM
Had just a teeny tiny breakdown last week. I am so sorry to keep you waiting.:smallfrown:

RaggedAngel
2012-11-21, 12:11 AM
Had just a teeny tiny breakdown last week. I am so sorry to keep you waiting.:smallfrown:

*brohug*

Don't worry about it at all, man. The nice thing about a group like us is that we're in it for the long haul. Just checking up every now and then to let us know that you still care is all I need (though posting is nice :smallwink:).

PersonMan
2012-11-21, 01:09 AM
Seeing as my "grand entrance" is after Aenor's, I don't need to worry about my pathetic +3 Sense Motive modifier yet...

Toliudar
2012-11-21, 01:09 AM
What she said. No worries - get back to us when you feel you can.

PersonMan
2012-11-21, 01:41 AM
I'll nab Indigo as my speech color.

Not that I'll need it that often, but still...

TekHed
2012-11-21, 07:03 AM
Sure thing. Maybe TekHed could copy it to the top of the thread as well, until we have a real IC thread.

http://www.giantitp.com/forums/showthread.php?t=261940

Done!

Also, my writeup for Aemon is now complete...let me know what y'all's think, m'kay?

Fireheart
2012-11-21, 08:55 AM
What she said. No worries - get back to us when you feel you can.

Ditto. I've found that I really like playing in games that don't have the stress of "OMG POST NOW!!!!" A little nudge here and there is good but having the time to think about posts or deal with "real life" without the fear of losing your character is kind of nice.

~Fireheart

OMG PONIES
2012-11-21, 11:23 PM
I apologize in advance for my IC post...Elie isn't the most likable coconut in the bunch. Also, my gear is sorted out and I've just got to select maneuvers. As far as crunch goes, my rolls aren't killer-high like some *cough*Ragged*cough*, but I'm playing the whole "decent at a lot of things" role.

RaggedAngel
2012-11-22, 03:11 AM
I apologize in advance for my IC post...Elie isn't the most likable coconut in the bunch. Also, my gear is sorted out and I've just got to select maneuvers. As far as crunch goes, my rolls aren't killer-high like some *cough*Ragged*cough*, but I'm playing the whole "decent at a lot of things" role.

Heh. I apologize for the massive Bluff roles, there; 45% of that is Glibness, which is the single strongest skill-boosting spell in the game, at least numbers-wise. He's silver-tongued and strong, but outside of diplomatic conversations and melee combat he's not especially effective.

RaggedAngel
2012-11-28, 09:45 AM
I know that Thanksgiving weekend seemed to kill everyone's posting, and that many of us have finals coming up, but I figured a friendly nudge might help things along. I'd rather not have this game die before it really begins, but it's going to take a little more effort on all our parts to keep that from happening. Games can't survive without participation.

Fireheart
2012-11-28, 09:55 AM
Seconded. I can post something but I was kind of waiting for Dark & Stormy/kel/Personman to respond to your last post - atleast that who I thought it was directed to?

Either that or Tekhed's Grand Entrance...

:)

~Fireheart

RaggedAngel
2012-11-28, 10:12 AM
Seconded. I can post something but I was kind of waiting for Dark & Stormy/kel/Personman to respond to your last post - atleast that who I thought it was directed to?

Either that or Tekhed's Grand Entrance...

:)

~Fireheart

Eh, at this point I'd be happier to see a general conversation and be ignored than watch the game grind to a standstill.

Fireheart
2012-11-28, 11:08 AM
Well, given that we need to figure out how Aenor & Morgase know each other...

Could her and Aenor have met each other earlier -Insert random encounter here? - but Aenor was one of the few "boon companions" that rode with Morgase to challenge Valda?

Perhaps he knew that Valda's death would mean Morgase having to take his place within the Foundation even through Morgase didn't?

~Fireheart

PersonMan
2012-11-29, 12:20 AM
Seconded. I can post something but I was kind of waiting for Dark & Stormy/kel/Personman to respond to your last post - atleast that who I thought it was directed to?

~Fireheart

Actually, as far as I can tell, it's directed at the NPC servant leader (hence "in orange finery").

Fireheart
2012-11-29, 08:50 AM
::headdesk:: I so missed that. Really I did.

~Fireheart

RaggedAngel
2012-11-29, 11:18 AM
Actually, as far as I can tell, it's directed at the NPC servant leader (hence "in orange finery").

This is absolutely correct. I'm waiting for the DM.

...do we still have a DM? I've lost track.

Fireheart
2012-11-30, 09:19 AM
Don't know about anyone else but I decided to a conversation starter...

:)

~Fireheart

Toliudar
2012-11-30, 10:22 AM
And a good one. It could be fun to discover that the organization is described radically differently by different people - suggesting that it has several modes of operation.

TekHed, Sir Chivalry - are you still there?

RaggedAngel
2012-11-30, 12:16 PM
And a good one. It could be fun to discover that the organization is described radically differently by different people - suggesting that it has several modes of operation.

TekHed, Sir Chivalry - are you still there?

I PM'd TekHed a few days ago to no avail. I'm getting a sad feeling that this may die before it begins. :smallfrown:

TekHed
2012-11-30, 08:52 PM
yo!

I'm not dead!

Thanksgiving and then some illness has been distracting me. Getting new characters/games started is always the most challenging part...once they are on a roll it is much easier to follow and update.

Still, the lack of input from Sir_Chivalry doesn't seem right, especially since he keeps telling me he has plot hooks for days just waiting for us.

I'll PM him again...

Sir_Chivalry
2012-12-02, 12:44 AM
Fun fact, seeing a therapist coupled with christmas hours for work don't make me too good at posting. That will be remedied this moment, as I made a promise, and keeping it will be good for my continued peace of mind.:smallsmile:

Forgive me my silliness.

Fireheart
2012-12-04, 09:18 AM
Glad to have you back Sir_Chivalry...


At OMG/all/Sir_Chivalry - how familiar are we with the various organizations - secretish that they are?

ie...would Morgase even know what to call Elie? Or does she get to be sarcastic and ask?

Are we assuming that with the exception of Morgase and the Foundation, we all know about the other societies at least to some degree?

:)

~Fireheart

RaggedAngel
2012-12-04, 12:10 PM
At OMG/all/Sir_Chivalry - how familiar are we with the various organizations - secretish that they are?

ie...would Morgase even know what to call Elie? Or does she get to be sarcastic and ask?

Are we assuming that with the exception of Morgase and the Foundation, we all know about the other societies at least to some degree?

I would think it's safe to say that as high-level, powerful members of our organizations we're at least loosely familiar with the other major world powers. People like Abah, of course, are probably quite familiar with the other organizations simply due to their personal resources and intellect.

Toliudar
2012-12-04, 12:17 PM
I think that it's just more fun if all of us have at least a little information - even if it turns out to be wrong information - about the other organizations.

RaggedAngel
2012-12-04, 12:24 PM
I think that it's just more fun if all of us have at least a little information - even if it turns out to be wrong information - about the other organizations.

For example, Aenor is rather sure that the leaders of the Cult of Karsus eat the hearts of their greatest enemies. He heard it in the army, and has never been able to shake the suspicion.

Fireheart
2012-12-04, 12:38 PM
:) Cool. In that case, she can know a little about the Karsites but not know what the equivelent to her own Lord Captain rank is.

Fun.

Edited to add: I hate that tone doesn't always come through in posts.

OMG: Her tone is respectful with a bit of self-irony. I keep reading it as sarcastic and it's not meant to come across that way.

~T

OMG PONIES
2012-12-04, 05:55 PM
I think that it's just more fun if all of us have at least a little information - even if it turns out to be wrong information - about the other organizations.

Oh, don't you just know it! Elie's knowledge base is 20% actual history, 30% supposition, and 50% jaded pessimism.


For example, Aenor is rather sure that the leaders of the Cult of Karsus eat the hearts of their greatest enemies. He heard it in the army, and has never been able to shake the suspicion.

I really hope he lets that slip to Elie at some point. I may not be quick to correct him :smallamused:.


OMG: Her tone is respectful with a bit of self-irony. I keep reading it as sarcastic and it's not meant to come across that way.

I take offense at nothing anyone says on the Internet as a rule of thumb :smallbiggrin:. In this game even more so, especially since Elie is basically every racist, bitter, "I don't have to care once I make it this far" senior citizen I've ever met.

Toliudar
2012-12-04, 06:00 PM
I take offense at nothing anyone says on the Internet as a rule of thumb :smallbiggrin:. In this game even more so, especially since Elie is basically every racist, bitter, "I don't have to care once I make it this far" senior citizen I've ever met.

Great! Now, for me, Elie is the Clint Eastwood character from Gran Turino. Hilarious.

RaggedAngel
2012-12-04, 06:03 PM
Great! Now, for me, Elie is the Clint Eastwood character from Gran Turino. Hilarious.

So he'll learn the lessons of his ways, die in a very intelligent blaze of glory, and make the world better for the people he used to hate?

Neato.

OMG PONIES
2012-12-04, 06:21 PM
Great! Now, for me, Elie is the Clint Eastwood character from Gran Turino. Hilarious.


So he'll learn the lessons of his ways, die in a very intelligent blaze of glory, and make the world better for the people he used to hate?

Neato.

You know, I hadn't put those words to it, but that's basically what I'm going for. Grumpy old man who turns out to be not so bad once you get to know him and would give his life to protect others. Granted, this old man's grumpiness is caused by the souls of long-dead wizards trying to hitch a piggyback on him, but still.

@Toliudar:
Ah, the Tome of Magic ability just leaves me stunned if the subject of my Read Thoughts has an INT 10 higher than my own. That's still the case here :smallbiggrin:.

Toliudar
2012-12-04, 06:34 PM
OMG, sorry for taking liberties with your past. I'm picturing these references as being to figures that may or may not be to Elie, so you have the option of disavowing or claiming whatever the heck you want.

OMG PONIES
2012-12-05, 10:15 PM
OMG, sorry for taking liberties with your past. I'm picturing these references as being to figures that may or may not be to Elie, so you have the option of disavowing or claiming whatever the heck you want.

Oh, I figured as much...I appreciate your tossing them out there. Elie's not much on the Bluff, Disguise, or Diplomacy fronts, so I just figured they were actual folks who took the credit or blame for Elie's actions at his direction.

Toliudar
2012-12-06, 10:48 AM
Ah! That's my confusion, then. I thought that Elie was sort of a 'speak from the shadows' type, but maybe he's more of a 'strike from the shadows' type. I look forward to seeing him in action!

PersonMan
2012-12-06, 02:01 PM
By the way, I don't mean that Kel's sword literally lights up, but that it's just very reflective.

Fireheart
2012-12-06, 09:22 PM
Hey all, Apologies. I have flu. Will try to post but wanted to give heads up in the OOC's.

~Fireheart

PS - OMG, thanks.

PersonMan
2012-12-08, 02:42 PM
You know, if there ever was a group that could continue a game even if the DM ended up unable to run the campaign, I feel like this one would be it. We haven't done a bad job so far, but this is only the beginning chat...

RaggedAngel
2012-12-08, 03:18 PM
You know, if there ever was a group that could continue a game even if the DM ended up unable to run the campaign, I feel like this one would be it. We haven't done a bad job so far, but this is only the beginning chat...

That's crazy. That's...

You know what? This is going to sound crazy as hell. But PersonMan is right, this is unusually well-cast. If I don't hear anything by Wednesday, we're just going to jump on a truck and start rolling.

(That said, I miss you, Sir Chivalry. I know things are tough in your life right now, and I absolutely respect that. I've DM'd before, and I know how gut-wrenchingly hard it can be to post sometimes. But seriously, if you just throw us a bone we can chew on it for days. A brief PM'd paragraph to me or a statement from the Chief Bellhop is all we need to keep this thing alive.)

Sir_Chivalry
2012-12-08, 10:02 PM
That's crazy. That's...

You know what? This is going to sound crazy as hell. But PersonMan is right, this is unusually well-cast. If I don't hear anything by Wednesday, we're just going to jump on a truck and start rolling.

(That said, I miss you, Sir Chivalry. I know things are tough in your life right now, and I absolutely respect that. I've DM'd before, and I know how gut-wrenchingly hard it can be to post sometimes. But seriously, if you just throw us a bone we can chew on it for days. A brief PM'd paragraph to me or a statement from the Chief Bellhop is all we need to keep this thing alive.)

You just about broke my heart there.

It's been a string of 12 hour shifts this past week, so I'm sorry for the wait. Could someone summarize what's needed so I can post in earnest soon?

RaggedAngel
2012-12-09, 12:09 AM
You just about broke my heart there.

It's been a string of 12 hour shifts this past week, so I'm sorry for the wait. Could someone summarize what's needed so I can post in earnest soon?

*hug*

If I could give you a real hug, I would. I understand how difficult and stressful life can be, and this board has both kept me sane and been a source of stress at different times. We're all here because we believe that you're a rather creative person, and because we're all devoted to our characters. Don't worry, Chivalry. We've got your back.

All we need to know is, well, the mission. The plot. The thing we have to do so that the world can keep spinning. What's our objective, Captain?

Fireheart
2012-12-10, 10:09 AM
*hug*

If I could give you a real hug, I would. I understand how difficult and stressful life can be, and this board has both kept me sane and been a source of stress at different times. We're all here because we believe that you're a rather creative person, and because we're all devoted to our characters. Don't worry, Chivalry. We've got your back.


Seconded.

~fireheart

Fireheart
2012-12-10, 02:29 PM
OCC:


Aenor has glanced, and it was a less than respectable kind of glance.

:smallbiggrin:

Toliudar
2012-12-10, 09:45 PM
*hug*

If I could give you a real hug, I would. I understand how difficult and stressful life can be, and this board has both kept me sane and been a source of stress at different times. We're all here because we believe that you're a rather creative person, and because we're all devoted to our characters. Don't worry, Chivalry. We've got your back.

All we need to know is, well, the mission. The plot. The thing we have to do so that the world can keep spinning. What's our objective, Captain?

Um. Thirded? Couldn't have said it better.

TekHed
2012-12-12, 05:34 AM
So in spite of RaggedAngel's doubting Thomas, I am not disinterested in this game. Rather I am pleased that everyone has been enjoying it so immensely!

I've just been up against a lot schedule and energy wise. I had actually not even cracked open the prologue thread until just yesterday and it took me until just now to finish. Y'all post up novels!

Anyways, there are a few things I noted. It is strange to be having this dinner party with just those of us present...the are a couple of factions that aren't represented in our group which will need to be filled in as NPCs (which I can hash out with S_C, or RA if she takes over).

We should rightly be meeting at the Foundation's HQ, not in the heart of the Fellowship of Illum, but whatevs.

Also, a reminder to Kel/Personman, that you're supposed to keep the supernatural stuff under wraps around mortals, remember? Masquerade style, though I suppose these are trusted servants you have serving us. In that case, I may drop Aemon's mask. I haven't decided yet.

Anyways, I'm going to sleep now, and have work in the morning, but when I get back I will be fresh enough to post my entrance.

TekHed
2012-12-13, 02:25 AM
will have an IC post up within the next few hours. Just got home from work.

TekHed
2012-12-13, 05:19 AM
Awwww yeah, Tekhed in tha hizzy!!!!!!!!!

I do have to say, that I think it awesome to have such an enthusiastic group; to see what started as a collection of crazy ideas and homages to some of my favorite pieces of genre fiction be taken on and breathed life into by all of you.

Fireheart
2012-12-13, 09:10 AM
Nice Entrance. :)

~Fireheart

PersonMan
2012-12-13, 10:41 AM
Also, a reminder to Kel/Personman, that you're supposed to keep the supernatural stuff under wraps around mortals, remember? Masquerade style, though I suppose these are trusted servants you have serving us.

To be honest, Kel's main contribution to the Masquerade is not showing up at the party.

When it's necessary, he just goes full on "heavily cloaked traveller" mode.

DM:
Or takes off her armor. It's not like anyone would recognize her.

TekHed
2012-12-13, 02:59 PM
Since Hellboy is one of my main influences, its hard not to think of Kel as our party's Klaus.

Toliudar
2012-12-13, 11:00 PM
We should rightly be meeting at the Foundation's HQ, not in the heart of the Fellowship of Illum, but whatevs.

It wasn't my intention to place this at the Fellowship. I may have made up the association between the university and the Foundation, but this is NOT Abah's home turf. Also, to clarify: was it your intention that each of the nations be associated with one of the societies? That wasn't clear to me from the initial posting. If so, you may need to clarify which country goes with which society.

RaggedAngel
2012-12-13, 11:21 PM
It wasn't my intention to place this at the Fellowship. I may have made up the association between the university and the Foundation, but this is NOT Abah's home turf. Also, to clarify: was it your intention that each of the nations be associated with one of the societies? That wasn't clear to me from the initial posting. If so, you may need to clarify which country goes with which society.

I think we need lots of clarification in general, as well as a rehash of the original information, accounting for any changes that TekHed and Sir Chivalry may have decided on.

PersonMan
2012-12-14, 12:25 AM
Aemon, Aenor...mix-ups are preprogrammed.

Post will come after school, I doubt I can write up something good in the 5 minutes I have right now.

TekHed
2012-12-14, 01:22 AM
Yes, I had thought that was quite clear in my writeup (first ooc post fyi).

Derelith=Azure Order
Corsica= Brotherhood of Light
Oberlund= Society of the Dead
Gondry= Temple of the Void
Malta= Fellowship of Illum
Koldun= Cult of Karsus

Only the Hellfire Club is a kind of exception. It started in Malta, funding Miskatonic and backing the Illumians, but in reality they have their fingers more or less everywhere save Koldun.

The first IC post specified Miskatonic, which is the Ilumian stronghold, fyi.

I do have DM level secrets, but mostly on a macro-plot level. If S_C does not come back I can pow-wow with RaggedAngel or whomever takes his place...

...any clarifications desired, just please shoot your questions my way!

Was my entrance sufficient? I realize I should add some DCs in there like the rest of y'all...edit forthcoming.

Toliudar
2012-12-14, 01:54 AM
Yes, I had thought that was quite clear in my writeup (first ooc post fyi).

Derelith=Azure Order
Corsica= Brotherhood of Light
Oberlund= Society of the Dead
Gondry= Temple of the Void
Malta= Fellowship of Illum
Koldun= Cult of Karsus

Only the Hellfire Club is a kind of exception. It started in Malta, funding Miskatonic and backing the Illumians, but in reality they have their fingers more or less everywhere save Koldun.

Huh. Totally floated over my head. Bet I'm not alone.


The first IC post specified Miskatonic, which is the Ilumian stronghold, fyi.

Yes, but there was no HQ mentioned for the foundation, and since the founder was a former Illum associate, it seemed like a decent starting place.


Was my entrance sufficient? I realize I should add some DCs in there like the rest of y'all...edit forthcoming.

Works for me!

TekHed
2012-12-14, 03:09 AM
OK, I edited in some DCs and general info into the bottom of my intro post. Please have a gander!

As for the Arcanum, The Foundation's headquarters is indeed in Malta, though not on the Miskatonic campus. The foundation owns a rather large estate/castle built into the side of the Mesa that forms the majority of Maltan territory. It is said the international banking cartel that operates out of the country has it's vaults buried there in catacombs underground.

PersonMan
2012-12-14, 09:59 AM
I just realized that we never decided who was sitting where in relation to each other, which is of importance now that we're actually at the table.

I was thinking something like:

{table=head]Left|Center |Right
N/A |Morgase| N/A
Aenor |[Candles]| [Empty]
Elie |[Wine]| Kel
Abah |[Candles]| [Empty]
N/A | Aemon| N/A
[/table]

The table being round, N/As are nonexistent corners.

Toliudar
2012-12-14, 12:47 PM
That seems fine to me.

OMG PONIES
2012-12-14, 01:01 PM
Only the Hellfire Club is a kind of exception. It started in Malta, funding Miskatonic and backing the Illumians, but in reality they have their fingers more or less everywhere save Koldun.

Yeah, that's right! Keep your club's bony fingers out of my barren wasteland :smalltongue:. That didn't come out right...


I was thinking something like:

{table=head]Left|Center |Right
N/A |Morgase| N/A
Aenor |[Candles]| [Empty]
Elie |[Wine]| Kel
Abah |[Candles]| [Empty]
N/A | Aemon| N/A
[/table]

The table being round, N/As are nonexistent corners.

Yeah, that works. I've always wanted to stare lovingly into the eyes of a creepy shadow being :smallbiggrin:.

TekHed
2012-12-14, 09:59 PM
So...what do we want to do about the plot? I have the basics of each chapter outlined, but we currently have no one to fill in the details. An Aemon should know...the devil is in the details...

RaggedAngel
2012-12-14, 11:27 PM
So...what do we want to do about the plot? I have the basics of each chapter outlined, but we currently have no one to fill in the details. An Aemon should know...the devil is in the details...

That sounds like you've given up on Sir_Chivalry. And, to be honest, so have I, though I'm sad to say it.

Which leads us to these big questions: who is still interested, and who should be the DM? I am willing to DM, but you all may have other/better ideas. And if I do DM, what will become of Aenor? Do you trust me to DM and run a PC, or do you believe that to be ill-advised?

TekHed
2012-12-14, 11:35 PM
I don't know. You PMed us your ultimatum and I replied to both of you and he never responded after many days.

As for Aenor, well he is our liaison, so in a way he is the best candidate for a DMPC...

Toliudar
2012-12-15, 01:00 AM
Sadly, there's no way I can take on DM'ing this game.

RaggedAngel
2012-12-15, 01:01 AM
Sadly, there's no way I can contemplate taking on DM'ing this.

Drat, because I'd cede to you in a heartbeat. :smallwink:

PersonMan
2012-12-15, 03:59 AM
I think you'd make a good DM for this.

I don't think I could, my style isn't really suited for this game, I think.

OMG PONIES
2012-12-15, 08:53 AM
Yeah, I don't have a problem with Ragged DMing and playing...I think as a group of players we're mature enough to handle that. Hopefully it's only temporary until RL frees up a bit for S_C.

RaggedAngel
2012-12-15, 09:34 AM
Yeah, I don't have a problem with Ragged DMing and playing...I think as a group of players we're mature enough to handle that. Hopefully it's only temporary until RL frees up a bit for S_C.

That's my issue. If I'm DMing, and taking on the responsibility of making the plot and directing the story, it isn't going to be temporary. Sir_Chivalry has told me exactly nothing. I can't tell the story he was going to tell, and I don't know how to share if he won't talk to any of us. I'm not going to be able to give the reins back if I take them up.

RaggedAngel
2012-12-15, 01:05 PM
I just received a PM from Sir_Chivalry. He apologizes for the long waits, and for the fact that he will not be able to DM this game.

So it's official, basically, and I am willing to step up and fill his shoes. Is that alright with everyone? I'd like to hear a "yes" or "no, because..." from everyone still participating before I make my first DM post.

PersonMan
2012-12-15, 02:44 PM
Yeah, with this group I doubt DMPCing will be a problem and I get the feeling that if one develops we'll be able to talk about it and get it sorted.

Yes.

EDIT: Oh, and, as DM, you'll get the Super Secret Background InfoTM!

TekHed
2012-12-15, 09:19 PM
Yeah, Ragged, you and I should have a PM powwow before you post anything.

Also: yay! And congratulations!

RaggedAngel
2012-12-15, 09:29 PM
Yeah, Ragged, you and I should have a PM powwow before you post anything.

Also: yay! And congratulations!

A powwow is definitely needed. I know far less about this world than I'd like to, and I really don't want to break your vision with clumsy prose.

TekHed
2012-12-16, 12:58 AM
Thanks!

Just had a full day of interviewing prospective roommates, and have holiday parties to attend.

Quite a bit of material I need to sort through, compiling various PMs between S_C and myself and some of the chapter overviews.

What I'm trying to say is it's too much to get to right now, but if you can be patient I have all day free tomorrow, and can work on it.

RaggedAngel
2012-12-16, 01:13 AM
Thanks!

Just had a full day of interviewing prospective roommates, and have holiday parties to attend.

Quite a bit of material I need to sort through, compiling various PMs between S_C and myself and some of the chapter overviews.

What I'm trying to say is it's too much to get to right now, but if you can be patient I have all day free tomorrow, and can work on it.

I have a feeling we can hold out a day or two. :smallwink:

And I, for one, certainly wouldn't mind pushing things back a day or two. I'm on a once-in-a-career trip to a National Lab right now, and I'm doing incredible things that are unfortunately making me work 18 hour days.

TekHed
2012-12-16, 01:52 AM
FYI Ragged, I just was looking up Glibness (for a bard character of mine in another game), and it specifies that the bonus does not in fact apply to any other use of the skill, such as sending hidden messages or (presumably) the epic uses for hiding alignment.

RaggedAngel
2012-12-16, 02:15 AM
FYI Ragged, I just was looking up Glibness (for a bard character of mine in another game), and it specifies that the bonus does not in fact apply to any other use of the skill, such as sending hidden messages or (presumably) the epic uses for hiding alignment.

Huh.


Your speech becomes fluent and more believable. You gain a +30 bonus on Bluff checks made to convince another of the truth of your words. (This bonus doesn’t apply to other uses of the Bluff skill, such as feinting in combat, creating a diversion to hide, or communicating a hidden message via innuendo.)

And right you are. I thought it felt a little crazy-powerful, at least for an out-of-combat bonus. Good to know, and thank you for pointing that out.

OMG PONIES
2012-12-16, 09:54 PM
I'm glad that Ragged has taken up the reigns! I'm fine waiting however long it takes; we all know what the holidays are like.

RaggedAngel
2012-12-16, 10:46 PM
I'm glad that Ragged has taken up the reigns! I'm fine waiting however long it takes; we all know what the holidays are like.

Like a hurricane of spending money, seeing family, and catching up on work.

PersonMan
2012-12-17, 12:24 AM
Like a hurricane of spending money, seeing family, and catching up on work.

Great, now the mental image of a hurricane of money is stuck in my mind.

The dollar signs, roaring at over a hundred miles per hour, rip through the suburbs, the occasional baby providing additional danger for those in the wrong place at the wrong time. Those looking for the eye won't find it - there a massive office building, uprooted and now floating through the air, periodically slams into the earth, leaving yet more destruction in its wake like a giant footprint.

Hurricane Holiday had struck.

Fireheart
2012-12-17, 10:08 AM
Seconded. I'm fine with RaggedAngel picking up the DM role. And since Aenor has kind of been guiding us anyway, I'm fine with him being a DMPC. (Though I am going to chase down a last name for either him or Aemon (otherwise I am so going to confuse the two.))

I'm fine w/ a couple days for Ragged & Tekhed to prep/share thoughts. Between the holidays and my daughter's bday this week, along with work and usual life, I don't mind waiting.

This is a good group of dedicated players so I'm sure we can all come back together once Ragged's ready.

~Fireheart

Toliudar
2012-12-17, 10:47 AM
Thanks, Ragged, for agreeing to take on these duties. We'll just have to try extra hard in the new year to be entertaining.

RaggedAngel
2012-12-22, 12:39 AM
I just want to clarify: I'm still waiting for my behind-the-scene information. As soon as I get it, I'll start things up in the Pregame IC; once the mealtime conversation has concluded, I'll make a new more permanent IC. Sound good?

TekHed
2012-12-22, 01:05 AM
On my to-do list! Will get on that shortly.

RaggedAngel
2012-12-25, 01:46 AM
The game information has indeed been received. After a week of sitting around doing nothing, however, I now have a ton to get done, not the least traveling most of Christmas Day to see family. I will try to have things moving again within the next few days; and I really do mean "few".

EDIT- I just wanted to say, I'm reading this plot and... wow. Guys. This is going to be freaking awesome.

OMG PONIES
2012-12-26, 01:46 PM
I just wanted to say, I'm reading this plot and... wow. Guys. This is going to be freaking awesome.

I was already saying that before we even had a plot :smallcool:. It's a rare occassion to find a group of such talented gamers/writers and couple it with such a rich world & plot. Thanks again for the invite, Tek!

PersonMan
2012-12-26, 07:46 PM
I sometimes have the problem that I get really into a character for a short while, then end up losing interest entirely a short time later. Interestingly enough, ones I build from the ground up for a game (Kel, for example, went from "create/destroy forging theme" to "dark, mysterious, big secret I will enjoy revealing SO MUCH") tend to hold my interest significantly longer.

I am looking forward to the reveal and after the reveal interactions especially. It's like icing on icing.

...Man, now I want an American cake.

(That sort of turned into rambling. What the gist of my message is, though, is "I am loving playing Kel, will love the reveal, and look forward to this continuing".)

Fireheart
2012-12-26, 10:56 PM
Ditto to all of the above.

~Fireheart

TekHed
2012-12-26, 11:08 PM
you're welcome!

OMG PONIES
2012-12-27, 01:38 PM
I'll use my Scholarship of Dantalion ability from Scion of Dantalion to reroll that History check.

[roll0]

EDIT: Of course I get the exact same roll as my first attempt. Stupid 5% chance.

RaggedAngel
2012-12-27, 02:14 PM
Knowledge (History) Result:

Aside from the machinations of heaven and hell, there is a third force that wars for the souls of humankind. The Crawling Darkness begat all manner of undead horrors. In the Dark Age, certain powerful necromancers, having discovered power over the Darkness sealed it away, founding a great subterranean city over the mystical prison, the Necropolis. Today the Society is based in Oberlund, and draws its ranks from the wealthy and vain of the aristocracy, promising them eternal life, youth, and beauty in exchange for service... At the highest ranks, the Society is ruled by the Lich Queen Maevis. The Crawling Darkness, although imprisoned, seeks out the dreams of those who despair, pushing them towards ending their own lives. Those who do rise as terrible things…Vampires, Ghosts, Wraiths and worse. It is the Society’s self-appointed task to deal with such incursions as they occur, and keep safe the ancient magics keeping at bay a final undead apocalypse.

Beyond that information, which is known to all PC's, more or less, is the single, simple fact that the Crawling Darkness is imprisoned; but that prison is not indomitable.

Knowlege (Local) Result:
There are a few you know of that have been slighted by the society in one way or another. You've heard mention that one of the professors of ancient studies here at the university is quite the scholar on several topics, including the Necropolis, and that he was given quite the slight of some sort by the Society of the Dead. His name is Jarvis Dillforth.

Keep in mind, TekHed, that I have less details about your world than you do. If you haven't specifically told me something, I'm going to make something up. Which shouldn't be too much of a problem, it just means that if some detail about Apocrypha is important to you, I need to be explicitly told about it.

