RCgothic
2012-11-06, 09:40 AM
Hi all, I have a Human Factotum3//Warrior1/Half-Fey2 for an upcoming campaign, and I was wondering what direction to go in in terms of feats. The DM declared that Tier3's (eg factotums) get to gestalt with LA or NPC on the other half of the build to balance against Tier 1/2s. :haley:
I'm primarily wondering what I should do with feats and combat style. Here's what I've got so far:
Lilian Chase (http://www.myth-weavers.com/sheetview.php?sheetid=466705)
F NG Half-Human/Half-Fey Factotum3//Warrior1/Half-Fey2, Level 3, Init +7, HP 24/24, Speed 40/80(good)
AC 14, Touch 14, Flat-footed 10, Fort +2, Ref +7, Will +3, Base Attack Bonus 3
(+4 Dex)
Abilities Str 15, Dex 18, Con 11, Int 17, Wis 15, Cha 16
Additionally:
I have 4000gp to spend, with no more than 1200gp on any one item.
Str/Con may be interchangeable, in which case it's Str13, Con13.
Warrior was chosen to boost weak FORT and BAB, but I'm open to other NPC gestalt suggestions. I figured Factotum already beats Expert/Commoner/Aristocrat. I suppose an argument could be made for Adept.
Half-Fey gets Charm Person at Will, Hypnotism, Detect Law, Faerie Fire, Enthrall, Glitterdust and Sleep, combined with Acrane Diletante gives pretty reasonable spellcasting.
I envisage the role as primarily utility/party face, but I can mostly accomplish that through my large skill point pool, and I'd still like to stay relevant in combat, and I've got 3 feats and weapon selection to accomplish it with. I'd like to keep my encumbrance down so that I can fly without issue.
I have high dexterity - is weapon finesse worth considering? What about Two Weapon Fighting? Flyby attack sounds reasonable as it skips the feat-chain of spring attack, but I don't think I could take the hits from the resulting AoOs. What about an exotic weapon? Would Improved Initiative be ridiculous?
What says the playground? :smallsmile:
I'm primarily wondering what I should do with feats and combat style. Here's what I've got so far:
Lilian Chase (http://www.myth-weavers.com/sheetview.php?sheetid=466705)
F NG Half-Human/Half-Fey Factotum3//Warrior1/Half-Fey2, Level 3, Init +7, HP 24/24, Speed 40/80(good)
AC 14, Touch 14, Flat-footed 10, Fort +2, Ref +7, Will +3, Base Attack Bonus 3
(+4 Dex)
Abilities Str 15, Dex 18, Con 11, Int 17, Wis 15, Cha 16
Additionally:
I have 4000gp to spend, with no more than 1200gp on any one item.
Str/Con may be interchangeable, in which case it's Str13, Con13.
Warrior was chosen to boost weak FORT and BAB, but I'm open to other NPC gestalt suggestions. I figured Factotum already beats Expert/Commoner/Aristocrat. I suppose an argument could be made for Adept.
Half-Fey gets Charm Person at Will, Hypnotism, Detect Law, Faerie Fire, Enthrall, Glitterdust and Sleep, combined with Acrane Diletante gives pretty reasonable spellcasting.
I envisage the role as primarily utility/party face, but I can mostly accomplish that through my large skill point pool, and I'd still like to stay relevant in combat, and I've got 3 feats and weapon selection to accomplish it with. I'd like to keep my encumbrance down so that I can fly without issue.
I have high dexterity - is weapon finesse worth considering? What about Two Weapon Fighting? Flyby attack sounds reasonable as it skips the feat-chain of spring attack, but I don't think I could take the hits from the resulting AoOs. What about an exotic weapon? Would Improved Initiative be ridiculous?
What says the playground? :smallsmile: