Weimann
2012-11-06, 06:55 PM
So I caught sight of this thing (http://paizo.com/paizo/blog/v5748dyo5lduw?Mythic-Adventures). It seems to be an attempt to bring epic heroism and demi-godly prowess into the Pathfinder system.
From what I can read there, the system will use Mythic Tiers that work independently of levels, and increase once you have performed a specific number of epic deeds. It doesn't say how these are defined, but I like to think you get to define them yourself. That would be a very nice way of making characters invested in the setting and progression of the story.
However, even as someone who has not touched a Pathfinder book and know of D&D 3.5 from reading the core book and seeing some discussions going on here on the forums, I'm sceptical towards the mechanical side of things. The article states that they will be using the same base system as in normal Pathfinder. I assume this is pretty similar to D&D 3.5. Now, here's an example of a Mythic feat.
Amazing Initiative (Ex): At 2nd tier, a mythic character gains a +20 mythic bonus on his initiative checks. In addition, he can spend one use of his mythic power each round to take an additional turn, treating his initiative for this second turn as his initiative roll without the +20 mythic bonus. Using this ability is a free action that must be decided at the end of his first action during the round.
If this is representative of the design behind Pathfinder Mythic Adventures, then I'm a bit worried. From what I understand, the base system breaks down at higher levels, partly due to huge bonus-stacking. Doesn't this just take those problems down to level 4 instead of level 20?
If this thing works out for them, it might be the thing that makes me actually look into Pathfinder. I'm an Exalted fan, this is my kind of game. But I'm not crossing my fingers.
What's the verdict from more system-savvy people?
From what I can read there, the system will use Mythic Tiers that work independently of levels, and increase once you have performed a specific number of epic deeds. It doesn't say how these are defined, but I like to think you get to define them yourself. That would be a very nice way of making characters invested in the setting and progression of the story.
However, even as someone who has not touched a Pathfinder book and know of D&D 3.5 from reading the core book and seeing some discussions going on here on the forums, I'm sceptical towards the mechanical side of things. The article states that they will be using the same base system as in normal Pathfinder. I assume this is pretty similar to D&D 3.5. Now, here's an example of a Mythic feat.
Amazing Initiative (Ex): At 2nd tier, a mythic character gains a +20 mythic bonus on his initiative checks. In addition, he can spend one use of his mythic power each round to take an additional turn, treating his initiative for this second turn as his initiative roll without the +20 mythic bonus. Using this ability is a free action that must be decided at the end of his first action during the round.
If this is representative of the design behind Pathfinder Mythic Adventures, then I'm a bit worried. From what I understand, the base system breaks down at higher levels, partly due to huge bonus-stacking. Doesn't this just take those problems down to level 4 instead of level 20?
If this thing works out for them, it might be the thing that makes me actually look into Pathfinder. I'm an Exalted fan, this is my kind of game. But I'm not crossing my fingers.
What's the verdict from more system-savvy people?