TekHed
2012-12-27, 04:15 PM
My only minor quibble is that Ellie I thinking of spellcasters as meaning wizards. SotD spellcasters are formally known an Dread Necromancers, or just Necromancers. Yes they cast spells (as do Morgase and others), but they are of a different tier entirely than the true wizards of old.

Feel free to PM me any questions about setting or tone, but also feel free to fill in the blanks I have left.

OMG PONIES
2012-12-28, 01:30 PM
Sorry, one thing I didn't explicitly state is that Elie's personal history with wizards has left him innately distrustful of all with arcane ability. The only suitable analogy I can think of is how some of the harder gangsta rap makes people dislike the entire genre, even Biz Markie and Del tha Funkee Homosapien.

TekHed
2012-12-28, 06:02 PM
What about Mos Def? Or A Tribe Called Quest? FuSchnickens?!?

Toliudar
2012-12-28, 06:55 PM
Okay. Now, y'all are just making up funny sounding words.

TekHed
2012-12-28, 07:59 PM
Fu-schnickens: http://www.youtube.com/watch?v=ZBip4ZU0zPA

Me dancing to Fu-Schnickens: http://www.youtube.com/watch?v=UVFGfUAMyoY

RaggedAngel
2012-12-28, 11:40 PM
Fu-schnickens: http://www.youtube.com/watch?v=ZBip4ZU0zPA

Me dancing to Fu-Schnickens: http://www.youtube.com/watch?v=UVFGfUAMyoY

Oh my god, you're actually a real person? I was convinced you were all in my head, or secretly government spies or something.

Are you a real person too, Toliudar?

TekHed
2012-12-28, 11:57 PM
Oh my god, you're actually a real person? I was convinced you were all in my head, or secretly government spies or something.

Are you a real person too, Toliudar?


As far as you, and the internet knows. I mean, I could have just put up a link to some other tall, fiedishly handsom dancer and claimed it was me. Mwahahahaha

RaggedAngel
2012-12-29, 12:07 AM
Abah's Knowledge Results (Anyone can read this, just don't use knowledge you don't have in-character. Give me knowledge rolls, I'll tell you how much your character knows.):
You recognize each of the names, and you know a good bit about each of them.

Syllias the Greater – Residence unknown, less powerful of a necromancer than the others, but with greater intellectual faculty than most, and he is known for his remarkable fencing prowess.

Regar of Iron – He lives in a big castle, and he's more of a wizard-necromancer than a Dread Necromancer. He likes to make skeletal golems and then Haunt Shift undead into them. He's also known for just making regular golems, Flesh and Iron especially, occasionally selling them.

Tara Tellurian – The only woman on the list, she lives in a quaint little cottage in a small village, and is known for not being especially evil. She is a member of the Society of the Dead, but she rarely works with other members or the society itself. She prefers incorporeal undead, and is rather discreet about her undeath.

Aberforth the Strange – A very strange, particularly skeletal necropolitan, he loves to "enhance" his undead in various ways, most of them horrible and dangerous. He's a big fan of uncommon or unusual creations, and he lives in a smelly, ugly dungeon.

Reginald Cooper – A very powerful Duke in Oberlund’s court before and after undead, he is well disguised to the point that he has kept up the appearance of gradually "aging" for nearly thirty years now. He lives in a statesman's house in one of Oberlund's largest cities. He is, as far as you know, not much of an undead maker, but employs more of the "kill you dead" kind of necromantic magic.

Maestro Milheim – An esteemed professor of magic and necromancy at Miskaton University for years, his curiosity eventually got the best of him and he was recruited by the Society about two decades ago. He has since focused his studies nearly entirely on necromancy, and he lives alone in a big tower in the wilderness of Oberlund now. He may or may not be sane.

Toliudar
2012-12-29, 01:54 AM
Are you a real person too, Toliudar?

Goodness, no! I'm like the teachers from your elementary school. Whenever they weren't teaching, they just shuffled into a closet in the school basement and switched off. I'm a disembodied voice in the back of your head.

RaggedAngel
2012-12-29, 03:10 AM
Goodness, no! I'm like the teachers from your elementary school. Whenever they weren't teaching, they just shuffled into a closet in the school basement and switched off. I'm a disembodied voice in the back of your head.

Oh thank goodness. I was really worried for an hour or two. :smallwink:

That reminds me; how is your (presumably) adorable offspring?

Toliudar
2012-12-29, 03:12 AM
Oh thank goodness. I was really worried for an hour or two. :smallwink:

That reminds me; how is your (presumably) adorable offspring?

Teething, wheezing, a walking germ factory, cranky, fussy and utterly perfect. Thanks for asking!

How was the high-intensity lab work?

TekHed
2012-12-29, 04:35 AM
Re: wizard-necromancers. Remember that the real tier 1 wizards are extinct. So, the necropolitans are dread-necros and gestalted with another class from the tier 3 and 4 list.

OMG PONIES
2012-12-29, 06:46 AM
Re: wizard-necromancers. Remember that the real tier 1 wizards are extinct.

A fact that Elie refuses to admit :smallbiggrin:

TekHed
2012-12-29, 06:59 AM
My comment was for RaggedAngel, regarding her wording in the spoiler

RaggedAngel
2012-12-29, 10:42 AM
Teething, wheezing, a walking germ factory, cranky, fussy and utterly perfect. Thanks for asking!

How was the high-intensity lab work?
Hurray, teething! One of my littlebabycousins was teething over Christmas, and I got to experience that firsthand. I'm going to admit, my future spouse is going to have to do a lot of convincing to get me to manufacture my very own scream-monster.

Research at Oak Ridge was exhausting but an extremely good learning experience. It was also a really good opportunity to show the professor that I work with how competent I am; I'm going to get to work on the final steps of a paper next semester, which means that if I can do the work I can actually get published. I'm still just a sophomore, so that's huge and awesome. I just have to, you know, do the work involved, which is much easier said than done.

Yay science!


Re: wizard-necromancers. Remember that the real tier 1 wizards are extinct. So, the necropolitans are dread-necros and gestalted with another class from the tier 3 and 4 list.
Whoops, I keep forgetting important things like that. Well, I suppose there's no real harm done; my plans for these guys are still in the back-of-the-napkin phase, since you may or may not actually meet any of them.

TekHed
2012-12-29, 10:47 AM
All of the mechanics and fluff stuff is listed for your convenience and memorization in the first post of this thread. :smallsmile:

Congrats on your research project.

TekHed
2012-12-30, 12:12 AM
She also looks rather alive, but such a thing isn't exactly difficult for a necromancer that wishes to achieve it.

Remember that the Oberlundese are wealthy and vain, and so all of the Society members upon being murdered for the ritual, having gentle repose permanently cast on the corpse before they are raised into necropolitans. In fact, the Society of the Dead seems to go mostly for the most attractive specimens, and it is in great part this vanity that leads them to seek the path of undead immortality.

RaggedAngel
2012-12-30, 12:55 AM
Remember that the Oberlundese are wealthy and vain, and so all of the Society members upon being murdered for the ritual, having gentle repose permanently cast on the corpse before they are raised into necropolitans. In fact, the Society of the Dead seems to go mostly for the most attractive specimens, and it is in great part this vanity that leads them to seek the path of undead immortality.

Indeed, and I was unclear; I meant more that she looks rosey-cheeked and hale in addition to 'just' looking alive. Gentle Repose doesn't do that, as far as I know.

TekHed
2012-12-30, 12:58 AM
okay. I have notions of the general geography and architecture of each country as well so we should probably discuss that over PM sometime soon, or as we go.

RaggedAngel
2012-12-30, 01:01 AM
okay. I have notions of the general geography and architecture of each country as well so we should probably discuss that over PM sometime soon, or as we go.

That sounds fantastic. And I think we had some kind over world map in the brewing at some point, though I never saw what became of it.

TekHed
2012-12-30, 01:37 AM
my conception of the world started with europe, so it has roughly that kind of shape.

Was just thinking how cool it would be to develop the setting to the point of a published campaign setting, but of course 3.x gestalt is past the time for that.

RaggedAngel
2013-01-04, 04:44 PM
I just need to get the information we have on BellaMorte and we can progress to the next scene. TekHed, do you have that? Should I try looking on the original recruitment thread?

TekHed
2013-01-05, 12:22 AM
RA...do you have Skype? Would be great to have a live pow-wow with you...

RaggedAngel
2013-01-05, 12:50 AM
RA...do you have Skype? Would be great to have a live pow-wow with you...

Uh. Other than Reddit, I am not particularly social-media'd.

EDIT- Wait! AIM! I have AIM! Is that a thing people still do?

TekHed
2013-01-05, 01:16 AM
I rarely use it,but yes I still have an AIM account. Gchat too if you use Gmail...

TekHed
2013-01-09, 07:07 PM
R-A and I seem to be having a difficult time synching up...I think we need to actually schedule a time to chat...

RaggedAngel
2013-01-09, 10:45 PM
R-A and I seem to be having a difficult time synching up...I think we need to actually schedule a time to chat...

Sorry, I've just gotten back to school, and today was my birthday; it's led to me not being around much in the evenings. I will say, however, that I may just need to take more freedom with people and places in the future if we want the game to progress smoothly and consistently.

OMG PONIES
2013-01-09, 11:09 PM
I say go for it! No offense to your vision, Tek, but if we all own it and play with it a little it can become a larger world we shape together. Thoughts?

PersonMan
2013-01-10, 12:20 AM
I myself have been feeling the cold sting of "suddenly school".

I think that constantly communicating will only work if it can always happen pretty quickly - it's similar to the whole "do I wait for everyone to make Spot checks or just roll myself for them?" issue.

TekHed
2013-01-10, 01:24 AM
The main things I would like to communicate involve the various georgraphies and architectures...maybe I could just make a section for that in the OP...?

Toliudar
2013-01-10, 01:52 AM
That sounds good to me. Also, am I understanding correctly that our first port of call is in the city? In that case, could we start posting IC about heading there, perhaps chatting a bit along the way?

RaggedAngel
2013-01-15, 11:32 PM
Alright, I've mostly recovered from the flu (I got it again) and I've settled into classes (they started again), and best of all, I managed to have a nice talk with TekHed. I'll create a new IC with a big cool IC post by tomorrow, and we can start this thing for real. Get ready for a real, honest to god fight by this weekend. If you have anything else to do before the scene changes, speak now or forever hold your peace; I'm going to railroad us a tiny bit to try to reclaim the lost tempo.

PersonMan
2013-01-16, 12:17 AM
Just an FYI: for the rest of this week and next week, I'm having an internship-thing (it's the closest comparison, but it's different, Praktikum is what it's called), so my posts will be fairly sparse until it's over since I get home ~3 hours later than I normally did before.

TekHed
2013-01-16, 12:31 AM
Yes FIGHT! One of the staples of Pulp is that it is action!

RaggedAngel
2013-01-16, 12:38 AM
Just an FYI: for the rest of this week and next week, I'm having an internship-thing (it's the closest comparison, but it's different, Praktikum is what it's called), so my posts will be fairly sparse until it's over since I get home ~3 hours later than I normally did before.

Not a problem! We certainly won't move on without you; as long as you can get a single post in by the weekend you'll be on schedule. I don't expect you all to just leap back into rapid posting.

TekHed
2013-01-17, 09:08 PM
As a head's up, I have a friend in RL who wants to join us as our representative from the Temple of the Starry Void.

Hope that is cool with everyone!

RaggedAngel
2013-01-17, 09:57 PM
As a head's up, I have a friend in RL who wants to join us as our representative from the Temple of the Starry Void.

Hope that is cool with everyone!

No. Not until I talk to them.

Sorry, but if I'm going to be DMing this than I'm going to talk to people before they join up. Please PM me.

RaggedAngel
2013-01-23, 11:48 PM
I apologize for the delay, but with no further ado, let's be off.

The new IC thread. (http://www.giantitp.com/forums/showthread.php?p=14583618#post14583618)

PersonMan
2013-01-24, 12:29 AM
Starting things off with a bang, I see.

I'll be posting this afternoon, no time right now.

Fireheart
2013-01-24, 10:03 AM
I'll try to post today but just a heads up. I will be traveling from 1/25-2/4 so posting may be a bit sporadic.

~Fireheart

OMG PONIES
2013-01-25, 02:25 PM
Yeesh, I just needed to roll a 2 or higher to expel Chupoclops, so of course I roll a 1. :smallfurious:

RaggedAngel
2013-01-25, 02:36 PM
Yeesh, I just needed to roll a 2 or higher to expel Chupoclops, so of course I roll a 1. :smallfurious:

:smallfrown:

PersonMan
2013-01-25, 02:42 PM
Kel would laugh, but, you know...Kel.

Speaking of which, Ragged, have I sent you the Secret DM-Only Info for Kel yet?

RaggedAngel
2013-01-25, 02:47 PM
Kel would laugh, but, you know...Kel.

Speaking of which, Ragged, have I sent you the Secret DM-Only Info for Kel yet?

Indeed you have not. I did not know such a thing existed.

I am now massively curious.

PersonMan
2013-01-25, 02:57 PM
I just realized that, after deleting everything in the "Sent" section of my inbox, that's the only place this info has been written down.

I'll check my sheet, but if it isn't in Private Notes I'll just rewrite it. This can be a good chance to modify some details, too.

EDIT: Hey, is that "RL buddy joinin'" thing still underway, or was it broken off?

OMG PONIES
2013-01-25, 05:45 PM
Don't worry, I'll recap it here. The thing about Kel is that he's actually REDACTED. Oh, and his CENSORED is really a ****, not to mention the shocking fact that his $*(#@ is truly his ----.

RaggedAngel
2013-01-25, 06:04 PM
I just realized that, after deleting everything in the "Sent" section of my inbox, that's the only place this info has been written down.

I'll check my sheet, but if it isn't in Private Notes I'll just rewrite it. This can be a good chance to modify some details, too.

EDIT: Hey, is that "RL buddy joinin'" thing still underway, or was it broken off?

He will be, but it seems like it may be a little while before he's ready to join.

TekHed
2013-01-25, 08:33 PM
Yeesh, I just needed to roll a 2 or higher to expel Chupoclops, so of course I roll a 1. :smallfurious:


...serves you right for trying to bargain with long-dead wizard-gods! :smalltongue:

Hey RA! Did you get my PM? Have you spoken with out prospective final member?

RaggedAngel
2013-01-25, 08:37 PM
...serves you right for trying to bargain with long-dead wizard-gods! :smalltongue:

Hey RA! Did you get my PM? Have you spoken with out prospective final member?

I did, and I have been. He seems nice, at the very least; I look forward to hearing more about how he plays and his character idea.

RaggedAngel
2013-01-31, 07:34 PM
This week has been terrible, but it's nearly over! Expect a post by tomorrow evening. I've been really bad about keeping up with the forums the past couple weeks, and I apologize for that; but my schedule is finally normalizing, and you should expect my usual overly-verbose self to be back in action very soon.

Thank you all for putting up with me. :smallsmile:

Toliudar
2013-01-31, 11:31 PM
No worries! I hope that all is well.

RaggedAngel
2013-02-05, 11:20 PM
Update: I'm learning how to make maps as fast as I can. I've never done it before, but they're more or less essential at higher levels of play (but not too high; at a certain point relative distances become moot). If I can't make something reasonable in another day or so I'll say screw it and scan my graph paper.

PersonMan
2013-02-06, 12:11 AM
As someone who makes maps and has made them for a while...

An example (blank). (https://docs.google.com/spreadsheet/ccc?key=0AuKuoXW6xMD6dEhXMWR4Q05jLXd0Y0tmcXhLbGhJQ 1E#gid=0) It's what I've used for all of my PbP games since mid-2012.

RaggedAngel
2013-02-06, 01:39 AM
As someone who makes maps and has made them for a while...

An example (blank). (https://docs.google.com/spreadsheet/ccc?key=0AuKuoXW6xMD6dEhXMWR4Q05jLXd0Y0tmcXhLbGhJQ 1E#gid=0) It's what I've used for all of my PbP games since mid-2012.

See, that is very functional. But I'm going for something more like this. (http://img571.imageshack.us/img571/9440/rootsfull8.png) I'm not sure how much more effort it'll be, but I really like the look.

PersonMan
2013-02-06, 08:09 AM
If you want that, I can make a blank one for you. Further use might be a bit tough, as the best way would be using layers (via GIMP or similar) to have colors for terrain, players, etc. on seperate levels rather than just over one another.

RaggedAngel
2013-02-07, 11:36 AM
Another mini-update: the first few maps I make are going to be unattractive and bland, with a side helping of clumsiness. I intend to improve as quickly as possible, of course, because I think this is a skill that could be very awesome to have in the future.

Aaaaand back to my Inkscape tutorials.

PersonMan
2013-02-07, 12:57 PM
Well, the maps don't need to be works of art, so unattractive, clumsy and bland is fine.

In fact, I'd take unattractive, bland, clumsy, quickly-made maps over carefully crafted works of breathtaking art any day. Makes it easier to post, rather than staring at my screen in awe.

But we'll see once they show up, won't we?

Toliudar
2013-02-07, 03:32 PM
I'm also a fan of crappy approximate maps. At the very least, that's the only kind I've ever generated as a DM.

TekHed
2013-02-11, 05:28 AM
Everybody was kung-fu fighting patiently waiting...

Toliudar
2013-02-15, 01:37 PM
Folks, just to keep the IC thread going, is there any chance that we could get a post from those who haven't added what they're they're saying/doing/feeling after we got to to the warehouse? I suspect that it'll help KillerAngel, and will maintain some momentum here.

TekHed
2013-02-15, 03:01 PM
Has RaggedAngel gone killer?!?! :smallwink:

But yes, it is funny that the most vocal person about keeping things going has now had the longest absence. :smalltongue:

Toliudar
2013-02-15, 03:10 PM
Doh! So sorry, RaggedAngel. Confusion with another player on another board.

I think that she's gotten focused on work, which happens to all of us from time to time. What I'm hoping for is for the rest of us to keep the conversation going until she has time for us again.

RaggedAngel
2013-02-17, 03:00 AM
Has RaggedAngel gone killer?!?! :smallwink:

But yes, it is funny that the most vocal person about keeping things going has now had the longest absence. :smalltongue:

The more you keep up this attitude the less I want to put work into keeping your vision alive. Think about that before you post something backhanded and catty.

I have taken far too long to post, and I apologize. Between the maps program being far harder to use than anticipated, increased workload, and a current family emergency I haven't had nearly as much time online as I would like. Designing interesting, balanced encounters for a large number of high-level gestalt players is not, in fact, an easy or quick thing to do.

TekHed
2013-02-17, 11:34 AM
Note the smiley at the end of the sentence there. Yes it takes a lot of time and work, but you knew that going in so no need to get mad at me. Sorry to hear about your family emergency.

OMG PONIES
2013-02-17, 09:31 PM
Before anyone rolls initiative here in the OOC, can I just say that I'm glad our DM is back? I think we've got a group of patient players who understand not only the demands of real life, but how much effort it takes to put together the high-quality game we all want to play.

Toliudar
2013-02-17, 11:03 PM
Before anyone rolls initiative here in the OOC, can I just say that I'm glad our DM is back? I think we've got a group of patient players who understand not only the demands of real life, but how much effort it takes to put together the high-quality game we all want to play.

Amen, and extra characters!

PersonMan
2013-02-18, 12:17 AM
Amen, and extra characters!

I read this as "Aemon, and exra characters" and was confused for a moment.

Fireheart
2013-02-18, 09:26 AM
Amen, and extra characters!

Seconded.

~Fireheart

RaggedAngel
2013-02-18, 08:01 PM
Before anyone rolls initiative here in the OOC, can I just say that I'm glad our DM is back? I think we've got a group of patient players who understand not only the demands of real life, but how much effort it takes to put together the high-quality game we all want to play.

Thanks, Ponies. I needed that.

OMG PONIES
2013-02-18, 08:50 PM
Thanks, Ponies. I needed that.

No sweat. FWIW TekHed, Fireheart, and I were part of a group that waited a good...what was it, 6 months? between DMs. Granted, we were stalled in a space that allowed us to roleplay a little more than approaching a possible encounter, which is why Elie hasn't been super-chatty. He's in Beast Mode :smalltongue:.

