Morbis Meh
2012-11-06, 10:59 AM
Hello Playgrounders,
I have been tasked with running a dark, grungy city based campaign for my friends in the near future. I will admit that I generally prefer playing over DMing but I will do so for my friends because no one else is stepping up. So this will be mostly homebrew encounterwise but I am using the Night Angel Trilogy as my setting (3.PF) since it usually takes place in a city and fits the other qualifications requested. So, right now i need a wee bit of help getting things off of the ground, I am going to restrict classes to tier 3 and below and somewhat limit magical items (my players want this oddly enough and I am more of the buddy DM). What I am basically asking help for is what classes should I restrict players to, for game balance and theme appropriateness. This is a list of what I have figured on my own and any advice you can offer will be appreciated. Note that I will accept homebrew suggestions that fit.
Cenaria
Wet boys: These are basically the bread and butter class of the series, magically enhanced assassins that manifest Talent in different ways. To allow a degree of difference between wetboys (in case more than one person wants to play as one)
Path of Strength: Psychic Warrior(Will increase skills/lvl)- These guys are generally great self buffers and have lovely beat em up potential
Path of Dexterity: Swordsage- These guys were born to be wetboys enough said
Path of the Mind: Factotums- These guys are great jack of all trades that use their vast mental talent to overcome almost any obstacle!
Path of Glamour: Beguiler or Bard- Can't decide between the two but I am leaning more heavily towards beguiler since they usually work alone...
Path of Fear: Hexblade (Fixed Version of course!)- Why not have an intimitank thrown into a dark campaign?
Other classes allowed in Cenaria: Anything on the mundane side other than Paladin (which can be used and will be fixed) I will generally discourage fighters and monks but if people have their heart set on them then I will put some effort into fixing them.
Ceura
So i am being restrictive for other countries, usually allowing for only one or two classes as options but feel free to make suggestions... Anyway these guys are hands down Warblades, the entire country. Normally they would need a good reason to be in Cenaria but I will be flexible in character creation if my PC's want to have certain fluff.
Khalidor
I may not allow PC's to play as a khalidorian since they are the antagonists of the story but I can be convince via Fluff if need be.
These guys can have whatever main class they want but the unique class are Meisters and Vurd Meisters that use Vir to do dark dark magic
Meisters: Dread Necro or Warlock: I will allow either or for the lower end guys if there are any warlock fixes that would be lovely.
Vurd Meisters:The more powerful of the two, I think I would gestalt the warlock and dread necro for these bad boys....
Friaku
These guys are describes as beserkers... so I think I will make them just that: Barbarians! I will use the PF class for these guys since it adds a little more variety
Ymmur
Described as being wicked archers that fight for a cause instead of money so I will look into archery classes (most notable Zen archer monks from PF) so if anyone has good homebrew let me know... I have heard of Archery based schools for blade magic...
Ossen
The Chantry is the big one here so if anyone wants to play as a female magae then this is where they be from or at least studied under...
This is one of the classes i could use help with since I do not have a clue... I need it to be flavourful but not as powerful as tier so any suggestions would be appreciated.
Modai
The mage school is the big one here so I will separate them into their three schools:
Red: These guys are definitely Warmages... I will even give energy substitution fire as a free feat since these guys specialize in it.
Green: These guys are healers... I don't really want them used since it was requested to limit healing in this game and I hate the healer class... Suggestions would be appreicated, maybe a life Oracle with a slightly restricted spell list?
Blue: These guys are know as the creators... I have no idea what to do with these guys since an Artificer is the most likely class and their are banned since they are broken lol So help would be good maybe a restricted tranmutation/conjuration class would work here but nothing too abusive since they are the hands down best schools for spells.
This is what I got so any feedback would be greatly appreciated!
I have been tasked with running a dark, grungy city based campaign for my friends in the near future. I will admit that I generally prefer playing over DMing but I will do so for my friends because no one else is stepping up. So this will be mostly homebrew encounterwise but I am using the Night Angel Trilogy as my setting (3.PF) since it usually takes place in a city and fits the other qualifications requested. So, right now i need a wee bit of help getting things off of the ground, I am going to restrict classes to tier 3 and below and somewhat limit magical items (my players want this oddly enough and I am more of the buddy DM). What I am basically asking help for is what classes should I restrict players to, for game balance and theme appropriateness. This is a list of what I have figured on my own and any advice you can offer will be appreciated. Note that I will accept homebrew suggestions that fit.
Cenaria
Wet boys: These are basically the bread and butter class of the series, magically enhanced assassins that manifest Talent in different ways. To allow a degree of difference between wetboys (in case more than one person wants to play as one)
Path of Strength: Psychic Warrior(Will increase skills/lvl)- These guys are generally great self buffers and have lovely beat em up potential
Path of Dexterity: Swordsage- These guys were born to be wetboys enough said
Path of the Mind: Factotums- These guys are great jack of all trades that use their vast mental talent to overcome almost any obstacle!
Path of Glamour: Beguiler or Bard- Can't decide between the two but I am leaning more heavily towards beguiler since they usually work alone...
Path of Fear: Hexblade (Fixed Version of course!)- Why not have an intimitank thrown into a dark campaign?
Other classes allowed in Cenaria: Anything on the mundane side other than Paladin (which can be used and will be fixed) I will generally discourage fighters and monks but if people have their heart set on them then I will put some effort into fixing them.
Ceura
So i am being restrictive for other countries, usually allowing for only one or two classes as options but feel free to make suggestions... Anyway these guys are hands down Warblades, the entire country. Normally they would need a good reason to be in Cenaria but I will be flexible in character creation if my PC's want to have certain fluff.
Khalidor
I may not allow PC's to play as a khalidorian since they are the antagonists of the story but I can be convince via Fluff if need be.
These guys can have whatever main class they want but the unique class are Meisters and Vurd Meisters that use Vir to do dark dark magic
Meisters: Dread Necro or Warlock: I will allow either or for the lower end guys if there are any warlock fixes that would be lovely.
Vurd Meisters:The more powerful of the two, I think I would gestalt the warlock and dread necro for these bad boys....
Friaku
These guys are describes as beserkers... so I think I will make them just that: Barbarians! I will use the PF class for these guys since it adds a little more variety
Ymmur
Described as being wicked archers that fight for a cause instead of money so I will look into archery classes (most notable Zen archer monks from PF) so if anyone has good homebrew let me know... I have heard of Archery based schools for blade magic...
Ossen
The Chantry is the big one here so if anyone wants to play as a female magae then this is where they be from or at least studied under...
This is one of the classes i could use help with since I do not have a clue... I need it to be flavourful but not as powerful as tier so any suggestions would be appreciated.
Modai
The mage school is the big one here so I will separate them into their three schools:
Red: These guys are definitely Warmages... I will even give energy substitution fire as a free feat since these guys specialize in it.
Green: These guys are healers... I don't really want them used since it was requested to limit healing in this game and I hate the healer class... Suggestions would be appreicated, maybe a life Oracle with a slightly restricted spell list?
Blue: These guys are know as the creators... I have no idea what to do with these guys since an Artificer is the most likely class and their are banned since they are broken lol So help would be good maybe a restricted tranmutation/conjuration class would work here but nothing too abusive since they are the hands down best schools for spells.
This is what I got so any feedback would be greatly appreciated!