RaggedAngel
2013-02-18, 10:01 PM
No sweat. FWIW TekHed, Fireheart, and I were part of a group that waited a good...what was it, 6 months? between DMs. Granted, we were stalled in a space that allowed us to roleplay a little more than approaching a possible encounter, which is why Elie hasn't been super-chatty. He's in Beast Mode :smalltongue:.

I'm just going to move things forward, then. I'm not terribly happy with the encounter I've got planned, and I suspect it may be too easy; it's just so damned hard to account for everything the party can do. Just Aenor can kill anything CR 16 without really getting injured, so I had to throw that ranking system out the window. I've also tried to figure out how to make everyone's abilities relevant, but that's going to have to happen over the sum of encounters, not just one.

I'm not a huge proponent of homebrew; it often feels lazy or contrived. But in this circumstance, I ended up making some pretty "from-scratch" statblocks that draw inspiration from a few sources. We'll see how this encounter goes, and I'm going to try to find a way to make fights or potential-fights that play to everyone's strengths, are challenging, but don't pose a huge risk of TPK. None of you should die in the first few fights if I'm doing my job correctly; death is for cool enemies, not minions.

I also may consider "outsourcing" a little combat planning to each of you in the future; after all, I'm biased towards Aenor, and then further biased against him because I don't like bias. That means that all of my encounters take the power of charging and movement in mind; but our characters all care about different things, which means a 'balanced' encounter means something different to each of us. It should at least give me a good place to jump off of, and add appropriate mechanics and numbers to.

TekHed
2013-02-18, 10:16 PM
All that and the fact that bards with any decent IC skew the expected party numbers sometimes all to hell. Feel free to homebrew or tweak statblocks until they present the right statistical challenge you are going for.

OMG PONIES
2013-02-19, 02:57 PM
...death is for cool enemies, not minions.

Added to my list of "DM Rules to Live By."

RaggedAngel
2013-02-19, 06:23 PM
Added to my list of "DM Rules to Live By."

I learned that pretty early on when I killed a player (in real life) with a raging minotaur barbarian that I thought the party could handle (spoiler alert: they couldn't). He had put a ton of time into his backstory and character, and they were too low of a level for a Resurrection of any kind to be realistic. He did not talk to me for weeks.

Since then, I've been very careful to not overwhelm parties, which gets harder as levels increase. It seems like that line between "you have to use strategy to beat this" and "insurmountable threat" get thinner and thinner as levels increase.

Toliudar
2013-02-20, 10:01 AM
I'm a big fan of the 'easy fight to warm up a new group'. Ideally, they last long enough for everyone to get an action or two in, just to show how badass they are, and the group bonds over it. So not to worry - and yes, feel free to farm out a fight or two.

OMG PONIES
2013-02-27, 07:48 AM
In case it's important to anyone, Elie is using the Ethereal Watcher ability granted by remaining bound to Chupoclops.

RaggedAngel
2013-02-27, 04:28 PM
Oh, right, it's going to be easier to list it here than try to go through all of your sheets: what kind of senses do you all have? Who can see invisible things? Ethereal?

Toliudar
2013-02-27, 05:58 PM
Abah has dragonsight active, giving him Darkvision to 120' and blindsense to 80'.

RaggedAngel
2013-02-27, 08:23 PM
Abah has dragonsight active, giving him Darkvision to 120' and blindsense to 80'.

Blindsense gives an impression of invisible or hidden objects, but does not grant specifics, correct? And does your blindsense only work in line-of-effect, or around corners?

I figure it's best to get this out of the way now before I make wild assumptions about your character's perceptive abilities.

Toliudar
2013-02-28, 12:17 AM
Blind sense definitely doesn't work around corners. It tells me if there's an object in a given space, but not it's shape or overall look. Anything that I sense with blind sense only still has total concealment against me.

TekHed
2013-02-28, 12:37 AM
Blindsight And Blindsense

Some creatures have blindsight, the extraordinary ability to use a nonvisual sense (or a combination of such senses) to operate effectively without vision. Such sense may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures and must have line of effect to a creature or object to discern that creature or object). This ability operates out to a range specified in the creature description.

The creature usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight ability. Unless noted otherwise, blindsight is continuous, and the creature need do nothing to use it. Some forms of blindsight, however, must be triggered as a free action. If so, this is noted in the creature’s description. If a creature must trigger its blindsight ability, the creature gains the benefits of blindsight only during its turn.

Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.
Blindsight does not subject a creature to gaze attacks (even though darkvision does).
Blinding attacks do not penalize creatures using blindsight.
Deafening attacks thwart blindsight if it relies on hearing.
Blindsight works underwater but not in a vacuum.
Blindsight negates displacement and blur effects.

Blindsense

Other creatures have blindsense, a lesser ability that lets the creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see.


Re: Aemon's Senses: Lowlight, Darkvision 120' and constant See Invisibility and Detect Magic.

He can also Dimension Door at will.

OMG PONIES
2013-02-28, 09:05 AM
I'm assuming Ethereal Watcher allows me to see through walls without having to move through them. If I've misunderstood what remains on the Ethereal Plane, let me know and I'll retcon my post.


Oh, right, it's going to be easier to list it here than try to go through all of your sheets: what kind of senses do you all have? Who can see invisible things? Ethereal?

Elie can see Ethereal things while using his Ethereal Watcher ability. However, if he takes a move, standard, or full-round action the ability ends and can't be used again for 5 rounds. Even when not using this ability, Chupoclops also provides Soulsense, which reads as follows:


You notice and locate living creatures within 10 feet as if you possessed the blindsense ability. You also sense the strength and type of their life forces automatically, as if you had cast deathwatch (http://www.d20srd.org/srd/spells/deathwatch.htm). This ability is continuously active while you are bound to Chupoclops.

Is it just me, or is the Deathwatch component of that pretty useless? :smallyuk:

Even if he can't see them or sense them, Chupoclops' Ghost Touch ability allows my melee attacks to strike incorporeal creatures without the normal 50% miss chance.

RaggedAngel
2013-02-28, 12:19 PM
Actually, that's a good question about the ethereal plane. Do walls have ethereal counterparts? Is there a book source that discusses the ethereal in better detail?

PersonMan
2013-02-28, 12:53 PM
Going off of half-remembered descriptions from monster entries (Ethereal X) and some spells, I think the Material Plane stuff is visible on the Ethereal, but is blurry, foggy, colorless background stuff rather than the way it normally is. I'm not sure if one can look through MP stuff while on the EP, though.

PersonMan
2013-03-02, 02:59 PM
Happy May!

Anyways, I just realized that Kel's +21 Bluff means that he can actually communicate really well with only a few gestures, rather than being fairly shut in by his lack of speech.

Accidental character abilities for the win, I guess.

RaggedAngel
2013-03-02, 06:14 PM
Happy May!

Anyways, I just realized that Kel's +21 Bluff means that he can actually communicate really well with only a few gestures, rather than being fairly shut in by his lack of speech.

Accidental character abilities for the win, I guess.

I love Bluff to convey information. Just do it like this (altered for your personal style, of course):


Aenor glanced to Kel, his eyes narrowing slightly and flickering over to the messenger for a bare moment. The expression was small, but Kel could understand the message clearly; we need to take him out right now. Use lethal force if you have to.

EDIT- Okay, I see what you did in the IC; this is alright, though a bit choppier when reading back through the thread.

TekHed
2013-03-02, 06:38 PM
It's only March...

PersonMan
2013-03-02, 06:50 PM
I love Bluff to convey information. Just do it like this (altered for your personal style, of course):

[...]

EDIT- Okay, I see what you did in the IC; this is alright, though a bit choppier when reading back through the thread.

I think I'll continue the fluff as it is, unless it bothers you. There's something about the whole 'communicating complex things with a single glance. You don't know how, but he did' thing that fits with the mysterious nature of Kel in general.


It's only March...

Uh...Ooops.

TekHed
2013-03-02, 08:03 PM
PersonMan is from...THE FUTURE!!! :smallbiggrin:

RaggedAngel
2013-03-03, 12:38 PM
So just to clarify, I will be away in New York City until late Tuesday night. By that point, I'd like to have a group consensus as to what the plan of attack should be. If there isn't a consensus, Aenor will just use what's been said so far to formulate a battle strategy that should be agreeable to most of you. This is, of course, our first fight together, and we have a lot of powers and abilities to consider; you should all feel free to talk and deliberate as much as possible. It'll make the prep time for future conflicts a lot easier.

EDIT- Also, I can't figure out if Elie is going to be able to see things that are purely on the Prime Material while Ethereal. Help?

TekHed
2013-03-03, 01:46 PM
Hmmm....since the rules are not being clear, and since I am the spiritual father of the setting I will make a ruling, since it comes down to the cosmology of the place. One of the inspirations of Apocrypha is the old world of darkness. To me, the ethereal is like the penumbra, if you are familiar...it is just "on the other side." Things in the physical world are visible...though their spiritual nature becomes more apparent. There may be things in the ethereal that are not present in the physical (for example an ethereal building or temple built on empty ground.) Or say that a place once was the site of a grisly massacre...the physical space seen from the ethereal might still have bloodstains, or seem dark and foreboding. Likewise if an area has become ethereally corrupted the physical will suffer. Say on the ethereal, a bane spirit has taken residence in a glade or a building. On the prime the glade will wilt and wither or become twisted like the Mirkwood, without apparent physical cause, or if its a building it may rot and become dilapadated. However, ethereal vision doesn't give xray vision on the prime no.

Hope that helps!

RaggedAngel
2013-03-03, 02:37 PM
Hmmm....since the rules are not being clear, and since I am the spiritual father of the setting I will make a ruling, since it comes down to the cosmology of the place. One of the inspirations of Apocrypha is the old world of darkness. To me, the ethereal is like the penumbra, if you are familiar...it is just "on the other side." Things in the physical world are visible...though their spiritual nature becomes more apparent. There may be things in the ethereal that are not present in the physical (for example an ethereal building or temple built on empty ground.) Or say that a place once was the site of a grisly massacre...the physical space seen from the ethereal might still have bloodstains, or seem dark and foreboding. Likewise if an area has become ethereally corrupted the physical will suffer. Say on the ethereal, a bane spirit has taken residence in a glade or a building. On the prime the glade will wilt and wither or become twisted like the Mirkwood, without apparent physical cause, or if its a building it may rot and become dilapadated. However, ethereal vision doesn't give xray vision on the prime no.

Hope that helps!

That works for me, and I agree that this is a matter of cosmology, to an extent. And since we have a nonstandard cosmology here, that kind of analysis is very helpful.

So once you stick your head inside, you'll be able to see things that stick through onto the ethereal plane; particularly, magic. I'll write up the details of what is seen on the inside of the building after I go see Cat on a Hot Tin Roof starring Scarlett Johannson. (Yes, I am excited and bragging.)

TekHed
2013-03-03, 05:09 PM
Just to clarify again, being outside an ethereal building doesn't let one see inside. It doesn't render the prime transparent (as useful as that would be).

RaggedAngel
2013-03-03, 06:19 PM
Just to clarify again, being outside an ethereal building doesn't let one see inside. It doesn't render the prime transparent (as useful as that would be).

That is correct. However, he's sticking his head inside the building, unless I'm mistaken.

TekHed
2013-03-03, 06:42 PM
Ah ok. Got it.

RaggedAngel
2013-03-06, 04:58 PM
The "grand entrance" post should be coming tonight, after everyone has a couple hours to chime in with any last minute buffs or actions. We'll all enter the building simultaneously, via the thought-link.

TekHed
2013-03-06, 05:27 PM
Kicking in the door btw means Aemon using his Hellfire Pistol and repelling blast invocation...

RaggedAngel
2013-03-06, 05:37 PM
Kicking in the door btw means Aemon using his Hellfire Pistol and repelling blast invocation...

Can I get a link to that, by the way? I'm having a hard time finding your new invocation list.

TekHed
2013-03-06, 05:40 PM
nothing is new. It's all on my sheet (linked in my sig below).

RaggedAngel
2013-03-06, 05:49 PM
nothing is new. It's all on my sheet (linked in my sig below).

Yeah, I'm looking for the descriptions of the Invocations. In most places, there's nothing but a name; I need numbers and details.

TekHed
2013-03-06, 06:01 PM
Yeah too much detail for the sheet unfortunately. The Warlock Invocations are in the Complete Arcane and some in the Complete Mage, and then the Dragonfire Adept Invocations are in Dragon Magic and Complete Mage (and some Warlock ones are in Dragon Magic as well). AFB right now so I can't get you page numbers but if you have the books they are all in the Invocation sections of those 3 I mentioned.

RaggedAngel
2013-03-06, 06:02 PM
Yeah too much detail for the sheet unfortunately. The Warlock Invocations are in the Complete Arcane and some in the Complete Mage, and then the Dragonfire Adept Invocations are in Dragon Magic and Complete Mage (and some Warlock ones are in Dragon Magic as well). AFB right now so I can't get you page numbers but if you have the books they are all in the Invocation sections of those 3 I mentioned.

Okay, no problem then; I had assumed that there were a few homebrew invocations in there, for some reason; I'm glad to hear I just have to look in my books to find the details. :smallsmile:

TekHed
2013-03-06, 06:19 PM
nah...the setting and basic character generation parameters have some heavily homebrewed limitations/modifications (mostly in terms of fluff) but on the mechanics side of things I specifically said "don't even ask for homebrew" because it is a complicated enough game as it is. :smallwink:

By the by, I'm going to be working on a behind the scenes setting primer for RA...and I'm thinking that maybe someday we might take all our stuff, codify it into an ebook of some kind and get Kickstarter to help publish it as an OGL setting... :smallbiggrin:

PersonMan
2013-03-07, 11:16 AM
This is one of those moments where I think "what I'm about to have Kel do only really makes sense to me, and maybe RA".

Although, with Sense Motives of +22, +17 and +24 in the party (Aenor, Morgase and Aemon, respectively) I can imagine some people getting an idea.

So, RA, how about I send you a PM with my posts every now and then, if there's information they might dig up with their amazing Motive Sensing prowess? That way you can decide who to tell what and keep it in line with what you tell us about NPCs with the same skill.

RaggedAngel
2013-03-07, 11:33 AM
This is one of those moments where I think "what I'm about to have Kel do only really makes sense to me, and maybe RA".

Although, with Sense Motives of +22, +17 and +24 in the party (Aenor, Morgase and Aemon, respectively) I can imagine some people getting an idea.

So, RA, how about I send you a PM with my posts every now and then, if there's information they might dig up with their amazing Motive Sensing prowess? That way you can decide who to tell what and keep it in line with what you tell us about NPCs with the same skill.

Hm. I supposed it does depend on how complicated of a message you're trying to convey. I'm still fine with you "talking" through Bluff and body language, but I'd also be fine with 'translating'. It's entirely up to you.

PersonMan
2013-03-07, 11:37 AM
Hm. I supposed it does depend on how complicated of a message you're trying to convey. I'm still fine with you "talking" through Bluff and body language, but I'd also be fine with 'translating'. It's entirely up to you.

Oh, this would be separate from that. This is more like "Kel is feeling very X about this, but trying to hide it. Since we have Sense Motive bonuses near or above Kel's Bluff modifier, though, they might be able to pick up on it, especially if he isn't actively concealing it.

For this and other potential effects that would be based on such info that I wouldn't be aware of, I'd send you the information so you would decide if someone would pick up on it. I'd probably not be able to remain unbiased enough to not just hide everything up to the big reveal. :smallwink:

RaggedAngel
2013-03-07, 11:39 AM
Oh, this would be separate from that. This is more like "Kel is feeling very X about this, but trying to hide it. Since we have Sense Motive bonuses near or above Kel's Bluff modifier, though, they might be able to pick up on it, especially if he isn't actively concealing it.

For this and other potential effects that would be based on such info that I wouldn't be aware of, I'd send you the information so you would decide if someone would pick up on it. I'd probably not be able to remain unbiased enough to not just hide everything up to the big reveal. :smallwink:

Oh, that makes much more sense. Yep, I'd be happy to know that; just know that I'm usually going to roll a few dice to help me decide who'll know what. I miss rolling real-life dice sometimes, you know.

PersonMan
2013-03-07, 11:44 AM
Alright, I'll write a PM and send it to you now then.

It might be a bit more than those which follow, as it's going to contain 'build up' of previous information. It'll also be the first time I actually write about Kel's thoughts due to the whole secrecy thing IC.

RaggedAngel
2013-03-08, 01:38 AM
Okay. Just to help me out here, let's clarify in the OOC who's coming in from where.

Aemon: Blasting in the front door.

Morgase, Aenor: Teleporting in.

Abah: Dimension Hopping in from the top.

Elie: Walking in Ethereally.

Kel: Welcome to hitch a ride with Aenor, if he wants.

Did I miss anyone? Would anyone like an alternate course of action?

TekHed
2013-03-08, 02:32 AM
After blasting in the door, Aemon will use flee the scene allowing him to enter via dimension door...but leaving a decoy in his place for a roun to throw of any ambushers.

Fireheart
2013-03-08, 07:48 AM
Just for ease of tracking.

Readied Manuevers:
1-Defensive Rebuke
2-Flanking Manuerver
3-Radiant Charge
4-Order from Chaos
5-Clarion Call
6-White Raven Hammer

If I understand the crusader correctly, she gets 4 of these randomly at the beginning of the encounter. The other two appear randomly at the beginning of each new round.

So...for round 1, she has these.

[roll0]
[roll1]
[roll2]
[roll3]

And in order in case of duplicates:
[roll4]
[roll5]
[roll6]
[roll7]

Edit, okay, so 2,6,1 and I'll need to double post to get another one. Any thoughts on a way to avoid duplicates?

~Fireheart

Fireheart
2013-03-08, 07:50 AM
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]

Okay, 6 tries to get another random manuever. :)

Edit: There we go, so in order, 2,6,1,3,5,4. So she'll start with manuevers, 2,6,1,3 and then in round2, get 5 and round 3, get 4. (Assuming combat actually goes 3 rounds!

RA- Are you okay with this method?

~Fireheart

PersonMan
2013-03-08, 09:12 AM
Kel will be up for going in with Aenor, yes.

RaggedAngel
2013-03-08, 11:16 AM
Fireheart, there is a much easier method. Observe my "plays too much ToB" glory.

1-Defensive Rebuke
2-Flanking Manuerver
3-Radiant Charge
4-Order from Chaos
5-Clarion Call
6-White Raven Hammer

[roll0] [roll1] [roll2] [roll3]

Next round, roll 1d2 to figure out what you'll get. I much, much prefer this method, and you'll find that it's both more time-efficient and it doesn't give you the advantage of knowing which maneuvers you'll be granted next, which is part of the point of the Crusader's granting method.

PersonMan
2013-03-08, 11:58 AM
Fireheart, there is a much easier method. Observe my "plays too much ToB" glory.

[...]

[roll0] [roll1] [roll2] [roll3]

Pardon me, but I can't resist:

lolololol Yes I know 1 goes to 2, or similar, but still.

That is all.

EDIT: Dang, there's a 4 in there. Still, near-prefect 1 barrage.

Now, let's hope it's Aenor and not the enemy who gets the mirror "all max rolls" side of that.

RaggedAngel
2013-03-08, 12:02 PM
Pardon me, but I can't resist:

lolololol Yes I know 1 goes to 2, or similar, but still.

That is all.

EDIT: Dang, there's a 4 in there. Still, near-prefect 1 barrage.

Now, let's hope it's Aenor and not the enemy who gets the mirror "all max rolls" side of that.

I believe you misunderstand what I was doing. Look at the rolls again. I rolled no duplicates.

EDIT- Ah, I see the whitetext. Still, poor reaction.

PersonMan
2013-03-08, 12:05 PM
EDIT- Ah, I see the whitetext. Still, poor reaction.

It was my immediate response to all the 1s. I found it too tough to resist posting it, despite the 'meh' nature of it, hence the "Pardon me" bit.

RaggedAngel
2013-03-08, 01:46 PM
Our first combat is incoming! I'm writing up the IC post now. There will not be a map, because Inkscape has proven too damned time-consuming and I'm a perfectionist.

I've kept the dimensions of the warehouse simple: it's 300 feet long, 60 feet wide, and 30 feet tall. 20 feet up is a ring of floor that extends some 5-15 feet out from the wall; this floor area is not completely stable, but it won't collapse unless you bash it with something. The upper floor is considered difficult terrain unless you have 5 or more ranks in Balance, as many of the floorboards are gone. There is some rubble and trash around the edge of the warehouse, but not enough to be considered difficult terrain. There is nothing else of import within the building that is visible to Elie's eyes, though once the round begins I'll make updates. Not that while some of you can see invisible things (spoilers: there are invisible things) and you have telepathy, telepathy does not allow you to convey enough information to negate invisibility.

Anyone want to make a map? I'd pay you with love.

PersonMan
2013-03-08, 02:00 PM
Map is...under construction. *crackles knuckles, metaphorically and literally*

(Also, is anyone else here able to crack their knees?)

Toliudar
2013-03-08, 02:42 PM
Thanks, PersonMan!

TekHed
2013-03-08, 02:45 PM
Yeah we definitely need a map...what with the fact that am going to be laying down swaths of area effects...

PersonMan
2013-03-08, 03:07 PM
Currently, there's a base grid of 60x60, equivalent to 300 by 300 feet if we use 5' squares. I'm working on thickening/darkening some lines to make navigating it more easy, as it's 1400x1400 pixels.

EDIT: Here (http://i834.photobucket.com/albums/zz261/Scarge/60x60_zpsd5f08828.png?t=1362776060) is what I have so far.

RaggedAngel
2013-03-08, 04:04 PM
Currently, there's a base grid of 60x60, equivalent to 300 by 300 feet if we use 5' squares. I'm working on thickening/darkening some lines to make navigating it more easy, as it's 1400x1400 pixels.

EDIT: Here (http://i834.photobucket.com/albums/zz261/Scarge/60x60_zpsd5f08828.png?t=1362776060) is what I have so far.

That is excellent, and thank you so much for making it; it's made my job a lot easier. After looking at the grid, I'm going to amend my original dimensions; let's make it 200 feet long and a hundred feet wide, meaning the warehouse will take up the middle eight squares of the grid. If possible, we could even "zoom in" on those squares, as I really don't anticipate anything happening outside the warehouse.

Sweet. Now, just keep in mind that this place is three stories tall, and that there's a ring of 'floor' two stories up, and we're ready to being. Will you be able to edit the map to add in area effects? If not, I could try to give it a go with Inkscape or Paint, but I suspect you may be better at it than I am.

PersonMan
2013-03-08, 04:11 PM
That is excellent, and thank you so much for making it; it's made my job a lot easier. After looking at the grid, I'm going to amend my original dimensions; let's make it 200 feet long and a hundred feet wide, meaning the warehouse will take up the middle eight squares of the grid. If possible, we could even "zoom in" on those squares, as I really don't anticipate anything happening outside the warehouse.

That should be easy enough. I made one huge template first so I could chop it up and use that to make smaller/different versions without as much work.


Sweet. Now, just keep in mind that this place is three stories tall, and that there's a ring of 'floor' two stories up, and we're ready to being. Will you be able to edit the map to add in area effects? If not, I could try to give it a go with Inkscape or Paint, but I suspect you may be better at it than I am.

I was planning on using layers to handle floors, etc. which could also work with AoEs, etc.

I'll put up a final copy of the warehouse thing soon. EDIT: NOW. Here it is. (http://i834.photobucket.com/albums/zz261/Scarge/FinalWareHouse_zps568d7b01.png?t=1362780056) The wood looking outcroppings are the remaining floor. 2nd floor is +20' from the 1st unless otherwise stated. I used the...uh, British-friendly floor numbering.

(Just an FYI, I'm using GIMP.)

Fireheart
2013-03-08, 07:20 PM
Fireheart, there is a much easier method. Observe my "plays too much ToB" glory.

1-Defensive Rebuke
2-Flanking Manuerver
3-Radiant Charge
4-Order from Chaos
5-Clarion Call
6-White Raven Hammer

[roll0] [roll1] [roll2] [roll3]

Next round, roll 1d2 to figure out what you'll get. I much, much prefer this method, and you'll find that it's both more time-efficient and it doesn't give you the advantage of knowing which maneuvers you'll be granted next, which is part of the point of the Crusader's granting method.

Okay, so If I follow that,

She starts with Defensive Rebuke (1st out of 6), Flanking Maneuver (1st remaining out of 5), white Raven Hammer (4th out of 4), and then Radiant Charge (1st out of 3),

With the remaining two being 1)Order from Chaos and 2)Clarion Call. so a 1d2 either gives me Order or Clarion and the last remaining.

Am I understanding that?

~Fireheart

RaggedAngel
2013-03-08, 07:28 PM
Okay, so If I follow that,

She starts with Defensive Rebuke (1st out of 6), Flanking Maneuver (1st remaining out of 5), white Raven Hammer (4th out of 4), and then Radiant Charge (1st out of 3),

With the remaining two being 1)Order from Chaos and 2)Clarion Call. so a 1d2 either gives me Order or Clarion and the last remaining.

Am I understanding that?

That is exactly right.


I'll put up a final copy of the warehouse thing soon. EDIT: NOW. Here it is. (http://i834.photobucket.com/albums/zz261/Scarge/FinalWareHouse_zps568d7b01.png?t=1362780056) The wood looking outcroppings are the remaining floor. 2nd floor is +20' from the 1st unless otherwise stated. I used the...uh, British-friendly floor numbering.

(Just an FYI, I'm using GIMP.)

Aw, crud. All that work, and it seems I was misunderstood. I was using American floor numbering; as in, the 1st floor is the very first floor of the building, the one at ground level. Your map is correct, except the third image shouldn't be there, and the ring-floor in the middle image is the part that is difficult terrain.

/feelsbadaboutmakingyoudothis

PersonMan
2013-03-08, 07:38 PM
Oh, that's not really a problem. I used copy&paste with selections and alpha channel to get the fill-in without having to click a million times.

Updated version coming tomorrow morning, for now I'm going to go to sleep.

RaggedAngel
2013-03-08, 07:48 PM
Oh, that's not really a problem. I used copy&paste with selections and alpha channel to get the fill-in without having to click a million times.

Updated version coming tomorrow morning, for now I'm going to go to sleep.

Seems legit. I'll use the time to finish the stats for our friends.

PersonMan
2013-03-09, 09:19 AM
Here we are. (http://i834.photobucket.com/albums/zz261/Scarge/FinalWareHouse_zps9493ed23.png?t=1362838429) Wasn't that much work in the end, just cropped out the third story and moved the difficult terrain thing.

RaggedAngel
2013-03-09, 11:48 AM
Initiatives!
Abah: [roll0]
Aemon: [roll1]
Aenor: [roll2]
Elie: [roll3]
Kel: [roll4]
Morgase: [roll5]
Thing 1: [roll6]
Thing 2: [roll7]
Abah
Morgase
Aenor
Kel
Elie
Thing 2
Aemon
Thing 1

For now, I'm am going to do strictly by-the-book initiative. When combat is this complicated, I am willing to take a little extra time to keep misunderstandings and confusion to a minimum. Just be ready when your turn is coming up.

PersonMan
2013-03-09, 02:14 PM
Hehe, Aemon's a slowpoke.

Apart from that, though, it seems like we have lots of PCs moving before bad guys. That's good.

...Hopefully there will be something left for Kel to hack at by the time he's up. At the moment, his soulmelds, etc. are mainly set to "chop things up".

Something about 1d6 + 19 really tickles me. The die roll barely even matters anymore.

TekHed
2013-03-09, 02:43 PM
Since several of us can see Invisible things can we get a description of what we see, if anything?

RaggedAngel
2013-03-09, 07:20 PM
Since several of us can see Invisible things can we get a description of what we see, if anything?

Yes you will. And just to get a headcount, here, what extrasensory perception does everyone have, again? I feel like I've asked before. I'm going to go through people's sheets and update the space below with what I can find.

Aenor has Blindsense out to 80ft.
Abah has Blindsense out to 80ft, via the same spell.
Elie has something in his goggle slot called a Soul Lens. I don't know what it does.
Kel has the "See Invisibility" spell, which is currently not active.
Morgase has Glitterdust from being a Beguiler. Huzzah, Glitterdust.
Aemon has Faerie Fire in a wand, Devil's Slight, See the Unseen; that's all he needs.

IC post incoming.

PersonMan
2013-03-09, 07:28 PM
I just realized I don't even know.

...Probably because I don't have any. And I don't.

Man, despite all of the darkness fluff, Kel one of the few untemplated characters I have. Honestly, after a while I get used to having X extra things from templates and have to readjust to high level characters who are just plain human, mechanics-wise.

TekHed
2013-03-09, 07:30 PM
...not to mention that the way Invisibility works you can use dust or water...or entangling exhalations...to reveal such a foe...

PersonMan
2013-03-09, 07:38 PM
Hmmm. Is it too late for a "drat, I as a player forgot but Kel would never forget that he has that spell" moment?

RaggedAngel
2013-03-09, 07:54 PM
Hmmm. Is it too late for a "drat, I as a player forgot but Kel would never forget that he has that spell" moment?

It really shouldn't come up too often, and we have a lot of ways as a group (gliiiittteerrdussst) to handle invisibility. But if you'd like to swap a spell out, feel free. Isn't not like you've used any of them yet.

PersonMan
2013-03-09, 07:57 PM
I meant that he would have cast it before they went in. I literally forgot he could cast any spells, at all.

But he probably wouldn't. Being, you know, Kel.

RaggedAngel
2013-03-09, 07:58 PM
I meant that he would have cast it before they went in. I literally forgot he could cast any spells, at all.

But he probably wouldn't. Being, you know, Kel.

Welp, it still shouldn't matter much. You're all going to be horribly slaughtered either way. This should be a quick and easy fight.

PersonMan
2013-03-09, 08:02 PM
Makes sense, I'd guess. These enemies probably wouldn't expect the sudden arrival of half a dozen secret society...uh, people.

I just realized I don't know what our official titles would be.

TekHed
2013-03-09, 08:40 PM
You get to make up your own titles. Fireheart has and so has our hopefully soon to be included Elan.

RaggedAngel
2013-03-09, 08:48 PM
You get to make up your own titles. Fireheart has and so has our hopefully soon to be included Elan.

I'll bring him in after this fight, never fear.

But as a group? We have no name yet. We'll have to figure one out in the IC.